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Nightblade 2Hander Ultimate 1 Shot Build?

Phenomenon42
Phenomenon42
Soul Shriven
Hey guys,

Fairly new to the game, but I think I've got an idea for a 1 shot build. More or less 1 shot, we'll get into that in a sec.

The idea here revolves around the new 2H weapon ulti morph onslaught. Now, full disclaimer, I just thought of this last night and haven't hit lvl 50 in 2H to test, but wanted to throw the idea out there.

GOAL: To deal as much burst damage as possible using this ult as a finisher (My current awful gear's theoretical damage is around 20K with 1.7k weapon damage), immediately refunding the cost of the ultimate, prepping, then doing it all again. Mostly for PvP, but could see it being useful in PvE where mobs are within 1 shot range with minimal setup time.

THEORY: Onslaught deals a pretty big chunk of damage. However, this damage ignores all damage mitigation, meaning the damage it deals is true damage. This means it will deal the same damage against any target. Our main purpose of this build will be to increase the damage this deals as much as possible, using several buffs and passives from the nightblade lineup. This is not going to be a comprehensive guide, just a general theory.

SETUP:

Important buffs/passives. We want to increase damage and weapon damage here as much as possible. Things to look for are max stamina, damage, damage from stealth/invis, and critical damage. Nightblade has a solid offering of these. Race will be Kajiit. Buffs include anything that increases damage or critical damage. Use Shadow mundus stone. Penetration will not matter as ultimate will penetrate any mitigation. Crit chance is secondary here, you'll see why in a sec.

COMBO: This is why we need nightblade, or the best chance of success is with nightblade. We want to hit a target from invisibility to proc the passives for this class, and also guarantee that our attack will crit. Buffs aside, the combo will either be Wrecking Blow or Ambush, into Shadowy Disguise, into Onslaught. The WB or ambush grants major empower, buffing the damage of the next attack by 20%. Since I can't test this right now (also maintenance is ongoing so I can get my exact numbers as far as theoretical damage) I believe since Shadowy Disguise doesn't count as an attack, Onslaught will receive a flat 20% increase in damage. Now, Shadowy Disguise guarantees the next attack is a crit, and our ulti will be used during the invisibility granted which should proc any passive with increased invisibility damage. This is vital because we need to make sure our attack kills the opponent. The target should still have most of their health as we just hit them with 1 attack, either WB or ambush, so we want our ulti to do the vast majority of their health. Now in PvP, assuming the enemy is caught off-guard which is the hopes, they may not react quickly to ambush and be snared. This gives us 2s tops to get this combo off. Should be enough time. Worst case scenario, you caught a tank and now have all of his armor for a few seconds to throw out an executioner.

From longer range, you can use critical rush to engage. One theory I threw around is throw critical rush, ambush/wb, shadowy disguise and any buffs on 1 bar (should only need 2-3, you only want buffs for dmg, flawless dawnbreaker ulti for extra damage during these attacks, swap bar to all fighters guild skills plus ulti. This would give you 8% extra damage before Onslaught is used, and 12% extra damage when using Onslaught. Not sure how practical that idea is, but 1-2 FG skills really boosts the damage here.

GEAR: Anything that increases weapon damage or 2h skill damage. Also viper's 6Kish damage will help to bring our target into 1shot range off of our first hit. Max stamina is optimal, nirnhoned on the 2h for extra weapon damage, and divines for boosting critical damage.

One bonus of this build is if we take Rally for one of our buffs we get some decent heals for solo content. Like I said, this build could be useful if keeping up buffs, you can consistantly 1 shot a normal enemy simply using your ult, or heavier targets the full combo.

Let me know what you guys think

~Phenomenon42
  • DRXHarbinger
    DRXHarbinger
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    Use it with maelstrom maul, Veli and red mountain in pvp. Poison injection, crit rush, onslaught (no need for sup attack with this ulti ) reverse slice or killers blade, if you get the 3 proc any opponent will die. Unless shuffle decides to troll you. Find some unshielded mag player and you're guaranteed ap anyway. Hate mail will follow. Don't use it whilst stealthed it brings you out of stealth before it hits and doesn't give the guaranteed crit.
    PC Master Race

    1001CP
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    Tamriel Hero
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    Down With BOP!
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Your idea will work on some players, but it's not the strongest burst combo and it won't kill everyone.

    A few things for you to consider:
    - The ulti only ignores armour mitigation. Other mitigation (block, cp, skills, impenetrable trait, set bonuses, passives) will still work
    - Incapacitating strike does only slightly lower damage, increases your damage against the target by 20% for 6 sec and reduces the healing done by your target by 30%, making it easier to kill people that don't die to your ultimate alone. And with it's costs of 50 ultimate you'll have it up quickly again.
    - your idea of using shadowy disguise between ambush and your ultimate will make it much easier for your targets to survive. Most players will be able to break your initial stun and dodge your ultimate if you waste time casting shadowy disguise
  • ImpOfThePerverse415
    Sorry for the necro but I came across this thread in a google search, figured why start a new one.

