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ESO Has Sold Another 1.5 Million Copies Since BE3 - 8.5+ Million Copies Sold

  • Duiwel
    Duiwel
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    I am happy for this, but they need to up their servers in this case ( at least upgrade the infrastructure or use newer ones ), a mail in Craglorn last night took 30mins, I also got dc'd out of the game because I was in Craglorn...

    So while this is good, they should prepare for it.

    This is why I see it as counter intuitive to decrease PvP servers but have a larger population...

    I am glad for this news though it means good things are to come :wink:
    @Duiwel:
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  • Dreyfron
    Dreyfron
    ✭✭✭
    JinMori wrote: »
    Many people are pissed by overpopulation, while they do not realize that the more money there is, the more resources there are. More developer, better servers, more active world etc.....

    I love high population, its what makes a MMORPG alive.
  • TerraDewBerry
    TerraDewBerry
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    I'm pretty happy about this, too! Grats ZOS!

    I think they need to anticipate many new people when Morrowind launches, and they need to hit the launch of that out of the park if they can. I hope we get more servers so the mega servers can spread people out a little more and hopefully have less lag.
    With the launch of Morrowind.. absolutely no one wants to encounter crashed servers, long ques, or downtime due to server issues.

    I'm really hoping for a flawless launch. I sure hope they are preparing. What we don't want to hear is: "We had more people than we anticipated, and we were not prepared"
    Edited by TerraDewBerry on February 14, 2017 7:55AM
  • DRXHarbinger
    DRXHarbinger
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    ✭✭
    Maybe this'll clear some stuff up.
    ESO has 8.5million copies sold.
    COD Black OPS 3 had 25.68 miliion
    COD Infinite Warfare. Which is a terrible game sold at levels about 50% of black ops 3. So about 13miilion.
    A game that Activision Blizzard acknowledges was crap, sold more copies in a couple months than ESO has in almost 3 years.

    https://www.statista.com/statistics/321374/global-all-time-unit-sales-call-of-duty-games/
    http://www.forbes.com/sites/insertcoin/2016/12/10/analysts-say-call-of-duty-infinite-warfare-retail-sales-are-down-nearly-50-from-black-ops-3/#4f7d5ef612cb

    Sales doesn't make a good game. COD games have always sold well but since blackops 2 dropped they have all been abominations. Mw3 was the last actual good game they made. Hence why they announced that they are going back to basics with the next one being a current time line than some futuristic jet pack shite. They may have sold tons of games but I bet they'd never release data on how many expansions they sold.

    OT I'd like to know how many subs eso has.
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  • JD2013
    JD2013
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    JD2013 wrote: »
    JD2013 wrote: »
    But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!

    I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for

    Look around on the forums for people saying the sky is falling and its dying.

    Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.

    As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.

    Gloom clouds gonna gloom cloud eh? :smile:

    no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.

    If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.

    That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.

    And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.

    Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.

    Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.

    A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.

    ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.

    At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.

    Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.

    But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.

    So no I choose to ignore nothing but thanks for your concern :smile:


    Edited by JD2013 on February 14, 2017 8:17AM
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    Crafting bag OP! ZOS nerf pls!
  • Sausage
    Sausage
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    FlicksZ wrote: »
    Silly sausage you.

    Waah? You do you realize thats divided by 3 platform. Its not even 3 mill per platform, its just damn low for a game what is almost 3 year old or so. LOL even ARK has 4.5 mill copies sold on PC, yeah AKR is more popular than 200 milll ESO.

    If you look the positives, when/if they go F2P at one point, it should mean we get massive influx of new players, but one thing is for sure, there gotta be more. I dont think we are ready yet for F2P, but if this poo keeps going, we have to consider it. I wouldnt switch to F2P until the Journey is top-notch, personally. Ive said it since release, its our weakness point.
    Edited by Sausage on February 14, 2017 9:07AM
  • Ojustaboo
    Ojustaboo
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    If they have sold another 1.5 million and we split it evenly over the 3 platforms and EU/NA servers, that averages out at another 250K players on each server.

    I do realise that copies sold doesn't equal played, I own 2 copies for the PC and one for the PS4 for example.

    But my point is, if we have all these new players, don't we need more guild stores to accommodate them, else surely, some people will never ever be able to belong to one?

