Agree here, mounts and furniture is two nice bonus rewards for doing content, I know mounts worked well in WOW.I already log in every day, but I would LOVE to see in game earnable mounts. There should be exclusive crown store mounts, I understand that's a huge part of their revenue. But I would love to be able to farm for cool mounts in game, through dungeons, achievements, whatever.
AcadianPaladin wrote: »Two instances of Cyrodiil.
One = the current arrangements geared toward PvP.
Two = a PvE-only instance of Cyrodiil for those (like me) who have zero interest in PvP or alliance wars and simply want to explore and PvE adventure in the massive heartland of Tamriel.
I agree. I've been hoping they'll at least allow us to get guar mounts in the stables in Morrowind, but I'm not holding my breath that it'll happen.I already log in every day, but I would LOVE to see in game earnable mounts. There should be exclusive crown store mounts, I understand that's a huge part of their revenue. But I would love to be able to farm for cool mounts in game, through dungeons, achievements, whatever.
I actually enjoy pve in cyrodil, low pop campain and odd hours, the added danger put an edge on it, love the TG , DB stuff as its an added danger level over pulling to many mobs and die.AcadianPaladin wrote: »Two instances of Cyrodiil.
One = the current arrangements geared toward PvP.
Two = a PvE-only instance of Cyrodiil for those (like me) who have zero interest in PvP or alliance wars and simply want to explore and PvE adventure in the massive heartland of Tamriel.
AcadianPaladin wrote: »Two instances of Cyrodiil.
One = the current arrangements geared toward PvP.
Two = a PvE-only instance of Cyrodiil for those (like me) who have zero interest in PvP or alliance wars and simply want to explore and PvE adventure in the massive heartland of Tamriel.
White wabbit wrote: »What I would love to see is a game where there is no cheating , expoilting or use of a broken mechanic that is what would keep me log in
AcadianPaladin wrote: »Two instances of Cyrodiil.
One = the current arrangements geared toward PvP.
Two = a PvE-only instance of Cyrodiil for those (like me) who have zero interest in PvP or alliance wars and simply want to explore and PvE adventure in the massive heartland of Tamriel.
MidknightWolf wrote: »Make PVP worth playing. Make it so that I get random loot drops when killing other players and they lose their random loot drops when they die! In turn, roll out some really awesome loot we can only get through PVP in this way to make Cyrodil much more enticing and meaningful to play.
Sounds a bit like IC, has not done it yet, none of my current guilds are much pvp and IC sounds like an raid level environmentThe_Conquerer wrote: »AcadianPaladin wrote: »Two instances of Cyrodiil.
One = the current arrangements geared toward PvP.
Two = a PvE-only instance of Cyrodiil for those (like me) who have zero interest in PvP or alliance wars and simply want to explore and PvE adventure in the massive heartland of Tamriel.
There should be another instance of Cyrodiil that isnt about taking keeps just open world pvp. If anyones ever played the Division their pvp instance is pretty much open world and they have rare items that drop from bosses that you can only obtain in pvp and if you die with said item its dropped for anyone to pick up. I feel like with something like this implemented in Cyrodiil it would be a fun twist instead of just capturing keeps and zurgs everywhere making the game lag. It would give more incentive for people to go out in small groups and have fun without joining in the zurgs to flood a keep.
Sounds a bit like IC, has not done it yet, none of my current guilds are much pvp and IC sounds like an raid level environmentThe_Conquerer wrote: »AcadianPaladin wrote: »Two instances of Cyrodiil.
One = the current arrangements geared toward PvP.
Two = a PvE-only instance of Cyrodiil for those (like me) who have zero interest in PvP or alliance wars and simply want to explore and PvE adventure in the massive heartland of Tamriel.
There should be another instance of Cyrodiil that isnt about taking keeps just open world pvp. If anyones ever played the Division their pvp instance is pretty much open world and they have rare items that drop from bosses that you can only obtain in pvp and if you die with said item its dropped for anyone to pick up. I feel like with something like this implemented in Cyrodiil it would be a fun twist instead of just capturing keeps and zurgs everywhere making the game lag. It would give more incentive for people to go out in small groups and have fun without joining in the zurgs to flood a keep.
In division you can also only grab the loot as I understand much like the IC currency.