Sadly, its more likely that 2/3rds of the people out to steal your resources will wait until you start to harvest, then gank you.Go farm nodes in Cyrodiil. Then at least you can kill 2/3rds of the people that show up to steal your resources.
I think several people posting in this thread are missing the point. It's not an issue of entitlement or ownership, it's an issue of manners; more specifically being raised with some. If I see someone heading toward a node / chest and they are closer than me, I will stop and watch them. If they grab it, fine. If they pass it by, I will grab it. If I am closer I will grab it. If they run pass me trying to beat me to it, then they are demonstrating their true inner person; selfish / self centered and being raised with poor values. Treating others with proper manners and respect is a rapidly fading philosophy. There is a saying, 'You can judge the heart of a man by his treatment of animals", in this day and age I would also extend that to how you treat others in on-line gaming (where anonymity exists). Of course there will be people who do not agree with my philosophy of character, which is why you have the issues being described in this thread and elsewhere. And, unfortunately, you are never going to remove this issue / problem or ever be able to correct it. Because not everybody is raised to believe the same values / morals / etc.
Oh, and BTW, I always completely loot any chest or node, that way it will respawn for the next player. Doing less is another way of demonstrating the above concept.
GarnetFire17 wrote: »2. Don't leave anything in the node, it can't respawn if you do. Take all or nothing. (On PC there are addons that destroy junk so it doesn't clog inventory)
I_killed_Vivec wrote: »And I don't particularly mind that people leave worms or ta runes. It's indicative of a lack of consideration, but maybe they aren't aware that nodes don't respawn unless emptied...
that said, yes, jesus christ PICK UP ALL YOUR STUFF FROM NODES AND CHESTS. you can delete it out of your inventory, but when you just let them sit there, partially unpicked - they don't have a chance to respawn and you are ruining it for EVERYONE. I understand space issues, I really do. delete crap you don;t want. ffs.
Dragonking06 wrote: »1) Take EVERYTHING from the node so it can respawn for later use.
1a) TAKE. EVERYTHING.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
In short: leaving things in nodes hurts nobody, and it in fact benefits the people coming along who might actually want the worms, or crawlers, or whatever got left behind.
You have to take an detour and harvest the node.Dragonking06 wrote: »In short: leaving things in nodes hurts nobody, and it in fact benefits the people coming along who might actually want the worms, or crawlers, or whatever got left behind.
Someone wants to take just the worms/crawlers from the ancestor silk nodes and leave the actual ancestor silk, that's fine by me. But picking up just the materials and leaving the crawler or worm behind in an 'active zone' where it's likely someone is going to come along before the node has had a chance to despawn/respawn, leaving them with not what they were expecting is just a *** move. Same goes for chests and leaving one piece of junk in there. Granted, my last post made it sound like these things won't despawn and replace it with a new node after a while. That was my mistake.
Actually, not so.In short: leaving things in nodes hurts nobody, and it in fact benefits the people coming along who might actually want the worms, or crawlers, or whatever got left behind.
AdamBourke wrote: »How is unwritten if you wrote it down?
Also you missed the only one that really matters:
1) Take Everything.
https://www.youtube.com/watch?v=dMzvUlPFIl4 TheShadowScout wrote: »We are not talking about permissions, naturally everything not forbidden by the code of conduct is permitted!Just curious but are there other places in the game where my investments in speed that make my character faster than others are not permitted to be used?
We are talking about common courtesy and not being a jerk.
If you feel like your investment in speed entitles you acting like an jerk to try and steal other peoples node enjoyment out from under their noses - well, that is your personality flaw. Enjoy your extra resources, knowing that you are a bad person part and of the problem why the world is sucking.
Or you can choose to be -fair-
For your information, "fairness" means not to take advantage over others, not to use an advantage if it comes at a deteriment to others.
Fair would be to leave them the node they are going for, and use your extra speed to just get the next node before they even see it.
Unfair would be to use your advantage to steal every node out from under their noses, then laughing at their frustration.
You can choose what you want to be, how you want to act.
Everyone else just gets to judge you for it.
Jemcrystal wrote: »1) Do not pick someone else's node.
2) To claim a node while engaged with the enemy stand directly over the node as you are in battle.
3) If you cannot for some reason stand over the choice node you forfeit your right of claim to said node.
4) Do not pick a node what has a person of some close distance to node unless individual remains still for more than 12 seconds.
5) Do not get pizzy when node is lost to fellow farmer. There are many nodes aplenty and you are being a foolish silly smallmind to get mad at just a game.
6) Give benefit of doubt to other node farmers. Sometimes they do not see you because spacing off bored doing mechanical repetitious node picking and you might have been in their camera blind spot.
Anything anyone might like to add go ahead.
Not covering barrels and chests. Not because it isn't node picking. More because I lack info about the respawn dynamics of chests, barrels, sacks, etc. Not sure if you must take all from them to respawn or not? Not sure if a barrel with a lemon in it, once removed, will chance a recipe/valuable or if it will always respawn a lemon in it?
