Most importantly in the part where NPC calls out for a guard and nothing happens, ever. Also some added NPC bounty hunters would be immersive, you murdered enough people, someone got angry to you and hired someone to kill you or collect the value of stolen items, perphaps someone performed the dark sacrament and got a Dark Brotherhood assassin to hunt you down. Not all of these NPC bounty hunters and assassins should be trash either but something you need to really fight against.
bulbousb16_ESO wrote: »I am assuming this comment is drawn from very limited MMO experience. Many games have implemented excellent mechanics that allow PvE and PvP to overlap, and at the same time minimize griefing. Bear in mind that death in ESO is already almost totally an insignificant experience. It costs you a soul gem and a couple of seconds.Uriel_Nocturne wrote: »Becasue you're failing to understand that when you mix PvP and PvE IN ANY WAY, it causes Griefing.
Let's take the worst-case scenario, where you perform an action (such as attacking NPCs of an opposing faction) that temporarily flags you as attackable by players. Some horrible griefer ganks you!
Such a tragedy! Players will flee the game in droves because of this life-altering detriment to their playstyle!
Or, in real life, you raise yourself (having lost your temporarily-attackable status) and you carry on.I do believe this summarizes your side of the discussion very well.This post shows your complete disconnect from how Griefing in any type of open-world PvP happens, and how toxic it would be in ESO.
I'm done with this thread.
You can't have a conversation or debate with someone who doesn't have the capacity to see the other side of the argument.
bulbousb16_ESO wrote: »Wow. I am speechless. Are you serious?Why should I have to PvP over PvE actions? The logic on that doesn't even compute correctly. PvE actions should never have PvP consequences. If that was part of the game, I would not have returned to it in December last year.
If you are a member of the Aldmeri Dominion, and you are standing amongst a group of Aldmeri NPC soliders, and a Daggerfall Covenant player walks up and kills them as part of his mission, are you seriously telling me that "logic doesn't compute" that you should be able to intervene?
People who never want to participate in PvP are making too much distinction between players and NPCs. This is a role-playing game, and it shouldn't matter in the slightest whether you are attacked by a human mind or an AI.
Yep, pretty much.bulbousb16_ESO wrote: »Wow. I am speechless. Are you serious?Why should I have to PvP over PvE actions? The logic on that doesn't even compute correctly. PvE actions should never have PvP consequences. If that was part of the game, I would not have returned to it in December last year.
If you are a member of the Aldmeri Dominion, and you are standing amongst a group of Aldmeri NPC soliders, and a Daggerfall Covenant player walks up and kills them as part of his mission, are you seriously telling me that "logic doesn't compute" that you should be able to intervene?
People who never want to participate in PvP are making too much distinction between players and NPCs. This is a role-playing game, and it shouldn't matter in the slightest whether you are attacked by a human mind or an AI.
I can't agree. While your approach might make sense from a lore point of view, it makes no sense whatsoever in a PvE-centric MMO with consensual-only PvP. For PvE actions outside the dedicated PvP zones to have PvP consequences it would have to be a FFA open world PvP game, which mercifully it is not. Were it to become so, I would be instantly gone along with probably 95% of the playerbase.
By adding the PVP portion of the justice system it should change the way players think about committing crimes. If your careful and stealthy (like a thief or assassin should be) then you can complete most if not all of the Thieves guild and Dark Brotherhood content with minimal or no bounty added to you. I completed the Litany of Blood Achievement without getting a single bounty placed on me (as an assassin should). Therefore ask me would I care if there is a PVP element to the justice system.... answer: No I had no bounty on me, therefore no bounty hunter coming after me. If I screwed up and got a bounty (and didn't have an edict to immediately remove it, which I have an obcene amount of) and a PC bounty hunter came caught me and took me out (and was able to beat me in a duel) then good he deserves to get my ill gotten gains, because I screwed up and got a bounty. I was a bad thief/assassin, and with my death and respawn my bounty is removed (how can he troll me) and perhaps I will think twice about breaking the law again (doubtful though.)
What annoys me is people jumping around in broad daylight slaughtering people left and right running from crate to barrel to chest in front of everyone, accumulating a huge bounty without a care in the world and why? There are no real consequences for doing it.
If your a smart (good) thief/assassin your not getting a bounty.
@srfrogg23
You see Tamriel from a whole wrong point of wiev, your character is the one doing stuff in Tamriel and in Tamriel, there are laws. If these laws are broken, there should be consequences. If you play the game without regard to or understanding regarding the RP part of MMORPG, then you should first learn to understand how some other people see the gameworld as a character, not as person playing the game, if you are not willing to understand the RP part, well, then its pointless to argue as you cant see why Tamriel is a place where people live and do their daily activities.
@Wrathmane
This is what i mean by immersive crime in the Tamriel, consequences that matter so that people would not consider stealing and pickpocketing as simple looting system but as an activity that is punishable by laws of Tamriel.