  • Molydeus
    Molydeus
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    hamgatan wrote: »
    Baranthus wrote: »
    Or....Daddy isn't a mug and can control his kids.

    control is costly :)

    nah i know i'm being gouged. but i don't care. my kid loves it.. it makes him happy and i like playing games with him. these are his memories i'm building. can't get that time back so might as well #yolo it. its great seeing the excitement in his face every time he plows through another box of preowned figures..

    Not to criticize your methods of child-bonding, but you can build memories together without spending that kind of money. I'm sure you know this. Just be careful what values you are instilling, because the current method you are using is a slippery slope.
  • hamgatan
    hamgatan
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    Molydeus wrote: »
    hamgatan wrote: »
    Baranthus wrote: »
    Or....Daddy isn't a mug and can control his kids.

    control is costly :)

    nah i know i'm being gouged. but i don't care. my kid loves it.. it makes him happy and i like playing games with him. these are his memories i'm building. can't get that time back so might as well #yolo it. its great seeing the excitement in his face every time he plows through another box of preowned figures..

    Not to criticize your methods of child-bonding, but you can build memories together without spending that kind of money. I'm sure you know this. Just be careful what values you are instilling, because the current method you are using is a slippery slope.

    Hehe i hear you.. he doesnt get everything he wants. But gaming stuff peaks both our interests.. so that rooms kind of like a museum to it. Old consoles (SNES/NES Etc..), Retropie based MAME Cabinet that i'm building, things like that..

    Some of my best childhood memories were bangin away on Double Dragon arcade machines and endless summers attacking Battletoads with my best mate. want him to have similar experiences.

    Hes already been told no to Lego Dimensions and Amiibos.. which is why ive barred him from YouTube because FGTeev, StampyLongHead, Ryans Toy Reviews etc are horrible role models and examples of whats at the other end of that slippery slope..
    Edited by hamgatan on February 14, 2017 9:39AM
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  • Cherryblossom
    Cherryblossom
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    Tandor wrote: »
    It's a great achievement, and well deserved given the present quality of the game. I can imagine the 10 million barrier being broken in June with Morrowind launching simultaneously on all platforms. Finally Blizzard have a real competitor!

    @Tandor

    Units sold is different from those playing, I don't think WOW has anything to worry about. WOW bases it's figures on those with active SUB so actual players, not those people who bought a bargain bucket copy on a steam sale, played once and never came back.
  • Sausage
    Sausage
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    At 3 year mark WoW was snowballing like a MF. ESO's underachievement just keeps continuing.

    Hard to say if they can do anything to the Story, but I would most definitely add Companions with Stories, so people can do Dolmens, Public Dungeons and World Bosses, also revisit the Dolmens again. That would imho, improve the Journey quite much.
    Edited by Sausage on February 14, 2017 9:56AM
  • zaria
    zaria
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    JD2013 wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!

    I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for

    Look around on the forums for people saying the sky is falling and its dying.

    Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.

    As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.

    Gloom clouds gonna gloom cloud eh? :smile:

    no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.

    If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.

    That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.

    And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.

    Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.

    Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.

    A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.

    ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.

    At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.

    Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.

    But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.

    So no I choose to ignore nothing but thanks for your concern :smile:
    Problem with Craglorn was multiple, first was that you had to group with people on your quest stage to do the quest, this was stupid. It was hard to find people to group with outside of the most popular grinding spots, as people either did them or dungeons. Group bosses is popular at least in the dlc zones.

    Even people who prefer group PvE content need single player one as an filler.
    One tamriel has done one very good thing in that ESO has insane amount of content at end game. In wow it was just city dailies and one small zone with some daily quest who was relevant once you reached max level back then I played.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Seraphayel
    Seraphayel
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    I still can't believe that this game has sold 8.5 million copies. I mean the PC version until the console release was rather a flop with sales around 1 million within 2014 - and in 2015 and 2016 they sold 7 million copies? lol
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    zaria wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!

    I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for

    Look around on the forums for people saying the sky is falling and its dying.

    Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.

    As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.

    Gloom clouds gonna gloom cloud eh? :smile:

    no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.

    If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.

    That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.

    And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.

    Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.

    Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.

    A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.

    ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.

    At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.

    Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.

    But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.

