Fixing lag is obvious.
There are parts of the map not being used for anything, any chance we'll start to see use from them? That big Cathedral held by chains screams.. "4th faction.. the FFA faction." (it actually has a name in the games I just forget what its called). Many ancient elf ruins, many different little towns and mob spawns just sitting there collecting dust with no real purpose..
Can we see these things being implemented in the campaign as being useful?
Can we restrict the free travel and make the choke points a little more volatile? Tactics does not seem to be the name of the game anymore, its usually just "sync" AoEs; there should be a little more to it then lack of needing to use ground terrain in order to accomplish objectives, where as most terrain does not need to be utilized.
Most of the things done in Cyrodiil these days that pass for organized can be done by anyone marginally competent and that's because most of the map is not used at all.
It should be dangerous and a *** and a half to run around Cyrodiil, risky and a pain.
Will the scoring system ever get updated?
- Diminishing returns on killing the same players and keep flipping
- Point disparity between ranking, higher ratings should be worth more than lower rating players.
- Kills/Death/Heals/Damage(Done, Received) being displayed on the leaderboards.
Siege Equipment is currently underperforming, can we bring back oil pots on rocks? That was good PvP, trickery at its finest.
The terrain is under utilized and its just the same stuff over and over again.