Stripping CPs from ALL Campaigns?!!!!!

  • OtarTheMad
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    Earthewen wrote: »
    Yep, it's true. Check out the DEV TRACKER! omg! I don't care if it is only a week. I'm staying out until they get their act together.

    lmao, the point is ZOS is asking for our help to solve the problem. They want this solved but CAN'T duplicate the issues we have on the live servers so they need our help.

    You guys ask for a fix and ZOS is trying to give it to us by finding the problem and some players (including you) aren't going to help? lol. It's called the process of elimination, they need to diagnose what the problem is to fix it so therefore they need to try things.

  • SnubbS
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    This is just going to lead to no cp in all pvp campaigns.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Derra
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    pieratsos wrote: »
    Derra wrote: »
    MissBizz wrote: »
    Earthewen wrote: »
    Yep, it's true. Check out the DEV TRACKER! omg! I don't care if it is only a week. I'm staying out until they get their act together.

    You know the point of it is to help better figure out what they can do to improve performance... Right?

    You know that the only result with a meaningful outcome would be the campaigns still lagging like sh**?

    By removing CP they inevitably change how people play the game.
    They already can´t tell if azura lags less because people play differently or because there are no CP.
    If it lags less they still won´t be able to tell what makes the difference.

    It´s stupid.

    Even if thats the case they will still get information to help them improve performance. So instead of whining in every single thread about your personal preferences regarding CP and no CP how about you help with the test like the rest of people will do. Its 1 week. Dont worry, you'll live.

    I´d much rather have them notice the flaws in their approach and setup a test they can actually draw meaningful results from. :neutral:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • pieratsos
    pieratsos
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    Derra wrote: »
    pieratsos wrote: »
    Derra wrote: »
    MissBizz wrote: »
    Earthewen wrote: »
    Yep, it's true. Check out the DEV TRACKER! omg! I don't care if it is only a week. I'm staying out until they get their act together.

    You know the point of it is to help better figure out what they can do to improve performance... Right?

    You know that the only result with a meaningful outcome would be the campaigns still lagging like sh**?

    By removing CP they inevitably change how people play the game.
    They already can´t tell if azura lags less because people play differently or because there are no CP.
    If it lags less they still won´t be able to tell what makes the difference.

    It´s stupid.

    Even if thats the case they will still get information to help them improve performance. So instead of whining in every single thread about your personal preferences regarding CP and no CP how about you help with the test like the rest of people will do. Its 1 week. Dont worry, you'll live.

    I´d much rather have them notice the flaws in their approach and setup a test they can actually draw meaningful results from. :neutral:

    Can they get results from this approach? Yes they can. You said it urself. Whether its the best approach or not is irrelevant. No one said that this will be the one and only test. Its a good start. At least they are doing something and all you do is whining just because you dont like no CP and you dont want to play in no CP for 1 week. Till now everyone were complaining because zos never gave a damn about PVP and they just wanted to make money. You are doing the exact same thing now. You dont actually give a damn that this test can actually help. You just dont want the test to happen because u personally dont like no CP and because ur personal build cant be modified for no CP. Well like i said its 1 week. You'll live.
  • kevlarto_ESO
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    Actually the CP system is why the game is so broken it should be gone

    What they should do is:

    1. Remove CP from all campaigns
    2. Reduce damage, healing, and shield value penalties from 50% to 15%
    3. Increase max health given from battle spirit by 1000

    Call it a day. I know they won't bring back softcaps, but this will be as close as it gets. The infinite resource, sustain, tankiness, high damage meta needs to go.

    You should be able to do one maybe two roles well(healing, tanking, and DPS) but not all three like it currently is.

    The CP system is failure and I think ZOS may finally be seeing that with the absurd power creep. If they adjusted the Cyrodiil values as I stated above with removing CP we would be soooooooooo close to 1.5 pvp with much better balance, but CP simply allows you to shore up weaknesses in your spec. It really should be this way. Tanks, healers, and DPS need to have profound weaknesses and they will never have them as long as cp is as it is.

