Ep1kMalware wrote: »y u so angry? There are so many ways to make money in this game it's rediculous. Instead of spouting ignorant histerics, you could have just come in here and been like: "yo houses are expensive for me, how do I?"
*** that idea right?
Gandrhulf_Harbard wrote: »Ep1kMalware wrote: »y u so angry? There are so many ways to make money in this game it's rediculous. Instead of spouting ignorant histerics, you could have just come in here and been like: "yo houses are expensive for me, how do I?"
*** that idea right?
I am not angry - not even close.
Maybe you missed the part where I have said I CAN afford these prices, I just don't think they represent value for money, so will not be buying them.
If the house cost 66,000 gold (typical for the smaller homes) there is no reason a stack of 4 logs for the fire should cost 100 gold.
I think of these things in terms of the wider economic paradigm within the game.
Raw Resources are plentiful.
Basic Labour is cheap.
A stack of 4 logs should, therefore, cost no more than 1 gold.
Any mug with an axe can go make a pile of fire wood for pennies. There is NO REASON at all that they should be sold by furnishing vendors for 100 gold.
Objects that require "craftsman" skills to make - anything above the most basic (white) furniture and statuary etc - should obviously cost more depending on the complexity of the skills required and amount and scarcity of the materials used.
But I would still expect to see most Green quality items selling for no more than 200 gold.
Blue upto 1000 gold depending on the specific item
Purple no more that 10,000 gold.
The people that designed the furnishing system need to look at it in terms of "what would X cost is a real world comparable economy".
There is not now, nor has there ever been, an economy that would sell four logs of fire wood for 100 gold within the socio-economic model we have in game.
And that means that based on reasoned thinking (and not anger) most of the furnishing available from vendors are grossly overpriced.
All The Best
Gandrhulf_Harbard wrote: »yeah i have to wonder if 90-120m playtime of the easiest, safest no skills cost activity in the game is way off base for the earning enough gold to outfit to max capacity your 56-71k house ( a few more mins if you want eso+ done) just how quick do these folks want that to be achievable? (of course lotsa other money makers available - daily undaunted delves will produce draugr motifs and you can make what 10k in a split second off one of those.)
Would it taking 45m total playtime still be too long to max cap furnishings? (cut prices by maybe half)
Would 30m? Cut prices by 2/3.
i mean, if you dropped 56-71k on a house, you have gold incoming right?
you have a supply of gold sufficient to let you spend that much on ah house already in place, right?
or are they providing that gold as you leave the cold harbor tutorial now?
Go figure.
1) You've offered no proof your claim is truthful.
2) Even if it were you have offered no proof it is even remotely typical.
3) Even if it were you have offered no proof it is anything like "enjoyable".
You are one of those "I am alright so everyone else either sucks or is overly entitled" players.
For whatever reason RNG has treated you OK, and you just don't care that most other people do not have the same experience.
You defend the indefensible and ignore any response that is inconvenient to your "everything is rosy" mantra.
I'm beginning to suspect you should have ZOS_ at the fronmt of your name.
If everything were as rosy as you claim the game wouldn't have had to go Buy To Play; if everything were as rosy as you claim we wouldn't be seeing $100+ non-functional houses in the store, or badly reskinned $40 Elk.
A game that has happy players engaging with reasonable grinds and gating doesn't need to gouge the playerbase for $100 for a house that does nothing.
All The Best
2 - i did not claim it was typical
Gandrhulf_Harbard wrote: »2 - i did not claim it was typical
And that is the crux of the issue.
You are arguing the status quo is OK because a single, very probably, a-typical case study - YOU - says that it is OK.
The volume of posts on these forums saying that something needs to be done would lead a reasonable mind to conclude that - typically - most people have not been as lucky as you.
When making a decision to change something or not it is best to base that decision on the "typical experience".
Which is what I do - I read the forums frequently, I follow in-game chat, I talk to guildies etc, - and typically I see very, very few people happy with how things are currently.
All The Best
mr_wazzabi wrote: »Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business. An adventurer is at home with the wilds and makes enough money to feed himself at the end of the day.
If you want to afford something that someone painstakingly crafted with wood, brick, hammer and manual labor, you gotta give the cash.
Join a trade guild or bug zone chat, sell some things, earn some gold.
Edit: As my step mom would call it long ago: You got a champagne taste on a beer budget buddy.
Conquering demons and other nasty creatures like in dungeons and trials should be more than enough to afford homes. Right now, we need to play LESS content in order to spend time FARMING, which is not what people bought this game to do.
A vmol clear should give 100k.
Vdsa should give 20k and vma should give 10k for completion.
Flawless runs should net a double payout bonus for each of these.