Knootewoot wrote: »I want summerset isles look like:
and then have a questline about a magical experiment went wrong and all high elves are wiped out and we have to find and help the guy responsible for this.
Knootewoot wrote: »I want summerset isles look like:
and then have a questline about a magical experiment went wrong and all high elves are wiped out and we have to find and help the guy responsible for this.
Zone code key is inside the below spoiler. Further analysis can be found on my UESP page.
- AL Alik'r
- AN Anequina (including the Rimmen city area, shouldn't be called this as Reaper's March also includes part of Anequina, but this name is in the text files)
- AU Auridon
- BE Betnikh
- BF Bal Foyen
- BI Bleakrock Isle
- BK Bangkorai
- BW Blackwood (as seen in Oblivion)
- CL Craglorn
- CH Colovian Highlands (also could be West Weald)
- CY Cyrodiil
- DE Deshaan
- EM Eastmarch
- FA Falkreath (as seen in Skyrim)
- GC Gold Coast (as seen in Oblivion)
- GL Glenumbra
- GS Greenshade
- GW Grahtwood
- HJ Hjaalmarch (as seen in Skyrim)
- KR Khenarthi's Roost
- MM Murkmire
- MT Malabal Tor
- NB Nibenay Basin (as seen in Oblivion, although the text files just calls this Nibenay, which is inaccurate)
- NV Nibenay Valley (as seen in Oblivion)
- PA The Pale (also includes the Winterhold area)
- RE The Reach (also includes the Haafingar area)
- RI The Rift
- RM Reaper's March
- RS Rivenspire
- QR Quin'rawl (from the text files, although that says Quin-rawl, which is incorrectly puntuated)
- SF Shadowfen
- SH Stormhaven
- SM Stros M'Kai
- SO Solstheim (as seen in Bloodmoon, Dragonborn)
- SS South Summerset (No source for name; I made it up)
- ST Stonefalls
- SU Sunforge (from the text files)
- TE Tenmar (from the text files, this area includes the Corinthe city area)
- TI Topal Island (from the text files)
- TM Thornmarsh (as stated in the Loremaster's Archive)
- VH Velothi Highlands (the northwest Morrowind area with Blacklight, but the in-game map doesn't currently allow for the correct geographical shape)
- WD The Weeping Desert (from the text files)
- WG Wrothgar
- WR Whiterun
TheShadowScout wrote: »Personally I would hope they might fill in the map in bite sized bits over time, DLC by DLC, and only keep a few regions for "expansions" like Morrowind...
In that spirit, I like to remind people of this one:
Zone code key is inside the below spoiler. Further analysis can be found on my UESP page.
- AL Alik'r
- AN Anequina (including the Rimmen city area, shouldn't be called this as Reaper's March also includes part of Anequina, but this name is in the text files)
- AU Auridon
- BE Betnikh
- BF Bal Foyen
- BI Bleakrock Isle
- BK Bangkorai
- BW Blackwood (as seen in Oblivion)
- CL Craglorn
- CH Colovian Highlands (also could be West Weald)
- CY Cyrodiil
- DE Deshaan
- EM Eastmarch
- FA Falkreath (as seen in Skyrim)
- GC Gold Coast (as seen in Oblivion)
- GL Glenumbra
- GS Greenshade
- GW Grahtwood
- HJ Hjaalmarch (as seen in Skyrim)
- KR Khenarthi's Roost
- MM Murkmire
- MT Malabal Tor
- NB Nibenay Basin (as seen in Oblivion, although the text files just calls this Nibenay, which is inaccurate)
- NV Nibenay Valley (as seen in Oblivion)
- PA The Pale (also includes the Winterhold area)
- RE The Reach (also includes the Haafingar area)
- RI The Rift
- RM Reaper's March
- RS Rivenspire
- QR Quin'rawl (from the text files, although that says Quin-rawl, which is incorrectly puntuated)
- SF Shadowfen
- SH Stormhaven
- SM Stros M'Kai
- SO Solstheim (as seen in Bloodmoon, Dragonborn)
- SS South Summerset (No source for name; I made it up)
- ST Stonefalls
- SU Sunforge (from the text files)
- TE Tenmar (from the text files, this area includes the Corinthe city area)
- TI Topal Island (from the text files)
- TM Thornmarsh (as stated in the Loremaster's Archive)
- VH Velothi Highlands (the northwest Morrowind area with Blacklight, but the in-game map doesn't currently allow for the correct geographical shape)
- WD The Weeping Desert (from the text files)
- WG Wrothgar
- WR Whiterun
I personally am of course most interested in dunmer lands, but I guess I'll get that with Morrowind, so I'll be happy. I really hope they will add more DLCs all over the map... ideally, two guild-sized ones and one Orsinium-sized one each year, that would be nifty!
