As we all know, especially those that have played since early launch, there has always been a problem with distributing the PvP population across the various servers. Typically in the past this has resulted in a campaign(s) dominated by specific guilds to use as a playground, one in which the quality of PvP is desolate or plentiful depending on the day of the week, and campaign dedicated to high latency and zergs (Wabbajack, Azuras, Thornblade, now Trueflame).
Since the new servers have been released (Post: Chrysamere, Bloodthorn, Dawnbreaker, Aurel's Bow, Bow of Shadows, Wabbajack) it has been condensed down to three servers (excluding non-vet); Trueflame, Haderus, and Azuras. I think we all can agree that the
majority of the PvP community chooses to play on the CP campaigns, Trueflame and Haderus.
Now I'll get to my main point. The PvP population within the main servers is extremely disportionate. For a game that claims to support large scale PvP across one zone, it does a pretty bad job at it. Trueflame is unbearable for most players, yet it has more consistent action than the other campaigns due to the immense population. You rarely see players waiting in a queue of 50+ across all factions on Haderus nowadays, yet people will gladly wait to lag to death in Trueflame.
In order to solve the problem of choosing between scarce and plentiful PvP simply based on the lag that is induced I would like to propose a variety of changes to the servers themselves in hopes that others will weigh in on this incumbent issue in order to create a better PvP experience for everyone.
Remove the Current Campaign Cycles
Another reason people choose to play on Trueflame is for the 30 Day campaign rewards since it is much easier to gain AP in a campaign ridden with zergs and potatoes alike. Seperate the AP leaderboard into two seperate sections, Emperor (7 days) and Rewards (14 days). This will allow dedicated players to have an opportunity to push for emperor every week (like Haderus) while providing adequate time to accumulate AP for rewards for the more casual players.
Lower the Population Caps
The current caps allow players to stack multiple raids against the opposition and players to wait for a queue to get in. If ZoSe lowered it by a significant percentage people would be less inclined to wait for a 150+ queue and spread to other servers. This would also create a less laggy environment while simultaneously making map play more strategic since you won't be able to have multiple zergs spread across the map.
*Note* If this change is implemented it may require additional servers.
Rebranding the Servers
In addition to one or both of the above changes, a simple "rebrand" much like the transition from the original servers would allow players to find their way instead of immediately flocking to a campaign that they already know fighting the same players over and over.