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Dodge roll mechanic suggestions:

Strider_Roshin
Strider_Roshin
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Dodge rolling is becoming less, and less viable with each update (can't dodge AoEs or channeling abilities). Meanwhile the defensive mechanics for both LA (damage shields), and HA (blocking) are still just as viable. Quite honestly, the cost increase cooldown just adds insult to injury. As much as removing that cooldown would be justifiable, I would like to propose alternative suggestions:

Have dodge rolling mitigate 50% of the damage done against un-dodgeable attacks

This may sound similar to blocking; except it will work a little different. Abilities that are AoEs that cause additional effects will still cause those additional effects (i.e. DoT from Crescent Sweep, CC from Dawnbreaker, or Burning Light from Jabs); however unlike blocking, you will be able to mitigate half the damage done by EoTS. So in some scenarios it's better, in others it's worse, but in most scenarios it'll have similar mitigation as blocking.

While the cost increase cooldown is active; you are immune to snares, and roots

You know why so many people use Shuffle? Because snares, and roots are OP, and are everywhere. This change will be very helpful to stam builds while at the same time giving magicka players a way to deal with roots, and snares without having to slot shuffle. I promise you that if ZOS were to make this change, Shuffle will no longer be a mandatory slot for stam builds.

Something needs to happen to dodge rolling. I'm simply just trying to make dodge rolling not as much of a waste of stamina.

@ZOS_RichLambert
Edited by Strider_Roshin on February 21, 2017 9:46PM
  • Anti_Virus
    Anti_Virus
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    Agreed but the magicka community will soon be here to negatively critic you since they had a bad experience againt stamina builds.
    Power Wealth And Influence.
  • Strider_Roshin
    Strider_Roshin
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    Anti_Virus wrote: »
    Agreed but the magicka community will soon be here to negatively critic you since they had a bad experience againt stamina builds.

    Pretty much.
  • Vapirko
    Vapirko
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    Strongly disagree, people who use auto dodge addons, or who simply just run around dodging every attack is ridiculous enough.
  • thankyourat
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    So I play both mag and stam while I main a magblade my next most played character is stamblade followed by mag sorc and I have some dueling experience as a stam dk.

    I feel like dodge roll is probably the strongest defensive mechanic in the game. Maybe only templar BoL is stronger. Dodge roll is damage prevention and repositioning all in one. There are some undodgeable skills but for the most part they are very low damage aoes with the exception of ultimates. But most ultimates I just block. (Soul assault being very stupid though because the long duration drains your stamina pool) it's the same on my magblade though I don't shield through ultimates I block them to prevent the cc. There is the problem of the destro ultimate though but that equally dangerous to light armor builds and heavy all the same.

    I don't think dodge roll should be a push one button get out of jail free card it's already really strong and there should be abilities that go through dodge roll making a player choose when to roll vs when to block vs when to sprint to disengage all together. I think the stamina community send to think light armor is more survivable and I assure you that's not the case thats why all magicka characters wear heavy armor as well. I still feel more survivable in PvP wearing medium than I do wearing light.

    I do like the idea of adding snare immunity to dodge roll but that may be way too strong for heavy armor users maybe they can add it to the bow passives and it doesn't work on heavy. I think the main reason people complain about medium being week is because they try to play it like heavy armor. It's not suppose to be for toe to toe fighting it's meant for mobility and burst get in and get out use los and terrain. But dodge roll most definitely should not have damage mitigation. It's already very strong right now as is.
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