kyle.wilson wrote: »Maybe this'll clear some stuff up.
ESO has 8.5million copies sold.
COD Black OPS 3 had 25.68 miliion
COD Infinite Warfare. Which is a terrible game sold at levels about 50% of black ops 3. So about 13miilion.
A game that Activision Blizzard acknowledges was crap, sold more copies in a couple months than ESO has in almost 3 years.
https://www.statista.com/statistics/321374/global-all-time-unit-sales-call-of-duty-games/
http://www.forbes.com/sites/insertcoin/2016/12/10/analysts-say-call-of-duty-infinite-warfare-retail-sales-are-down-nearly-50-from-black-ops-3/#4f7d5ef612cb
Wifeaggro13 wrote: »Wifeaggro13 wrote: »But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!
I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for
Look around on the forums for people saying the sky is falling and its dying.
Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.
As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.
Gloom clouds gonna gloom cloud eh?
no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.
Silly sausage you.
Or....Daddy isn't a mug and can control his kids.
control is costly
nah i know i'm being gouged. but i don't care. my kid loves it.. it makes him happy and i like playing games with him. these are his memories i'm building. can't get that time back so might as well #yolo it. its great seeing the excitement in his face every time he plows through another box of preowned figures..
Or....Daddy isn't a mug and can control his kids.
control is costly
nah i know i'm being gouged. but i don't care. my kid loves it.. it makes him happy and i like playing games with him. these are his memories i'm building. can't get that time back so might as well #yolo it. its great seeing the excitement in his face every time he plows through another box of preowned figures..
Not to criticize your methods of child-bonding, but you can build memories together without spending that kind of money. I'm sure you know this. Just be careful what values you are instilling, because the current method you are using is a slippery slope.
It's a great achievement, and well deserved given the present quality of the game. I can imagine the 10 million barrier being broken in June with Morrowind launching simultaneously on all platforms. Finally Blizzard have a real competitor!
Problem with Craglorn was multiple, first was that you had to group with people on your quest stage to do the quest, this was stupid. It was hard to find people to group with outside of the most popular grinding spots, as people either did them or dungeons. Group bosses is popular at least in the dlc zones.Wifeaggro13 wrote: »Wifeaggro13 wrote: »But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!
I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for
Look around on the forums for people saying the sky is falling and its dying.
Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.
As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.
Gloom clouds gonna gloom cloud eh?
no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.
If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.
That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.
And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.
Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.
Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.
A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.
ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.
At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.
Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.
But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.
So no I choose to ignore nothing but thanks for your concern
Problem with Craglorn was multiple, first was that you had to group with people on your quest stage to do the quest, this was stupid. It was hard to find people to group with outside of the most popular grinding spots, as people either did them or dungeons. Group bosses is popular at least in the dlc zones.Wifeaggro13 wrote: »Wifeaggro13 wrote: »But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!
I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for
Look around on the forums for people saying the sky is falling and its dying.
Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.
As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.
Gloom clouds gonna gloom cloud eh?
no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.
If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.
That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.
And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.
Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.
Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.
A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.
ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.
At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.
Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.
But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.
So no I choose to ignore nothing but thanks for your concern
Even people who prefer group PvE content need single player one as an filler.
One tamriel has done one very good thing in that ESO has insane amount of content at end game. In wow it was just city dailies and one small zone with some daily quest who was relevant once you reached max level back then I played.
Thanks, I missed Craglorn with an month so I did not get an good picture.vyndral13preub18_ESO wrote: »Problem with Craglorn was multiple, first was that you had to group with people on your quest stage to do the quest, this was stupid. It was hard to find people to group with outside of the most popular grinding spots, as people either did them or dungeons. Group bosses is popular at least in the dlc zones.Wifeaggro13 wrote: »Wifeaggro13 wrote: »But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!
I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for
Look around on the forums for people saying the sky is falling and its dying.
Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.
As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.
Gloom clouds gonna gloom cloud eh?
no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.
If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.
That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.
And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.
Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.
Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.
A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.
ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.
At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.
Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.
But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.
So no I choose to ignore nothing but thanks for your concern
Even people who prefer group PvE content need single player one as an filler.
One tamriel has done one very good thing in that ESO has insane amount of content at end game. In wow it was just city dailies and one small zone with some daily quest who was relevant once you reached max level back then I played.
I wish people would stop pointing out craglorn as a failure of group content. Did it have its flaws yes. Was it popular? Yes. When it launched and afterward it was really popular with the high level people. Mostly for grinding out group events but it was popular.
