
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
ESOUser0x00 wrote: »I'm not familiar with MMORPG tech but for cloud to scale up, you simply throw more machine resources.
I read somewhere on here that the super-server is something like 16 servers linked together in Texas. ZOS says the lag is caused by more stuff occurring at once (computing proc sets with abilities and mitigation, etc.) but has never addressed the hardware side of things. I doubt they have upgraded/added to their servers since launch and instead they waste money on silly contests. That "million" they gave away to a guy who probably no longer plays couldve been invested in servers (50k a year could've added several servers), instead their marketing folks thought otherwise.
ESOUser0x00 wrote: »I'm not familiar with MMORPG tech but for cloud to scale up, you simply throw more machine resources.
What if the building is already full. Then you would have to get estimates for an addition to the warehouse. That could takes months/years depending on building codes weather delays budget. Not likely that is the case but food for thought.
Its about game design, no amount of extra servers is going to solve this problem because the way the game was designed, the calculations, and the amount of players interacting at one time unless you are suggesting that everyone gets their own personal sever like the days of ultima online where everyone had their turnkey.
Its about game design, no amount of extra servers is going to solve this problem because the way the game was designed, the calculations, and the amount of players interacting at one time unless you are suggesting that everyone gets their own personal sever like the days of ultima online where everyone had their turnkey.
Im pretty sure if the server wasnt on the other side of the earth my ping would improve
Its about game design, no amount of extra servers is going to solve this problem because the way the game was designed, the calculations, and the amount of players interacting at one time unless you are suggesting that everyone gets their own personal sever like the days of ultima online where everyone had their turnkey.
ESOUser0x00 wrote: »I'm not familiar with MMORPG tech but for cloud to scale up, you simply throw more machine resources.
I read somewhere on here that the super-server is something like 16 servers linked together in Texas. ZOS says the lag is caused by more stuff occurring at once (computing proc sets with abilities and mitigation, etc.) but has never addressed the hardware side of things. I doubt they have upgraded/added to their servers since launch and instead they waste money on silly contests. That "million" they gave away to a guy who probably no longer plays couldve been invested in servers (50k a year could've added several servers), instead their marketing folks thought otherwise.