You do have the choice of taking part in the PVP portion of the justice system. ..a criminal by choosing to commit a crime and accumulating a bounty. How is there no choice there?

You do have the choice of taking part in the PVP portion of the justice system. ..a criminal by choosing to commit a crime and accumulating a bounty. How is there no choice there?
Choosing to commit a crime is a PVE activity. You do not put PVP penalties on a PVE activity.
That is taking away the choice of the PVE player to participate in a PVE activity.
You do have the choice of taking part in the PVP portion of the justice system. ..a criminal by choosing to commit a crime and accumulating a bounty. How is there no choice there?
Choosing to commit a crime is a PVE activity. You do not put PVP penalties on a PVE activity.
That is taking away the choice of the PVE player to participate in a PVE activity.
Ok fine... then can you suggest some realistic and concrete PVE penalties that would persuade someone to not commit a crime? Because the existing penalties aren't substantial enough
You do know the setting of this game is a three-faction war, right? And that you join a faction when you create your character? And that automatically makes you enemies of other PLAYERS, not just other NPCs?Choosing to commit a crime is a PVE activity. You do not put PVP penalties on a PVE activity.
Fear it...No, not at all.
Find its a right royal pita, yes.
I needed to get to a crafting station in IC to make a set of gear for someone. I knew I was going to get killed; IC, Cyrodiil, pvp area... So I go and end up fighting npc/daedra. Pvper waits until the fight is over, then attacks and kills me. Not hard to do, since I sheathed my weapons and stood there. Respawn, and head back to the station. Again, I have to fight npcs. Again the same pvper waits until the fight is over and attacks. Again, I don't fight back. Respawn, and head back. And again the pvper attacks after I fight with npcs. Someone said "Well they were looking for a real pvp fight." which I think is absolute BS. If the pvper wanted a real pvp fight, they would have either helped with the npc/daedra enemies, or waited until my stamina/health/magic regenerated instead of attacking instantly after I killed the npcs. The pvper finally got tired of killing someone who didn't fight back and let me get to the station on the 5th try. Fun for them? Probably. Fun for me? Not at all.
I'd much rather get killed by npcs. They don't teabag, tell me what my Mom said last night while they were banging her, or question my parentage/species/gender or sexual preference. I play this game for fun, as a hobby. Getting constantly interfered with while trying to do content for the Thieves or DB content that I paid for isn't really fun.
If the people who want to be able to open world pvp for whatever reasons ask for a separate instance or server, I'd cheerfully, happily support it. The people who want to kill other players all the time everywhere could do that without bothering anyone who wants to play pve for fun.
bulbousb16_ESO wrote: »
bulbousb16_ESO wrote: »ESO would be a better game if there were limited PvP in most zones

bulbousb16_ESO wrote: »
That is irrelevant in the PVE world, as you can see clearly with One Tamriel.bulbousb16_ESO wrote: »ESO would be a better game if there were limited PvP in most zones
No, it would be a worse game, with hardly anyone playing it.
bulbousb16_ESO wrote: »
That is irrelevant in the PVE world, as you can see clearly with One Tamriel.bulbousb16_ESO wrote: »ESO would be a better game if there were limited PvP in most zones
No, it would be a worse game, with hardly anyone playing it.
No. It would be better.
bulbousb16_ESO wrote: »
That is irrelevant in the PVE world, as you can see clearly with One Tamriel.bulbousb16_ESO wrote: »ESO would be a better game if there were limited PvP in most zones
No, it would be a worse game, with hardly anyone playing it.
No. It would be better.
No, it would be worse.

bulbousb16_ESO wrote: »
That is irrelevant in the PVE world, as you can see clearly with One Tamriel.bulbousb16_ESO wrote: »ESO would be a better game if there were limited PvP in most zones
No, it would be a worse game, with hardly anyone playing it.
No. It would be better.
No, it would be worse.
Yes, you are quite correct. And, despite your attempts to deflect valid criticisms with cute cats, I think even you know that One Tamriel makes no sense now from a logical standpoint.That is irrelevant in the PVE world, as you can see clearly with One Tamriel.
"Of course there aren't any meaningful consequences for doing it. It's a video game."
