Which dungeons are impossible with bad DPS?

Tasear
Tasear
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Are some dungeons impossible at DPS checks or do we simply not know how?

How do you use skill or tactics to bypass an area that is somewhat difficult for others when you can't burn with DPS. Consider that people struggle in different areas and at different levels.

Proposed Dungeons
Banished cells:final boss
City of Ash 2: lizard boss
Dark shade 2: giant squid
blackheart haven: final boss
white gold tower: pinion
Selene web: Final boss, & cats


This is thread to give people insight on some of hardest bosses in game and how to bypass what is thought to be a DPS check.Feel free to list your dungeon and get insight or share story.

Edited by Tasear on March 3, 2017 9:12PM
  • Waffennacht
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    Banished Cells isn't a dps check, I mean just destroy the feasts before they get to the Boss. Remember when you float in the air to run to the side (red or blue) to remove the Curse...


    The ghost cats always reappear, just focus on boss.

    Are you soloing these? If in a group should be easy peezy
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  • Asmael
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    Banished cells - you only need to get rid of those Feast thingies floating toward the final boss, since that's what heal him.

    City of Ash 2 - the croco doesn't need to be burnt from full to 0% in 30s, just eliminate the adds. It's just that the adds spawn at regular HP intervals (didn't check how much exactly but probably every 5-10%).

    Dark shade 2 - It's a long fight but not a DPS check, you can repeat the pattern as many times as needed

    Blackheart Haven - Granted for this one, either not possible without a burn that's just impossible to pull right now, or there might be some gear setup that allows you to very slowly damage him while staying alive.

    White gold tower - I'll just link the vid:
    Selene's Web - no DPS barrier, the final boss is just long and the adds put up a lot of pressure, the cats revive until the boss dies, so you know what you should focus on
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  • Drdeath20
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    Side note ,Crypt of hearts 2, the entire dungeon is a for check

    If your a healer, slot reviving barrier, fire it off and go full dps.

    Tbh people should have self heals running any public dungeon. Healer should just be there for oh snap moments and help out witb resource management.
    Edited by Drdeath20 on March 3, 2017 8:00PM
  • VinyParsley2016
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    don't care about dps number, but must kick low CP.
  • sneakymitchell
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    City of ash 2 daedroth boss has two mechanics u either A kill all the adds or B u burst him down quick enough and watch out for adds and making sure they all don't hit u at the same time.
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  • Tasear
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    I honestly left this open ended as I see some people fail. on these bosses even myself somewhat. As a healer I made this thread to give people insight on hardest fights in game for some people. Also I can always use a fresh perspective.

    Banished cells,

    Besides the balls the lizards should be control by tank and killed till about 30%.

    Darkshade 2

    I sincerely don't know how to do this boss when DPS is bad. Adds kill growing till impossible.

    City of Ash
    I used to take DPS to the right side and the plank. Where we slowly take them down.Didnt know you could kill them in intervals.So thank you.

    Selene web

    So groups live while others die. Do most people ingore adds on this boss?

    The cats are tricky for low level, you want tank to hold adds and DPS attack boss.

    Blackheart haven

    DPS can kill archers, then Damage is minimal. Another way, you can take boss to the side and narrow down adds that are attacking you. Other way is tank to hold adds while DPS takes boss. Final way is rooting or slowing adds down with some form of crowd control.

    White gold tower
    Has anyone ever had to kill adds down. I mean how many portals can you fail at and still succeed?
  • LioraValkyrie
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    I often play vet dungeons in a team of three friends, with none of us taking on typical tank/healer/dps roles. Two of us typically deal about 15-20k dps single target, and the third, who is the off-healer, deals about 10-15k. None of us have the faintest idea how some people deal 40k+. Despite this, the only one of the bosses mentioned above we have not yet defeated with this setup is Grobul (giant squid). In every other case, we have found the key to be focusing on the ads almost exclusively and dropping DoTs such as caltrops, blockade and liquid lightning on the boss to wear it down over time; periodically nuking it when the ads are at a minimum. The sorc ult Suppression Field is really really useful in this kind of fight, a game changer. If you have two sorcs in your group and can chain Suppression Field, you will be sorted. Another thing we have discovered is that a traditional tank is not very useful in a lot of fights in eso, the ones you mention above especially so. (Yes, I have played as a tank a lot.)

