I like the system too and it's good to finally get a token system of sorts, I think 25-50 would be a good fixed number for this type of system. Though that's just my opinion. I wouldn't want to go higher cause that just seems like avoiding the grind, the grind is kinda fun when it's at least rewarding.I can see some merit in your idea, but I'd really hate to have to craft a legendary item and only get 25-50 vouchers for it, considering how inordinately rare and expensive the legendary upgrade materials are. Oh wait I just described half the legendary writs because bad combinatorics leads to legendary not counting for squat unless it's paired with nirnhoned, a 9-trait set, or both.
For real though, I love the master writ system, but I also think the voucher amounts need a little more fine-tuning.
The worst part is the system takes zero account of the rarity of the motif or even the difficulty crafting the set. I did a master write that required 9 traits (Morkuldin) and Celestial (Trials end game). Total vouchers? 7. That seems REALLY low for 9-trait, rare motif.
I mean, I'm not saying this should have been 80+ vouchers (it was only epic) but... 7? Really? So there's zero difference in vouchers for a crafter who has a 1 trait learned -vs- 9? That's crazy talk!
redspecter23 wrote: »The problem with the master writ system is that it's an RNG lottery disguised to make you think that the more skill you have in crafting, the better off you are. Your crafting skills (supposedly) increase your odds of receiving a master writ. I'm still not convinced the increase is actually happening. My max trait, nearly max motif main is still pulling equipment master writs at the same rate as all my other crafters after a couple weeks.
The RNG is in the size of the writ. You can do 72 writs daily among 12 toons for months on end and never pull a master writ over 50 vouchers, but anyone with a single crafter with no motifs and zero traits can pull a 300 voucher writ any given day. The skill and dedication of crafting means nothing here. It's the same old RNG insanity that plagues other elements of this game.
My suggestion is to scrap all these cp 150, purple quality item writs and make them all truly "master" writs. Only cp160, only legendary. Sure they will take some expensive mats to make, but we won't have to sift through 20 - 50 writs worth 2 vouchers each before finding one that actually feels like a master writ. The current system doesn't feel like my master crafter is special. 95% of the time it's a trashy 2 voucher writ that you wouldn't need to be a master to make anyway.
just done my first day writs on xb1 eu.
main crafter all motifs + traits, 93% achievements and nothing.
second crafter nothing.
3rd minimal motifs, 0 traits, 1% complete and I get a master writ.
where is the logic of the more you know better the chance.
I get your point, but can't really agree with it. Rng layers are mostly an issue when there are no other options available and/or when the reward is so important that the game kinda forces you to get it, and the sooner the better. Neither is the case with master writs.
Compared it to Vma: A double rng layer, triple at release (drop/item/trait), that also requires practice to complete and master and a certain amount of concentration to farm. On top of that weapons are so strong that you are pretty much forced to pick them up.
Nothing like the vouchers farm, they were design to be a a low effort, medium reward, with ways to circumvent the grind if you really want them, and while neat to have not exactly a necessity.
Kyle1983b14_ESO wrote: »I get your point, but can't really agree with it. Rng layers are mostly an issue when there are no other options available and/or when the reward is so important that the game kinda forces you to get it, and the sooner the better. Neither is the case with master writs.
Compared it to Vma: A double rng layer, triple at release (drop/item/trait), that also requires practice to complete and master and a certain amount of concentration to farm. On top of that weapons are so strong that you are pretty much forced to pick them up.
Nothing like the vouchers farm, they were design to be a a low effort, medium reward, with ways to circumvent the grind if you really want them, and while neat to have not exactly a necessity.
I've seen the same people getting writs every day, as well as them being decently high or even in the insane # of vouchers, I just think its rigged tbh.
You think a Master Writ that requires 9-trait set and a rare motif should have exactly the same reward as a Master Writ that requires 1-trait and a common motif (Motifs 1-9)? I disagree with your disagreement, and disagree with any future disagreements you may happen to disagree with.I disagree with your analysis