So then...getting killed by a player instead of a robot doesn't really matter to you..right? Since getting "killed" by a human player isn't a meaningful consequence? And I agree, it isn't. Maybe we should stop acting like the most casual touch of player vs. player competition in a MMORPG will literally destroy lives and shatter people's self-worth forever?
"Of course there aren't any meaningful consequences for doing it. It's a video game."
So then...getting killed by a player instead of a robot doesn't really matter to you..right? Since getting "killed" by a human player isn't a meaningful consequence? And I agree, it isn't. Maybe we should stop acting like the most casual touch of player vs. player competition in a MMORPG will literally destroy lives and shatter people's self-worth forever?
Being killed every once in a while in a video game is not a problem. Spawn camping and griefing is a problem.
If Zenimax were to make it so players could kill other players, here's what would happen:
You'd get a bunch of trolling jackasses hanging out in front of the entrances to Outlaw's Refuges just waiting for someone with a bounty to come along so they can all gank-bang them for lulz.
The justice system, thieve's guild, and dark brotherhood content are all solo-PvE content. Just like the rest of the questing and exploration content.
Letting trolls pester the crap out solo-non-PvPers for lulz will just break that content. And, since I spent money on that content, I have zero desire to see it ruined by a bunch of *** who want to gank non-PvPers because they're too chicken-*** to go to Cyrodiil and play with the actual PvPers.
You do have the choice of taking part in the PVP portion of the justice system. ..a criminal by choosing to commit a crime and accumulating a bounty. How is there no choice there?
Choosing to commit a crime is a PVE activity. You do not put PVP penalties on a PVE activity.
That is taking away the choice of the PVE player to participate in a PVE activity.
Ok fine... then can you suggest some realistic and concrete PVE penalties that would persuade someone to not commit a crime? Because the existing penalties aren't substantial enough... even in the ES games the prision sentences you get degrade your skills dependent on the time spent in jail
"Of course there aren't any meaningful consequences for doing it. It's a video game."
So then...getting killed by a player instead of a robot doesn't really matter to you..right? Since getting "killed" by a human player isn't a meaningful consequence? And I agree, it isn't. Maybe we should stop acting like the most casual touch of player vs. player competition in a MMORPG will literally destroy lives and shatter people's self-worth forever?
Being killed every once in a while in a video game is not a problem. Spawn camping and griefing is a problem.
If Zenimax were to make it so players could kill other players, here's what would happen:
You'd get a bunch of trolling jackasses hanging out in front of the entrances to Outlaw's Refuges just waiting for someone with a bounty to come along so they can all gank-bang them for lulz.
The justice system, thieve's guild, and dark brotherhood content are all solo-PvE content. Just like the rest of the questing and exploration content.
Letting trolls pester the crap out solo-non-PvPers for lulz will just break that content. And, since I spent money on that content, I have zero desire to see it ruined by a bunch of *** who want to gank non-PvPers because they're too chicken-*** to go to Cyrodiil and play with the actual PvPers.
How would you spawn camp someone who had died for their crimes, thus removing the PVP flag?
Bringslite wrote: »
Hi Guys,
Totally new here.
Theme Park MMOs are not based on the same level of risk vs reward that Sandbox MMOs build on. THe only real risk vs reward in a typical themepark is usually the RNG in some crafting and/or the cash store "crates" or other lotto style items. Look at this game as a whole. There is almost NO risk anywhere...
As a sandbox player(typically) I would love to see some justice that is player actionable against "LawBreakers!" It has to be implemented in a way that does not step on the very popular playstyle of the Thief, in this game though. That is a tough nut to crack...
Fear it...No, not at all.
Find its a right royal pita, yes.
