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QoL: Improve Bank Storage - 500?

Cpt_Teemo
Cpt_Teemo
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Isn't it quite odd how the bank has always had a cap of 240 items, yet guild banks have 500 ? What's the point of having only 240 in your personal bank compared to the same exact bank almost that has twice as much?
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • RoyJade
    RoyJade
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    Well, having 250 bank space would make more sense.
    For guild, I'ld like a +1000 bank space when one hundred or more player are guilded (with the classic "you can take item but not deposit anything" when you're below the 100 players cap with more than 500 item banked).
  • STEVIL
    STEVIL
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    personally i think we - and i know i - would be better served not with more slots of inventory but by better utility of inventory.

    All more slots has done for me each time i got to make major up in slots - put off the pain for a little while - like a fix for a junkie.

    IF I HAD - Mannequins i can build and place in my home it would change my whole setup even if it did not add one new inventory slot.

    Mannequin: lesser
    Constructable. Count as furnishing.
    Each "placed mannequin" "consumes" 22 inventory slots of the character placing it. if the mannequin is later picked up, the slots are returned.
    Each mannequin can be loaded with one of each armor piece, three jewelry pieces, two-to four weapons (based on size) and eight stacks of quickslot items. 22 slots in all.
    A character with full access (not decorator or visitor) can walk up to the mannequin, hover cursor to see the list of gear etc. They can then either right click for full swap or left click on a given item to swap that one piece for what they are wearing.

    this would be an option that enables me to "store" easily three to four different full loads for each character and let me focus my acquisition and retention that way. A ton of the "just in case" could go by the wayside decon once these get filled.

    now adding Mannequin: Greater which costs more, does not borrow inventory slots but brings its own 22 and counts as a special - like a pet - not furnishing is also a decent and manageable idea. So a alimit of six of these in a medium ESo+ house instead of hundreds.

    this kind of thing would to me be better than just more slots.

    less like a fix for my junkie - more like rehab.




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  • NewBlacksmurf
    NewBlacksmurf
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    Nah, just make it virtually unlimited with eso plus and offer upgrades to 500
    (Sarcasm)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • dem0n1k
    dem0n1k
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    More bank space pleeeez! ZOS's argument that not everyone upgrades their bag space is not very convincing.

    For starters the data would be skewed by all the players that played for a short time then quit... obviously they would not have upgraded their inventories. Then there is the exorbitant cost of upgrading all Alts bag space to maximum & the time sink of upgrading all Alt's horse inventory to max. I would be amazed if there are very many players at all that have 12 characters with all horse & bag space upgrades!

    Bank space is useful as all characters can access it... bag space in mules is painful to use.

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • qsnoopyjr
    qsnoopyjr
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    Why yall whining about bank space?

    #1 reason is MMORPG are notorious for giving people mental disorder called hoarding.

    #2 ESO is starting to become old, too much stuff, now people have to look at loot and make decisions rather than loot everything method.

    Hoarding problem with too much junk is a bad combination.

    Next gen, next innovative MMORPG I see, is you just have gold and experience...
    You want something you have to use it right away and you get it from buying it with gold.
    You need gear upgrade? You see it on corpse, you chose to leave it or you chose to wear it.

    No hoarding problem, no issues with junk.

    Honestly,
    to the current issue.
    If you're not going to use that chair sitting in your inventory...
    Get rid of it.
    Its only a few hundred gold anyways. Those steel ingots??? Those other junk... You wont use them, just get rid of them.

    You think this is a open world and limited restrictions game...
    You cant just make a stockpile of junk and call it the junkyard... Game has too many restrictions, you have very little freedom in this game. You cannot just decide to build a house next to a daedric shrine just cuz...

    This game isnt EQ Next..
    This game doesnt have EQ Landmark type of innovation to allow you to build anything do anything anywhere.

    This is a typical carbon copy of World of Warcraft, just less outdated.
    Anything you can do, World of Warcraft has done and better.

    ...

    EQ Next, literally died because of funding. It was too innovative, not enough manpower, not enough funds.
    If completed. It would literally be like Morrowind and the TES Construction Set. Literally.

    Build a fort next to daedra? Lay claim to a house? Build your own city anywhere? Giant Sandbox MMORPG?
    That would have been EQ NEXT if completed, EQ Landmark which is used to test the giant sandbox of EQ Next is proof.

    Many thought ESO would be the EQ Next.
    ESO is no sandbox.
    The housing system is instance, its nothing.
    ESO is nothing but a carbon copy of World of Warcraft.

    Only exceptions is mounts fly, raids are competitive and harder, gear matters, time matters, pvp competitive,
    I have never played WoW... But its a benchmark. People refer to things as WoW a lot, you tend to just know it.
    ESO become a benchmark? In their dreams.
    Edited by qsnoopyjr on February 20, 2017 11:58PM
  • UrQuan
    UrQuan
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    The fact that the maximum bank space is 240 bothers me immensely. I'd be satisfied if it was 250, or 300, or 350, or 400, or 450, or 500. But 240? :s
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  • qsnoopyjr
    qsnoopyjr
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    What ESO did wrong is...

    The armors that people hoard.
    Grothdarr Mundus
    Grothdarr Impenetrable.
    Etc etc etc

    They dont let people lay them down in house.

    In typical Elder Scrolls Game.
    You lay down your cool armor and weapons in your house and show it off.

    In ESO...
    It stays in your inventory..
    Hoard style.

    No way to get rid of hoarded items, aka via means housing system.
    The mental disorder of MMORPG'ers to hoard everything continues.
    Edited by qsnoopyjr on February 21, 2017 12:09AM
  • Jim_Pipp
    Jim_Pipp
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    Storage is my biggest complaint and sometimes it puts me off playing. I don't care how zos fix it, but they urgently need to.