    Agree ^^^ If they want to keep the CP system then they need to revamp to do more utility and more horizontal progression, personally I would like to see them do away with it completely, if it is impacting performance it need to go.

    ZOS also needs to have better cheat detection the Cheat Engine is still alive and well but with no CP, it should be harder for some one to cheat as there will be no permanent resource pool, maybe we can see how much is CP and how much is something else, looking forward to this testing coming up I have not been doing much pvp the last two cycles.
  • Subversus
    Subversus
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    Derra wrote: »
    MissBizz wrote: »
    Earthewen wrote: »
    Yep, it's true. Check out the DEV TRACKER! omg! I don't care if it is only a week. I'm staying out until they get their act together.

    You know the point of it is to help better figure out what they can do to improve performance... Right?

    You know that the only result with a meaningful outcome would be the campaigns still lagging like sh**?

    By removing CP they inevitably change how people play the game.
    They already can´t tell if azura lags less because people play differently or because there are no CP.
    If it lags less they still won´t be able to tell what makes the difference.

    It´s stupid.

    I disagree not having to calculate damage taken and damage received will reduce server load and calculations by over 200% as it will only base damage on basic armor and spell resist be armor, spell resist, hardly, elemental defender, thick skin, and resistant.

    I really hope this is the first step to canning the CP system all together from pvp. It simply makes the game unbalanced indefinitely.

    They need to replace the CP system in pvp with a war front system with trees related to improving alliance war stuff not damage, sustain, etc

    Leave the CP system for pve. They need to separate Cyrodiil from pve.

    CP is not a problem in pve because they can simply adjust mobs health, damage, armor, etc to make them stronger or weaker, but that simply won't work in pvp.

    tne CP system killed hybrid builds, killed build diversity, and pigeon holed everyone into min max builds of tanks, DPS, or heals with enough CP you can do all three. I'm really hoping they throw cp completely with Morrowind and give us back a reasonable Soft Cap system. Pvp has been broken since 1.6 people just got used to a broken game.

    Exactly. TBH, the way they keep increasing CP every patch we will come to a point in pvp where we will have points in so many trees that every player would be unstoppable. I personally wish that Battle Spirit would negate all CP...
  • ZOS_JohanaB
    ZOS_JohanaB
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    A few comments that were considered unnecessary and nonconstructive were removed. We understand that emotions are running high but we still ask that you remember to be civil and engage in productive conversation.
    Staff Post
  • Anazasi
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    It's only for a week while they test. They might find out better ways of doing things if you just give them a chance.
  • Asgari
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    Every time someone says remove CP and call it a day i cringe. Either you weren't around for pre 1.6 or you have been around since then and have become so accustomed to CP you think it can just be removed.

    This game has been changed in almost every aspect to work with CP and the CP passives. Almost every skills has been changed since the introduction of CP and the removal of the old ult system and soft caps. Simply removing CP will not work for PVP or PVE. I understand people do not like how some builds can heal so much or perma block or this and that.

    The issue is the values and passives within the CP system need to be adjusted. Things like roll dodge and break free shouldn't fall under the same item and should be spread out. By creating more areas where CP must go it makes players have to spread out the CP more and lowers some values while strengthening others.

    Because battle spirit is unique to PVP they can make it so CP passives like unchained for example just do not work in pvp. If you remove CP from the game/pvp then the devs have to go in and adjust all of the racial passives, every skill and class passive. Which would in turn mean a total overhaul of ESO. Lets face it, it took 1.5 years for them to just make a change to Coag which was needed but things like the stacking streak cost that weren't really needed were something added in that time.

    This isn't some L2P thing or however the trolls want to call it, it comes down to wanting ESO to be as balanced as possible and making sure its done in a sensible way. I am all for discussion on this as ive had it plenty of times with people who are for and against CP.

    I am for CP at this point in the ESO lifespan, but with changes to how the trees and passives in it are placed and adjusted.
    Formerly @Persian_Princess .. Now @Asgari
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  • Claire
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    Well, I plan on participating in this test. There are a few possible outcomes to this experiment, and I think I can find a silver lining in all of them:

    I've been at max CP for a long while, and generally don't play non-CP. A week of "forced" non-CP will give me some play time in the unlikely eventuality that CP is removed from all campaigns permanently.