    So no I choose to ignore nothing but thanks for your concern :smile:
    Problem with Craglorn was multiple, first was that you had to group with people on your quest stage to do the quest, this was stupid. It was hard to find people to group with outside of the most popular grinding spots, as people either did them or dungeons. Group bosses is popular at least in the dlc zones.

    Even people who prefer group PvE content need single player one as an filler.
    One tamriel has done one very good thing in that ESO has insane amount of content at end game. In wow it was just city dailies and one small zone with some daily quest who was relevant once you reached max level back then I played.

    I wish people would stop pointing out craglorn as a failure of group content. Did it have its flaws yes. Was it popular? Yes. When it launched and afterward it was really popular with the high level people. Mostly for grinding out group events but it was popular.

    What happened? It wasnt the players that said I hate group content! And it died. It was Zos that killed it. They nerfed the area into the ground. Why go into a harder group area for less reward and more work? As much as people claim they play what makes them happy, the truth of the matter is in an mmo a majority of the people play what makes them feel rewarded. If there is no reward or it is easier to get a reward somewhere else, then that is where people go.

    If the xp rewards had stayed or there had been some meaniful reward to the group content people would have done it. But the nerfs took care of the xp rewards and there was never any meanifful item rewards there outside of Nincrux.

    So to sum up Craglorn didnt fail because it was group content. It failed because Zos made it group content with no reward worth grouping for.

    Edits for spelling and quote failure!!
    Edited by vyndral13preub18_ESO on February 14, 2017 1:33PM
  • zaria
    zaria
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    zaria wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!

    I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for

    Look around on the forums for people saying the sky is falling and its dying.

    Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.

    As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.

    Gloom clouds gonna gloom cloud eh? :smile:

    no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.

    If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.

    That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.

    And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.

    Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.

    Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.

    A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.

    ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.

    At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.

    Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.

    But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.

    So no I choose to ignore nothing but thanks for your concern :smile:
    Problem with Craglorn was multiple, first was that you had to group with people on your quest stage to do the quest, this was stupid. It was hard to find people to group with outside of the most popular grinding spots, as people either did them or dungeons. Group bosses is popular at least in the dlc zones.

    Even people who prefer group PvE content need single player one as an filler.
    One tamriel has done one very good thing in that ESO has insane amount of content at end game. In wow it was just city dailies and one small zone with some daily quest who was relevant once you reached max level back then I played.

    I wish people would stop pointing out craglorn as a failure of group content. Did it have its flaws yes. Was it popular? Yes. When it launched and afterward it was really popular with the high level people. Mostly for grinding out group events but it was popular.

    What happened? It wasnt the players that said I hate group content! And it died. It was Zos that killed it. They nerfed the area into the ground. Why go into a harder group area for less reward and more work? As much as people claim they play what makes them happy, the truth of the matter is in an mmo a majority of the people play what makes them feel rewarded. If there is no reward or it is easier to get a reward somewhere else, then that is where people go.

    If the xprewards had stayed of there had been some meaniful reward to the group content people would have done it. But the nerfs too care of the xp rewards and there was never any meanifful item rewards there outside of
    Nincrux.

    So to sum up Craglorn didnt fail because it was group content. It failed because Zos made it group content with no reward worth grouping for.

    Edits for spelling and quote failure!!
    Thanks, I missed Craglorn with an month so I did not get an good picture.
    And yes, XP or gear or other drops is that drives people to repeat content lots of times.
    this can be done many ways.
    Only thing is that an quest line should be single player, at least mostly. ending it in an raid might be an twist :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AlexanderDeLarge
    AlexanderDeLarge
    ✭✭✭✭✭
    Why do you guys care so much about the "active player count"? Every area is noticeably populated and you can find people doing group content relatively easily.