In short: leaving things in nodes hurts nobody, and it in fact benefits the people coming along who might actually want the worms, or crawlers, or whatever got left behind.
Mrs_Malaka wrote: »It's an MMO.
If you don't like "sharing" then go play Skyim or FF14 (the nodes are instanced in that game)
If I am faster than you, bad luck for you.
Prof_Bawbag wrote: »It really doesn't pay to have manners with many, many randoms you'll meet in game. Without doubt, the person you have just shafted will have done exactly the same to you. I learned this a long time ago and stopped getting irritated by it.
I will go out of my way to help my guilds, guild mates and so on, but out in the field so to speak, no one is interested whether they ninja nodes, partially loot chests etc. This forum on the whole is populated by people who are my kind of folks when it comes to this sort of stuff. These forums are not representative of those people you'll meet in-game, though. You're preaching to the converted on here.
Besides. If I am to go by the your line of reasoning here, this info points that you must be an idoit irl to assume and declare something so childish.I'm the biggest jerk ever when farming nodes, safeboxes, and justice npc's. I intentionally am an *** because I "want" people to get upset and leave. More for me if they do.
All's fair in love, war, and farming. I'll swipe that from right under someones nose and laugh about it when they send me an angry tell.
My personal favorite is when someone gets upset about me murdering an npc they are trying to pickpocket or stealing a safebox they are getting ready to break into.
We're criminals. What about that says lets all play nice and get along?
This info just points to you most likely being a loser irl.
GarnetFire17 wrote: »2. Taking a node/chest someone else tried to open or actually picked but they couldn't open it because of an enemy or whatever reason.
randomkeyhits wrote: »Until all the non-forum visiting players can have the "rules of etiquette" shown to them they are simply a waste of time.
Common courtesy would actually be "I don't use or need worms, but loads of other people do, so I'll leave them behind instead of destroying them in order to give someone else a chance to have them".TheShadowScout wrote: »And yeah, its a small thing. But it does impact peoples game enjoyment, even if its just a little annoyance. Common courtesy would be to make the extra motion to prevent others from being vexed.
I see it just like not throwing your empty plastic bottles, wrappers and whatever away on the street, but keeping it until you walk past a public trash can to dispose of properly. Sure, many people don't bother. But that is what makes them discourteous to others.
However, you may recall I also mentioned I do not consider it worth getting too worked up over. Some people just -are- discourteous. Accept it, don't waste energy getting angry over it, move on.
And perhaps occasionally try to educate the few who might change their ways in matters of commom courtesy...
What? Nothing you just said makes any sense. Why does everyone farming in the same instance (which they're actually not, because new instances are created dynamically based on zone population, but that's not important here) make any difference? It doesn't matter how many people are farming in a particular area, except as it relates to node spawn rates. Other than maybe slight irritation at thinking a node was full only to find that it's mostly empty, there is absolutely no negative impact to anyone when things are left behind in nodes.
In short: leaving things in nodes hurts nobody, and it in fact benefits the people coming along who might actually want the worms, or crawlers, or whatever got left behind.
Incorrect, actually. I never said "take everything, because when I farm that place 2 hours from now, everything will have just worms." The reason a node needs to be cleared is that now everyone is farming in the same instances. When I'm farming khenarthi's roost along with some other [snip] who doesn't take everything, that person is directly negatively impacting the people around him/her, not the people who come in behind them 15 minutes later. The respawn time isn't the problem. There are only a handful of good farm spots in the game, and that number got cut down to a third of what it used to be thanks to one tamriel.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
(...) there is absolutely no negative impact to anyone when things are left behind in nodes.
You don't understand the respawn mechanic. The despawn/respawn timer starts after the first person to "open" a node (and the same goes for chests) "closes" it. Whether that person removes everything from the node or leaves some stuff makes exactly zero difference in how long it takes for that node to respawn.
This has been confirmed by devs on the forums, and can be very easily tested by anyone in-game. All you have to do is go to an out of the way location, open a node without removing anything, and wait by it to see how long it takes to despawn and then respawn. Then do the same thing, but take everything out of the node. The amount of time for the respawn will be similar (although not exactly the same, because the timer is based on a number of variables that we can't control in an in-game scenario, like zone population, how many other nodes of the same type there are in the zone, etc).
In short: leaving things in nodes hurts nobody, and it in fact benefits the people coming along who might actually want the worms, or crawlers, or whatever got left behind.
For I am Ninja, Member of Thieves Guild and Dark Brotherhood.
Therefore, you have four options:
1. It's mine.
2. I steal it off you.
3. I murder you and loot it.
4. Refer to option 1.
In this world, it's rob or be robbed.
CountEdmondDantes wrote: »...this is just a really weak justification for behavior that other players might find offensive.