notimetocare wrote: »MMORPGS are not the same as single player RPGs.
In beta and early game most did not have horses, also as nobody knew each other it was little resurrectsspencer2361 wrote: »Didn't this game get crushed at launch for to many wide open spaces?
Yeah, people called Cyrodiil at least a "walking simulator". It's kinda sad, it's my favourite part of Cyrodiil.
Just as an aside to this, has anyone noticed that most NPC's in this game are passive aggressive narcissistic manic depressives?
Seriously it is so obnoxious to sit in a city for 5 minutes and all you hear is "moan moan moan, woe and misery, is there no end to this curse, sigh sigh sigh* like seriously shut the hell up already.
Dark elves are the worst. L2 have something interesting to say!
It's strange how the more our technological skill advances in video games, the less skilled devs become at making good open world games. I remember even playing games like Dragon Warrior and Final Fantasy (the very first one) how exciting it was to discover a cave, or a new town, or perhaps a structure you'd pass but couldn't access because it was cut off by mountains... and the anticipation you'd feel when much later on in your main quest you'd finally be allowed in and your heart would skip a beat.
Games just can't accomplish this anymore. Our ADD generation just needs to have flashy stuff thrown in our faces every 3 seconds or we get bored I guess. And that's how we wind up with ESO's clusterf** of an open world. Nothing about exploration in this game excites me.
also - while we re on solo / quest play - the puzzles are such dog S#$T that I'm amazed a human thought of them and not my dog. I mean one is literally walking around to 4 orbs and pressing a button to activate them. others are matching the panels to the panels above- i mean really?!?! are we here?
after games like unchained have come out- with amazing interactive puzzles- i think they left alot to be desired on that front. I think the mechanics team, design , the combat team ( in terms of core mechanics and playability) , the graphics and sound teams are all amazing.
the questing , itemisation, combat in terms of balance and mathematics , zoning and of course technical departments- all need looking at - and could be improved to the benefit of the game.
Prof_Bawbag wrote: »I posted a very similar thread once. I agree. I think for some people, the problem becomes more glaring the longer you play the game. Never used to bother me, but it's something that does now kinda irritate me. I liked FO4 more than FO3 and NV primarily because I wasn't tripping over hostile npcs every 2ft. Used to be really bad in Oblivion too.
20x would be too much, 3x makes more sense.Gotta agree with the OP. It's hard to feel excited from discovering something when you discover something every 10 seconds just walking in a straight line.
Sometimes i wish they would just take all landmass, blow it up x20, and put it back down without touching the points of interest.
subtlezeroub17_ESO wrote: »I still don't get people expecting single player features in an MMO.
This thread reeks of being whiny.
subtlezeroub17_ESO wrote: »I still don't get people expecting single player features in an MMO.
This thread reeks of being whiny.
Just as an aside to this, has anyone noticed that most NPC's in this game are passive aggressive narcissistic manic depressives?
Seriously it is so obnoxious to sit in a city for 5 minutes and all you hear is "moan moan moan, woe and misery, is there no end to this curse, sigh sigh sigh* like seriously shut the hell up already.
Dark elves are the worst. L2 have something interesting to say!
https://www.youtube.com/watch?v=xn_h9L4l2Rg MasterSpatula wrote: »OP's memory of Oblivion is very different from mine. The inability to go 4 steps without another fight has been a flaw in every TES game I've ever played, though Skyrim was a slight improvement in this category.https://www.youtube.com/watch?v=xn_h9L4l2Rg
I know it's way, WAY too late to complain about something like this, and this rant won't accomplish anything. But I can't be the only one that is annoyed by this.
Isn't it odd that in a supposedly huge open world, that my character can't ride for literally more than 4 seconds without pulling aggro from a random creature or bandit that wants to kill me? Or that I leave a wayshrine and 7 seconds later I find an Ayleid ruin, so I run past that ruin and 9 seconds later I find a cave, and then 5 seconds after that I run into a dolmen, followed by a delve 14 seconds later, then 8 seconds after that a settlement.
And all the while being chased by an army of angry wasps and bandits who just patrol the same 3 meters until the end of time just waiting for me to pass so they can chase me.