    If you are asking specifically for a 'dps gate', I would say 15k each for your dps and 15k total between your healer and tank. Any lower than that, and some of these fights might become actually impossible. But anyone who tells you each dps needs 30k+, healer needs 20k+ is just averse to playing the mechanics. (Vet trials might be a different story, but I can't even attempt them because my laptop dies in a group of 12).
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  • Tasear
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    Drdeath20 wrote: »
    Crypt of hearts 2, the entire dungeon is a for check

    The final?

    Tank should hold adds and boss if possible but adds are a must.

    First boss is skip able, so is one on the side.

    One with fire AOE, focus and kill each mage, use group shield or self shield wosrt case look for empty spot from red and dodge.
    Edited by Tasear on March 3, 2017 8:03PM
  • Artis
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    There are minor DPS checks.

    Storm atro on the last boss in vWGT.
    The last boss in vWGT herself (she knocks you back further and further, so at some point I assume you'll hit the edge no matter where you are standing, but I've never seen it happen).
    2nd boss in vBC2 - if the dps is really low, you'll cover the whole room in fire - again, never seen it happen.
    The last boss in vCOA2 - you only have that many islands to stand on.
    Oh, there was a storm atro in Tempest Island that starts aoeing in the execute phase.

    That's all, some other bosses just drain tank's and healer's resources (e.g. storm atro in tempest, last bost in ROM - they deal unavoidable damage that must be healed through) so a group might wipe if it takes too long. But really, there are no enrage mechanics like in WOW, so theoretically the fights can last very long and be completed with very low DPS.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Id probably throw in Direfrost as well. Unless it has been changed i havent been in a dungeons for a couple of months. But last time i was there if the dps is bad it takes forever on the last boss. And to make it worse if they are bad in the sense that they dont know know to stun break properly, it will never get done
  • SquareSausage
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    For blackheart, get tank to move boss continually around to adds and dps aoe boss and adds down, easy.

    DSC 2, yes it seems to me that squid boss needs good dps or you get overwhelmed

    there are some really really bad dps on normal FG2 when 3 ppl cant kill 1 add holding you down

    vWGT to an extenet when pinion boss is low on health she summons so many portals they cant be kept up with so its a race to burn boss and portals should be ignored at that point.


    Everything is easy with 2 good dps
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  • Tasear
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    Artis wrote: »
    There are minor DPS checks.

    Storm atro on the last boss in vWGT.
    The last boss in vWGT herself (she knocks you back further and further, so at some point I assume you'll hit the edge no matter where you are standing, but I've never seen it happen).
    2nd boss in vBC2 - if the dps is really low, you'll cover the whole room in fire - again, never seen it happen.
    The last boss in vCOA2 - you only have that many islands to stand on.
    Oh, there was a storm atro in Tempest Island that starts aoeing in the execute phase.

    That's all, some other bosses just drain tank's and healer's resources (e.g. storm atro in tempest, last bost in ROM - they deal unavoidable damage that must be healed through) so a group might wipe if it takes too long. But really, there are no enrage mechanics like in WOW, so theoretically the fights can last very long and be completed with very low DPS.

    Must be my lack of DPS but usually have people dying to totem. I mean if healer and tank to 2k DPS and one DPS gets unarmed then what do you do on last boss ?
    Id probably throw in Direfrost as well. Unless it has been changed i havent been in a dungeons for a couple of months. But last time i was there if the dps is bad it takes forever on the last boss. And to make it worse if they are bad in the sense that they dont know know to stun break properly, it will never get done

    That place is easier for mages as stamina users will use same resource to break free. It's definitely a DPS check. Before the fight I would discuss how much self substian DPS has and what healer can do to help. Other trick is slowlying down healing boss does by Templar skill or posion. Lastly this boss is weak to fire damage. Oh, also don't forget to purge this lessens the effect of the drain.

