TotallyNotVos wrote: »Yeah it bursts hard, but you'd be dead by just about anything if 5 people all hit you at once
FriedEggSandwich wrote: »KaiDynasty wrote: »FriedEggSandwich wrote: »KaiDynasty wrote: »Mabye I didn't explain well my thought. I think curse, stackable, is too much to mitigate because it isn't dodgiale and blockable, while fragments, as other players said, can be blocked or roll dodged, the skill it self (curse) is fine, the damage is good and is on the line of the balance, but since in a situation of more player it can't be avoided, here it is a problem.
How should it work then? Go back to curses overwriting each other? How do random sorcs co-ordinate their curses if this happens? The skill would be useless in open world; one sorc opens with a curse then the sorc next to him also opens with a curse and the timer gets reset to 0 etc. This introduces competition between friendlies; "I cursed them first, no I cursed them first" etc. It would be a mess. The skill needs to be stackable to be of any use in open world. I would rather it went back to being blockable than have it not stack. And I would rather the hauning curse change was reverted than have the skill be blockable again.
The way I see it the new 12s duration means it's more likely that you will have multiple curses on you at once. The most balanced fix would be to revert the skill back to 3.5s max imo.
Overwritten no, ofc, this is why I ask there on the forum, i think i am not the only one that see this a a problem (curse stacking). Mabye it could just not refresh on each cast? Just a though, If someone already casted it, your curse won't overwrite it, but will fail, it's the first though I have btw.
That still sounds like a hefty nerf, especially with the duration now 12s long. That would mean your target was un-curseable for 12s while your ally's curse sat there ticking (or not ticking rather), which would be a pain if you wanted to use it every 3.5s instead. And this would impact pve in a bad way too; imagine only being able to have one curse active on a boss at any one time. Make it only affect players you say? This is zos we're talking about.
The 12s second duration is the real problem in pvp, I don't believe you'd be here complaining about it if it wasn't for the 12s duration. The best solution is to revert back to a 3.5s duration. Then the likelihood of multiple curses being on you at any one time would drop. I hear your complaint but I don't like your solution. Curse now pops twice, once at 3.5s and once at 12s, so there's 8.5s where it's doing absolutely nothing other than be a pain in the butt. The 12s duration has turned the skill into a troll mechanic and this is what we should be complaining about I believe.
In the meantime, Awesomesorc0815 is being shieldbreaker'ed to death by five stealthed Nightblades.
Just accept your mortality. This PvP is designed to be won by numbers. Dodgeroll has had it coming a long time ago. Next in line is healing.
Lovely zergling mentality. And no one is running shieldbreaker lol.
By the way,i fully understand zenimax way of thinking,they dont want the game be frustrating for newbies because no one loves to be 1vsx'ed so they gives them easy tools.
Waffennacht wrote: »Can you take 5 frags to the face just fine?