Joy_Division wrote: »I hate the idea of attaching artificial conditions to players just because they are using a certain skill. It's lazy, inconsistent, and precisely the thing we criticize ZoS for when they get accused of dumbing down the game. What do I do when I'm not in a zerg of 12 people, the condition that you cliam it then becomes OP. Why do I still have to eat the penalty? If a skill is too strong, then nerf it. Stop applying tangential restrictions that make zero sense so an unbalanced skill wont be so unbalanced.
KisoValley wrote: »Stopping gap closing during destro ult is all that needs to be done. Negate shouldn't work on it seeing as it's a ground AOE. Anyone who tries to argue it isn't a ground AOE cause of it's animation is just biased as heck lol. Maybe when Zos introduce flying we can class Eots a flying AOE.
Sandman929 wrote: »Joy_Division wrote: »I hate the idea of attaching artificial conditions to players just because they are using a certain skill. It's lazy, inconsistent, and precisely the thing we criticize ZoS for when they get accused of dumbing down the game. What do I do when I'm not in a zerg of 12 people, the condition that you cliam it then becomes OP. Why do I still have to eat the penalty? If a skill is too strong, then nerf it. Stop applying tangential restrictions that make zero sense so an unbalanced skill wont be so unbalanced.
I agreed at first, but which artificial condition do you take issue with? No gap closing or Negate negating it or 40% snare? I don't favor the 40% personally, but do think that something has to be done about it. I'd rather that something not completely cripple a strong magicka ultimate.
Actually, as long as I wishing for stuff, I wish class ultimates were always made more attractive than non-class ultimates, but I dream.
Did you heart about gap-closers? They are mostly the way for EoTS to reach target.RinaldoGandolphi wrote: »@Wrobel
Hi,
I know you want to keep Eye of the Storm powerful, and I agree with you. For its cost, it should be a pretty good ultimate. However, in group play its simply broken. there is no counterplay when 12+ people can all stack them on top of you. Its really the only ultimate that doesn't really have a counter which is why EVERYONE is running around Cyrodiil with it.
I don't want to nerf the damage
I don't want to make it blockable
Infact I want the skill left alone EXCEPT for one thing:
When you activate Eye of the Storm, your movement speed is reduced by 40% for the duration of the Ultimate
This snare can not be purged, it can not be effected by Retreating Manauvers or anything else.
This will "Slow down" those 12+ man groups all running around activating EOTS, but will leave the damage portion and unblockable portion of it untouched.
this will make these 12+ man groups "Vulnerable" as they will not move as fast thus slowing them down.
Right now there is simply zero downsides to these Destro Ultimate trains....slowing them down while they use the Ultimate is a fair compromise. Im fine with it doing the damage it does, but it needs a little drawback to be balanced. Slowing their movement speed makes the most sense to balance it. Even if its only a 30% movement speed reduction that would be OK too.
This makes the skill still powerful without making it totally useless.
PeaNutShotz wrote: »Or just roll out of the damn way or counter it. I. Sorry as I've stated it before on other eye of the storm threads. It's real easy to counter it. Focus the person casting it, if a grp is using it, negate it and root them or spread out and destro ult them back or my favorite which actually worked really well. You have a 16 man grp vs a 22 man grp. The 22 man grp has 6 destro ult scales, your grp has 2. The 22 manot grp has 5 healers and so do you and the rest are dps and tanks. Well the grp I run with on ep, in this type of scenario with slot bats to counter eye of the storm. You have 8 destro ults on the 22 man grp, your grp has 2 but anyone can slot bats. Sorry for making it a long example
Just spread out, wait for the eye of the storm to be done and use on them or use bats and go right thru them. That dc raid was speechless when we did that.
TreeHugger1 wrote: »So amusing, your suggestion is to make the mobile morph,eye of the storm not mobile by snaring the caster and preventing him from teleporting.
If so,what's the difference between the stationary morph and the "mobile" morph?
ah easy question,the different is the damage reduction and the special effects,therefore I won't have any reason to choose eots...
I think that the best suggestion so far is to prevent stacking eots and to revert the damage nerf.
TreeHugger1 wrote: »So amusing, your suggestion is to make the mobile morph,eye of the storm not mobile by snaring the caster and preventing him from teleporting.
If so,what's the difference between the stationary morph and the "mobile" morph?
ah easy question,the different is the damage reduction and the special effects,therefore I won't have any reason to choose eots...
I think that the best suggestion so far is to prevent stacking eots and to revert the damage nerf.
That would be completly incosistent with every other ultimate in this game, so no, I don't think it's a good idea whatsoever.
TreeHugger1 wrote: »So amusing, your suggestion is to make the mobile morph,eye of the storm not mobile by snaring the caster and preventing him from teleporting.
If so,what's the difference between the stationary morph and the "mobile" morph?
ah easy question,the different is the damage reduction and the special effects,therefore I won't have any reason to choose eots...
I think that the best suggestion so far is to prevent stacking eots and to revert the damage nerf.
That would be completly incosistent with every other ultimate in this game, so no, I don't think it's a good idea whatsoever.