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Idea: Undaunted passive skill to allow assisting resurrection in dungeons and trials.

Karius_Imalthar
Karius_Imalthar
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Undaunted Passive: 0/2 skill points. Allow being 2nd/3rd group member to assist in a resurrect to decrease the time.

Why have it go to waste when you have two or three members trying to resurrect the same player? In a dungeon or trial, a group member is down, and two people rush over to resurrect them... You have two people both trying to revive the same person which is often a waste of resources. It would be great if there was an Undaunted passive then, when this happens, it helps speed up the resurrect. This would be in dungeons and trials only to avoid abuse in pvp.

1 skill point: Be able to assist other group member in resurrecting a fallen group member. Reduces resurrect time by x%.
2 skill points: Be able to assist two other group members in resurrecting a fallen group member. Reduces resurrect time by x%.
  • Cpt_Teemo
    Cpt_Teemo
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    or 0/1 Mass res lol jk
  • Nerouyn
    Nerouyn
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    I don't hate your idea. Truly. But this is a poor argument in support of it.
    You have two people both trying to revive the same person which is often a waste of resources.

    Cos one of them could just not.

  • Karius_Imalthar
    Karius_Imalthar
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    I see a lot of interrupt mechanics in some of the dungeons, for example, being buffeted by the wind in veteran hard mode Tempest Island. This skill could be a good strategy in cases like this where you rarely have time for a resurrect.

    The argument is that it could be a strategy rather than miscommunication or a droitwich n.) The uncomfortable phenomenon when two people meet while walking and attempt to pass only to have both persons go in the same direction, thus each continuing to block the path of the other..
    Edited by Karius_Imalthar on February 9, 2017 11:17PM
  • UrQuan
    UrQuan
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    Interesting idea. I like it.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • sumisu1
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    Yeah I mean Undaunted Mettle is maxed out at Undaunted level 9 so what exactly is supposed to come with level 10?
  • NewBlacksmurf
    NewBlacksmurf
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    I like the thought but I think it's better under global cause that's where souls stuff is now
    Edited by NewBlacksmurf on February 9, 2017 11:56PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UrQuan
    UrQuan
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    I like the thought but I think it's better under global cause that's where souls stuff is now
    You've got a point, but I think I prefer OP's idea of putting it under Undaunted and limiting its use to group dungeons and trials in order to ensure it doesn't have a negative impact on PVP.

    Having said that, I'm not exactly big into PVP, so if some PVP experts say it would be fine in PVP then by all means put it under the soul magic skill line.

    Either way, it's an interesting idea for a passive and I like the concept.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Tornaad
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    The title caught my attention but the implementation you suggest would be almost counter productive.
    Just to give some numbers so you can see what I'm talking about
    Let's say it takes 40 seconds to resurrect someone.
    And let's say having one person help cuts that time by 25% or 10 seconds.
    That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
    And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.
  • LordGavus
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    I like it.
    Nerouyn wrote: »
    I don't hate your idea. Truly. But this is a poor argument in support of it.
    You have two people both trying to revive the same person which is often a waste of resources.

    Cos one of them could just not.

    Yeah one could stop, but I've been in the situation where 2 people start the rez, then both stop because they think the other has it, then both resume because the other also stopped, and so on.
  • LordGavus
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    Zuboko wrote: »
    The title caught my attention but the implementation you suggest would be almost counter productive.
    Just to give some numbers so you can see what I'm talking about
    Let's say it takes 40 seconds to resurrect someone.
    And let's say having one person help cuts that time by 25% or 10 seconds.
    That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
    And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.

    I think you're confused.

    If takes 8 seconds to rez someone, and having a second person reduces time by 25%. It would take 6 seconds to rez.
  • Tornaad
    Tornaad
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    LordGavus wrote: »
    Zuboko wrote: »
    The title caught my attention but the implementation you suggest would be almost counter productive.
    Just to give some numbers so you can see what I'm talking about
    Let's say it takes 40 seconds to resurrect someone.
    And let's say having one person help cuts that time by 25% or 10 seconds.
    That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
    And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.

    I think you're confused.

    If takes 8 seconds to rez someone, and having a second person reduces time by 25%. It would take 6 seconds to rez.

