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Furniture - how to place it flush against a wall (PC)?

ItsGlaive
ItsGlaive
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Had a bit of a play around with the housing this morning and there doesn't seem to be any "snap" tool. There's a tool that turns furniture on its side (not sure if that's a bug) but nothing that seems to help when trying to place a shelf flush onto a wall for instance, or a piece of furniture flush against the wall at the edge of a room?

So I thought I'd ask our housing experts :)

How in oblivion to I place furniture flush against an edge or wall in a house without losing my mind?

Thanks!
Edited by ItsGlaive on February 14, 2017 7:33AM
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Best Answer

  • ItsGlaive
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    Okay I've figured it out, a couple of things were preventing me from getting it close to the wall.

    1 - "Push" and "Pull" were not working with the mousewheel - I rebound both controls to PGUP and PGDN and they worked fine, and
    2 - I was too close to the wall myself. Removed the desk in front of the wall to get a little more distance, and the placement angle became a lot less awkward.

    Fiddly system this furniture placement - would be easier with a camera that was out of body during placement :P
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    Answer ✓
  • Turelus
    Turelus
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    I don't think there is a way to do though other than to do the old Fallout 4 trick of picking it up from different angles and moving it in/out a bit until perfect.

    There is the snap feature but this seems to just lock it to a surface so it can't be placed in the air.
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  • MLGProPlayer
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    Push "T".

    It isn't perfect, but it prevents clipping into the ground and some walls.
  • Turelus
    Turelus
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    Push "T".

    It isn't perfect, but it prevents clipping into the ground and some walls.

    I stand corrected. +1 insightful.
    @Turelus - EU PC Megaserver
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  • Nermy
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    Oh nice one.... I'd been standing to the left, the right.... a few steps back... a few forward. lol!
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  • ItsGlaive
    ItsGlaive
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    Push "T".

    It isn't perfect, but it prevents clipping into the ground and some walls.

    Thanks for the tip, that helped with my bookcase but not with my wall shelf - I can't seem to get it flush, it always ends up miles away from the wall.

    If they weren't going to implement a proper out of body furniture placement tool, why on earth didn't they include a snap to grid? :(
    Allow cross-platform transfers and merges
  • Danikat
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    With the 'T' setting (which I can never remember the name of) turned on things should snap to nearby surfaces. This seems to work best for stuff that you're placing on a flat horizontal surface but sometimes helps in other situations.

    But sometimes it's more useful to turn it off. Then you can stand directly in front of the surface you want to put it on and use the mouse wheel to move it closer or further away. Push it away from you until it's clipping through the wall and then bring it forward until it just stops clipping. Then it should be sitting just on top of the wall. For more precise movement you might want to turn on walk mode and walk back instead.
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  • ItsGlaive
    ItsGlaive
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    Danikat wrote: »
    With the 'T' setting (which I can never remember the name of) turned on things should snap to nearby surfaces. This seems to work best for stuff that you're placing on a flat horizontal surface but sometimes helps in other situations.

    But sometimes it's more useful to turn it off. Then you can stand directly in front of the surface you want to put it on and use the mouse wheel to move it closer or further away. Push it away from you until it's clipping through the wall and then bring it forward until it just stops clipping. Then it should be sitting just on top of the wall. For more precise movement you might want to turn on walk mode and walk back instead.

    'T' worked for my bookcase, but for the Imperial Shelf (http://eso.mmo-fashion.com/imperial-shelf-wall/) it isn't helping at all. Additionally "right click" is flipping it completely rather than locking it along the back edge.

    I've spent a considerable amount of time trying to get this flush against the wall, but I'm no nearer now than I was when I started :(
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  • Gandrhulf_Harbard
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    This is a result of the Placement Interface also having to work for Console Controllers.

    PC players are being given a third-rate interface because Console Controllers can't handle a 1st rate interface.

    3 axis of rotation are all but useless unless we also have three axis of position - independent of moving our character.

    There's not many things to praise Neverwinter for, but the placement system within the level building tool (Foundry) is one of them.

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  • ItsGlaive
    ItsGlaive
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    This is a result of the Placement Interface also having to work for Console Controllers.

    PC players are being given a third-rate interface because Console Controllers can't handle a 1st rate interface.

    3 axis of rotation are all but useless unless we also have three axis of position - independent of moving our character.

    There's not many things to praise Neverwinter for, but the placement system within the level building tool (Foundry) is one of them.

    All The Best

    I would possibly agree were it not for the fact that DCUO uses this kind of placement and also has to work for a controller.

    If I were to guess I'd say it's more due to simply not having been put into the design schedule, or alternatively engine limitations rather than console ones.
    Allow cross-platform transfers and merges
  • MLGProPlayer
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    Danikat wrote: »
    With the 'T' setting (which I can never remember the name of) turned on things should snap to nearby surfaces. This seems to work best for stuff that you're placing on a flat horizontal surface but sometimes helps in other situations.

    But sometimes it's more useful to turn it off. Then you can stand directly in front of the surface you want to put it on and use the mouse wheel to move it closer or further away. Push it away from you until it's clipping through the wall and then bring it forward until it just stops clipping. Then it should be sitting just on top of the wall. For more precise movement you might want to turn on walk mode and walk back instead.

    To add to this, it's sometimes more precise to nudge your character using the keyboard than to scroll (at least it is on my mechanical keyboard). A very light press can move you just a millimetre in one direction or another.
  • MLGProPlayer
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    Xabien wrote: »
    Push "T".

    It isn't perfect, but it prevents clipping into the ground and some walls.

    Thanks for the tip, that helped with my bookcase but not with my wall shelf - I can't seem to get it flush, it always ends up miles away from the wall.

    If they weren't going to implement a proper out of body furniture placement tool, why on earth didn't they include a snap to grid? :(

    A snap-to-grid feature was the first thing I suggested when I tried Homestead on the PTS. Unfortunately, the game world isn't designed along a simple grid, so there would be no way to achieve this without a lot of work from ZOS.
  • WhiteCoatSyndrome
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    A snap-to-grid feature was the first thing I suggested when I tried Homestead on the PTS. Unfortunately, the game world isn't designed along a simple grid, so there would be no way to achieve this without a lot of work from ZOS.

    What about a 'rotate 90 degrees' button? It would save a lot of button-pressing.
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