Why does over half of the enemies have to throw that dagger that snares you? It makes no sense, it does not make those NPC´s any more dangerous than they "are". They have to take few backsteps, the whole process of throwing that snare dagger takes couple of seconds and the whole thing that makes them less dangerous.
I would understand this as a mechanic to stop players who want to just ride past those enemies in hurry, but it does not work, the whole process of throwing snare dagger just takes too long to have any effect.
All it does is annoying people fighting those mobs.
It would be nice to get the amount of those NPC snares reduced a bit.
Also, the new glow from rangers/scout/hunter traps should be removable, it makes no sense to have traps that are clearly marked where they are :P
The point in NPC's doing this is not the fact that it can be blocked or interrupted, its totally useless mechanic and feels out of place.
I mean who would really in midle of swordfight, go few backsteps and throw some dagger gmm? Theres no sense in this as part of normal attack behaviour. If it would be to prevent escapes, then it would make sense but it cant happen when escaping as the ability takes too long to charge and the escapee is out of range when the snaredagger is thrown.
It should be replaced with something that poses real danger like something fast that makes player stagger for shortwhile for example, not like "Hey you better be prepared because here comes big swing" thing NPC's do but something faster that poses real danger.
The point in NPC's doing this is not the fact that it can be blocked or interrupted, its totally useless mechanic and feels out of place.