Welcome back to the discussion! I hope your brief respite was refreshing.Uriel_Nocturne wrote: »You say this, but completely ignore the other posts and comments I've made where I've admitted that I've played plenty of Open World PvP MMO's. It's horrible in most every one of them, and they don't host NEAR the populations of PvE MMO's.
And, maybe you're right, I'm not an RPer, so I won't advocate for crappy gameplay mechanics that will ruin other people's gaming experiences.
Everything you're suggesting just creates exploitable situations and will ruin an important aspect of the solo-PvE experience for A LOT of people.
Your ideas are not only bad, they're selfish and you don't understand the ramifications of them.
Most importantly in the part where NPC calls out for a guard and nothing happens, ever. Also some added NPC bounty hunters would be immersive, you murdered enough people, someone got angry to you and hired someone to kill you or collect the value of stolen items, perphaps someone performed the dark sacrament and got a Dark Brotherhood assassin to hunt you down. Not all of these NPC bounty hunters and assassins should be trash either but something you need to really fight against.
Now that you have gotten the PvP part out of your system, your bringing up something to discuss.
I have stolen and been see by many a home owner and just stood there waiting for my bounty to drop (it was not worth using a pardon for) and only to walk out of the house right in front of the guard and I wave at them as I walk on by. Now, of course the bounty was no in place so the guard did not have a reason to accost me.
So, we could have a hard or harder core Justice system that is Opt In. The Bounties we accrue do not diminish over time, only if we pay them off at a Fence or a Guard or use a Pardon.
The guards would not necessarily come into the house, unless the bounty was some level, but would wait to pounce on us as we leave. This would allow the RP of a Standoff. Or we could try and use the back door to get away from them. Perhaps use an indicator to let us know where the guard is, as we can't look out the windows. If the guards could chase us, we could open the dang door and get outside, but the guards could chase us outside too.
And, maybe you're right, I'm not an RPer, so I won't advocate for crappy gameplay mechanics that will ruin other people's gaming experiences.
Everything you're suggesting just creates exploitable situations and will ruin an important aspect of the solo-PvE experience for A LOT of people.
Your ideas are not only bad, they're selfish and you don't understand the ramifications of them.
I am also not an RPer and this has absolutely nothing to do with RP. You claim that Thieves guild and then DB is solo PVE content, but what is the intent of the DLC is it meant to be played a certain way? I'm not sure but with the titles "Thieves guild" I would think that I'm supposed to be a thief, or and Asassin for the DB. They introduced the Justice system with these DLC patches, I guess the question becomes is there a right way or a wrong way to play this content? and should there be a punishment for playing it wrong. When you are in a 4 man PVE dungeon or trial, there is a right way to play it and if you don't play it right you wipe and don't get to complete the content and get the rewards. The Thieves guild/DB also has a right way of completing the content, but it isn't the same as a standard Dungeon or trial : remain stealthy accomplish objectives (eliminate target/steal object) and escape without being noticed and accumulating a bounty. There are even achievement for completing missions without being detected. Unlike other PVE content if you accomplish this the wrong way and accumulate a huge bounty there are absolutely no consequences in the sense that you still get rewarded and big deal you have a huge bounty, which can be dealt with in may ways.
Will it make the game open world PVP... NO, you will opt into the pvp in pve zones (similar to your decsion to opt into deuling in pve zones) by making the conscience decision to play the DB/TG content wrong and risk the consequences of those decisions. As it stands right now there are absolutely no consequences for playing wrong and that's why we have people going on murdering sprees or running from crate to box to loot them without a care in the world.
bulbousb16_ESO wrote: »I am assuming this comment is drawn from very limited MMO experience. Many games have implemented excellent mechanics that allow PvE and PvP to overlap, and at the same time minimize griefing. Bear in mind that death in ESO is already almost totally an insignificant experience. It costs you a soul gem and a couple of seconds.Uriel_Nocturne wrote: »Becasue you're failing to understand that when you mix PvP and PvE IN ANY WAY, it causes Griefing.
Let's take the worst-case scenario, where you perform an action (such as attacking NPCs of an opposing faction) that temporarily flags you as attackable by players. Some horrible griefer ganks you!
Such a tragedy! Players will flee the game in droves because of this life-altering detriment to their playstyle!
Or, in real life, you raise yourself (having lost your temporarily-attackable status) and you carry on.I do believe this summarizes your side of the discussion very well.This post shows your complete disconnect from how Griefing in any type of open-world PvP happens, and how toxic it would be in ESO.
I'm done with this thread.
You can't have a conversation or debate with someone who doesn't have the capacity to see the other side of the argument.
Uriel_Nocturne wrote: »No, the game doesn't need this at all.The originally two part update what was justice system back at the day, needs that second part as well.
We need a way to call a guard, to attack a murderer, defend citizens and animals, catch thieves and so forth.
Especially those murderers need some killing imlemented on them.
