hmsdragonfly wrote: »Cherryblossom wrote: »@Biro123
This is only for a week, but I think you do highlight an issue with this testing!
We now have everyman and his Noob in the campaigns, so the behaviour is not the same as normal, as the Newbies to PVP will play completely differently using different skills and tactics.
So I don't think this is a like for like test....
So what? That has nothing to do with what the devs are testing xD
I think it does. You have to have controls in a test.. you keep some factors the same - adjust others. They already know Azura runs better than TF. The suspect is CP. They try to prove that by turning it off in TF to see if it runs the same way as Azura. If TF still lags - then it isn't CP - its something to do with the way players are playing there.. bigger zergs, more large-scale 3-way fights, more proc-sets, more ball-groups.. could be any of those - or none.. The devs are hoping that people are playing the way they usually do for the duration of this test to try to keep that a constant. - in fact they asked us to.. But obviously that isn't happening.
hmsdragonfly wrote: »hmsdragonfly wrote: »Cherryblossom wrote: »@Biro123
This is only for a week, but I think you do highlight an issue with this testing!
We now have everyman and his Noob in the campaigns, so the behaviour is not the same as normal, as the Newbies to PVP will play completely differently using different skills and tactics.
So I don't think this is a like for like test....
So what? That has nothing to do with what the devs are testing xD
I think it does. You have to have controls in a test.. you keep some factors the same - adjust others. They already know Azura runs better than TF. The suspect is CP. They try to prove that by turning it off in TF to see if it runs the same way as Azura. If TF still lags - then it isn't CP - its something to do with the way players are playing there.. bigger zergs, more large-scale 3-way fights, more proc-sets, more ball-groups.. could be any of those - or none.. The devs are hoping that people are playing the way they usually do for the duration of this test to try to keep that a constant. - in fact they asked us to.. But obviously that isn't happening.
Ummm, nope. Check this explanation out: https://forums.elderscrollsonline.com/en/discussion/comment/3851106/#Comment_3851106
Anyway, queue for Azura or Haderus and your problem is solved
Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
ie. they want TF to be played in the same way with non-cp as it was with cp. ofc. I'm only guessing too - but you can't prove I'm wrongWe encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns
KingYogi415 wrote: »Why does another server not exist to you?
All servers will have action.
Cheers!
As frustrating as this is for the individual and those in your situation this is very good for the game.
It means there are lots of people playing lots of PvP and giving ZOS lots of data to go over, if they can find ways to mitigate the lag they might even be able to raise population caps in future meaning more access for more people.
JamieAubrey wrote: »Cyrodiil auto accept is what you need, never miss that notification again
MasterSpatula wrote: »It's a one-week data-mining exercise to try to improve the entire Cyrodiil experience. Nothing about that says, "This is going to be a convenient and totally pleasant experience for everyone. Enjoy!"
It's just a week. Suffer through it for the good of the game.
As frustrating as this is for the individual and those in your situation this is very good for the game.
It means there are lots of people playing lots of PvP and giving ZOS lots of data to go over, if they can find ways to mitigate the lag they might even be able to raise population caps in future meaning more access for more people.
Just set your guest campaign to the least populated campaign and play there until your queue for your main campaign pops.