    I put together a build built around this and it's a lot of fun for overland PvE. I went for high crit damage and now Ambush->Shadowy Disguise->Onslaught kills just about anything in one go but armor and bosses, including annoying enemies like clannfears. Onslaught hits for around 36k right now.

    With the way champion points work (capping you at 100 points in mighty, while granting the same damage boost per point to critical as to overall damage) it's a good way to make use of the extra critical damage. I put together a spreadsheet comparing average damage outputs for various combinations of CP in mighty and critical damage, and for 60% critical chance, you hit optimum damage output at only around 6 points of critical damage to 80 points in mighty. You can't stick to that ration though with mighty capped at 100. With 100% critical chance from Shadowy Disguise, the optimum critical points are in the 20 to 30 range (the curve gets pretty flat) so you're not wasting as many.

    I've managed to land the combo once in PvP, and it killed the target, but it's difficult to get them to stay still long enough. Still easier than landing Wrecking Blow though.

    http://esoacademy.com/builds/blade-of-whoa/
  • t3hdubzy
    t3hdubzy
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    Hundings rage or hulk draugr plus sword singer, 1 piece kena or velidreth. Cp in mighty and crit dmg, warrior or shadow mundus.

    Rally, relentless focus, inner light, straight into onslaught... should 1 hit most players unbuffed under 30k health.

    Thats the short version at least.
  • Valykc
    Valykc
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    Sorry for the necro but I came across this thread in a google search, figured why start a new one.

    I put together a build built around this and it's a lot of fun for overland PvE. I went for high crit damage and now Ambush->Shadowy Disguise->Onslaught kills just about anything in one go but armor and bosses, including annoying enemies like clannfears. Onslaught hits for around 36k right now.

    With the way champion points work (capping you at 100 points in mighty, while granting the same damage boost per point to critical as to overall damage) it's a good way to make use of the extra critical damage. I put together a spreadsheet comparing average damage outputs for various combinations of CP in mighty and critical damage, and for 60% critical chance, you hit optimum damage output at only around 6 points of critical damage to 80 points in mighty. You can't stick to that ration though with mighty capped at 100. With 100% critical chance from Shadowy Disguise, the optimum critical points are in the 20 to 30 range (the curve gets pretty flat) so you're not wasting as many.

    I've managed to land the combo once in PvP, and it killed the target, but it's difficult to get them to stay still long enough. Still easier than landing Wrecking Blow though.

    http://esoacademy.com/builds/blade-of-whoa/

    Don't need to combo it, with alchemist, sword singer and velidreth, major brutality, stealth bonus, shadow disguise, merciless resolve, bosmer passives and 100 in mighty I've hit 79K onslaught and that can go way higher. I also didn't have the empower passive from mage's guild for 20% more damage. The thing can hit like a truck that's for sure so no need to gap close when the hit from stealth will make it do more than double the damage from just activating cloak. It's fun for awhile but I quickly became bored with the build.

    Basically look for Blob's build called the "Tank Spank", it one shots just about anything with the same concept haha.

    https://youtu.be/8gt96TD_S9E
    Edited by Valykc on March 6, 2017 6:47PM
  • ImpOfThePerverse415
    t3hdubzy wrote: »
    Hundings rage or hulk draugr plus sword singer, 1 piece kena or velidreth. Cp in mighty and crit dmg, warrior or shadow mundus.

    Rally, relentless focus, inner light, straight into onslaught... should 1 hit most players unbuffed under 30k health.

    Thats the short version at least.

    If I can get ahold of Hundings I'll try it out, but I'm not sure I want to give up the survivability I get from Mark of the Pariah. Right now I'm sitting at only around 18k health, food buffed. The high damage resist complements the regen and modest heal from Rally.


    @Valykc -

    Hitting from actual stealth definitely beats it, but in theory you could chain together multiple kills by Ambushing from one player to the next. The main point of the build I'm using though is overland PvE, where you can knock down one enemy after another pretty quickly and 100% consistently.
  • Valykc
    Valykc
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    t3hdubzy wrote: »
    @Valykc -

    Hitting from actual stealth definitely beats it, but in theory you could chain together multiple kills by Ambushing from one player to the next. The main point of the build I'm using though is overland PvE, where you can knock down one enemy after another pretty quickly and 100% consistently.

    Ah I see what you mean now, haha yeah that probably would be pretty funny to see a Cat teleporting around the map and things just falling over dead. Lmao
  • ImpOfThePerverse415
    Valykc wrote: »

    Ah I see what you mean now, haha yeah that probably would be pretty funny to see a Cat teleporting around the map and things just falling over dead. Lmao

    I went Nord just because I didn't have a Nord character yet, and I'm going EP for PvP, but Dunmer might be a good choice. You start killing stuff so fast that magicka for Shadowy Disguise becomes an issue, so the extra magicka racial passive would be nice.
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