Karius_Imalthar wrote: »You have two people both trying to revive the same person which is often a waste of resources.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You've got a point, but I think I prefer OP's idea of putting it under Undaunted and limiting its use to group dungeons and trials in order to ensure it doesn't have a negative impact on PVP.NewBlacksmurf wrote: »I like the thought but I think it's better under global cause that's where souls stuff is now
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I don't hate your idea. Truly. But this is a poor argument in support of it.Karius_Imalthar wrote: »You have two people both trying to revive the same person which is often a waste of resources.
Cos one of them could just not.
The title caught my attention but the implementation you suggest would be almost counter productive.
Just to give some numbers so you can see what I'm talking about
Let's say it takes 40 seconds to resurrect someone.
And let's say having one person help cuts that time by 25% or 10 seconds.
That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.
The title caught my attention but the implementation you suggest would be almost counter productive.
Just to give some numbers so you can see what I'm talking about
Let's say it takes 40 seconds to resurrect someone.
And let's say having one person help cuts that time by 25% or 10 seconds.
That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.
I think you're confused.
If takes 8 seconds to rez someone, and having a second person reduces time by 25%. It would take 6 seconds to rez.
The title caught my attention but the implementation you suggest would be almost counter productive.
Just to give some numbers so you can see what I'm talking about
Let's say it takes 40 seconds to resurrect someone.
And let's say having one person help cuts that time by 25% or 10 seconds.
That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.
I think you're confused.
If takes 8 seconds to rez someone, and having a second person reduces time by 25%. It would take 6 seconds to rez.
Those were just random numbers. And if two people are spending 6 seconds each then it is effectively 12 seconds to resurrect instead of the 8 it take by default.
The title caught my attention but the implementation you suggest would be almost counter productive.
Just to give some numbers so you can see what I'm talking about
Let's say it takes 40 seconds to resurrect someone.
And let's say having one person help cuts that time by 25% or 10 seconds.
That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.
I think you're confused.
If takes 8 seconds to rez someone, and having a second person reduces time by 25%. It would take 6 seconds to rez.
Those were just random numbers. And if two people are spending 6 seconds each then it is effectively 12 seconds to resurrect instead of the 8 it take by default.
Yeah get the random numbers.
I see what you're saying in regards to total player time spent but thats not really how it works.
This double up in rezzing would be for where you only have a small window to rez. There are times where you simply don't have time to complete the rez due to mechanics or interupts.
So you may use more total player time but you are saving 'global time' allowing to to complete the rez before interupted or killed yourself.
The title caught my attention but the implementation you suggest would be almost counter productive.
Just to give some numbers so you can see what I'm talking about
Let's say it takes 40 seconds to resurrect someone.
And let's say having one person help cuts that time by 25% or 10 seconds.
That would mean it would effectively take 60 seconds to resurrect someone instead of 40.
And then even if you cut it by more than 50% it is still 3 or more people being down in a combat situation just to bring one person back which almost seems counter productive.
I think you're confused.
If takes 8 seconds to rez someone, and having a second person reduces time by 25%. It would take 6 seconds to rez.
Those were just random numbers. And if two people are spending 6 seconds each then it is effectively 12 seconds to resurrect instead of the 8 it take by default.
Yeah get the random numbers.
I see what you're saying in regards to total player time spent but thats not really how it works.
This double up in rezzing would be for where you only have a small window to rez. There are times where you simply don't have time to complete the rez due to mechanics or interupts.
So you may use more total player time but you are saving 'global time' allowing to to complete the rez before interupted or killed yourself.
I hadn't considered the interruption part of it and that can definitely get really annoying and could make it a lot more attractive but I would still be worried about the need to coordinate efforts to resurrect someone.