    P.S every healer can give stamina assuming DPS and tank have unduaunted command passive.
    Edited by Tasear on March 3, 2017 8:31PM
  • akl77
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    Wayrest 2 2nd boss, if the group can't kill one add, the group member being held down is going to die, it'll be endless if dps too low.

    Coa 2 final boss same dps test.

    Vet Icp, cos, mazzatun, all need strong dps, no jokes.

    If too low I simply leave the group, or you'll be there forever.
    Pc na
  • Tasear
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    akl77 wrote: »
    Wayrest 2 2nd boss, if the group can't kill one add, the group member being held down is going to die, it'll be endless if dps too low.

    Coa 2 final boss same dps test.

    Vet Icp, cos, mazzatun, all need strong dps, no jokes.

    If too low I simply leave the group, or you'll be there forever.

    I don't know about the others but other day saw the trick for city of Ash 2 final boss. After you run out of island space you run to mini island. Here the healer must lay down a healing over & or life steal on boss. Make sure to dodge into lava when boss does cc effect then return to lava. Not sure if the mini lava attack applies to rock but assuming you can break free and healing over time is applied then totally possible with bad dps.

    P.S make sure to never use paths in fight as you take less damage in lava. Also might help to have dark elves on the team.
  • Jimbullbee85
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    I agree with some of those examples. Definately the COA2 boss. Ive left that a few times due to low dps. Always a shame because i know that tge group is normally good enough to get through the rest of the dungeon.

    Good dps in WGT is a must from the get go. The pinion boss is a nightmare with low dps and players that arent quick enough to take out the portals. With Molag Kena its the Atronachs that need bringing down quickly and they don't have a massive amount of hp. That boss is more about survivability and quick thinking to avoid instant death.

    IMO they all have one thing in common. You either finish them at a good pace or moderately slowly with a very good tank or very quick with 3 survivable dps power houses. I've excluded the healer because I see them as a must in all hard veteran dungeons.
    Edited by Jimbullbee85 on March 3, 2017 8:44PM
    Jimbullbee, Templar healer battlemage
  • Artis
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    Tasear wrote: »

    Must be my lack of DPS but usually have people dying to totem. I mean if healer and tank to 2k DPS and one DPS gets unarmed then what do you do on last boss ?
    .

    1. You're not getting unarmed, you're getting vision and power to kill the statue that one of the other 3 members should "reveal" for you. Then you're joining the fight.
    2. Try holding ultimates for the totems to kill them faster. The problem with it is that it drains resources if it's up.
  • yttoks
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    I'm not sure anything I've done in public dungeons is a literal DPS check except maybe the last boss in vRoM, and I think blood spawn is a dps check (though an easy one). I've only fought her once, so maybe I'm mistaken. It seemed like we hit a DPS check when she hit low health (in RoM, that is).

    At some point towards the end, she throws a totem that does so much damage so fast it can't be survived. We were getting her down below 20% without any trouble and then suddenly wiped every time, once with just 1-2% health remaining. It felt like you were meant to burn her down quickly in the final phase to avoid a wipe damage burst. I definitely felt like we were missing something. It got so late, we just gave up on that one.
  • Myyth
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    Add Darkshade II final boss Engine Gaurdian. The adds will overwhelm you if you do not burn them down fast. I was with a group that was slowly killing the boss, pulling the levers when needed, but the adds kept killing us.

    Ive had so many fail Darkshade II groups its on my "instant quit group unless I see CP160+ characters" list.

    Banished cells the deadra summoning boss as well. Ive seen groups that did not kill a wave of daedra in time before a second wave hits them.


    Edited by Myyth on March 3, 2017 8:52PM
  • Joy_Division
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    Tasear wrote: »
    Are some dungeons impossible at DPS checks or do we simply not know how?