    It's a buy2play game. Once they've bought in, it doesn't matter whether they're active or not and it directly benefits you considering that money goes into maintenance and content creation.
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mikoto wrote: »
    Maybe this'll clear some stuff up.
    ESO has 8.5million copies sold.
    COD Black OPS 3 had 25.68 miliion
    COD Infinite Warfare. which is by ad far a terrible game is about 50% of black ops 3. So about 13miilion.
    A game that Activision Blizzard acknowledges was crap sold more copies in a couple months than ESO has in almost 3 years.

    https://www.statista.com/statistics/321374/global-all-time-unit-sales-call-of-duty-games/
    http://www.forbes.com/sites/insertcoin/2016/12/10/analysts-say-call-of-duty-infinite-warfare-retail-sales-are-down-nearly-50-from-black-ops-3/#4f7d5ef612cb

    That's the point of it all

    One perspective ....or check tuesday for sales on For Honor and include both PS4 and Xbox One or a game like GTA V

    I had to use a roundabout way to get numbers for COD infinite warfare because I can't seem to find a direct sales figure. They only quote the decrease in sales vs Black OPs3. That's the advantage of a publicly traded company; the president can't lie to shareholders. They can misdirect, but a lie would put them in legal trouble. Something Zenimax has no concern with because they are a private company.

    You're ignoring that Infinite Warfare was on sale for $1 as well.

    You can buy ESO for $9.99 - $19.99 retail or less if on console so the $1 isn't being ignored, its all considered as a sale. ZOS included new accounts in the past, so on consoles, those who game share are technically spending $0 (for example in my house thats 3 more accounts)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • jcaceresw
    jcaceresw
    ✭✭✭✭✭
    Sorry to disagree @ZOS but if I buy 10 new copies to use them as alternate bags that doesn't mean you have 10 new players (since I will rarely log on these new accounts). I believe in order to get the real numbers you should:

    1.- Send a email to everyone asking to confirm to keep their account (because is supposed you are actively log onto the game with it, right?) If the user either select "Delete account" or do not answer the email in a month the system should delete such account (and remove the link with the steam, xbox or ps4 account). If the user selects "keep the account" but do not login the game in the following 6 months the account will be removed automatically.
    2.- Implement account linking. For example, using this account I register my 10 new copies I just bought. However, for your statistic data those 10 alternate accounts should not be considered.
    3.- I am pretty sure you will see a very different number than 8.5 million, however is not over yet. In order to get the amount of actively players you should consider those who have at most one month of absence. By using that final number you can then make reliable statistic data and determine the current player trends per platform (bag space, crown unused, etc.)
    4.- You should implement an automatic server process that check every account with more than 6 months of absence. For all those accounts repeat step 1.

    I hope you read this constructive message and implement the solutions I propose for the good of both sides (the players and yours).
    Edited by jcaceresw on February 14, 2017 4:11PM
  • Stopnaggin
    Stopnaggin
    ✭✭✭✭✭
    Can't by units sold not a valid count, some people play on multiple consoles and what about the people that quit playing?

    Active vs inactive, that's not the bigger picture here. The bigger picture is they have sold an additional 1.5 million copies in 8 months. For a 3 year old MMO that's not to shabby. Thats 187500 copies a month, 6250 copies a day, for a game that has been out for 3 years, that's a pretty impressive number.

    I can say for all the doom and gloom found on these forums, the game itself feels more populated now that it did at launch. I'm not going to get into pros and cons of the game, just stating that the number of units sold is impressive for a 3 year old game.
  • Balamoor
    Balamoor
    ✭✭✭✭✭
    Why do you guys care so much about the "active player count"? Every area is noticeably populated and you can find people doing group content relatively easily.

    It's a buy2play game. Once they've bought in, it doesn't matter whether they're active or not and it directly benefits you considering that money goes into maintenance and content creation.

    Because in their small hate filled minds it must fail, it must be nowhere near their god King WoW, and they must scream their hate hourly on the forums.

    So they will Emmanuel Goldstein this Bi*** until their perception becomes universal reality. Will that ever actually work? of course not most rational people just laugh at these goobers.

    Again their is a reason I don't announce to folks one of my Hobbies is gaming. :|
    Edited by Balamoor on February 14, 2017 2:54PM
  • KisoValley
    KisoValley
    ✭✭✭✭✭
    How many active players? Doubt it's barely over 50% of that but maybe it's 100% like some people in this thread somehow believe lmao.
  • Balamoor
    Balamoor
    ✭✭✭✭✭
    Balamoor wrote: »
    Why do you guys care so much about the "active player count"? Every area is noticeably populated and you can find people doing group content relatively easily.

    It's a buy2play game. Once they've bought in, it doesn't matter whether they're active or not and it directly benefits you considering that money goes into maintenance and content creation.