    If the test is successful and CP can be saved, why wouldn't I want to be a part of that? We spend time on the forums because we love the game and want to see it succeed. Here's an opportunity to help!

    If the test is unsuccessful or unrevealing, it's still a week of double AP. I was thinking about a set of eight ruby thrones around my dining table. ;)
  • NoRefunds
    NoRefunds
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    The easy fix to the problem: make CP only give an increase to max stats in pvp, this way people will still want to have them as high as possible but the passives and the lag won't be an issue anymore.
    @ZOS_GinaBruno @ZOS_JohanaB
  • AhPook_Is_Here
    AhPook_Is_Here
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    Earthewen wrote: »
    This just hit the rumor mill. I need some confirmation if this is true. The idea that CPs are causing all the lag in Hade and TF doesn't sound very logical to me. Could someone explain this that knows something about it? It seems to me much more logical that signals from all the gamers going into a system that can't handle the traffic to be much, much more likely. Then let's say the over abundance of players in a given area is multiplied by magnitude of animation canceling (would that then send 2 or more signals into a system already taxed?), then add to that the inevitable macro'er that sends more than 5 signals to the server in less than a tenth of a second ... This sounds much more logical to me as being the reason for the insane lag on TF. Hade has fewer players so less lag until the zergs arrive.

    That being said, if ZOS has this as a test in coming weeks, I think someone might have spiked their water bottles with stupid pills.

    Because your damage calculations aren't handled client side.
    “Whatever.”
    -Unknown American
  • Joy_Division
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    Every time someone says remove CP and call it a day i cringe. Either you weren't around for pre 1.6 or you have been around since then and have become so accustomed to CP you think it can just be removed.

    This game has been changed in almost every aspect to work with CP and the CP passives. Almost every skills has been changed since the introduction of CP and the removal of the old ult system and soft caps. Simply removing CP will not work for PVP or PVE. I understand people do not like how some builds can heal so much or perma block or this and that.

    The issue is the values and passives within the CP system need to be adjusted. Things like roll dodge and break free shouldn't fall under the same item and should be spread out. By creating more areas where CP must go it makes players have to spread out the CP more and lowers some values while strengthening others.

    Because battle spirit is unique to PVP they can make it so CP passives like unchained for example just do not work in pvp. If you remove CP from the game/pvp then the devs have to go in and adjust all of the racial passives, every skill and class passive. Which would in turn mean a total overhaul of ESO. Lets face it, it took 1.5 years for them to just make a change to Coag which was needed but things like the stacking streak cost that weren't really needed were something added in that time.

    This isn't some L2P thing or however the trolls want to call it, it comes down to wanting ESO to be as balanced as possible and making sure its done in a sensible way. I am all for discussion on this as ive had it plenty of times with people who are for and against CP.

    I am for CP at this point in the ESO lifespan, but with changes to how the trees and passives in it are placed and adjusted.

    f7FdEdG.jpg
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • OtarTheMad
    OtarTheMad
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    Earthewen wrote: »
    This just hit the rumor mill. I need some confirmation if this is true. The idea that CPs are causing all the lag in Hade and TF doesn't sound very logical to me. Could someone explain this that knows something about it? It seems to me much more logical that signals from all the gamers going into a system that can't handle the traffic to be much, much more likely. Then let's say the over abundance of players in a given area is multiplied by magnitude of animation canceling (would that then send 2 or more signals into a system already taxed?), then add to that the inevitable macro'er that sends more than 5 signals to the server in less than a tenth of a second ... This sounds much more logical to me as being the reason for the insane lag on TF. Hade has fewer players so less lag until the zergs arrive.

    That being said, if ZOS has this as a test in coming weeks, I think someone might have spiked their water bottles with stupid pills.

    Because your damage calculations aren't handled client side.

    ^This.

