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Thank you, ZOS

Earthewen
Earthewen
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Dear ZOS, I'm thrilled at this latest development for the AP adjustments in PVP. I am so happy that you have finally given some love to the group players and the guilds out there who have worked on these maps day in and day out. You've given them an even bigger reason to take the objectives as we've always done, only now it's more lucrative for us. Thank you. It's easier to buy that siege now for the next takes. :-) My guild and team is very happy with the change. Thank you for giving us a reward to playing the PVP map as it was designed to be played. I know there are a few glitches, but I'm sure you'll fix them eventually. In the meantime, those of us who have played the map all this time thank you for giving our play style a bit of attention this time around.
Edited by Earthewen on February 9, 2017 3:36PM
  • White wabbit
    White wabbit
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    Huh ?
  • Etaniel
    Etaniel
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    you mean adjustments for PvD?
    Because if you ever PvP'd you wouldn't struggle to buy siege
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • ssewallb14_ESO
    ssewallb14_ESO
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    Agreed, I think conceptually it's a great change, it puts AP gains for groups playing the map more in line with someone sitting at a resource farming new players.

    Although obviously the exploits and cross faction farming strategies need to get fixed. Someone suggested in another thread to tie AP gains into keep/resource level, which I think would solve that problem.
    Edited by ssewallb14_ESO on February 9, 2017 4:23PM
  • Ackwalan
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    Sarcasm, it's just not for breakfast anymore.
  • Minno
    Minno
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    Etaniel wrote: »
    you mean adjustments for PvD?
    Because if you ever PvP'd you wouldn't struggle to buy siege

    Though if they PvD, and someone goes to defend, isn't that pvp?

    I'm all up for shaming players that only kill NPCs, but at what point do we draw the line? I think a group attacking should be rewarded for trying to hit a keep to start a fight (who else is going to do that?). If they take it, it means they opened up a free Rez point to start hitting other players.

    Altering the map status of the campaign is as important as killing players. It means the difference in see-sawing between bleaks/chal or hitting a target to pull numbers off front lines.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Turtl3Lov3
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    Etaniel wrote: »
    you mean adjustments for PvD?
    Because if you ever PvP'd you wouldn't struggle to buy siege

    I'm under the impression that they're EP's #1 PvDoor guild, reigning terror on resources flags and unsuspecting front doors everywhere. I feel so safe knowing that nearly every keep is red on a empty server.

  • Etaniel
    Etaniel
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    Minno wrote: »
    Etaniel wrote: »
    you mean adjustments for PvD?
    Because if you ever PvP'd you wouldn't struggle to buy siege

    Though if they PvD, and someone goes to defend, isn't that pvp?

    I'm all up for shaming players that only kill NPCs, but at what point do we draw the line? I think a group attacking should be rewarded for trying to hit a keep to start a fight (who else is going to do that?). If they take it, it means they opened up a free Rez point to start hitting other players.

    Altering the map status of the campaign is as important as killing players. It means the difference in see-sawing between bleaks/chal or hitting a target to pull numbers off front lines.

    If they struggle to buy siege, then that means that no one comes to defend, and that they are rolling on empty campaigns, capturing keeps, and calling it PvP.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Earthewen
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    Actually, we do try to stir up fights with the other factions as well as play the map. We don't usually PVDoor whatever else you may have heard. What other guilds do, we cannot control. Generally, it isn't my policy to do that. That being said, I prefer the fights. But the PVP map was designed for keep taking, resource taking, as well as defending. I'm just glad that ZOS has done something to encourage that style of game play rather than once again rewarding the folks who sit in keeps just waiting for someone to show up, or the gangkers who sit on rocks waiting for unsuspecting noob players to kill in one shot. Why do we judge one style of game play over another and call it wrong?

    I seriously cannot understand why one has to be the "correct" way of playing and the other stupid or unviable? Why not both? It sounds me like the forum warriors are really eager to show intolerance for every other sort of game play except for their own. The fact stands that the style of game play least supported by ZOS has historically been the small/medium group, strategically playing the map, and trying to win the campaign. Instead, ZOS has historically listened to the belly aching cry babies who only want their type of play boosted, enhanced, and otherwise made OP above all other styles.

    A little less QQ and a bit more pew pew, guys. I am trying thank ZOS for something they did right instead of being like so many on these forums who can only complain, attack, and stir up hatred so they themselves can hopefully either feel better about themselves or gain an advantage in their game.

    Now, go ahead and take pride in your trolling. I'm sure you're mothers are proud of you.