    Because in their small hate filled minds it must fail, it must be nowhere near their god King WoW, and they must scream their hate hourly on the forums.

    So they will Emmanuel Goldstein this Bi*** until their perception becomes universal reality.

    Again their is a reason I don't announce to folks one of my Hobbies is gaming. :|

    Edit: One great benefit of this thread though is I get to add more of the hatetards to my ignore list. :-)
    Edited by Balamoor on February 14, 2017 2:36PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    JD2013 wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!

    I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for

    Look around on the forums for people saying the sky is falling and its dying.

    Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.

    As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.

    Gloom clouds gonna gloom cloud eh? :smile:

    no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.

    If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.

    That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.

    And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.

    Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.

    Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.

    A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.

    ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.

    At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.

    Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.

    But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.

    So no I choose to ignore nothing but thanks for your concern :smile:


    The end game population was here , they had a large MMO population . they left in all honesty due to the lack of anything engaging in the game. the game design and direction redirected itself to appease the console market thats just the facts, that market was new to MMO's and expected a skyrim type game.>Personally i dont think ESO design has anything to do with trying to capture this elusive casual market. I think its because its easy and cheap for them to shovel poo content out and the churn player will buy it reguardless. if they made actuall good group content people would play it but they dont so you have a DPS meta that is not accessible to the average player of the game but just for arguments sake you believe what Matt fior says about ESO sales. Or you can take what a well respected financial news organization says about ESO sales.The truth is ESO is a bad MMO and a Average single player RPG lol.
    http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#61c808905ce9
  • Balamoor
    Balamoor
    ✭✭✭✭✭
    Baranthus wrote: »
    ESO may be healthy but these forums could use some detoxification.

    lol so true. I's like people are striving to outmoan each other.

    Yeah you can count the hatetards on one hand though and they are the ones that bellyache about everything ESO related...it's like they are getting paid to do so just put them on your ignore list and move on. If more folks did that, they would go away because they wouldn't have an audience.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    JD2013 wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    But ... isn't ESO dying?? 8.5 million copies sold? That can't be right because people on these forums say it's dying!

    I don't think anyone is saying it is dying. I think more people are complaining because it sucks as a mmo and fair as a single player RPG. And it's buisness model is highly predatory, with little longevity to what you pay for

    Look around on the forums for people saying the sky is falling and its dying.

    Predatory business model how? Genuinely interested to know how you think it's predatory. It's the same kind of setup as all B2P mmo's out there with no pay to win armour or weapons in the cash shop. Basically just cosmetics. And if you're talking about Morrowind talk to WoW players who are forced to sub to play and have to pay for expansions.

    As an mmo it was never the most standard of mmo's. it's not WoW or GW2 etc. I would certainly like to see more group content, absolutely but it's kept me entertained for over 3 years.

    Gloom clouds gonna gloom cloud eh? :smile:

    no im not talking of Morrowind i actually think it is a good decision, I am talking about double dipping the content, Reselling of old DLC's with cosmetics that cant be aquired in game, im talking about pay walling game features like inventory management behind a sub yet calling the game B2P, I'm talking about starting as sub , going B2P to appease the microsoft debacle , redesigning the game to appeal to the gullible new to MMO market. im talking about making all these single player DLC's with no longevity and selling them for a premium cost while doing nothing for the community that actually plays the whole game while subbing. Yes their business model is predatory you just chose to ignore it.

    If you'd like to see a business model that's actually quite predatory, I would like to suggest that you go and play LOTR Online.

    That game micromanages basically everything it has and runs it through the cash shop, whilst having a prompt at least once every 10 minutes asking if you'd like to use said cash shop.

    And as for the crafting bag, yes it's handy but we went over two years without one. You can (with some skill) manage your inventory if you don't hoard everything.

    Going B2P very likely saved Elder Scrolls Online. Between the state that the game launched in and all the whiny people saying they'd never pay for a sub, going B2P or shutting up shop was likely their options.

    Now to address your last point about single player DLC's, we must delve a little deeper into the Elder Scrolls target audience. So this could be a longer one.

