In a complete vacuum, yes, that would be true. However, if we're talking about a PvE DPS, the Fracture becomes redundant. Pretty much every tank you find (at least every tank worth their salt) is going to be running the S&B taunt, which applies both Fracture and Breach. Meaning that for a DPS, Venomous Claw is the stronger ability.I've recently settled on Noxious Breath because of the Fracture it applies. Haven't done any math on it though.
EldritchPenguin wrote: »In a complete vacuum, yes, that would be true. However, if we're talking about a PvE DPS, the Fracture becomes redundant. Pretty much every tank you find (at least every tank worth their salt) is going to be running the S&B taunt, which applies both Fracture and Breach. Meaning that for a DPS, Venomous Claw is the stronger ability.I've recently settled on Noxious Breath because of the Fracture it applies. Haven't done any math on it though.
If I recall correctly, Venomous Claw made StamDKs the best setup for single-target DPS before the meta shifted back to pure Magicka for DPS.
Yep. It had a really string synergy with the cruel flurry enchantment from the vMA DW weapons. Why don't you just run both?
JustPressingButtons wrote: »Yep. It had a really string synergy with the cruel flurry enchantment from the vMA DW weapons. Why don't you just run both?
Okay which ability you think i should replace. here's my setup at level 42 for now.
x = rapid strikes, y = venomous claw, b = coagulating blood, lb = rearming trap, rb = molten armanants and my ultimate for now is standard of might.
JustPressingButtons wrote: »Yep. It had a really string synergy with the cruel flurry enchantment from the vMA DW weapons. Why don't you just run both?
Okay which ability you think i should replace. here's my setup at level 42 for now.
x = rapid strikes, y = venomous claw, b = coagulating blood, lb = rearming trap, rb = molten armanants and my ultimate for now is standard of might.
Easy one: coagulating blood. For stamina self-healing, you need resolving vigor, which you get in pvp
Vigor is such a strong heal that it's really worth having in PvE as well as PvP, and you don't have to do all that much PvP to get it. Just surf zergs and fix walls, and you should have it unlocked in a few hours.JustPressingButtons wrote: »JustPressingButtons wrote: »Yep. It had a really string synergy with the cruel flurry enchantment from the vMA DW weapons. Why don't you just run both?
Okay which ability you think i should replace. here's my setup at level 42 for now.
x = rapid strikes, y = venomous claw, b = coagulating blood, lb = rearming trap, rb = molten armanants and my ultimate for now is standard of might.
Easy one: coagulating blood. For stamina self-healing, you need resolving vigor, which you get in pvp
Im not much for pvp. What about for pve, should i still switch out the skills?