An Idea for Balancing Eye of the Storm for the Next PTS Update

  • Brutusmax1mus
    Brutusmax1mus
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    It shouldnt stack. That would make it so 5 project using it could still be effective by making a blanket attack, instead of a black whole of instant death.

    Still think the main issue with this ultimate is it can tick 10k while you cast other spells.

    I understand soul assault and eots are different ultimates. But one is balanced with counters and weaknesses, the other is can wipe 12ppl while you shield stack and dodge roll/block
  • gibous
    gibous
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    Make the damage scale up over time like the other PBAOE storm-named ability, Hurricane. The last tick can hit for 10k, not all ticks. Also don't mind the idea of scaling with targets hit.
    Reddington James — Magsorc & Magplar (NA PC)
  • Calboy
    Calboy
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    @ZOS_GinaBruno make it so you can only take damage from one EotS at a time, this way it benefits small man/ solo while also keeping it's power at 250ult.
  • josh.lackey_ESO
    josh.lackey_ESO
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    Resto ult costs 100 ult, heals one target per tick. Sounds like a good way to make destro ult. 100 cost, only affects 1 target per tick. lel
  • Izaki
    Izaki
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    What counter do you have to 12 people dropping Meteor on you? Or 12 Dawnbreakers? Yeah sure you might block a couple but you'll just melt from the stacked DoTs. So yeah when 12 people drop ults on you if you expect to walk away from that like nothing happened then IDK what to say to you.
    I agree the ult is strong. But your argumentation is garbage.
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  • IcyDeadPeople
    IcyDeadPeople
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    Sharee wrote: »
    Or just make it not stackable, so you can only get affected by a single EOTS at a time.

    That would certainly do it. However, does that lead to applying the same rule to every AOE so that Steel Tornado, Wall of Elements, Elemental Ring, Caltrops, etc don't stack either?

  • asneakybanana
    asneakybanana
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    As i said earlier. Make it scale based on how many people you hit just like prox. This whole "only one ticks on you at a time" thing will never work and will gimp the ult beyond usefulness. You can have 12 dawnbreaker dots on you, can be standing in 12 banners, 12 novas, can get hit by 12 leaps or 12 meteors, can have 12 soul assaults on you so why should destro ult be any different. IMO its just an l2p situation that youre getting hit by my VD and eots because youre stacked to close to the other zerg scrubs but I do see how it can be OP if used on just 1 or 2 targets. Which is why IMO the scaling should be put in place to make it far less useful on single targets than on the zergs which it was designed to be used against.
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  • Sandman929
    Sandman929
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    What counter do you have to 12 people dropping Meteor on you? Or 12 Dawnbreakers? Yeah sure you might block a couple but you'll just melt from the stacked DoTs. So yeah when 12 people drop ults on you if you expect to walk away from that like nothing happened then IDK what to say to you.
    I agree the ult is strong. But your argumentation is garbage.

    EotS isn't Meteor or Dawnbreaker. The radius is enormous by comparison to either of those. EotS isn't dropped on you, it's dropped on everyone that the caster can possibly get near or gap close towards.
    Synchronized DBs or Meteors kill a handful, EotSs kill dozens.
  • Sandman929
    Sandman929
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    Just take an objective look at what this ultimate has done to Cyrodiil in the last couple of months. Every engagement is the same, it's a battle of destro ultimates with a few non-destro's mixed in here and there.
    The stam proc set nonsense before EotS was bad, but at least it was mostly single target nonsense. I actually miss it compared to the EotS trains today.
    Edited by Sandman929 on February 13, 2017 4:19PM
  • Irylia
    Irylia
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    Change the destro ult.

    Provide 3 options that are selected based on stave type.

    Inferno: Lobs a fireball at a single target enemy for damage. Targeted enemy is debuffed (hit or not) with 8% increased damage taken by ultimates owner for 6 seconds.

    Frost: Creates aoe frost ripples (much like the IC ice boss). Enemies are slowed/snared and take damage (slow/snare can be reapplied if enemies are hit by multiple over the duration but the damage will only be applied on the first hit of ice).

    Lightning: A cone like aoe (much like DB) stun and deal damage to all enemies hit by the ultimate.

    Each ult costs 150 provides utility and variety for a player's build/style/situation.

    Can't be used as effectively to bomb groups/players with a large aoe.
  • Brutusmax1mus
    Brutusmax1mus
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    What counter do you have to 12 people dropping Meteor on you? Or 12 Dawnbreakers? Yeah sure you might block a couple but you'll just melt from the stacked DoTs. So yeah when 12 people drop ults on you if you expect to walk away from that like nothing happened then IDK what to say to you.
    I agree the ult is strong. But your argumentation is garbage.

    2 eotf is better than 12 dawn breakers any day. Not sure how people can justify something doing 45k damage while you can do any other skill, move, get healed, etc. 1 dawn breaker will not kill any one. 1 eye can kill 12 people. Sure there are ultimate cost values to consider. As it stands, 250 ultimate should take minutes to get . The problem though I'd 20 ultimate per kill passive, 20 per pot(nb), soul harvest. A nb can have it back in by the time they kill a few people with the previous etof.
  • SneaK
    SneaK
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    Over complicating this whole thing. Decrease the radius of EotS. That's it.
    "IMO"
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  • BuggeX
    BuggeX
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    friendlyfire = enabled on eos, enjoy
    Edited by BuggeX on February 15, 2017 8:04PM
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  • Sandman929
    Sandman929
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    BuggeX wrote: »
    friendlyfire = enabled on eos, enjoy

    Nice. And I'd like it as a stealth change, no announcement.
  • Malamar1229
    Malamar1229
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    On my soap box again,

    Hows about nerfing the dmg but instead giving major defile to anyone in its radius.

    As a magicka sorc, I would really love access to major defile, specifically under the Dark Magic tree....but the destro ult would work too :)
    Edited by Malamar1229 on February 15, 2017 9:19PM
  • Malamar1229
    Malamar1229
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    Lol two negatives make a positive so how about when two players overlap their destro ults it instead causes flowers to bloom from within the aoe circle.

  • josh.lackey_ESO
    josh.lackey_ESO
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    On my soap box again,

    Hows about nerfing the dmg but instead giving major defile to anyone in its radius.

    As a magicka sorc, I would really love access to major defile, specifically under the Dark Magic tree....but the destro ult would work too :)

    The only justification for the damage is the high ult cost. So lower the damage, but also lower the ult cost. Considering it's a 7 seconds of elemental damage that requires no channeling (you can continue to do whatever you normally do for damage) it would be more than reasonable to half the damage and make it cost 100 ult. When you consider the secondary effects of the ground-target morph, it's still quite powerful.
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