    A lot of players have come to this game because it's an Elder Scrolls game having never touched an mmo before. They've no idea about mmo mechanics and the such and just wanted to play an Elder Scrolls game. This is why a lot of the content is single player. For example let's take Craglorn as an example. They had to redesign that zone because people were not keen on doing group content in a zone. They would have much rather done stuff solo. Quite often here we have people asking for a solo Cyrodiil and Imperial City campaign without PVP. We have people on here asking for solo options for 4 player dungeons.

    ZOS are clearly catering to the game's biggest playerbase with these single player DLC with the odd group boss thrown in for good measure. A lot of people don't even like group bosses in the overland.

    At this point I would say ESO is less an mmo than an online RPG with some group content for good measure. Because that's who plays it. Had many more hardcore mmo players have played then it could have gone that way instead. But let's face facts, the PVP community is small (certainly all of the issues with Cyrodiil have driven away a big chunk of the PVP community - look at that I acknowledged a problem! For this game certainly isn't all good and certainly has its problems!) and those that compete for leaderboards are also a very small chunk compared to those who just want to play an Elder Scrolls game.

    Now as someone who likes trials and also intermittently enjoys PVP, I would like to see more things for both added and I would like to see longer content for groups as trials are rather short. I find group content fun.

    But let us also not forget those that burn out the content in a couple of days and say they're bored - we get those in all online games. I've seen them in WoW and many other places.

    So no I choose to ignore nothing but thanks for your concern :smile:


    The end game population was here , they had a large MMO population . they left in all honesty due to the lack of anything engaging in the game. the game design and direction redirected itself to appease the console market thats just the facts, that market was new to MMO's and expected a skyrim type game.>Personally i dont think ESO design has anything to do with trying to capture this elusive casual market. I think its because its easy and cheap for them to shovel poo content out and the churn player will buy it reguardless. if they made actuall good group content people would play it but they dont so you have a DPS meta that is not accessible to the average player of the game but just for arguments sake you believe what Matt fior says about ESO sales. Or you can take what a well respected financial news organization says about ESO sales.The truth is ESO is a bad MMO and a Average single player RPG lol.
    http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#61c808905ce9
    Well anybody using Vgchartz for source for pc game sale is pretty far off as they only count physical copies. Not the digital from own store nor steam.

    The rest was pretty much an subjective game review from someone who did not like the game.
    Subjective as it was far more feeling based than standard in reviews.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    Pretty sure none of you played since BETA Like me.

    But uh,
    Back in the days, it wasnt one tameriel, it was Alliance vs Alliance.
    DC Players only in zones with other DC players.

    You can blame those whiners back in the days for overpopulation.
    They wanted one tameriel, 1 Alik'r Desert for all alliances, 1 Craglorn for all alliances.

    Those whiners, they broke the spirit of Alliance War, what it means to be a DC player, what it means to be an EP player.
    Typical PG Era whiners, getting their way and ruining game, making it overpopulated.

    PG Era folks, like to be part of everything, they hate conflict, they hate having to choose sides.
    They love jumping on bandwagon, like a bernie bandwagon, like a Justin Beiber bandwagon.
    When it comes to choose sides, they cower in fear.

    [SNIp]

    [Edited For Profanity and RLP]
    Edited by ZOS_JohanaB on February 14, 2017 3:44PM
  • Nahtal
    Nahtal
    ✭✭✭
    Nice, great game to play ;)
    Love to crind, to sell, to explore, to heal, and to have fun.
    Templar Breton vampire HEAL CP463 Lord Massimo 'fire is his friend'
    Templar Argonian QUAN CHI HEAL CP463: 'the light of friendly'
    Nightblade Breton Sjangsung DPS CP463 'does not take souls'
    Zizeng (new char) DPS/HEAL warden (not chinees char)
  • Balamoor
    Balamoor
    ✭✭✭✭✭
    Nahtal wrote: »
    Nice, great game to play ;)

    Heresy!!!!!

    Burn him!!!!

    :p
  • jaye63
    jaye63
    ✭✭✭✭
    And we STILL only have 1 server. Come on ZOS... time for EAST/WEST NA servers.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Balamoor wrote: »
    Nahtal wrote: »
    Nice, great game to play ;)

    Heresy!!!!!

    Burn him!!!!

    :p

    Agreed! We can't let him come in here and talk about WoW like that!
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