    Did anyone ever think that they fixed the original reason for the lag and now it might be the CP system all the calculations it has to do based on the points you use and passives unlocked? I know lag in PvP has been a thing since the infamous lighting patch but maybe they fixed that a while back and now it's a different reason. It could be a situation where reports coming to ZOS show them that lag is still an issue but in a different area than before, affecting different things.

    Edited by OtarTheMad on February 21, 2017 4:27PM
  • Minno
    Minno
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    Every time someone says remove CP and call it a day i cringe. Either you weren't around for pre 1.6 or you have been around since then and have become so accustomed to CP you think it can just be removed.

    This game has been changed in almost every aspect to work with CP and the CP passives. Almost every skills has been changed since the introduction of CP and the removal of the old ult system and soft caps. Simply removing CP will not work for PVP or PVE. I understand people do not like how some builds can heal so much or perma block or this and that.

    The issue is the values and passives within the CP system need to be adjusted. Things like roll dodge and break free shouldn't fall under the same item and should be spread out. By creating more areas where CP must go it makes players have to spread out the CP more and lowers some values while strengthening others.

    Because battle spirit is unique to PVP they can make it so CP passives like unchained for example just do not work in pvp. If you remove CP from the game/pvp then the devs have to go in and adjust all of the racial passives, every skill and class passive. Which would in turn mean a total overhaul of ESO. Lets face it, it took 1.5 years for them to just make a change to Coag which was needed but things like the stacking streak cost that weren't really needed were something added in that time.

    This isn't some L2P thing or however the trolls want to call it, it comes down to wanting ESO to be as balanced as possible and making sure its done in a sensible way. I am all for discussion on this as ive had it plenty of times with people who are for and against CP.

    I am for CP at this point in the ESO lifespan, but with changes to how the trees and passives in it are placed and adjusted.

    I can see that. But at what max cap does the current system represent the game in terms of balance? With every increase comes some sort of power creep and a redesign of the stars themselves would require the input of the PvE community, many of whom feel pvpers have already destroyed their playstyle for the sake of balance for a part of the game they don't enjoy.

    That's why it makes sense to turn off CP in pvp only. It's easier to scale mob difficulty than to keep going back to skills every few patches to make sure they are balanced in pvp, which might mess up PvE builds (ie Templar shards/rd change.)

    The other argument is they can piggy-back any missing stats via the trip stats gained from adding CP but not the passives or add extra buffs/debuffs to the battle spirit. Definitely much better than spliting CP passives in hope they balance cyro, but potentially gutting PvE builds.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • catalyst10e
    catalyst10e
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    Minno wrote: »
    Every time someone says remove CP and call it a day i cringe. Either you weren't around for pre 1.6 or you have been around since then and have become so accustomed to CP you think it can just be removed.

    This game has been changed in almost every aspect to work with CP and the CP passives. Almost every skills has been changed since the introduction of CP and the removal of the old ult system and soft caps. Simply removing CP will not work for PVP or PVE. I understand people do not like how some builds can heal so much or perma block or this and that.

    The issue is the values and passives within the CP system need to be adjusted. Things like roll dodge and break free shouldn't fall under the same item and should be spread out. By creating more areas where CP must go it makes players have to spread out the CP more and lowers some values while strengthening others.

    Because battle spirit is unique to PVP they can make it so CP passives like unchained for example just do not work in pvp. If you remove CP from the game/pvp then the devs have to go in and adjust all of the racial passives, every skill and class passive. Which would in turn mean a total overhaul of ESO. Lets face it, it took 1.5 years for them to just make a change to Coag which was needed but things like the stacking streak cost that weren't really needed were something added in that time.

    This isn't some L2P thing or however the trolls want to call it, it comes down to wanting ESO to be as balanced as possible and making sure its done in a sensible way. I am all for discussion on this as ive had it plenty of times with people who are for and against CP.

    I am for CP at this point in the ESO lifespan, but with changes to how the trees and passives in it are placed and adjusted.

