Only the assassins will change is enough, other than that skill being clunky, they are totally fine in PvEtalking about magicka nightblades only. The other changes sound fine tome too!
I don't think they'd do the 8% though. Nightblades were meant to be played with stealth in PvP and they're very good at that. Damagewise both Magicka and Stamina Nightblades are fine, they'd need to have a decent AoE (such ad Power Extraction). Sap Essence is just so much better!
Only the assassins will change is enough, other than that skill being clunky, they are totally fine in PvEtalking about magicka nightblades only. The other changes sound fine tome too!
I don't think they'd do the 8% though. Nightblades were meant to be played with stealth in PvP and they're very good at that. Damagewise both Magicka and Stamina Nightblades are fine, they'd need to have a decent AoE (such ad Power Extraction). Sap Essence is just so much better!
Seriously?
Stamblade is OK at ganking, and can do some dmg with the right setup. But mageblade?
Strider_Roshin wrote: »So let me start by saying that the main issue stam has in trials is survivability, and I think an easy solution that won't affect PvP would be to change Bone Shield so that for 6 seconds after activation, as long as you have 80% health or more you'll survive any hit with 1 point of health left. This will be beneficial to tanks as well.
Now the suggested change for Nightblades; both Magicka and Stamina would be to have Grim Focus auto refresh after casting the spectral bow. Obviously this would make the spectral bow no longer a free cast. This change alone could make Nightblades competitive again in PvE, and it won't affect PvP hardly at all. I say hardly because I believe it might be a slight buff to magblades since they have an easier time proc'ing it.
Now the suggested changes I have for stamblades are the following:
Master Assassin: Change this ability entirely. Scrap the stun duration, and WD/SD buff while stealth/invisible, and instead make it so it'll increase your max stamina by 8% for having an Assassination ability slotted (essentially the stamina version of magicka flood). This will be a nerf to Nightblades in terms of ganking, but it'll make them more viable outside of the shadows.
Power Extraction: Stamblade are not known for their group utility; therefore let's make it so enemies that are hit by power extraction are affected by minor vulnerability for 4 seconds. This change will make stamblades a great contribution to both group PvP, and PvE; and the short duration will prevent it from being a viable option in solo PvP.
Incapacitating Strike: The recent nerf has made this ability even less useful in PvE. How about we get rid of the stun, and in its place have one of the following: a DoT, increased damage buff duration, or set your opponent off-balanced for 6 seconds.
Executioner Passive: Have it restore both magicka and stamina. Such a simple thing, I'm surprised it hasn't already been done.
Seraphayel wrote: »The most important change for me is Grim Focus (and it's morphs). This skill is great but the whole concept is super unintuitive.
This skill should get a) increased duration to 30-40 seconds (take Surge or Igneous Weapons as example from other classes) and b) not be removed when using the activate skill. Why does it even remove the skill when there's a duration left?
They changed it from 2.7 seconds to 3 seconds. It's literally 0.3 seconds longer. I guarantee you that the overwhelming majority of people won't even notice it.RedFireDisco wrote: »With the crit nerf and nightblades being crit-centric, the magblades need more overall damage.
Magblade rarely get the weapon damage from stealth bonus, because from a range, they are out of stealth by the time the ability hits and with the nerf to destro heavy attack times, the bonus is pretty much gone. Huge nerf there to magblades.
Just make cloak longer so the buff sticks, or make the spell damage buff permanent without stealth.
Magblades need buffing.