No, the game doesn't need this at all.The originally two part update what was justice system back at the day, needs that second part as well.
We need a way to call a guard, to attack a murderer, defend citizens and animals, catch thieves and so forth.
Especially those murderers need some killing imlemented on them.
EDIT: I would like to point out, that i as well commit crimes on certain characters, i do have brotherhood character and a thief character. Its just somewhat boring to be a murderer who seems to be impurvious to non existant justice in Tamriel, hear NPC's call out for guards that never show up. I like the criminal play as well as being goodie two shoes but the criminal world in ESO is basically without consequences even when you get caught or get big bounties. This needs to change so that the system feels like something realistic, not something thats just a grinding tool.
bulbousb16_ESO wrote: »Nobody has suggested that open-world PvP is the way all games should be. A well-designed game should feature PvP and PvE with dedicated areas for both, and the middle ground should feature a mixture of the two. A poorly-designed game would allow either side to "opt out" irrevocably and permanently, as would a game seeking to appeal to the broadest possible of categories.It's got nothing to do with profit! It's to do with maintaining the core values of a game that is structured like most MMORPGs for open world PvE and consensual PvP. There are other, more open world, PvP titles including some structured like ESO but with separate FFA PvP servers. They are available to play, but this is not one of them.
Risk vs reward. There's no risk but plenty of reward. Sounds imbalanced to me.
really?
have you looked at any of the casual repeatable content in this game that are the competitors for game play time with causal injustice?
You can gain a lot more rewards running a good stretch or beach for mudcrabs - whens the last time that was any risk.
You can gain better by good daily delving. (esp with current motif demands) last time you died in a delve or came close to seeing risk?
@Tapio75 @Kodrac
The problem with players informing guards of PvE crimes committed is that it (a)automatically involves Player versus Player even if not in terms of combat, and frankly how one player participates in the PvE content is not the concern of any other player so long as it is within the rules, and (b) is massively open to exploitation in the form of harassment.
I'm perfectly open to PvE suggestions for improving the PvE content of the Justice System, but leave other players out of it as that is not PvE. That's a form of PvP under any name and is open to exploitation.
My point is, that while i do crimes in Tamriel, i want it to feel like doing crimes, there has to be some exitement, not just "Yawn" a container, i loot it or "Oops" i got caught picking a pocket of a guard, i just runaway .
Crime needs to feel like crime.
Its really sad how people see crime in TES world as an activity that neefds to be fun in all arts.
It is not a crime if its fun all the time.
Its also sad that people stick to the word PVP and forget everything else. Even while PVP is not part of justice system, the system can be improved in totally PVP free manner by improving the guard system, it is also not PVP if a player can call a guard to get a criminal. It is immersivew and realistic.
My point is, that while i do crimes in Tamriel, i want it to feel like doing crimes, there has to be some exitement, not just "Yawn" a container, i loot it or "Oops" i got caught picking a pocket of a guard, i just runaway .
Or "Hey look at me guard, ive got tens of thousands worth of bounty on me but you will just pursue me alone, just is non consequence that i just murdered hundred of your citizens, small deal.. I just run away now :P"
Crime needs to feel like crime.
Its really sad how people see crime in TES world as an activity that neefds to be fun in all arts.
It is not a crime if its fun all the time.
Its also sad that people stick to the word PVP and forget everything else. Even while PVP is not part of justice system, the system can be improved in totally PVP free manner by improving the guard system, it is also not PVP if a player can call a guard to get a criminal. It is immersivew and realistic.
My point is, that while i do crimes in Tamriel, i want it to feel like doing crimes, there has to be some exitement, not just "Yawn" a container, i loot it or "Oops" i got caught picking a pocket of a guard, i just runaway .
Or "Hey look at me guard, ive got tens of thousands worth of bounty on me but you will just pursue me alone, just is non consequence that i just murdered hundred of your citizens, small deal.. I just run away now :P"
Crime needs to feel like crime.
Its really sad how people see crime in TES world as an activity that neefds to be fun in all arts.
It is not a crime if its fun all the time.
Its also sad that people stick to the word PVP and forget everything else. Even while PVP is not part of justice system, the system can be improved in totally PVP free manner by improving the guard system, it is also not PVP if a player can call a guard to get a criminal. It is immersivew and realistic.
My point is, that while i do crimes in Tamriel, i want it to feel like doing crimes, there has to be some exitement, not just "Yawn" a container, i loot it or "Oops" i got caught picking a pocket of a guard, i just runaway .
