MLGProPlayer wrote: »Push "T".
It isn't perfect, but it prevents clipping into the ground and some walls.
MLGProPlayer wrote: »Push "T".
It isn't perfect, but it prevents clipping into the ground and some walls.
With the 'T' setting (which I can never remember the name of) turned on things should snap to nearby surfaces. This seems to work best for stuff that you're placing on a flat horizontal surface but sometimes helps in other situations.
But sometimes it's more useful to turn it off. Then you can stand directly in front of the surface you want to put it on and use the mouse wheel to move it closer or further away. Push it away from you until it's clipping through the wall and then bring it forward until it just stops clipping. Then it should be sitting just on top of the wall. For more precise movement you might want to turn on walk mode and walk back instead.
Gandrhulf_Harbard wrote: »This is a result of the Placement Interface also having to work for Console Controllers.
PC players are being given a third-rate interface because Console Controllers can't handle a 1st rate interface.
3 axis of rotation are all but useless unless we also have three axis of position - independent of moving our character.
There's not many things to praise Neverwinter for, but the placement system within the level building tool (Foundry) is one of them.
All The Best
With the 'T' setting (which I can never remember the name of) turned on things should snap to nearby surfaces. This seems to work best for stuff that you're placing on a flat horizontal surface but sometimes helps in other situations.
But sometimes it's more useful to turn it off. Then you can stand directly in front of the surface you want to put it on and use the mouse wheel to move it closer or further away. Push it away from you until it's clipping through the wall and then bring it forward until it just stops clipping. Then it should be sitting just on top of the wall. For more precise movement you might want to turn on walk mode and walk back instead.
MLGProPlayer wrote: »Push "T".
It isn't perfect, but it prevents clipping into the ground and some walls.
Thanks for the tip, that helped with my bookcase but not with my wall shelf - I can't seem to get it flush, it always ends up miles away from the wall.
If they weren't going to implement a proper out of body furniture placement tool, why on earth didn't they include a snap to grid?
MLGProPlayer wrote: »A snap-to-grid feature was the first thing I suggested when I tried Homestead on the PTS. Unfortunately, the game world isn't designed along a simple grid, so there would be no way to achieve this without a lot of work from ZOS.