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ZOS: Please steal the best feature of WoW Legion

Lord Xanhorn
Lord Xanhorn
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The Mythic + type system should be considered by every MMO out there and especially ESO. Its a cheap way to ensure your players are always working toward a goal of getting stronger without actually having to make more content. There should be an infinite difficulty level of dungeons and trials that gradually get harder the more you do them. Simply run the same dungeon over and over again just like we do now except each time the trash and bosses get 5-10% stronger for instance. Each time you complete a higher level the loot goes up by 1 CP point. 161, 162, 163 etc...

Something like this should definitely be considered cause that would always give your players a reason to progress and try more and more difficult content. While at the same time very slightly upgrading their gear. Then you could get rid of this RNG crap that everyone hates and actually give gear that people want. If they want to get .5% better, they can do more difficult content instead of running the same easy crap over and over hoping for that divines or sharpened pc.
I'm kind of a small deal!
  • NewBlacksmurf
    NewBlacksmurf
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    This game has infinite difficulty called RNG and grinding. That's hard enough

    That wouldn't work here as WoW doesn't have the extensive gear and mat grinding under tiers of progressions


    WoW has gear tiers but drops are drops only which vary by gear score
    Edited by NewBlacksmurf on February 16, 2017 4:20AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Sneaky-Snurr
    Sneaky-Snurr
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    This game has infinite difficulty called RNG and grinding. That's hard enough

    @NewBlacksmurf
    Then why not make it harder lel.
    The Order of the Shadows: Nightmare
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      AD CP810 Templar
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  • NewBlacksmurf
    NewBlacksmurf
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    This game has infinite difficulty called RNG and grinding. That's hard enough

    @NewBlacksmurf
    Then why not make it harder lel.

    @Sneaky-Snurr
    It's pretty hard or impossible already for the majority of players.

    Do you participate in Vet trials? Or VMSA?
    Edited by NewBlacksmurf on February 16, 2017 4:22AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • notimetocare
    notimetocare
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    As someone who is currently playing Legion off and on, the last thing we need in ESO is Mythic+ style stuff. IT gives players with a core group of 5 (4 for eso) easy upgrades while pissing on most solo players and creating even more cancerous group exclusions.
  • Sneaky-Snurr
    Sneaky-Snurr
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    @Sneaky-Snurr
    It's pretty hard or impossible already for the majority of players.

    Do you participate in Vet trials? Or VMSA?

    @NewBlacksmurf
    I do, and I completely agree with your notion on the difficulty for the majority of players and the current, ridiculous RNG system. I was trynna fool around with you on that. :p
    Edited by Sneaky-Snurr on February 16, 2017 4:27AM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • KochDerDamonen
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    What about selfies? :^)
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • JWKe
    JWKe
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    LOL oh gosh Legions loot system is horrendous!
  • acw37162
    acw37162
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    Would be great for PC.

    Would eventually loose players on console with this.

    Since to my understanding there are more console players then PC players this falls under the heading of a bad business decision.

    Edit; now if you would have said the ability to quickly and easily transmorph gear well you would of had me at transmorph.
    Edited by acw37162 on February 16, 2017 4:52AM
  • Lord Xanhorn
    Lord Xanhorn
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    Well they need to do something. The end game progression of ESO is one of the worst in MMOs regardless of whether you solo, small group or trials. You can only ignore your base and focus on new players for so long until everyone just quits cause there's nothing to do and no rewards to be had.
    I'm kind of a small deal!
  • Xence
    Xence
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    This game has infinite difficulty called RNG and grinding. That's hard enough

    This.
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  • IcyDeadPeople
    IcyDeadPeople
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    . Simply run the same dungeon over and over again just like we do now except each time the trash and bosses get 5-10% stronger for instance. Each time you complete a higher level the loot goes up by 1 CP point. 161, 162, 163 etc...