This game has a lot going for it, but I find the exploration aspect to be the worst in any RPG I have ever played. When I find something "new" (i.e. copy/pasted assets) ever 15 seconds, it's hardly exhilarating. When I find a new treasure chest every 2 minutes that has nothing but a few gold and some random green item in it, it's hard to get excited. When I cannot run for (literally) more than 10 seconds without running into an annoying, copy/pasted bandit or creature that wants to kill me for no reason, it's not fun or interesting, just tedious.
I played Oblivion for a bit the other day and I remember traveling on foot from Bruma to Anvil and I had to fight exactly three battles, and I discovered two different caves or structures. But the battles were fun and the locations were interesting because, while exploring, I really had the impression I was in a vast OPEN world with great scenery and atmosphere, and I felt totally immersed in the game, as though I were a true explorer lost in the wilderness.
In ESO I sometimes feel like an insect caught in a blender full of crap they just threw in there as "content". There is no wonder or excitement in discovering anything. It's as though there is some kind of unwritten rule the devs had to obey, that they aren't allowed to leave more than 20 meters of world space between any creatures, caves, treasures, mining nodes etc etc. Literally everywhere I turn there is some crap there to attack me, annoy me or get in my way.
It's strange how the more our technological skill advances in video games, the less skilled devs become at making good open world games. I remember even playing games like Dragon Warrior and Final Fantasy (the very first one) how exciting it was to discover a cave, or a new town, or perhaps a structure you'd pass but couldn't access because it was cut off by mountains... and the anticipation you'd feel when much later on in your main quest you'd finally be allowed in and your heart would skip a beat.
Games just can't accomplish this anymore. Our ADD generation just needs to have flashy stuff thrown in our faces every 3 seconds or we get bored I guess. And that's how we wind up with ESO's clusterf** of an open world. Nothing about exploration in this game excites me.
/end rant.
Clearly, you've never been to Azeroth.
This is by design ...
In an MMO where you share world assets with other players, you have to have a higher density of assets, otherwise your game world becomes way too sparse.
You also need to have a fairly high respawn rate for the same reasons. Although ESO is smart enough to adjust the respawn rate depending on the number of players in the area.
This is one of those things that you just can't compare to solo games like Oblivion. The design has to take other players into consideration.
This is by design ...
In an MMO where you share world assets with other players, you have to have a higher density of assets, otherwise your game world becomes way too sparse.
You also need to have a fairly high respawn rate for the same reasons. Although ESO is smart enough to adjust the respawn rate depending on the number of players in the area.
This is one of those things that you just can't compare to solo games like Oblivion. The design has to take other players into consideration.
This is the only answer the thread needs.
I understand what the OP means, but it's just the way it has to be since it's an MMO.
Wanderinlost wrote: »The problem with ESO and many other modern MMO games is a matter of formulated design. The content follows a very predictable pattern, and after doing even a single play area you have seen 90% of what the game has to offer. I would say this has been a trend that began with WoW particularly in BC with the development of quest hubs. This predictability has some benefits but it does take something away. I have not done all the content in ESO so I cannot say with complete certainty, but every indication is that the 15th zone will be little different than the first. You got your primary quest in every sub area, your dolmens, your delves, POI's etc. I cannot say I have ever experienced a real surprise or significant challenge in any of them. That is not to say the experience is a bad one, the RPG/progression elements are decent enough. I just miss the days when you inevitably run into danger area, seeing a wall of red super elite mobs, or inaccessible area's that peak your curiosity or present serious obstacles to exploration. While such elements can be frustrating at times they are also were memorable and ultimately enjoyable when you do get to delve into mysterious areas.
The ESO world isn't exactly small just homogenized and evenly spaced. What would be interesting is if they eventually filled in the continent, and blend zones together. Perhaps offer more unpredictable paths instead of the more linear way it is now? The room for greater exploration. More empty spaces to contrast content, more dynamic elements.
It would be nice to see something more original as well. I recently has the chance to play The Division's survival mode. It was a very interesting way to repurpose the game world. I am not suggesting that ESO needs survival gameplay but perhaps they could do something more radical to keep things interesting.