    I can see that. But at what max cap does the current system represent the game in terms of balance? With every increase comes some sort of power creep and a redesign of the stars themselves would require the input of the PvE community, many of whom feel pvpers have already destroyed their playstyle for the sake of balance for a part of the game they don't enjoy.

    That's why it makes sense to turn off CP in pvp only. It's easier to scale mob difficulty than to keep going back to skills every few patches to make sure they are balanced in pvp, which might mess up PvE builds (ie Templar shards/rd change.)

    The other argument is they can piggy-back any missing stats via the trip stats gained from adding CP but not the passives or add extra buffs/debuffs to the battle spirit. Definitely much better than spliting CP passives in hope they balance cyro, but potentially gutting PvE builds.

    But wouldn't the outright removal of CP mean PVErs destroy numerous playstyles for the sake of balance for a part of the game PVPers love the most? I'm a PVPer, I hate doing dungeons, What's the point of me getting CP at all, if it's not going to matter AT ALL in the area of the game I enjoy?

    The point of being competitive is "my build VS your build", and while I sympathize with the PVE community over certain nerfs and changes made because of the PVP community, the outright removal of CP undoes a lot of the work ZOS did with balancing and undoes a lot of my own work, grinding out max CP to compete properly. Might as well bring back Veteran Ranks... I agree with Princess_Asgari, an adjustment to the CP stars should be considered and discussed before the blanket "fix" of removing CP altogether.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Durham
    Durham
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    SnubbS wrote: »
    This is just going to lead to no cp in all pvp campaigns.

    Lag existed before CP... actually started with the lighting patch right after release
    PVP DEADWAIT
    PVP The Unguildables
  • Hyodyntaa
    Hyodyntaa
    Minno wrote: »
    Every time someone says remove CP and call it a day i cringe. Either you weren't around for pre 1.6 or you have been around since then and have become so accustomed to CP you think it can just be removed.

    This game has been changed in almost every aspect to work with CP and the CP passives. Almost every skills has been changed since the introduction of CP and the removal of the old ult system and soft caps. Simply removing CP will not work for PVP or PVE. I understand people do not like how some builds can heal so much or perma block or this and that.

    The issue is the values and passives within the CP system need to be adjusted. Things like roll dodge and break free shouldn't fall under the same item and should be spread out. By creating more areas where CP must go it makes players have to spread out the CP more and lowers some values while strengthening others.

    Because battle spirit is unique to PVP they can make it so CP passives like unchained for example just do not work in pvp. If you remove CP from the game/pvp then the devs have to go in and adjust all of the racial passives, every skill and class passive. Which would in turn mean a total overhaul of ESO. Lets face it, it took 1.5 years for them to just make a change to Coag which was needed but things like the stacking streak cost that weren't really needed were something added in that time.

    This isn't some L2P thing or however the trolls want to call it, it comes down to wanting ESO to be as balanced as possible and making sure its done in a sensible way. I am all for discussion on this as ive had it plenty of times with people who are for and against CP.

    I am for CP at this point in the ESO lifespan, but with changes to how the trees and passives in it are placed and adjusted.

    I can see that. But at what max cap does the current system represent the game in terms of balance? With every increase comes some sort of power creep and a redesign of the stars themselves would require the input of the PvE community, many of whom feel pvpers have already destroyed their playstyle for the sake of balance for a part of the game they don't enjoy.

    That's why it makes sense to turn off CP in pvp only. It's easier to scale mob difficulty than to keep going back to skills every few patches to make sure they are balanced in pvp, which might mess up PvE builds (ie Templar shards/rd change.)

    The other argument is they can piggy-back any missing stats via the trip stats gained from adding CP but not the passives or add extra buffs/debuffs to the battle spirit. Definitely much better than spliting CP passives in hope they balance cyro, but potentially gutting PvE builds.

    And for the people who enjoy playing with CP rather than no CP against players using increase cost poisons and proc sets where they're even stronger than with CP?

    The classes with inbuilt sustain will obviously have a huge advantage over the classes without inbuilt sustain, but even they won't be a match for the current PvP meta.
  • skwherl
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    If they do remove cp they really need to remove poisons too
    Squirrel

    Viva La Aristocracy
  • Ashtaris
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    Earthewen wrote: »
    Well, I think the week of the test, me and my team might be just pve-ing for that week. I have no interest until they get this straightened out.

