The Purpose of this thread is to discuss how the Justice System can be improved using only PvE Systems.
First and foremost for this thread, we are not here to discuss adding PvP to the Justice System. There are many other threads that discuss that, go use one of them if that is all you have to offer. And, no, that does not mean making the guards killable. Let's clear that off the table too if this thread is to have any hope of having a meaningful discussion.
OK, with those two things out of the way, the current Justice System is lacking in some ways with regards to consequences. Sure, we can make it harder to steal by just not investing in all the passives and or gear that makes it easier to steal. But, lets talk more about the aftermath if you get caught. I posted the following in another thread and I think it is a good basis to start a conversation about how to put some excitement into the Justice System as it stands now.
I have stolen and been seen by many a home owner and just stood there waiting for my bounty to drop (it was not worth using a pardon for) and only to walk out of the house right in front of the guard and I wave at them as I walk on by. Now, of course the bounty was not in place so the guard did not have a reason to accost me.
So, we could have a hard or harder core Justice system that is Opt In. The Bounties we accrue do not diminish over time, only if we pay them off at a Fence or a Guard or use a Pardon. Or perhaps if we camp at the Outlaw Refuge. The guards would not necessarily come into the house, unless the bounty was some level, but would wait to pounce on us as we leave. This would allow the RP of a Standoff. Or we could try and use the back door to get away from them. Perhaps use an indicator to let us know where the guard is, as we can't look out the windows. If the guards could chase us, we could open the dang door and get outside, but the guards could chase us outside too.
What are your thoughts?
Edited by Nestor on March 3, 2017 8:11PM Enjoy the game, life is what you really want to be worried about.
PakKat "Everything was going well, until I died"
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