    Proposed Dungeons
    Banished cells:final boss
    City of Ash 2: lizard boss
    Dark shade 2: giant squid
    blackheart haven: final boss
    white gold tower: pinion
    Selene web: Final boss, & cats

    B) So I ask you what method do you use when you can't burn through it? B)


    This is to give people insight on some of hardest bosses in game and how to bypass what is thought to be a DPS check.Feel free to list your dungeon and get insight or share story.


    None of these are impossible (or particularly difficult) without great DPS.

    Banished Cells: Get out of Fire and have enough health not to get one-shot by his random ranged attack.

    City of Ash 2 Lizard: This is a lot easier if you can stack and burn, but killing the adds as they spawn is how people have done this dungeon before the Power Creep eneabled stack and burn.

    Dark Shade 2: Jellyfish I will say this one probably can't be done with bad DPS because players will get overwhelmed with adds. This is hardly a DPS check though as the threshold is not very demanding.

    Blackheart Haven Just have self heals in case the healer turns into a skelton

    WGT: Flame Atronach: When did you join the game? People did manage to finish these dungeons without stacking and burning. Just destroy the portals.

    Selene Web Final boss & cats: - Just dodge roll the spirit bear on last boss. Ignore the cats and DPS huntmaster boss.

    Before CP and the power creep turned these dungeons into a joke where players can ignore mechanics and stack and burn, there were a few DPS checks. Bloodspawn and Praxin in Spindleclutch both required legit DPS to beat. The 4th Boss in Vet Banished cells (the lady who spawns the daedra twilights & clanfears). Valkyn Skoria in vet CoA. Skoria still requires decent DPS for people who want hardmode I suppose.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Tasear
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    akl77 wrote: »
    Wayrest 2 2nd boss, if the group can't kill one add, the group member being held down is going to die, it'll be endless if dps too low.

    Coa 2 final boss same dps test.

    Vet Icp, cos, mazzatun, all need strong dps, no jokes.

    If too low I simply leave the group, or you'll be there forever.

    So going to be honest was totally confused at which boss so looked it up.

    First boss has no adds, you can kill them before the fight. Also turns out you can interupt the attack, but the key is DPS running in corners and other players avoiding fire trail. Got to control DPS.

    Vet ICP doesn't need strong DPS. I see nowhere where it's needed. Got be decent say 10k but otherwise rest is mechanical.

    Vet Cradle got to have healer with purge or cleanse. DPS need shields, got to kill attonches on final boss or fast enough to avoid killer bugs, rapid bolt escape.

    Vet Wgt....

    Vet vRom first boss is tricky archers should be most important. Ideally is nice if tank can pull them in. But isn't necessary. Final boss totem in theory can be somewhat bypassed if tank, then healer stand close to totem, so DPS has a chance to kill statue and DPS totem. (Totem attacks closest person then following)
  • Tasear
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    Tasear wrote: »
    Are some dungeons impossible at DPS checks or do we simply not know how?

    Proposed Dungeons
    Banished cells:final boss
    City of Ash 2: lizard boss
    Dark shade 2: giant squid
    blackheart haven: final boss
    white gold tower: pinion
    Selene web: Final boss, & cats

    B) So I ask you what method do you use when you can't burn through it? B)


    This is to give people insight on some of hardest bosses in game and how to bypass what is thought to be a DPS check.Feel free to list your dungeon and get insight or share story.


    None of these are impossible (or particularly difficult) without great DPS.

    Banished Cells: Get out of Fire and have enough health not to get one-shot by his random ranged attack.

    City of Ash 2 Lizard: This is a lot easier if you can stack and burn, but killing the adds as they spawn is how people have done this dungeon before the Power Creep eneabled stack and burn.

    Dark Shade 2: Jellyfish I will say this one probably can't be done with bad DPS because players will get overwhelmed with adds. This is hardly a DPS check though as the threshold is not very demanding.

    Blackheart Haven Just have self heals in case the healer turns into a skelton

    WGT: Flame Atronach: When did you join the game? People did manage to finish these dungeons without stacking and burning. Just destroy the portals.