    Those were just random numbers. And if two people are spending 6 seconds each then it is effectively 12 seconds to resurrect instead of the 8 it take by default.
  • LordGavus
    LordGavus
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    Zuboko wrote: »
    LordGavus wrote: »
    Zuboko wrote: »
    The title caught my attention but the implementation you suggest would be almost counter productive.
    Just to give some numbers so you can see what I'm talking about
    Let's say it takes 40 seconds to resurrect someone.
    And let's say having one person help cuts that time by 25% or 10 seconds.
    That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
    And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.

    I think you're confused.

    If takes 8 seconds to rez someone, and having a second person reduces time by 25%. It would take 6 seconds to rez.

    Those were just random numbers. And if two people are spending 6 seconds each then it is effectively 12 seconds to resurrect instead of the 8 it take by default.

    Yeah get the random numbers.
    I see what you're saying in regards to total player time spent but thats not really how it works.

    This double up in rezzing would be for where you only have a small window to rez. There are times where you simply don't have time to complete the rez due to mechanics or interupts.

    So you may use more total player time but you are saving 'global time' allowing to to complete the rez before interupted or killed yourself.
  • Tornaad
    Tornaad
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    LordGavus wrote: »
    Zuboko wrote: »
    LordGavus wrote: »
    Zuboko wrote: »
    The title caught my attention but the implementation you suggest would be almost counter productive.
    Just to give some numbers so you can see what I'm talking about
    Let's say it takes 40 seconds to resurrect someone.
    And let's say having one person help cuts that time by 25% or 10 seconds.
    That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
    And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.

    I think you're confused.

    If takes 8 seconds to rez someone, and having a second person reduces time by 25%. It would take 6 seconds to rez.

    Those were just random numbers. And if two people are spending 6 seconds each then it is effectively 12 seconds to resurrect instead of the 8 it take by default.

    Yeah get the random numbers.
    I see what you're saying in regards to total player time spent but thats not really how it works.

    This double up in rezzing would be for where you only have a small window to rez. There are times where you simply don't have time to complete the rez due to mechanics or interupts.

    So you may use more total player time but you are saving 'global time' allowing to to complete the rez before interupted or killed yourself.

    I hadn't considered the interruption part of it and that can definitely get really annoying and could make it a lot more attractive but I would still be worried about the need to coordinate efforts to resurrect someone.
  • LordGavus
    LordGavus
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    Zuboko wrote: »
    LordGavus wrote: »
    Zuboko wrote: »
    LordGavus wrote: »
    Zuboko wrote: »
    The title caught my attention but the implementation you suggest would be almost counter productive.
    Just to give some numbers so you can see what I'm talking about
    Let's say it takes 40 seconds to resurrect someone.
    And let's say having one person help cuts that time by 25% or 10 seconds.
    That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
    And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.

    I think you're confused.

    If takes 8 seconds to rez someone, and having a second person reduces time by 25%. It would take 6 seconds to rez.

    Those were just random numbers. And if two people are spending 6 seconds each then it is effectively 12 seconds to resurrect instead of the 8 it take by default.

    Yeah get the random numbers.
    I see what you're saying in regards to total player time spent but thats not really how it works.

    This double up in rezzing would be for where you only have a small window to rez. There are times where you simply don't have time to complete the rez due to mechanics or interupts.

    So you may use more total player time but you are saving 'global time' allowing to to complete the rez before interupted or killed yourself.

    I hadn't considered the interruption part of it and that can definitely get really annoying and could make it a lot more attractive but I would still be worried about the need to coordinate efforts to resurrect someone.

    Yeah it would be hard to coordinate. It's main use would probably just be to add some value to the accidental double rez.
  • Karius_Imalthar
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    I can see coordinating it wouldn't always be easy but at least it wouldn't be a waste if you did help someone.
  • idk
    idk
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    It's probably more trouble than it's worth and for each person added to channeling a rez would not shorten it much since res reduction is multiplicative.

    2 people reaing shortens time 25%. 3 people rezing shortens time 31%, not 50%

    Further that it could lead, and most certainly would lead (at times) to poor decision making. 3 players down. 3 go to rez and all are in the same rez causIng the total time it would take to get the full team back up to take three times as long.
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