The originally two part update what was justice system back at the day, needs that second part as well.
We need a way to call a guard, to attack a murderer, defend citizens and animals, catch thieves and so forth.
Especially those murderers need some killing imlemented on them.
Actually, in a game setting with warring factions, it does. Players engaging in hostile actions against your faction SHOULD be subject to retribution by members of your faction.just because you dont like how other player's choose to PVE does not mean you get to jump them with PVP.
I remember ZOS stating that making the second part would be "No fun" to everyone but theres the problem with the whole thinking process. Crime is something that must have consequences and the guards are not working out that well.
If we cant punish a guilty, those guards need to work much like CONCORD in EVE.
Guards need to spawn to hunt criminals who are seen and there has to be different "security zones" like in cities and towns where the guards are the most vigilant, In safe areas, players need to be hunteddown if they commit crimes, in more distant areas, the crime should be easier but there should also be real consequence.
I think for thieves, the system with guards works pretty well, but as murder is more serious crime, the guards also need to be more vigilant regarding murderers, currently they have basically free reign over any NC.
bulbousb16_ESO wrote: »Actually, in a game setting with warring factions, it does. Players engaging in hostile actions against your faction SHOULD be subject to retribution by members of your faction.just because you dont like how other player's choose to PVE does not mean you get to jump them with PVP.
Star Wars Galaxies (pre-NGE) had this right. If you committed a hostile act against the other faction, even a PVE act, then you were temporarily attackable (by all overt members of the victims faction) for about 5 minutes.
It would be great if ESO worked this way. When PVE-ing in the opposing factions zones, if you attack that factions NPCs, you should temporarily be able to be attacked by friendly players.
Unfortunately, some people don't like being attacked by other players under any circumstances ever (including ESO where death is essentially meaningless), and businesses like Zenimax are interested in catering to everyone (even the pathetic) in the interests of profit.
Thieving and murdering is a crime in Tamriel as well, people can opt out from PVP by not doing crimes. I dont think that thieves need a bounty hunting system, but murderers should have more consequences, guards are simply not enough.
bulbousb16_ESO wrote: »Actually, in a game setting with warring factions, it does. Players engaging in hostile actions against your faction SHOULD be subject to retribution by members of your faction.just because you dont like how other player's choose to PVE does not mean you get to jump them with PVP.
Star Wars Galaxies (pre-NGE) had this right. If you committed a hostile act against the other faction, even a PVE act, then you were temporarily attackable (by all overt members of the victims faction) for about 5 minutes.
It would be great if ESO worked this way. When PVE-ing in the opposing factions zones, if you attack that factions NPCs, you should temporarily be able to be attacked by friendly players.
Unfortunately, some people don't like being attacked by other players under any circumstances ever (including ESO where death is essentially meaningless), and businesses like Zenimax are interested in catering to everyone (even the pathetic) in the interests of profit.
Exactly. It's a business decision designed to maximize appeal to the broadest group of players. It's not purely a game-design decision.ZOS has said that PVP should be contained in certain areas, that does not make it the right decision.
bulbousb16_ESO wrote: »Actually, in a game setting with warring factions, it does. Players engaging in hostile actions against your faction SHOULD be subject to retribution by members of your faction.just because you dont like how other player's choose to PVE does not mean you get to jump them with PVP.
Star Wars Galaxies (pre-NGE) had this right. If you committed a hostile act against the other faction, even a PVE act, then you were temporarily attackable (by all overt members of the victims faction) for about 5 minutes.
It would be great if ESO worked this way. When PVE-ing in the opposing factions zones, if you attack that factions NPCs, you should temporarily be able to be attacked by friendly players.
Unfortunately, some people don't like being attacked by other players under any circumstances ever (including ESO where death is essentially meaningless), and businesses like Zenimax are interested in catering to everyone (even the pathetic) in the interests of profit.
@srfrogg23
Anyone should be able to do crimes without real consequences, yes this is really great.
Crime should not be fun in all parts, getting a bounty on you should not be fun :P If you have bounty, a bounty hunters should hunt you down.
If you want crime to be fun, be better criminal and dont get caught and if get caught, pay your bounty before its too high.
Its absurd that players can actually run around with tens of thousand of bounty on them without never needing to fear about anything really.
Why should getting caught be fun?
I remember ZOS stating that making the second part would be "No fun" to everyone but theres the problem with the whole thinking process. Crime is something that must have consequences and the guards are not working out that well.
If we cant punish a guilty, those guards need to work much like CONCORD in EVE.
Guards need to spawn to hunt criminals who are seen and there has to be different "security zones" like in cities and towns where the guards are the most vigilant, In safe areas, players need to be hunteddown if they commit crimes, in more distant areas, the crime should be easier but there should also be real consequence.
I think for thieves, the system with guards works pretty well, but as murder is more serious crime, the guards also need to be more vigilant regarding murderers, currently they have basically free reign over any NC.
@STEVIL
Thieving and murdering is a crime in Tamriel as well, people can opt out from PVP by not doing crimes. I dont think that thieves need a bounty hunting system, but murderers should have more consequences, guards are simply not enough.
I wonder have people considered, that witnessing a player slaughtering animals and NPC may not be much fun at all. I believe some people do this just to make some people angry because they know nobody can do anything about it.
Either players need to be able to handle serious criminals or guard system needs to be more robust and responsive.
At least there should be a system to call a guard or guard need to actually react to NPC who calls out for a guard.
Nobody has suggested that open-world PvP is the way all games should be. A well-designed game should feature PvP and PvE with dedicated areas for both, and the middle ground should feature a mixture of the two. A poorly-designed game would allow either side to "opt out" irrevocably and permanently, as would a game seeking to appeal to the broadest possible of categories.It's got nothing to do with profit! It's to do with maintaining the core values of a game that is structured like most MMORPGs for open world PvE and consensual PvP. There are other, more open world, PvP titles including some structured like ESO but with separate FFA PvP servers. They are available to play, but this is not one of them.
Risk vs reward. There's no risk but plenty of reward. Sounds imbalanced to me.