    Expanding the inventory is a temporary fix, but as @STEVIL said, it will only be a temporary relief as those slots get used up.

    The system I would most like to see (after some sort of mannequin/storage system in housing) is a "store trait feature". If you have two of the same item just with different traits then the two items combine and you get to choose which trait is active. That way, when you get an item in prosperous you will go "oh good, I don't have this trait yet," instead of raging "why does this trait even exist !!"

    For people like me who horde items in all the possibly useful traits it would clear half of my inventory.
    Edited by Jim_Pipp on February 21, 2017 10:51AM
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Sheva I 7 I
    Sheva I 7 I
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    qsnoopyjr wrote: »
    Why yall whining about bank space?

    #1 reason is MMORPG are notorious for giving people mental disorder called hoarding.

    #2 ESO is starting to become old, too much stuff, now people have to look at loot and make decisions rather than loot everything method.

    Hoarding problem with too much junk is a bad combination.

    Next gen, next innovative MMORPG I see, is you just have gold and experience...
    You want something you have to use it right away and you get it from buying it with gold.
    You need gear upgrade? You see it on corpse, you chose to leave it or you chose to wear it.

    No hoarding problem, no issues with junk.

    Honestly,
    to the current issue.
    If you're not going to use that chair sitting in your inventory...
    Get rid of it.
    Its only a few hundred gold anyways. Those steel ingots??? Those other junk... You wont use them, just get rid of them.

    You think this is a open world and limited restrictions game...
    You cant just make a stockpile of junk and call it the junkyard... Game has too many restrictions, you have very little freedom in this game. You cannot just decide to build a house next to a daedric shrine just cuz...

    This game isnt EQ Next..
    This game doesnt have EQ Landmark type of innovation to allow you to build anything do anything anywhere.

    This is a typical carbon copy of World of Warcraft, just less outdated.
    Anything you can do, World of Warcraft has done and better.

    ...

    EQ Next, literally died because of funding. It was too innovative, not enough manpower, not enough funds.
    If completed. It would literally be like Morrowind and the TES Construction Set. Literally.

    Build a fort next to daedra? Lay claim to a house? Build your own city anywhere? Giant Sandbox MMORPG?
    That would have been EQ NEXT if completed, EQ Landmark which is used to test the giant sandbox of EQ Next is proof.

    Many thought ESO would be the EQ Next.
    ESO is no sandbox.
    The housing system is instance, its nothing.
    ESO is nothing but a carbon copy of World of Warcraft.

    Only exceptions is mounts fly, raids are competitive and harder, gear matters, time matters, pvp competitive,
    I have never played WoW... But its a benchmark. People refer to things as WoW a lot, you tend to just know it.
    ESO become a benchmark? In their dreams.

    EQ looked like ***
  • deleted008293
    deleted008293
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    I'd say make it 300 for bank space and 800-1000 for guild storage.
    Eventually also rise character inventory to like 220?
  • Auros
    Auros
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    In modern worlds (yet to come on Earth ... maybe ... I hope, I mean ...) recycling would be the key: combine low grade maths to higher tier, gear ... and so on.
  • Juponen
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    Yeah, more and more sets and now housing items but apparently no one in Tamriel has yet invented the concept of storage lockers.

    Pelican Self Storage could franchise over there. And what a business opportunity it would be if large manors could rent storage room and recoup the investment. But not in this game.
  • Vaoh
    Vaoh
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    Yes, and make the upgrades range from 500K-2M.

    Everyone can totally afford that......
  • zaria
    zaria
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    qsnoopyjr wrote: »
    What ESO did wrong is...

    The armors that people hoard.
    Grothdarr Mundus
    Grothdarr Impenetrable.
    Etc etc etc

    They dont let people lay them down in house.

    In typical Elder Scrolls Game.
    You lay down your cool armor and weapons in your house and show it off.

    In ESO...
    It stays in your inventory..
    Hoard style.

    No way to get rid of hoarded items, aka via means housing system.
    The mental disorder of MMORPG'ers to hoard everything continues.

    Note that storing stuff in your house make lots of sense for ZoS.
    Main problem with inventory and bank space is that it has to be in memory on server as you can use it any time.
    Storage in housing will be in their own instance loaded from drive every time you enter.
    The only way you can access house storage is to travel to house an open the container / armor rack.
    This is an benefit in some cases like to store armor sets you collect and you don't want to deconstruct by accident.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Duiwel
    Duiwel
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    OP how about this:

    Now with Housing you can add :
      ] "Desk storage" for all your EXP scrolls / excess blue prints. "Kitchen cabinet storage" For all your excess provisioning recipes. "Treasure chest storage" For Treasure maps ( now with the bug not giving us paintings we're all feeling the pain of having to hoard these :wink: ) as well as Motifs & motif pages. "Alchemy storage" For all those extra poisons, potions, drinks. "Furniture storage" For any extra furniture / if we want to remodel our homes in the future so we don't have to destroy anything. The armour / weapon storage has been mentioned x1000 times so I will not mention it apart from request that they consider not only mannequins but also display cases for those of us who do not want mannequins.

    So what I mean by ^ is Instead of just adding numbers to our inventory we add extra storage.

    I have mentioned this style of storage on other threads & others have also asked for housing storage so it's not a new concept, however I believe it will be a better alternative to just adding raw numbers to our inventory / bank space.

    I do advocate the increase of Guild storage to 1000 & bank to 250 though!

    @Duiwel:
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