    What a selfish attitude. Brian is asking that people participate so they can first verify that CP's are indeed causing the problem, and if so, then what they can do to alleviate the issues if it is CP's causing the lag. If you are indeed the leader of a team, then you are not setting a very good example.
  • oibam
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    Remove CP. Remove poisons. Remove proc sets. You will thank me later.
  • Rickter
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    guys this isnt a "should there be CP or not" issue. this is a "lets relieve known server load and see if that will improve performance on campaigns like Trueflame"

    so why is there a big discussion on whether CP should exist in PVP or not? thats not what this is about. Devs see AS having good performance and they think its because there is no CP loading the servers down. but they arent sure - so they want to test it on Trueflame, but they cant just make TF no cp for a week because players will just go to Had, so they are making ALL camps no cp so that players will stay on their respective servers (they only really care about TF) so they can acquire the necessary data and adjust from there.

    All this doomsaying and arguing over a simple data collection test is silly. Participate. Help the devs collect the information they need to make pvp more fun for us all.
    RickterESO
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  • catalyst10e
    catalyst10e
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    Rickter wrote: »
    guys this isnt a "should there be CP or not" issue. this is a "lets relieve known server load and see if that will improve performance on campaigns like Trueflame"

    so why is there a big discussion on whether CP should exist in PVP or not? thats not what this is about. Devs see AS having good performance and they think its because there is no CP loading the servers down. but they arent sure - so they want to test it on Trueflame, but they cant just make TF no cp for a week because players will just go to Had, so they are making ALL camps no cp so that players will stay on their respective servers (they only really care about TF) so they can acquire the necessary data and adjust from there.

    All this doomsaying and arguing over a simple data collection test is silly. Participate. Help the devs collect the information they need to make pvp more fun for us all.

    Say it does work. it's setting a strange and borderline dangerous precedent. "to fix LAG we just need to remove features" shouldn't be taken so lightly, especially with something like CP which the entire game has it's balance wrapped around, one way or another. I understand the "Why" in "why are they doing this?" but I'm concerned with the results of their findings and their implications further down the line. They removed the deer roaming Cyrodiil WAY back when, due to similar issues. If CP is next and we still have lag what comes next? ALL NPCs? No more sieging, you just attack doors and walls with youre regular attack skills?
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Rickter
    Rickter
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    Rickter wrote: »
    guys this isnt a "should there be CP or not" issue. this is a "lets relieve known server load and see if that will improve performance on campaigns like Trueflame"

    so why is there a big discussion on whether CP should exist in PVP or not? thats not what this is about. Devs see AS having good performance and they think its because there is no CP loading the servers down. but they arent sure - so they want to test it on Trueflame, but they cant just make TF no cp for a week because players will just go to Had, so they are making ALL camps no cp so that players will stay on their respective servers (they only really care about TF) so they can acquire the necessary data and adjust from there.

    All this doomsaying and arguing over a simple data collection test is silly. Participate. Help the devs collect the information they need to make pvp more fun for us all.

    Say it does work. it's setting a strange and borderline dangerous precedent. "to fix LAG we just need to remove features" shouldn't be taken so lightly, especially with something like CP which the entire game has it's balance wrapped around, one way or another. I understand the "Why" in "why are they doing this?" but I'm concerned with the results of their findings and their implications further down the line. They removed the deer roaming Cyrodiil WAY back when, due to similar issues. If CP is next and we still have lag what comes next? ALL NPCs? No more sieging, you just attack doors and walls with youre regular attack skills?

