Ok, so as a returning player, I have screwed myself due to the lack of logic in the crime system.
I was in a building, doing a bit of stealing, trying to find the blueprints to furnish my home (the purchase took nearly all my cash) I get caught, I expect a bounty to pay next time a guard sees me. The citizen attacks me. I think, "oh ***, well I am here in a small room, only a couple npcs here, if I kill them all, no witness, no bounty." so i kill the npcs, I have a bounty......
Logically, with no witnesses, how do you have a bounty. There should be a system in place where a victim must make it to a guard. But, it only gets more annoying from here.
I think, ok, I have a bunch of stuff to fence, I can go, pay the fence, clear my bounty, right? NOPE!
Guard in another zone sees me, kills me, takes all my stolen goods (which he magically knows are stolen despite no witnesses, and them all being from another zone) takes all my gold toward my bounty. (Which doesn't clear it, but leaves me penniless, with damaged armor) and when I rez, I still owe a few hundred.
It says the guards will no longer attack me on sight, ok yay, I still have a few items that were legit, I should be able to sell, that might clear my bounty. I go toward the outlaw den, guard stops me, I cannot pay the bounty, and I do not have the clemency option, so it times out to a flee, which increases my bounty higher, and he kills me pushing my repair bill higher -.-;;
So I cannot get to a vendor to repair my gear, or vendor anything, if I try, my bounty just goes up, and all of this stemming from a petty theft, where all the witnesses were killed, without leaving the building, in a completely different zone.
I am working on clearing this up myself in game, but the point is, once all witnesses are slain, you shouldn't have a bounty, or be wanted,