If I had my picks... Morrowind is coming, and likely more on that storyline as well... I can never have enough dunmer regions so I would be happy with the Telvanni Isles and Velothi Highlands as well, but who knows how much they will add to Vvardenfell anyhow... and there still is the long ago announced Murkmire to come someday... I'd also want a bardic guild in western skyrim (Hjaalmarch perhaps)... and maybe a scholars guild from the fallen empire (based in Nibenay, on the southen Blackwood coast or Topal Island, perhaps?) as guild-sized DLCs; and then... something more on Elsweyr and Auridion since the AD storyline is mostly in bosmer lands...
Well, we shall see what we will get, I expect if ESO sticks around long enough, they'll fill the entire map eventually...
TheShadowScout wrote: »I really hope they will add more DLCs all over the map... ideally, two guild-sized ones and one Orsinium-sized one each year, that would be nifty.
I would love to do some sailing, exploration, fishing, diving ... apart from that, I'd prefer "calm" waters rather than battles and piratesNot saying I am against, but prefer to calm down and take a break from time to time, so maybe transportation of goods overseas (yeah I know, Archeage) that's what I am missing most . The sea!!
Elsweyr should be next, no Khajiit zones, reaper march is shared, yes the orcs had none and got one.theher0not wrote: »1) Eslweyr
2) the rest of Black Marsh
3) the remaining Summerset Isles
The rest can be released in any order, I don't really care. But I feel that the rest of Skyrim should be last.
AcadianPaladin wrote: »I have zero interest in PvP. That means that Cyrodiil basically doesn't exist in my game.
My dream would be for Cyrodiil to exist as two instances. One for PvP and one for PvE where I could happily visit and explore familar Oblvion haunts of Cyrodiil. I absolutely love the Gold Coast for this reason and wish I could similarly explore the Nibenay Valley and other parts of Cyrodiil w/o PvP.
Elsweyr should be next, no Khajiit zones, reaper march is shared, yes the orcs had none and got one.theher0not wrote: »1) Eslweyr
2) the rest of Black Marsh
3) the remaining Summerset Isles
The rest can be released in any order, I don't really care. But I feel that the rest of Skyrim should be last.
Summerset isles would be an natural follow up altmer also has just one.
If you want a khajiit zone, go elsweyr!Elsweyr should be next, no Khajiit zones, reaper march is shared, yes the orcs had none and got one.
Summerset isles would be an natural follow up altmer also has just one.
I am all for more dunmer zones!MythicEmperor wrote: »How about we just keep making Dunmer zones?Your Khajiit needs no zone, just a cage!
Elsweyr should be next, no Khajiit zones, reaper march is shared, yes the orcs had none and got one.theher0not wrote: »1) Eslweyr
2) the rest of Black Marsh
3) the remaining Summerset Isles
The rest can be released in any order, I don't really care. But I feel that the rest of Skyrim should be last.
Summerset isles would be an natural follow up altmer also has just one.
A cage would be good to put some dark elves inMythicEmperor wrote: »Elsweyr should be next, no Khajiit zones, reaper march is shared, yes the orcs had none and got one.theher0not wrote: »1) Eslweyr
2) the rest of Black Marsh
3) the remaining Summerset Isles
The rest can be released in any order, I don't really care. But I feel that the rest of Skyrim should be last.
Summerset isles would be an natural follow up altmer also has just one.
How about we just keep making Dunmer zones?Your Khajiit needs no zone, just a cage!
Dark_Lord_Kuro wrote: »A cage would be good to put some dark elves inMythicEmperor wrote: »Elsweyr should be next, no Khajiit zones, reaper march is shared, yes the orcs had none and got one.theher0not wrote: »1) Eslweyr
2) the rest of Black Marsh
3) the remaining Summerset Isles
The rest can be released in any order, I don't really care. But I feel that the rest of Skyrim should be last.
Summerset isles would be an natural follow up altmer also has just one.
How about we just keep making Dunmer zones?Your Khajiit needs no zone, just a cage!