    I have faith in ZOS. I believe they understand how split players are on their CP. I honestly dont know what they will decide to implement or omit. You do have legitimate concerns and they should be taken seriously. ZOS' priority to to make the game fun for us. Everything theyve implemented is largely based off of player feedback. they completely revamped the starting experience twice, and over hauled the entire game with one tamriel, omission of veteran ranks, and removed restrictions on questing (reference craglorn). These of course are all pve examples, but maybe its pvp's turn - therefore, have faith and let them make the changes based off of majority player feedback. Thats their track record. thats what you can hold them to.
    RickterESO
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  • Kartalin
    Kartalin
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    @catalyst10e
    But in Wheeler's original post, he never talked about removing CP permanently in PVP. The issue as he states is the additional calculations that certain unlocked passives cause, and if they can verify that the TF lag is exacerbated by these CP passives then they know where to focus their efforts on performance improvements. Perhaps they modify how those CP passives function or change them entirely, but the intention does not seem to be removing CP permanently from PVP.
    .
    Edited by Kartalin on February 21, 2017 5:47PM
  • DHale
    DHale
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    I don't need to determine that cp's influence lag. There was lag long before the cp system. I won't support making the game heavy and light attacks yelling pew pew. It ruins my immersion.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • catalyst10e
    catalyst10e
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    Kartalin wrote: »
    @catalyst10e
    But in Wheeler's original post, he never talked about removing CP permanently in PVP. The issue as he states is the additional calculations that certain unlocked passives cause, and if they can verify that the TF lag is exacerbated by these CP passives then they know where to focus their efforts on performance improvements. Perhaps they modify how those CP passives function or change them entirely, but the intention does not seem to be removing CP permanently from PVP.
    .

    If the data collected was specifically for certain passives causing the lag, turning off CP doesn't get you any information on those specific passives. All it tells you is, the problem is indeed CP passives, and that not having them = little/no lag. That is my concern. The idea that simply removing things fixes problems. Also; He didnt say it was specific passives he just said "Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place." And then ended it with "The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!"

    So, all that circles back to my original concern. The band-aid fix of a major overhaul / blanket removal.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Thelon
    Thelon
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    Rickter wrote: »
    Everything theyve implemented is largely based off of player feedback.

    1k2hxn.gif

    Cause player feedback totally supported AoE caps, resource poisons, unbashable heavy attacks, unbashable WB, 8 streak nerfs, shieldbreaker, undodgeable RD, 6+ months of broken Nirnhoned, deer + torchbug removal, vertical CP stat progression, removal of dynamic ultimate generation, unpurgable gap closer snare, gap closer root, unblockable PBAOE...

    Methinks thou doth run around in a giant blob too much
  • Minno
    Minno
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    Hyodyntaa wrote: »
    Minno wrote: »
    Every time someone says remove CP and call it a day i cringe. Either you weren't around for pre 1.6 or you have been around since then and have become so accustomed to CP you think it can just be removed.

    This game has been changed in almost every aspect to work with CP and the CP passives. Almost every skills has been changed since the introduction of CP and the removal of the old ult system and soft caps. Simply removing CP will not work for PVP or PVE. I understand people do not like how some builds can heal so much or perma block or this and that.

    The issue is the values and passives within the CP system need to be adjusted. Things like roll dodge and break free shouldn't fall under the same item and should be spread out. By creating more areas where CP must go it makes players have to spread out the CP more and lowers some values while strengthening others.

    Because battle spirit is unique to PVP they can make it so CP passives like unchained for example just do not work in pvp. If you remove CP from the game/pvp then the devs have to go in and adjust all of the racial passives, every skill and class passive. Which would in turn mean a total overhaul of ESO. Lets face it, it took 1.5 years for them to just make a change to Coag which was needed but things like the stacking streak cost that weren't really needed were something added in that time.

    This isn't some L2P thing or however the trolls want to call it, it comes down to wanting ESO to be as balanced as possible and making sure its done in a sensible way. I am all for discussion on this as ive had it plenty of times with people who are for and against CP.

    I am for CP at this point in the ESO lifespan, but with changes to how the trees and passives in it are placed and adjusted.

    I can see that. But at what max cap does the current system represent the game in terms of balance? With every increase comes some sort of power creep and a redesign of the stars themselves would require the input of the PvE community, many of whom feel pvpers have already destroyed their playstyle for the sake of balance for a part of the game they don't enjoy.