    What you are describing sounds excruciatingly boring. And there are quite a lot of ESO players who don't run the same dungeon over and over.
  • Tapio75
    Tapio75
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    ZOS, please do not take from another games, create a new and different game.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Tabbycat
    Tabbycat
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    WoW was not the first to do that in Legion. GW2 had Fractals first. Blizzard probably just copied the idea from ANet and modified it to fit WoW.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • Lord Xanhorn
    Lord Xanhorn
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    What you are describing sounds excruciatingly boring. And there are quite a lot of ESO players who don't run the same dungeon over and over.

    Do you even play this game? What is done at end game that isn't done over and over again? What's the difference between doing the same thing repetitively and doing the same thing with a gradual difficulty curve with gradually more powerful rewards?
    I'm kind of a small deal!
  • Huyen
    Huyen
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    What you are asking for requires a complete overhaul of the current loot and crafting-systems. Not to mention the current gear-cap. In the end it will be a WoW-clone...wich we dont want!
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
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  • IcyDeadPeople
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    What you are describing sounds excruciatingly boring. And there are quite a lot of ESO players who don't run the same dungeon over and over.

    Do you even play this game? What is done at end game that isn't done over and over again? What's the difference between doing the same thing repetitively and doing the same thing with a gradual difficulty curve with gradually more powerful rewards?

    The few players I know who run the same dungeon over and over to try to get a specific item with specific trait seem to hate this aspect of the game. In my case, if I have limited time to play ESO, I'd rather do something fun, so I avoid builds that require grinding.
  • Lord Xanhorn
    Lord Xanhorn
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    In my case, if I have limited time to play ESO, I'd rather do something fun, so I avoid builds that require grinding.

    Please share. I am desperately looking for something fun to do in this game that isn't PVP.
    I'm kind of a small deal!
  • NewBlacksmurf
    NewBlacksmurf
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    No
    What you are describing sounds excruciatingly boring. And there are quite a lot of ESO players who don't run the same dungeon over and over.

    Do you even play this game? What is done at end game that isn't done over and over again? What's the difference between doing the same thing repetitively and doing the same thing with a gradual difficulty curve with gradually more powerful rewards?

    Actually if you read what they wrote

    "And there are quite a lot of ESO players who don't run the same dungeon over and over"

    They aren't saying ppl never do a dungeon again, but they are saying there are a lot of players who don't grind dungeons for best in slot. That is very true. I'm one of those.

    I'll do randoms each day or maybe an undaunted once a week but a lot of players actually play this for non group required content.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lord Xanhorn
    Lord Xanhorn
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    Actually if you read what they wrote

    "And there are quite a lot of ESO players who don't run the same dungeon over and over"

    They aren't saying ppl never do a dungeon again, but they are saying there are a lot of players who don't grind dungeons for best in slot. That is very true. I'm one of those.

    I'll do randoms each day or maybe an undaunted once a week but a lot of players actually play this for non group required content.

    This is such a nonsensical argument. Because there are a lot of players who don't run dungeons, the system for running dungeons should not be improved? What??


    Edited by Lord Xanhorn on February 16, 2017 3:31PM
    I'm kind of a small deal!
  • lucky_Sage
    lucky_Sage
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    This game has infinite difficulty called RNG and grinding. That's hard enough

    @NewBlacksmurf
    Then why not make it harder lel.

    @Sneaky-Snurr
    It's pretty hard or impossible already for the majority of players.

    Do you participate in Vet trials? Or VMSA?

    all other pve is to easy and not worth doing its all faceroll if you have a good group
    vVMOL is only hard one I here I don't pve In this game anymore.
    VMA is a little hard but it boring cause its solo. why would they make top tier gear in a mmo solo. mmo are to play with other people not solo.
    got to round 7 first try in 40 min and quit cause boring solo
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  • jaye63
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    compare custoner service, compare hotfixes, compare development... NEVER ask to add WoW features. NEVER. You ran full steam passed full *** and straight to potato. If you like wow feature... go play wow. I've been playing PC games since before there were hard drives and I only ever played WoW for 4 days because of how crap the game is. And I woiuld have quit after the first day but figured with as popular as it is that there had to be something I was missing.