What happened? It wasnt the players that said I hate group content! And it died. It was Zos that killed it. They nerfed the area into the ground. Why go into a harder group area for less reward and more work? As much as people claim they play what makes them happy, the truth of the matter is in an mmo a majority of the people play what makes them feel rewarded. If there is no reward or it is easier to get a reward somewhere else, then that is where people go.
If the xprewards had stayed of there had been some meaniful reward to the group content people would have done it. But the nerfs too care of the xp rewards and there was never any meanifful item rewards there outside of
Nincrux.
So to sum up Craglorn didnt fail because it was group content. It failed because Zos made it group content with no reward worth grouping for.
Edits for spelling and quote failure!!
kyle.wilson wrote: »NewBlacksmurf wrote: »kyle.wilson wrote: »Maybe this'll clear some stuff up.
ESO has 8.5million copies sold.
COD Black OPS 3 had 25.68 miliion
COD Infinite Warfare. which is by ad far a terrible game is about 50% of black ops 3. So about 13miilion.
A game that Activision Blizzard acknowledges was crap sold more copies in a couple months than ESO has in almost 3 years.
https://www.statista.com/statistics/321374/global-all-time-unit-sales-call-of-duty-games/
http://www.forbes.com/sites/insertcoin/2016/12/10/analysts-say-call-of-duty-infinite-warfare-retail-sales-are-down-nearly-50-from-black-ops-3/#4f7d5ef612cb
That's the point of it all
One perspective ....or check tuesday for sales on For Honor and include both PS4 and Xbox One or a game like GTA V
I had to use a roundabout way to get numbers for COD infinite warfare because I can't seem to find a direct sales figure. They only quote the decrease in sales vs Black OPs3. That's the advantage of a publicly traded company; the president can't lie to shareholders. They can misdirect, but a lie would put them in legal trouble. Something Zenimax has no concern with because they are a private company.
You're ignoring that Infinite Warfare was on sale for $1 as well.
AoDD33pfri3d wrote: »Can't by units sold not a valid count, some people play on multiple consoles and what about the people that quit playing?
AlexanderDeLarge wrote: »Why do you guys care so much about the "active player count"? Every area is noticeably populated and you can find people doing group content relatively easily.
It's a buy2play game. Once they've bought in, it doesn't matter whether they're active or not and it directly benefits you considering that money goes into maintenance and content creation.
AlexanderDeLarge wrote: »Why do you guys care so much about the "active player count"? Every area is noticeably populated and you can find people doing group content relatively easily.
It's a buy2play game. Once they've bought in, it doesn't matter whether they're active or not and it directly benefits you considering that money goes into maintenance and content creation.
Because in their small hate filled minds it must fail, it must be nowhere near their god King WoW, and they must scream their hate hourly on the forums.
So they will Emmanuel Goldstein this Bi*** until their perception becomes universal reality.
Again their is a reason I don't announce to folks one of my Hobbies is gaming.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!
I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for
Look around on the forums for people saying the sky is falling and its dying.
Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.
As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.
Gloom clouds gonna gloom cloud eh?
no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.
If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.
That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.
And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.
Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.
Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.
A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.
ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.
At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.
Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.
But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.
So no I choose to ignore nothing but thanks for your concern
dramsb14_ESO wrote: »ESO may be healthy but these forums could use some detoxification.
lol so true. I's like people are striving to outmoan each other.
Well anybody using Vgchartz for source for pc game sale is pretty far off as they only count physical copies. Not the digital from own store nor steam.Wifeaggro13 wrote: »Wifeaggro13 wrote: »Wifeaggro13 wrote: »But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!
I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for
Look around on the forums for people saying the sky is falling and its dying.
Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.
As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.
Gloom clouds gonna gloom cloud eh?
no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.
If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.
That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.
And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.
Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.
Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.
A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.
ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.
At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.
Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.
But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.
So no I choose to ignore nothing but thanks for your concern
The end game population was here , they had a large MMO population . they left in all honesty due to the lack of anything engaging in the game. the game design and direction redirected itself to appease the console market thats just the facts, that market was new to MMO's and expected a skyrim type game.>Personally i dont think ESO design has anything to do with trying to capture this elusive casual market. I think its because its easy and cheap for them to shovel poo content out and the churn player will buy it reguardless. if they made actuall good group content people would play it but they dont so you have a DPS meta that is not accessible to the average player of the game but just for arguments sake you believe what Matt fior says about ESO sales. Or you can take what a well respected financial news organization says about ESO sales.The truth is ESO is a bad MMO and a Average single player RPG lol.
http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#61c808905ce9