    That's why it makes sense to turn off CP in pvp only. It's easier to scale mob difficulty than to keep going back to skills every few patches to make sure they are balanced in pvp, which might mess up PvE builds (ie Templar shards/rd change.)

    The other argument is they can piggy-back any missing stats via the trip stats gained from adding CP but not the passives or add extra buffs/debuffs to the battle spirit. Definitely much better than spliting CP passives in hope they balance cyro, but potentially gutting PvE builds.

    And for the people who enjoy playing with CP rather than no CP against players using increase cost poisons and proc sets where they're even stronger than with CP?

    The classes with inbuilt sustain will obviously have a huge advantage over the classes without inbuilt sustain, but even they won't be a match for the current PvP meta.

    Well then then question is "what part of the CP makes pvp great?".

    If we are pissed about tank builds that can heal/do damage or DPS that can do obscene dmg that it renders light armor pointless; id say the way CP is now inflates the playstyle of PvP. If we are so used to that aspect of the CP system that we cannot notice how bad CP is, I think that's a failure of the game design and should be changed drastically to avoid future derailing discussions of balance.

    If CP offers great build diversity, then I'd agree that we should protect the CP system. But currently, you are underperforming of you don't max mighty/elemental expert/thamaturge. And you are dying quicky if you don't have 16% dmg reduction or have less than 40 points in critical resistance (with full impen).

    I don't want any pve to dictate our game and us to dictate PvE. Separating CP from pvp ensures that we can balance the game without impacting PvE. Azura Star proves no CP is possible, it just needs the full population to really test if this is the direction the pvp should go. The players just need a nudge to give it a try without giving up.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    Rickter wrote: »
    Rickter wrote: »
    guys this isnt a "should there be CP or not" issue. this is a "lets relieve known server load and see if that will improve performance on campaigns like Trueflame"

    so why is there a big discussion on whether CP should exist in PVP or not? thats not what this is about. Devs see AS having good performance and they think its because there is no CP loading the servers down. but they arent sure - so they want to test it on Trueflame, but they cant just make TF no cp for a week because players will just go to Had, so they are making ALL camps no cp so that players will stay on their respective servers (they only really care about TF) so they can acquire the necessary data and adjust from there.

    All this doomsaying and arguing over a simple data collection test is silly. Participate. Help the devs collect the information they need to make pvp more fun for us all.

    Say it does work. it's setting a strange and borderline dangerous precedent. "to fix LAG we just need to remove features" shouldn't be taken so lightly, especially with something like CP which the entire game has it's balance wrapped around, one way or another. I understand the "Why" in "why are they doing this?" but I'm concerned with the results of their findings and their implications further down the line. They removed the deer roaming Cyrodiil WAY back when, due to similar issues. If CP is next and we still have lag what comes next? ALL NPCs? No more sieging, you just attack doors and walls with youre regular attack skills?

    I have faith in ZOS. I believe they understand how split players are on their CP. I honestly dont know what they will decide to implement or omit. You do have legitimate concerns and they should be taken seriously. ZOS' priority to to make the game fun for us. Everything theyve implemented is largely based off of player feedback. they completely revamped the starting experience twice, and over hauled the entire game with one tamriel, omission of veteran ranks, and removed restrictions on questing (reference craglorn). These of course are all pve examples, but maybe its pvp's turn - therefore, have faith and let them make the changes based off of majority player feedback. Thats their track record. thats what you can hold them to.

    Faith? Faith went out the window when the Sorc feedback thread for DB had 62 pages of sorcs asking for 10 second shields instead of 6, were willing to take a nerf, and have been suggesting making them crit-able. That thread was ignored and ZOS made a NEW thread because the old was was too chaotic and had too much information. The new thread picked up steam with the same information as the first one, and we got radio silence and a nerf with a sorry explanation as to why. It was never addressed, and player feedback is ignored. YOU have faith... Have enough faith for the both of us, because when they're willing to try things like removing content in order to fix issues, and are known for not listening to players, I've none left to give.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
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