I don't know but now crystal fragments hits harder anytime than RD does in execute range.
Before change: Cast Radiant Oppression morph on target, then cast Vampire Bane on target = damage was same. Execute that deal same damage as ordinary dps skill to 100%hp target is hardly what i see as balanced execute.
Pretty much as the title sums it up. Do you feel the nerf was needed? Was J Beam that much oppressive in PvP? Do you believe it made magicka templars DPS that much too effective in PvE? Personally I don't think so, but I'd like to know what everyone else thinks about it.
Before change: Cast Radiant Oppression morph on target, then cast Vampire Bane on target = damage was same. Execute that deal same damage as ordinary dps skill to 100%hp target is hardly what i see as balanced execute.
I'm not sure I get this... It needed to be nerfed, because it dealt as much damage as a regular ability? I mean the best spell templar supposedly has, could not be as good as a regular ability anyone can use? At least that's what I understood from your post...
Pretty much as the title sums it up. Do you feel the nerf was needed? Was J Beam that much oppressive in PvP? Do you believe it made magicka templars DPS that much too effective in PvE? Personally I don't think so, but I'd like to know what everyone else thinks about it.
I don't think so.
Its damage was good when the enemy was low on life - but that was about it. I never considered it over-powered in the least.
It was probably nerfed because of PvP complaints and multiple characters teaming up and shooting beams at the same target . In which case I doubt this nerf is going to help those players any.
So basically PvE players suffer yet another undeserved nerf for the sake of PvP that will solve nothing.
Before change: Cast Radiant Oppression morph on target, then cast Vampire Bane on target = damage was same. Execute that deal same damage as ordinary dps skill to 100%hp target is hardly what i see as balanced execute.
I'm not sure I get this... It needed to be nerfed, because it dealt as much damage as a regular ability? I mean the best spell templar supposedly has, could not be as good as a regular ability anyone can use? At least that's what I understood from your post...
You implying execute should hit 100%hp target same hard as typical dps ability.. Execute must be execute, not main dps ability. Now in execute phase it doing it's job and still hit hard, unlike spamming it on 100% hp target. Stop count on overperfoming skills.
Range nerf wouldnt change anything beside killing this ability for those who small-scaling instead of stand beside zerg and spam it.
Before change: Cast Radiant Oppression morph on target, then cast Vampire Bane on target = damage was same. Execute that deal same damage as ordinary dps skill to 100%hp target is hardly what i see as balanced execute.
I'm not sure I get this... It needed to be nerfed, because it dealt as much damage as a regular ability? I mean the best spell templar supposedly has, could not be as good as a regular ability anyone can use? At least that's what I understood from your post...
You implying execute should hit 100%hp target same hard as typical dps ability.. Execute must be execute, not main dps ability. Now in execute phase it doing it's job and still hit hard, unlike spamming it on 100% hp target. Stop count on overperfoming skills.
Range nerf wouldnt change anything beside killing this ability for those who small-scaling instead of stand beside zerg and spam it.