    Batman-Slapping-Robin.jpg
    Edited by jaye63 on February 16, 2017 2:41PM
  • cjthibs
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    TLDR version of OP:

    I like WoW.
    This game is not WoW.
    Please make this game WoW.
  • EvilCroc
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    Yes, use this system but KEEP RNG. Infinite difficulty increase with old good random. Have cp200 sash with cp160 robe and cp161 sharpened BSW staff. Have fun.
  • NewBlacksmurf
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    lucky_Sage wrote: »
    This game has infinite difficulty called RNG and grinding. That's hard enough

    @NewBlacksmurf
    Then why not make it harder lel.

    @Sneaky-Snurr
    It's pretty hard or impossible already for the majority of players.

    Do you participate in Vet trials? Or VMSA?

    all other pve is to easy and not worth doing its all faceroll if you have a good group
    vVMOL is only hard one I here I don't pve In this game anymore.
    VMA is a little hard but it boring cause its solo. why would they make top tier gear in a mmo solo. mmo are to play with other people not solo.
    got to round 7 first try in 40 min and quit cause boring solo


    @lucky_Sage

    I don't agree that "all" or even most PvE is easy. It's something a fair amount of players can learn and complete but difficulty is determined for most or "all" by a "good group". The difficulty in part comes from getting a good group

    That in and of itself is a major challenge that can take months per dungeon, per world boss, per trial and then it gets better and maybe eventually becomes easy. But that's a small group therefore most players find a lot of group PvE as difficult and creating more tiers isn't necessary
    Edited by NewBlacksmurf on February 16, 2017 3:14PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • bulbousb16_ESO
    bulbousb16_ESO
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    jaye63 wrote: »
    compare custoner service, compare hotfixes, compare development... NEVER ask to add WoW features. NEVER. You ran full steam passed full *** and straight to potato. If you like wow feature... go play wow. I've been playing PC games since before there were hard drives and I only ever played WoW for 4 days because of how crap the game is. And I woiuld have quit after the first day but figured with as popular as it is that there had to be something I was missing.
    This is the single greatest post I have yet read on these forums!

    Lethal zergling
  • KochDerDamonen
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    Actually if you read what they wrote

    "And there are quite a lot of ESO players who don't run the same dungeon over and over"

    They aren't saying ppl never do a dungeon again, but they are saying there are a lot of players who don't grind dungeons for best in slot. That is very true. I'm one of those.

    I'll do randoms each day or maybe an undaunted once a week but a lot of players actually play this for non group required content.

    This is such a nonsensical argument. Because there are a lot of players who don't run dungeons, the system for running dungeons should not be improved? What??


    Many of us do not see gating the actual gear behind a repetitive running of the same dungeon x times as an improvement.

    It's hard enough to get a single sword or staff that one seeks, taking tens or hundreds of runs for many many people. The Random item x Random trait multiplied RNG already has people spending umpteen hours "progressing" into the most useful version of gear they already have. Hell, some people can't even get the item they want in a bad trait until they've done the content hundreds of times.
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  • Khaos_Bane
    Khaos_Bane
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    Mods. Please delete any posts that refer to WoW.
  • Ghost-Shot
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    Mythic+ wouldn't work in eso, we have no gear progression here which is the whole point of mythic+, if we could get some kind of gear progression though I'd be all for it.

    Missed the part you already said about cp levels of gear scaling up, that would work but it would need to be like +5 item levels per tier. You also then need to add a PvP method of getting the high level gear, BG rewards perhaps.
    Edited by Ghost-Shot on February 16, 2017 5:34PM
  • Kodrac
    Kodrac
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    without actually having to make more content

    This is NOT the route I would want ZoS to take. Don't even give them the idea FFS. They should always be looking to create more content. Or else we'll end up with a game that slaps a dailies tag onto old quests and calls it "new content".
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Oh gosh no.
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