EDIT: I would like to point out, that i as well commit crimes on certain characters, i do have brotherhood character and a thief character. Its just somewhat boring to be a murderer who seems to be impurvious to non existant justice in Tamriel, hear NPC's call out for guards that never show up. I like the criminal play as well as being goodie two shoes but the criminal world in ESO is basically without consequences even when you get caught or get big bounties. This needs to change so that the system feels like something realistic, not something thats just a grinding tool.
In any way.
This is just a method for Players to grief other Players for playing the game. It affects you none to have someone in stealth looting a place of everything that can be stolen. If Players go on a killing spree in a town/area, it affects you none since no Quest-givers or Merchants can be killed/assassinated. Just let those people playing criminals, be criminals. It affects you in no way whatsoever, and adding in a "feature" like you're suggesting would only be rampantly abused, and used to prevent people from playing how they want.
Your suggestion needs to stay as far away from ESO as is possible.
No. Thank. You.
Tommy_The_Gun wrote: »We need a way to call a guard, to attack a murderer, defend citizens and animals, catch thieves and so forth.
I hope you do realize that it will only cause that good steal-able spots will be ruined by gankers in PvE who will just camp there only to spam more guards ? It will be worse than throwing mud-balls at people.
The NPC murdering is only because you can steal 3 items from them. If they are killed/murdered they re-spawn with full inventory again. And NPCs Usually drop more expensive to fence stuff than you can find in chest/containers. If you max out certain passives (Legerdemain Skills & Thieves Guild Skills) you can earn 10K - 15K per day just from fencing stuff. And where does this money goes ? Yup you guessed it - to the guild traders.
So if you will take away the ability to earn that gold from most of the players - the traders guild will be the ones who will suffer the most.
Micah_Bayer wrote: »Uriel_Nocturne wrote: »No, the game doesn't need this at all.The originally two part update what was justice system back at the day, needs that second part as well.
We need a way to call a guard, to attack a murderer, defend citizens and animals, catch thieves and so forth.
Especially those murderers need some killing imlemented on them.
EDIT: I would like to point out, that i as well commit crimes on certain characters, i do have brotherhood character and a thief character. Its just somewhat boring to be a murderer who seems to be impurvious to non existant justice in Tamriel, hear NPC's call out for guards that never show up. I like the criminal play as well as being goodie two shoes but the criminal world in ESO is basically without consequences even when you get caught or get big bounties. This needs to change so that the system feels like something realistic, not something thats just a grinding tool.
In any way.
This is just a method for Players to grief other Players for playing the game. It affects you none to have someone in stealth looting a place of everything that can be stolen. If Players go on a killing spree in a town/area, it affects you none since no Quest-givers or Merchants can be killed/assassinated. Just let those people playing criminals, be criminals. It affects you in no way whatsoever, and adding in a "feature" like you're suggesting would only be rampantly abused, and used to prevent people from playing how they want.
Your suggestion needs to stay as far away from ESO as is possible.
No. Thank. You.
You're afraid and like the man upstairs once said (Will Smith) Fear is a choice, fear does not exist, fear is something you make up in your head to reach possibilities that may not even exist or come true. If pvp was put in correctly, you could opt out and in. It is your choice. Don't be so hard pressed to dismiss pvp, just because you don't want it and because you hate it, makes you inclined to already dismiss other's perspectives. Don't do that.
Maybe if you have a tendency to project your own feelings onto others.
You don't like things because you're afraid to do those things, so you think others must be like you, this is a simple world view.
The originally two part update what was justice system back at the day, needs that second part as well.
We need a way to call a guard, to attack a murderer, defend citizens and animals, catch thieves and so forth.
Especially those murderers need some killing imlemented on them.
EDIT: I would like to point out, that i as well commit crimes on certain characters, i do have brotherhood character and a thief character. Its just somewhat boring to be a murderer who seems to be impurvious to non existant justice in Tamriel, hear NPC's call out for guards that never show up. I like the criminal play as well as being goodie two shoes but the criminal world in ESO is basically without consequences even when you get caught or get big bounties. This needs to change so that the system feels like something realistic, not something thats just a grinding tool.
Maybe if you have a tendency to project your own feelings onto others.
You don't like things because you're afraid to do those things, so you think others must be like you, this is a simple world view.
Funny thing is, you're the one projecting here. :-)
"Of course there aren't any meaningful consequences for doing it. It's a video game."
So then...getting killed by a player instead of a robot doesn't really matter to you..right? Since getting "killed" by a human player isn't a meaningful consequence? And I agree, it isn't. Maybe we should stop acting like the most casual touch of player vs. player competition in a MMORPG will literally destroy lives and shatter people's self-worth forever?
Maybe if you have a tendency to project your own feelings onto others.
You don't like things because you're afraid to do those things, so you think others must be like you, this is a simple world view.
Funny thing is, you're the one projecting here. :-)
No, I'm not. I'm offering an explanation of the only possible reason you could "assume something is obvious" about another person's reasons for doing something.
Can only be projecting.