    PS - WE do not struggle to buy siege, but the added boost in the AP gains is always a help. Obviously, you have no idea about what it means to try repeatedly to take objectives only to be zerged down by 40 players when you're guild stands only at 8 to 12.
    Edited by Earthewen on February 9, 2017 5:10PM
  • Etaniel
    Etaniel
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    Ackwalan wrote: »
    Sarcasm, it's just not for breakfast anymore.

    Read again and you'll find it actually wasn't sarcasm.
    Earthewen wrote: »
    Actually, we do try to stir up fights with the other factions as well as play the map. We don't usually PVDoor whatever else you may have heard. What other guilds do, we cannot control. Generally, it isn't my policy to do that. That being said, I prefer the fights. But the PVP map was designed for keep taking, resource taking, as well as defending. I'm just glad that ZOS has done something to encourage that style of game play rather than once again rewarding the folks who sit in keeps just waiting for someone to show up, or the gangkers who sit on rocks waiting for unsuspecting noob players to kill in one shot. Why do we judge one style of game play over another and call it wrong?

    I seriously cannot understand why one has to be the "correct" way of playing and the other stupid or unviable? Why not both? It sounds me like the forum warriors are really eager to show intolerance for every other sort of game play except for their own. The fact stands that the style of game play least supported by ZOS has historically been the small/medium group, strategically playing the map, and trying to win the campaign. Instead, ZOS has historically listened to the belly aching cry babies who only want their type of play boosted, enhanced, and otherwise made OP above all other styles.

    A little less QQ and a bit more pew pew, guys. I am trying thank ZOS for something they did right instead of being like so many on these forums who can only complain, attack, and stir up hatred so they themselves can hopefully either feel better about themselves or gain an advantage in their game.

    Now, go ahead and take pride in your trolling. I'm sure you're mothers are proud of you.

    PS - WE do not struggle to buy siege, but the added boost in the AP gains is always a help. Obviously, you have no idea about what it means to try repeatedly to take objectives only to be zerged down by 40 players when you're guild stands only at 8 to 12.

    I don't know you and I didn't mean to undermine your guild ... But your post was worded poorly.
    There is no right or wrong way to have fun in this game, unless it comes to the detriment of others. (that's my opinion)
    If your idea of having fun is capturing keeps, then go for it, i'm not judging you. In fact, in your second post you added that you regularly get defense so it's not the case I was talking about.

    The guilds I have a problem with are the guilds who will go take the entire map while no opposition is online. Because it ruins the fun for people who play when the campaign is active. They log on to a one colour map.

    Going to PvD a keep when the enemy factions are locked is fine, and it's actually healthy for a campaign, I'd never judge you for that.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • zyk
    zyk
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    Everyone recognizes objective play is broken. However, the solution ZOS has attempted is extremely half-assed and causes, at least, as many issues as it may solve.
  • Earthewen
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    Thank you for the clarification, @Etaniel. I apologize if I misread your post. I think I am so used to being trolled constantly that it's easy to see if even if it wasn't intended. Plus, on text, we don't have the advantage of hearing someone's voice, which is a huge part of communication.

    I agree with you on your comments given the clarification. I for one, love to play the map with my team. I like the even good fights that last and could go either way. Even if I lose in a fight like that, I think, "Well, we lost. but wasn't that fun!!!" My hat's off to who beat me in a fight like that. I think it is way more fun than a fight that is over in the blink of an eye because of poopy mechanics or macros and stuff like that. You win some, you lost some, but when the fight was a fair fight, who cares?

    I hear you about coming out to a map where you're getting camped at your gates. We have that happen to us a LOT. I think sometimes, as opposing factions, we lump ALL guilds and ALL players of opposing factions as being scum when that isn't the case. There are some really good people on ALL the factions. And there are also some really bad people with no character on all factions, including my own. I remember when an EP player exploited into a scroll keep and snagged a scroll without even firing a single siege. I reported him and sent a message to a DC player I knew and apologized. It wasn't fair. The same kind of stuff happens on ALL factions and it isn't right.

    I think when it all gets bad is when we don't give the person on the other side of the pixels the respect that we should give them and lump them in with the rotten apples. I like to see friendly competition between all factions. I will say to my peeps, "It's not the people on AD or DC we don't like. It's their toons."

    In my OP, it was really my intent to let ZOS know that we do see what they accomplish that's right. I'm sure it gets pretty exhausting if all they hear from us is complaining. when a job is well done, I want to be as quick to recognize that as I recognize when they have screwed up!
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