Hi, I was just wondering while I was doing the harvest grind. The sets I use for the most part are the Jailbreaker and Fiord sets when doing so. That gave me an idea, what about sets that benefited non combat skills?
Take for example harvesting, a 5 piece set could be the "Woodcutters Gear" set, which adds +1 resource of whatever you harvest (does not stack if the double harvest passive procs) and all other iterations of that type of gear. For provisioning a set piece could be the "Culinary Maestro" set, adding 5 minutes to the duration of any crafted food while worn. the "Poison Master" set adds one second duration to any created poison effect when worn, the "Potion Master" adds 5 seconds to any created potion effect, etc.
Are there any other ideas that you may have? Would you think this is a good/bad idea? are there ways where this could break the game?