I am curious, how billions of gold is circulating this game when quests reward 360. I am also curious to know what happens to all that gold you bid after winning a trader.
Each boss in Vet trials drops a few misc. items that sell for 1000g each to a trader. so if you got a good guild grinding vets for gold jewelry, and they are good. they can probably pull 12K per person in a 12 man group in like half an hour. plug in grinding into the mix and you'll see why veteran players have a shite tonne of money. On top of that, completing all daily writs gets you about 4K gold. looting chests gets you about 78 - 104 gold. undaunted chests give you like 600 gold each time, up to 6 keys per character (3.6K). taking into account some players who do writs and/or pledges every day on lets say 5 characters, that person could make about 38K a day from doing dailies. if they do vets as well, even more. I think that is where the majority of player gold originated from, and trading/selling mats acts as a way to disperse that gold.
Oh, also gold gained from doing random dungeons, as well as the gold creeps drop in the dungeons, items sold to merchants picked up in dungeons, etc.
A lot of people make gold by farming different things such as crafting materials.
Tempering alloys for example are selling for 11k-13k currently in-person on PS4-NA, and Kutas sell for 5k-7k. If you gather up a hefty amount of those, you can accumulate gold quite easily. As well as other legendary materials.
Another way people are making so much gold is through motifs, and from things like master writs. Again crafting oriented. Certain materials are worth lots of gold. And from what I've read here on these forums, master writs have sold up to 750k. So there's plenty of gold to be made crafting-wise, if you're willing to take a few chances and farm.
Besides that, Overland sets net quite a bit of gold if desirable pieces and you're in the market. Such as sharpened weapons, epic quality jewelry pieces, and so on.
Quests are not the only source of gold, every mob you kill and every piece of junk you sell to an npc also gives gold, and it adds up. If I go dungeon diving until my inventory is full and then sell everything I don't want to an npc merchant I can get about 10k gold out of 1-2 hours work. So gold comes from npcs exclusively, then either changes hands between players or goes back to the npcs and gets deleted. Sorry if you wanted an "rp" answer.
Do you mean, where does the gold that floats around the economy come from/go to when sunk into guild traders/repairs/houses? Quests and drops mostly - each quest might give between 300-600g per, but if you're levelling up a character, you're going to get a metric ton of gold and drops from that.
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Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
As of last night I had 8.2 million gold - so in 28 days I have made 1.7 million without selling anything other than crafting materials, alchemy/provisioning ingredients, motifs, soul gems and maps. I have also donated about 200k to my trading guilds while doing so.
Australian on PS4 NA server.
Everyone's entitled to an opinion.
Ive got four max level characters that I grind a few dailies on. Each one can bring 5-8k back to the bank. Im no where near the level of top tiered players using the trials to fund themselves. But Considering I can have as little as 20k and as much as 36k roll into the bank a night. Im not hurting for gold either.
These are some interesting videos on mmo economies. Might help.
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I'm not sure but if I just grind out a new character and sell all the drops and only of 60 inventory slots I get about 6-7k an hour not doing anything else. So if a ton of ppl are lvling up new characters just grinding is throwing a *** load of gold into the economy. That's if they are not dropping that gold in a gold sink like armor repair and buying a new mount.
Thanks for all the replies. I'm sitting on about 3 mil right now when the thought baffled me. It's easier to realize that all the little things selling for 80-200 gold apiece to npc merchants can add up so fast, especially with so many people putting into the economy. Right now on Xbox NA prices are edging an all time low, give it another month, Temp alloys will be 4k per.
These are some interesting videos on mmo economies. Might help.
The housing system , being expensive . Has placed a great gold sink in the economy that will lower the rate of inflation for several months . Giving new value to old resources is another inflation fighter and player economy booster . I look at it as costly and grindy but overall good for balancing gold values .
I've been preaching plain ol' crafting writs and fencing as a very easy, way to make gold...especially if you do so on multiple alts. This won't be legendary gear & gold mats gold, but even the lowest level writs done on CP level chars will net the same amount of gold as the master level crafting writs...mats & other goodies won't be the same, but we are talking gold here...
There isnt anything good, but sell stuff on Trader, there has been speculation when Gold Coast is released its Gold-oriented zone, perhaps something to do with Merchants go figure?
The best money to be made in an unregulated economy is to accumulate enough capital to buy out the market on something, use that capital to buy out another sector, and keep going from there. This is exactly what happens in MMOs. I know at least one player who has fun in MMOs specifically doing these kind of market coups. Kinda sucks for other players but I imagine it's almost as hard to regulate an in-game economy as it is to regulate the out-of-game ones.
Anyway, this illustrates a point about how millions of gold gets moved around all at once. For these market manipulators it's a trivial matter, so long as it fits into their overall economic plan. For guild traders you can actually see the effect more directly. Trade guilds have dues, raffles, and other such value drains which are then invested in prime trader real-estate. Thus, it's easy to see that the money actually comes from a huge number of players all contributing this and that. For market manipulators it's basically the same thing : other people do the actual work of producing things of value/farming gold and materials/etc., then secondary markets form artificially driving up the value of those goods, for the profit of the drivers.
Men'Do PC NA AD Khajiit
Grand High Illustrious Mid-Tier PvP/PvE Bussmunster