I hardly ever pvp, mostly solo and some dungeons
So I currently have two main toons, my stamblade and a magicka dk. The dk I leveled up with stamina and enjoyed it. I only went magicka so I'd have a caster/healer for group content and pvp.
However... I hate it. My mag dk feels so damn squishy, can't run more than a few yards before collapsing into an asthmatic heap, seems to do considerably less damage than my stamblade (More aoe easily, but less single target), and while she's decent at putting out heals she has trouble surviving pve content because she gets one shot by everything.
I put a lot of materials and money into the magicka build, and it's going to bankrupt my to respect back to stamina, but it's just not any fun playing the character this way.
So what should I do? Go back to Stamina dk and be a poison god, or try and fix this dysfunctional pyromancer?
I Play a Magica DK in PvE. the Char is almost invincible (in PvE).
Invest (of course) mostly in Health and Magika points; and a very few Stamina points.
Invest in Echanting.
Best, have a dedicated Enchanter Char. the enchanting skill tree takes only some sixteen
or so skill points.
I enchant all my weapons with magica damage and health steal
As class skills, choose only those which promise health steal.
the DK has a ton of these.
Early on: I do not do quests at all: do 16, or so dungeons - get the extra skill points- but more important:
Get Undaunted Blood Fountain (another healing skill) which can only be gained by doing dungeons (Undaunted skill line goes up also by doing normal dungeons and doing in the dungeon boss) many people do not know that one.
I remember: My DK at level 18 had done the starter Island and 30 dungeons (no quests apart from the starter Island).
The result: with blood-fountain up each swing of the blade awarded between 1200 to 1600 health return depending on the health stealing skill i used. (Blood fountain 600; sword-heath steal 480 or so; Searing Strike the rest (67% health return per strike); Stone-fist also gives health return and so does the morphed Lava Whip.
now of course the Char has a lot of other returns like Dragon Blood and heavy armor passive magica and stamina return when being hit.
in a normal fight I got things up to about 3000 health return per hit. Of course only when actually hitting something. Ah; don't forget the Food/Drink buff and any other buffs you can get. And: Most important; have magica/ health potions in Q and use them early. no use using them when the Char is going down.
My normal fighting style: Two handed blade.
opening move: Cleave to bring up the two handed damage shield and most important: bleed (bleed helps a lot).
second move: Stone-fist to knock down any caster or archer.
third move: if needed for larger groups: Blood fountain
fourth move: searing strike Health-steal (very low cost). if things get messy I spam that one several times.
From than on i lay things as they go alternating between the above
For really large groups and bosses:
opening with:
Dragon blood if you have it
Dragon leap (ultimate fun) gives the time to lay down -
Blood Fountain (undaunted skill)
Knock down and kill any none-boss-adds if there there are some;
(Stone fist keeps the Char alive with a huge health return if knocking down something).
From than on it is:
searing strike; (for most bosses can not be knocked down).
I continue spamming Searing Strike until the boss is done,
squeezing in whatever other skills i have time to squeeze in.
Remember: Searing strike equals low cost and great return in health gained.
some DK's only spam Searing Strike. Did see one the other day a DK with a Health Staff spamming only searing strike.
This guy was never in any danger at all.
Have fun for the DK is fun to play.
If you want something else than the meta and still be viable, try my Heavy Attack build. It's a lot of fun in trials while dealing strong damage and makes soloing bosses and vma easy mode!
https://forums.elderscrollsonline.com/en/discussion/309550/elemental-fury-pve-heavy-attack-dk-build-homestead-ready-vmol-approved#latest
I Play a Magica DK in PvE. the Char is almost invincible (in PvE).
Invest (of course) mostly in Health and Magika points; and a very few Stamina points.
Invest in Echanting.
Best, have a dedicated Enchanter Char. the enchanting skill tree takes only some sixteen
or so skill points.
I enchant all my weapons with magica damage and health steal
As class skills, choose only those which promise health steal.
the DK has a ton of these.
Early on: I do not do quests at all: do 16, or so dungeons - get the extra skill points- but more important:
Get Undaunted Blood Fountain (another healing skill) which can only be gained by doing dungeons (Undaunted skill line goes up also by doing normal dungeons and doing in the dungeon boss) many people do not know that one.
I remember: My DK at level 18 had done the starter Island and 30 dungeons (no quests apart from the starter Island).
