I'm not here to complain about pricing or the existence of crown crates, that's another thread for another day (and there's already like a million of them).
If we're going to have crown crates I would feel more confident buying them if the choice of the Apex mount wasn't random.
Here's what I mean: You wan't the Storm Atronach Wolf, but you end up with the Camel. Why not make the Apex item selectable? Like, you get the Apex card and HUZZAH, you can select the Apex mount/item you want.
I know it wouldn't facilitate more Crown Crate sales, but it would make a lot of people happier.
Oreyn_Bearclaw wrote: »I think you answered your own question.
Giles.floydub17_ESO wrote: »With random crates the items are random.
I don't get into the crates because if I get something I don't want I'm stuck with it.
Oreyn_Bearclaw wrote: »I think you answered your own question.
Heh, yeah. I get it, but maybe it will because people might have more confidence to buy more.
However, I don't think that stops the "IM GOING TO BUY AS MANY AS IT HUMANLY TAKES TO GET X MOUNT" people.
I get you though, it would be a better system, I just think this system was never actually for the players to get what they want easier.
I get you though, it would be a better system, I just think this system was never actually for the players to get what they want easier.
Yeah, I understand. I know it will never happen, but if you don't say anything then nobody can hear you.
Thought It might at least toss it into the wind. I get the business model they're using, it's been copy/pasted all over F2P MMOs, so it's not a new thing.
Edit: I was mainly stating that I don't know if Consumer A will buy MORE Crown Crates knowing there's a chance to get the exact Apex mount they want to overwhelm Consumer B who buy and buys until he does get that one s/he wants. It would assume more consumers would enter the market and buy Crown Crates to trump Consumer B's lack of spending since s/he would just eventually end up with the one.
dodgehopper_ESO wrote: »This is not an attack against you, but I've always hated the term 'Consumer' whether in high school economics or in University business school. It conveys a sense of a Pacman, who can do nothing but munch voraciously and without purpose. I've always preferred the term 'Customer' because it doesn't deny the humanity of the buyer. Producer/Consumer also sound far too communist for my liking, and perhaps the other reason those terms bother me.
dodgehopper_ESO wrote: »Producer/Consumer also sound far too communist for my liking, and perhaps the other reason those terms bother me.
catalyst10e wrote: »the simple rule, if you get the one you want, you stop buying them. If you get one you like but don't want, there's the larger chance you'll continue to buy in order to get it, or get enough crown gems to buy it outright. I'm not saying it's right or wrong, that's just the business model it runs.
dodgehopper_ESO wrote: »Producer/Consumer also sound far too communist for my liking, and perhaps the other reason those terms bother me.
Adam Smith, he of "consumption is the sole end and purpose of all production" fame, used the terms 'producer' and 'consumer' in an economic sense by the 1770's. Seven decades before the formal invention of communism. More than a century before the terms autotroph and heterotroph were coined.
But back to the original discussion, ZOS would have to invent a single-token system, because some people would be so indecisive they'd time out before choosing their reward. But they won't. Because a duplicate Apex is only worth 130 or so gems anyway.