I needed to get to a crafting station in IC to make a set of gear for someone. I knew I was going to get killed; IC, Cyrodiil, pvp area... So I go and end up fighting npc/daedra. Pvper waits until the fight is over, then attacks and kills me. Not hard to do, since I sheathed my weapons and stood there. Respawn, and head back to the station. Again, I have to fight npcs. Again the same pvper waits until the fight is over and attacks. Again, I don't fight back. Respawn, and head back. And again the pvper attacks after I fight with npcs. Someone said "Well they were looking for a real pvp fight." which I think is absolute BS. If the pvper wanted a real pvp fight, they would have either helped with the npc/daedra enemies, or waited until my stamina/health/magic regenerated instead of attacking instantly after I killed the npcs. The pvper finally got tired of killing someone who didn't fight back and let me get to the station on the 5th try. Fun for them? Probably. Fun for me? Not at all.
I'd much rather get killed by npcs. They don't teabag, tell me what my Mom said last night while they were banging her, or question my parentage/species/gender or sexual preference. I play this game for fun, as a hobby. Getting constantly interfered with while trying to do content for the Thieves or DB content that I paid for isn't really fun.
If the people who want to be able to open world pvp for whatever reasons ask for a separate instance or server, I'd cheerfully, happily support it. The people who want to kill other players all the time everywhere could do that without bothering anyone who wants to play pve for fun.
So, you entered a PVP zone, made a point of going through a dangerous area alone, and then engaged in a futile act of "defiance" by standing there helplessly and refusing to fight back when a player WAITS for you to finish grinding the mobs and then attacks. I guess he didn't make it easy enough for you be letting your pools regen fully? How much of gentleman did he need to be?
It wasn't fun for you, because you wouldn't engage. You knew the game, and refused to play. It isn't the fault of the other player, or the game that you can't seem grok PVP. It's you. You showed up in a PVP zone and instead of playing, you protested.
Why? Because the NPCs don't call you names. Which this guy didn't even do. All of this sounds...logical to you? It didn't occur to you to not be passive aggresive and salty and you know...fight back a bit? Because you created the suckiness yourself. You preordained that outcome, when you immolated yourself on the altar of Saltiness, instead of engaging the other players in the game. Who knows, you might have killed him and got HIS rocks.
So, maybe try Skyrim, you will never get ganked. But if you enter IC again, consider playing the game you're logged into, and you might find you do like it just a bit.
bulbousb16_ESO wrote: »You do know the setting of this game is a three-faction war, right? And that you join a faction when you create your character? And that automatically makes you enemies of other PLAYERS, not just other NPCs?Choosing to commit a crime is a PVE activity. You do not put PVP penalties on a PVE activity.
Given this setting, it is absolutely ludicrous to defend the concept that (when engaging in factional combat) you can be attacked by enemy NPCs but not enemy players. It doesn't make sense from any standpoint - except financial.
Some people are just wired wrong and have an irrational fear of engaging other players, and their money is just as "green" as anyone else's.
ESO would be a better game if there were limited PvP in most zones by implementing a "temporary enemy" mechanic. But I will admit, it might have a slightly lower playerbase than it does now.
"Of course there aren't any meaningful consequences for doing it. It's a video game."
So then...getting killed by a player instead of a robot doesn't really matter to you..right? Since getting "killed" by a human player isn't a meaningful consequence? And I agree, it isn't. Maybe we should stop acting like the most casual touch of player vs. player competition in a MMORPG will literally destroy lives and shatter people's self-worth forever?
Being killed every once in a while in a video game is not a problem. Spawn camping and griefing is a problem.
If Zenimax were to make it so players could kill other players, here's what would happen:
You'd get a bunch of trolling jackasses hanging out in front of the entrances to Outlaw's Refuges just waiting for someone with a bounty to come along so they can all gank-bang them for lulz.
The justice system, thieve's guild, and dark brotherhood content are all solo-PvE content. Just like the rest of the questing and exploration content.
Letting trolls pester the crap out solo-non-PvPers for lulz will just break that content. And, since I spent money on that content, I have zero desire to see it ruined by a bunch of *** who want to gank non-PvPers because they're too chicken-*** to go to Cyrodiil and play with the actual PvPers.
How would you spawn camp someone who had died for their crimes, thus removing the PVP flag?
How do you keep people from camping the entrances to Outlaw's Refuges? How do you keep people from following other people around waiting for a bounty to appear? How do you keep people from harassing solo-PvE players for using a PvE gameplay system?
Why do you even care? If you want to PvP so bad, why aren't you in Cyrodiil?