The result: with blood-fountain up each swing of the blade awarded between 1200 to 1600 health return depending on the health stealing skill i used. (Blood fountain 600; sword-heath steal 480 or so; Searing Strike the rest (67% health return per strike); Stone-fist also gives health return and so does the morphed Lava Whip.
now of course the Char has a lot of other returns like Dragon Blood and heavy armor passive magica and stamina return when being hit.
in a normal fight I got things up to about 3000 health return per hit. Of course only when actually hitting something. Ah; don't forget the Food/Drink buff and any other buffs you can get. And: Most important; have magica/ health potions in Q and use them early. no use using them when the Char is going down.
My normal fighting style: Two handed blade.
opening move: Cleave to bring up the two handed damage shield and most important: bleed (bleed helps a lot).
second move: Stone-fist to knock down any caster or archer.
third move: if needed for larger groups: Blood fountain
fourth move: searing strike Health-steal (very low cost). if things get messy I spam that one several times.
From than on i lay things as they go alternating between the above
For really large groups and bosses:
opening with:
Dragon blood if you have it
Dragon leap (ultimate fun) gives the time to lay down -
Blood Fountain (undaunted skill)
Knock down and kill any none-boss-adds if there there are some;
(Stone fist keeps the Char alive with a huge health return if knocking down something).
From than on it is:
searing strike; (for most bosses can not be knocked down).
I continue spamming Searing Strike until the boss is done,
squeezing in whatever other skills i have time to squeeze in.
Remember: Searing strike equals low cost and great return in health gained.
some DK's only spam Searing Strike. Did see one the other day a DK with a Health Staff spamming only searing strike.
This guy was never in any danger at all.
Have fun for the DK is fun to play.
If you plan on doing trials or vet dungeons dont do any of this ^^^^^ no offense to chirru, but just no
front bar should look something like this
INFERNO STAFF
1.Molten Whip (main spammable, does a ton of damage)
2. Searing strike (great DoT and on demand heal)
3. Engulfing flames (decent dot but really good for 10% more damage to fire abilities)
4. harness magicka (this is your main survivability, pop this in oh sh*t situations)
5. inner light (more max magicka)
6. ULTI- shooting start (dont really use it, its there for more magicka)
back bar
INFERNO STAFF
1.trap beast (there for crit damage, this is a free slot so can change out for deep breath etc)
2.blockade of fire (best AoE in game)
3.eruption (very strong DoT and last 18 seconds)
4.elemental drain (helps keep sustain when soloing, also a flex spot)
5. I use molten arnaments just so i dont have to waste spell dam pots (also a flex spot)
6. ULTI standard of might (one of best ultis in game)
this is what you should use in most dungeons and trials....also very good for soloing but you can change some things on back bar if you need
So I currently have two main toons, my stamblade and a magicka dk. The dk I leveled up with stamina and enjoyed it. I only went magicka so I'd have a caster/healer for group content and pvp.
However... I hate it. My mag dk feels so damn squishy, can't run more than a few yards before collapsing into an asthmatic heap, seems to do considerably less damage than my stamblade (More aoe easily, but less single target), and while she's decent at putting out heals she has trouble surviving pve content because she gets one shot by everything.
I put a lot of materials and money into the magicka build, and it's going to bankrupt my to respect back to stamina, but it's just not any fun playing the character this way.
So what should I do? Go back to Stamina dk and be a poison god, or try and fix this dysfunctional pyromancer?
salmoncat33 wrote: »If you want something else than the meta and still be viable, try my Heavy Attack build. It's a lot of fun in trials while dealing strong damage and makes soloing bosses and vma easy mode!
https://forums.elderscrollsonline.com/en/discussion/309550/elemental-fury-pve-heavy-attack-dk-build-homestead-ready-vmol-approved#latest
I can agree that it is a very fun build. Ironically I was making it work well pre homestead but it was alot less viable for me after the loss of 10% attack speed bonus and other changes to destruction staves. Another downside is it is intensely gear and race dependant, requiring not only trials gear but dungeon farming and vma weapons to make it anything but sub par.
salmoncat33 wrote: »I didn't say it was bad as a build or at content. It's just that I am still trying to farm sharp weapons for over 3 months now. Curse those lamia. I love the build especially in pvp but that's the only place I play it now.
Hmm would it be possible for you to post a video of your final stage clear in a vma no death run? That's where my hic up has always been and I can't figure out how to make it work on that stage.
Qapla'!