    Selene Web Final boss & cats: - Just dodge roll the spirit bear on last boss. Ignore the cats and DPS huntmaster boss.

    Before CP and the power creep turned these dungeons into a joke where players can ignore mechanics and stack and burn, there were a few DPS checks. Bloodspawn and Praxin in Spindleclutch both required legit DPS to beat. The 4th Boss in Vet Banished cells (the lady who spawns the daedra twilights & clanfears). Valkyn Skoria in vet CoA. Skoria still requires decent DPS for people who want hardmode I suppose.

    Some people still suffer from these bosses on normal. Recalling now 4th boss sucks too. You can actually aggro adds in cricket and take them slowly. As such crowd control is an effective method.
  • Psychodellix
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    Selenes final boss has a little cove that the tank can pull the boss to. the Dps can use the wall as a line of sight to help alleviate the Adds aggro. on the cats, just have the tank hold cats while the dps kills the boss.

  • Psychodellix
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    Coa 2 Daedroth, its more important to have a good ehaler and tank than the DPS. adds spawn at boss health intervals. take care of them first when needed.
  • alexkdd99
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    Honestly the only thing that could remotely be considered a dps check is the deadroth in vCoA2, and the final boss in vRoM.

    Almost everything else is possible with low dps if you have good healer /tank, just takes longer.

    In coa2 if you don't burn deadroth fast enough and can't burn adds then you will be there for a while. VROM final boss only really gets kind of difficult in the last few percent of the bosses health, the rest you can pretty much draw out so long as you take care of totems.
  • darthsithis
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    Daedroth CoA2 (or you could just tank it and have the dps kill ads like ur supposed to haha)
    Selene (lots o health and i could see how archers might overwhelm if you can't put her down)
    Planar inhibitor in WGT can get nuts but mechanics play a role as well
    Valkyn Skoria (running our of islands)
    Harvester in WGT (1st boss) because infinite zombie ad army over time

    Rest is just mechanics!
    Edited by darthsithis on March 3, 2017 9:41PM
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  • darthsithis
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    Most dungeons and bosses are mechanics. I would add that burst dps is really needed for the atronachs that Molag Kena calls down randomly. They need to die quick...

    Only real, TRUE dps checks are in maelstrom and trials I believe. Many many examples there. Dungeons though? just survivability, mechanics, and good teamwork is all you need. Mechanics will get you further than cp, and cp won't guarantee success :)
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  • Cpt_Teemo
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    Banished Cells isn't a dps check, I mean just destroy the feasts before they get to the Boss. Remember when you float in the air to run to the side (red or blue) to remove the Curse...


    The ghost cats always reappear, just focus on boss.

    Are you soloing these? If in a group should be easy peezy

    If they can't kill the daedroth fast enough they're going to have an army of them
  • Tasear
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    Yep
    Banished Cells isn't a dps check, I mean just destroy the feasts before they get to the Boss. Remember when you float in the air to run to the side (red or blue) to remove the Curse...


    The ghost cats always reappear, just focus on boss.

    Are you soloing these? If in a group should be easy peezy

    If they can't kill the daedroth fast enough they're going to have an army of them

    Yep some people seem to forget these little things. I am hoping people mention how they got by with tactics when DPS was subpar. Instead of usually blame low CP or bow users.
  • qsnoopyjr
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    Any dungeon where the boss heals himself if you don't kill things fast enough.

    Other dungeons u can manage boss fights in 3 hours and win... But if boss heals himself too much and his HP barely moves.. No matter how many hours you are fighting him, he will never die.
    Edited by qsnoopyjr on March 3, 2017 9:57PM
  • Myyth
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    For everyone disagreeing and saying that these encounters are doable with low dps the problem is that many of these fights have adds that are summoned. If the dps cannot burn down these adds the healer will get overwhelmed and everyone dies.

    You cant just take the battle slowly, you have to do fast high dps and kill the adds before they build up. Like the example that I gave with the engine guardian, the adds is what killed our group because the dps was not enough to kill the adds before another wave appeared and then another.

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