Or "Hey look at me guard, ive got tens of thousands worth of bounty on me but you will just pursue me alone, just is non consequence that i just murdered hundred of your citizens, small deal.. I just run away now :P"
Crime needs to feel like crime.
Risk vs reward. There's no risk but plenty of reward. Sounds imbalanced to me.
really?
have you looked at any of the casual repeatable content in this game that are the competitors for game play time with causal injustice?
You can gain a lot more rewards running a good stretch or beach for mudcrabs - whens the last time that was any risk.
You can gain better by good daily delving. (esp with current motif demands) last time you died in a delve or came close to seeing risk?
You're reaching. Grinding mobs is apples, the justice system is oranges. Before they put in the justice system you could loot any chest anywhere. After they put in the justice system you can still loot any chest anywhere. Only now you get a bounty. Whoopity doo! All they did was add an inconvenience to wait, log out for a while or talk to an npc to have it removed. You can loot and murder with minimal consequences. The system may as well not even exist. I understand they needed something artificial in place before adding Thieves Guild and Dark Brotherhood, but that's all it is is artificial.
@Tandor
Yeah, seems like any kind of player nvolvement is a bad idea for some. The guard system in itself should be improved though, the first things i would do, is to actually get a guard to spawn/come when NPC witnesses a crime and call for a guard.
An occasional bounty hunter would also be good, perphaps with bigger bounties, a partyof bounty hunters
As @Nestor said above:@Uriel_Nocturne
There is a difference in looting an NPC or a container and calling it a crime and actually picking a pocket and having a meaningful consequence of being caught.
As we clearly see and hear in many places around Tamriel, there is a moral code that exists in the life of citizens of Tamriel. Doing crime without punishment is not one of them.
Playing criminal and it being immersive and fun usually needs to also include the downsides of crime. Otherwise it is just a glorified looting system.
For crime to feel like crime, does not mean it has to have a PVP side, just better and more meaningful consequences.
You have only yourself to blame.
My point is, that while i do crimes in Tamriel, i want it to feel like doing crimes, there has to be some exitement, not just "Yawn" a container, i loot it or "Oops" i got caught picking a pocket of a guard, i just runaway .
Crime needs to feel like crime.
Embrace the Role part of Role Playing Game and you can have all the consequences that you want. Throw out your Pardons, don't sneak when you steal stuff, don't allow your character to use the Refuges if you have a Bounty, don't take any Legerdemain, Thieves or DB Passives that make this easier to do. It's easy to amp up the consequences within the given game systems. The game does not need to be overhauled for that.
If your going to take advantage of all the systems in the game that make theft easier then complain about how easy theft is, you only have yourself to blame. You can make theft pretty hard to do in this game if you really wanted to and no one has to redesign anything.
And, yes, stealing in a video game should be fun, if its a chore, why do it?
Its really sad how people see crime in TES world as an activity that neefds to be fun in all arts.
It is not a crime if its fun all the time.
Its also sad that people stick to the word PVP and forget everything else. Even while PVP is not part of justice system, the system can be improved in totally PVP free manner by improving the guard system, it is also not PVP if a player can call a guard to get a criminal. It is immersivew and realistic.
My point is, that while i do crimes in Tamriel, i want it to feel like doing crimes, there has to be some exitement, not just "Yawn" a container, i loot it or "Oops" i got caught picking a pocket of a guard, i just runaway .
Or "Hey look at me guard, ive got tens of thousands worth of bounty on me but you will just pursue me alone, just is non consequence that i just murdered hundred of your citizens, small deal.. I just run away now :P"
Crime needs to feel like crime.
ZOS has said that PVP should be contained in certain areas, that does not make it the right decision.
As said earlier, SWG had a good system as does EVE, players can play just about like theres no VP at all even in EVE where everyone is attackable everywhere, but in EVE the olice system works wwell unlike in ESO. Warcraft also has a good system, PVP everywhere and you can opt in or out anywhere and anytime you want, even in PVE server you can turn PVP on if you wish. I remember Tarren mill vs Southshore battles, great fun though the killing of quest givers was a bit annoying.
hmsdragonfly wrote: »ZOS has said that PVP should be contained in certain areas, that does not make it the right decision.
As said earlier, SWG had a good system as does EVE, players can play just about like theres no VP at all even in EVE where everyone is attackable everywhere, but in EVE the olice system works wwell unlike in ESO. Warcraft also has a good system, PVP everywhere and you can opt in or out anywhere and anytime you want, even in PVE server you can turn PVP on if you wish. I remember Tarren mill vs Southshore battles, great fun though the killing of quest givers was a bit annoying.
You know for a fact that you stand no chance against PvPers, right?