Hey guys,
Fairly new to the game, but I think I've got an idea for a 1 shot build. More or less 1 shot, we'll get into that in a sec.
The idea here revolves around the new 2H weapon ulti morph onslaught. Now, full disclaimer, I just thought of this last night and haven't hit lvl 50 in 2H to test, but wanted to throw the idea out there.
GOAL: To deal as much burst damage as possible using this ult as a finisher (My current awful gear's theoretical damage is around 20K with 1.7k weapon damage), immediately refunding the cost of the ultimate, prepping, then doing it all again. Mostly for PvP, but could see it being useful in PvE where mobs are within 1 shot range with minimal setup time.
THEORY: Onslaught deals a pretty big chunk of damage. However, this damage ignores all damage mitigation, meaning the damage it deals is true damage. This means it will deal the same damage against any target. Our main purpose of this build will be to increase the damage this deals as much as possible, using several buffs and passives from the nightblade lineup. This is not going to be a comprehensive guide, just a general theory.
SETUP:
Important buffs/passives. We want to increase damage and weapon damage here as much as possible. Things to look for are max stamina, damage, damage from stealth/invis, and critical damage. Nightblade has a solid offering of these. Race will be Kajiit. Buffs include anything that increases damage or critical damage. Use Shadow mundus stone. Penetration will not matter as ultimate will penetrate any mitigation. Crit chance is secondary here, you'll see why in a sec.
COMBO: This is why we need nightblade, or the best chance of success is with nightblade. We want to hit a target from invisibility to proc the passives for this class, and also guarantee that our attack will crit. Buffs aside, the combo will either be Wrecking Blow or Ambush, into Shadowy Disguise, into Onslaught. The WB or ambush grants major empower, buffing the damage of the next attack by 20%. Since I can't test this right now (also maintenance is ongoing so I can get my exact numbers as far as theoretical damage) I believe since Shadowy Disguise doesn't count as an attack, Onslaught will receive a flat 20% increase in damage. Now, Shadowy Disguise guarantees the next attack is a crit, and our ulti will be used during the invisibility granted which should proc any passive with increased invisibility damage. This is vital because we need to make sure our attack kills the opponent. The target should still have most of their health as we just hit them with 1 attack, either WB or ambush, so we want our ulti to do the vast majority of their health. Now in PvP, assuming the enemy is caught off-guard which is the hopes, they may not react quickly to ambush and be snared. This gives us 2s tops to get this combo off. Should be enough time. Worst case scenario, you caught a tank and now have all of his armor for a few seconds to throw out an executioner.
From longer range, you can use critical rush to engage. One theory I threw around is throw critical rush, ambush/wb, shadowy disguise and any buffs on 1 bar (should only need 2-3, you only want buffs for dmg, flawless dawnbreaker ulti for extra damage during these attacks, swap bar to all fighters guild skills plus ulti. This would give you 8% extra damage before Onslaught is used, and 12% extra damage when using Onslaught. Not sure how practical that idea is, but 1-2 FG skills really boosts the damage here.
GEAR: Anything that increases weapon damage or 2h skill damage. Also viper's 6Kish damage will help to bring our target into 1shot range off of our first hit. Max stamina is optimal, nirnhoned on the 2h for extra weapon damage, and divines for boosting critical damage.
One bonus of this build is if we take Rally for one of our buffs we get some decent heals for solo content. Like I said, this build could be useful if keeping up buffs, you can consistantly 1 shot a normal enemy simply using your ult, or heavier targets the full combo.
Let me know what you guys think
~Phenomenon42