Yep, it's true. Check out the DEV TRACKER! omg! I don't care if it is only a week. I'm staying out until they get their act together.
You know that the only result with a meaningful outcome would be the campaigns still lagging like [SNIp]?
By removing CP they inevitably change how people play the game.
They already can´t tell if azura lags less because people play differently or because there are no CP.
If it lags less they still won´t be able to tell what makes the difference.
It´s stupid.
[Edited for profanity]
RinaldoGandolphi wrote: »Actually the CP system is why the game is so broken it should be gone
What they should do is:
1. Remove CP from all campaigns
2. Reduce damage, healing, and shield value penalties from 50% to 15%
3. Increase max health given from battle spirit by 1000
Call it a day. I know they won't bring back softcaps, but this will be as close as it gets. The infinite resource, sustain, tankiness, high damage meta needs to go.
You should be able to do one maybe two roles well(healing, tanking, and DPS) but not all three like it currently is.
The CP system is failure and I think ZOS may finally be seeing that with the absurd power creep. If they adjusted the Cyrodiil values as I stated above with removing CP we would be soooooooooo close to 1.5 pvp with much better balance, but CP simply allows you to shore up weaknesses in your spec. It really should be this way. Tanks, healers, and DPS need to have profound weaknesses and they will never have them as long as cp is as it is.
How populated is Azura's? We don't play here BECAUSE of the lack of CPs. When they started the CP systems, we built with those in mind. Why would we do anything that took them away? We'd have to rebuild for it. BLAH, more farming. NO thanks. I'm too busy farming for my house now anyway. LOL
do you think this has anything to do with the 4v4 arenas coming out in a few months? is there some dynamic that they're worried about that people won't be in the 4v4s because of the mega monsters out there?
I love the fact that ZOS is actively trying to fix a major problem and i applaud them for it!!
Plus i am not sure why people would complain about not having any CP...Everyone would be on an even playing field. People would just need to play smarter and build for more sustain.
However i think they really should remove poisons as well otherwise everyone will just be light / heavy attacking everything.
Cyrodiil lag has very little to do with animation cancelling or macros. In fact the opposite is probably more true. Full blown, intense animations *coughDestroUltcough* stacked on top of each other have a far larger effect than any sort of weaving does. Either way, the whole point of this test is because ZOS suspects that all the extra calculations the server has to process from CP is responsible for lag.This just hit the rumor mill. I need some confirmation if this is true. The idea that CPs are causing all the lag in Hade and TF doesn't sound very logical to me. Could someone explain this that knows something about it? It seems to me much more logical that signals from all the gamers going into a system that can't handle the traffic to be much, much more likely. Then let's say the over abundance of players in a given area is multiplied by magnitude of animation canceling (would that then send 2 or more signals into a system already taxed?), then add to that the inevitable macro'er that sends more than 5 signals to the server in less than a tenth of a second ... This sounds much more logical to me as being the reason for the insane lag on TF. Hade has fewer players so less lag until the zergs arrive.
That being said, if ZOS has this as a test in coming weeks, I think someone might have spiked their water bottles with stupid pills.
How populated is Azura's? We don't play here BECAUSE of the lack of CPs. When they started the CP systems, we built with those in mind. Why would we do anything that took them away? We'd have to rebuild for it. BLAH, more farming. NO thanks. I'm too busy farming for my house now anyway. LOL
On PC NA, Azuras technically has about the same population as Haderus but it's much zergier -- i.e. larger groups, larger battles. I experience more lag in Azuras than Haderus, and it happens when those zergs collide. But that's anecdotal, which is exactly why they are running a large test.
Just switch out some enchants for regen and you'll likely be fine. Everyone will be in the same boat.
How populated is Azura's? We don't play here BECAUSE of the lack of CPs. When they started the CP systems, we built with those in mind. Why would we do anything that took them away? We'd have to rebuild for it. BLAH, more farming. NO thanks. I'm too busy farming for my house now anyway. LOL
I understand the point is to figure it out, but there has been a lag issue WAY before CPs were even here. Do people not remember the pre-CP lag fests where no skills got through? Or the constant crashes from Beta on? I love this game and almost always make a point of sincerely thanking ZOS for the stuff they do that's right. However, I still think the multiple signals going through with these massive zergs, the macro programs throwing the commands to the server faster than was intended, and the animation cancelling sending multiple commands probably has more to do with the lag than any other thing. Let's face it. Their server can't handle it. They have awesome ideas, but perhaps their dreams were just before their time and the ability of the technology infrastructure. Maybe I'm way off base, but I'd still like to understand how on earth CP points could be causing lag.
You know that the only result with a meaningful outcome would be the campaigns still lagging like [SNIp]?
By removing CP they inevitably change how people play the game.
They already can´t tell if azura lags less because people play differently or because there are no CP.
If it lags less they still won´t be able to tell what makes the difference.
It´s stupid.
[Edited for Profanity]
Because it's the only progression this game has.I love the fact that ZOS is actively trying to fix a major problem and i applaud them for it!!
Plus i am not sure why people would complain about not having any CP... Everyone would be on an even playing field. People would just need to play smarter and build for more sustain.
However i think they really should remove poisons as well otherwise everyone will just be light / heavy attacking everything.
I get that it's easier to trust what "seems logical" to you over what is evident to the people who are looking at the data and understand the system those data arise from. But as easy as it is, that's a really awful epistemic habit to get into.
You know that the only result with a meaningful outcome would be the campaigns still lagging like [SNIp]?
By removing CP they inevitably change how people play the game.
They already can´t tell if azura lags less because people play differently or because there are no CP.
If it lags less they still won´t be able to tell what makes the difference.
It´s stupid.
[Edited for Profanity]