lmao, guess they're waiting for Halls of FabricationGrumble_and_Grunt wrote: »
And members of EU Top PvE raiding guilds managed to get some achievements they thought they'd never get without endless hours:
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Quite despicable of those EU players, if there's such a large amount of "hardcore EU pvpers" why didn't some of you band together and farm the ap farmers to prevent such an event? Surely 7 days was enough time, eh complaining about it after works better amiright?
LeifErickson wrote: »I didn't see any of this outpost farming on NA PC (maybe there was and I didn't see it). I just don't get how a whole server can outpost swap instead of actually pvp. I guess I'm just glad I'm on NA.
Every mmo i´ve played has had a difference in playerbase and behavior between EU and NA servers (for those that i´ve played on both).
EU for the most part took things to an extremer level than NA - simply because the proportion of "hardcore players" in the overall playerbase seemed higher on EU compared to NA (in a way of players wanting to achieve goals with any means they deem appropriate).
Quite despicable of those EU players, if there's such a large amount of "hardcore EU pvpers" why didn't some of you band together and farm the ap farmers to prevent such an event? Surely 7 days was enough time, eh complaining about it after works better amiright?
Quite despicable of those EU players, if there's such a large amount of "hardcore EU pvpers" why didn't some of you band together and farm the ap farmers to prevent such an event? Surely 7 days was enough time, eh complaining about it after works better amiright?
visionality wrote: »
- PVP in general was faster, less laggy and again, both Azura and Trueflame were poplocked throughout all primetime and several hours before and after. Lag was not totally gone, but it was MUCH better and skills were reliable all of a sudden in Trueflame even in huge fights over outposts and keeps
I didn't find that at all.
With CP's it was either fine or laggy. when laggy, you hit a skill - and it went off - eventually.
With no-CP it constantly seemed like the game was running in slow-mo.. cooldowns juts seemed longer. activating a skill - just didn't activate most of the time. My usual timing knowing when to do the next attack, was screwed as it was always too early - so I resorted to mashing skills until I was seeing them fire - and when they did, the animations just seemed slow.. All this time, my framerate and ping were ok (not great - but not terrible either).
I found it incredibly frustrating
That bad eh?visionality wrote: »With no-CP it constantly seemed like the game was running in slow-mo.. cooldowns juts seemed longer. activating a skill - just didn't activate most of the time. My usual timing knowing when to do the next attack, was screwed as it was always too early - so I resorted to mashing skills until I was seeing them fire - and when they did, the animations just seemed slow.. All this time, my framerate and ping were ok (not great - but not terrible either).
I'm sorry to hear you had such issues, @Biro123 - saw you in Trueflame several times this last week and from the outside your gameplay didn't look any different.visionality wrote: »Some of my friends had issues until they disabled their addons, but mostly they suffered low framerates, not one complained about slomo animations. But then, most of them cancel animations, I have to admit.
That was half the problem.. some stuff - noticeably hardened ward needs a small pause before you cancel it.. I usually do this with weapon-swap (I keep my wards both in the same slot in different bars).. swapping too early stops the skill from firing and this was happening an awful lot..
Also curse... I backbar it, and start off with that, ani-cancelled with a weapon-swap - and again, often it wasn't going off.. (not sure if due to me cancelling too soon - or due to the first point of stuff just not firing cos it was still on gcd.. hard to tell when in the thick of it)
visionality wrote: »
- PVP in general was faster, less laggy and again, both Azura and Trueflame were poplocked throughout all primetime and several hours before and after. Lag was not totally gone, but it was MUCH better and skills were reliable all of a sudden in Trueflame even in huge fights over outposts and keeps
I didn't find that at all.
With CP's it was either fine or laggy. when laggy, you hit a skill - and it went off - eventually.
With no-CP it constantly seemed like the game was running in slow-mo.. cooldowns juts seemed longer. activating a skill - just didn't activate most of the time. My usual timing knowing when to do the next attack, was screwed as it was always too early - so I resorted to mashing skills until I was seeing them fire - and when they did, the animations just seemed slow.. All this time, my framerate and ping were ok (not great - but not terrible either).
I found it incredibly frustrating
THIS 100%