DaveMoeDee wrote: »This is good news. But they still need to add a 2 piece weapon option for magicka builds. Or even a 1 handed option with buffs for casting due to free hand.
The one thing I consider sad about this is that a spellcaster with a dagger feels quite normal.
Well I am out of date on the current builds. When I left it was Destruction Staff for single target DPS and two swords for AoE.FiskarnasRike wrote: »
DaveMoeDee wrote: »they still need to add a 2 piece weapon option for magicka builds. Or even a 1 handed option with buffs for casting due to free hand.
I agree, magicka users need 1 handed options so they can get a 5 piece bonus without sacrificing monster set.
MalakithAlamahdi wrote: »Wait what? They removed spell damage from dual wield now? I though dual wield still did about 1% more damage than staves after this update.
FiskarnasRike wrote: »MalakithAlamahdi wrote: »Wait what? They removed spell damage from dual wield now? I though dual wield still did about 1% more damage than staves after this update.
You get some extra from the off hand but it's a big nerf making it very rarely viable now.
FiskarnasRike wrote: »For a game that markets itself on letting people play as whatever they want ZOS is really giving less options for diverse builds. I don't really understand the argument of taking away the spell damage, now as a magicka user you can only use 2 different kinds of weapon skill lines while stamina user can choose from 4.
Conjured weapons isn't something new in the elder scrolls series and i'd like to see a sort of spellsword playstyle being supported by either making using sword more viable with giving spelldamage or giving conjured weapons option that would do magic damage instead of physical. Right now the only viable end game builds are pure mage with staffs or pure warrior with traditional weapons.
I think ZOS should encourage different builds like they did with the ice staff changes instead of forcing players into a specific playstyle. Thoughts?
FiskarnasRike wrote: »For a game that markets itself on letting people play as whatever they want ZOS is really giving less options for diverse builds. I don't really understand the argument of taking away the spell damage, now as a magicka user you can only use 2 different kinds of weapon skill lines while stamina user can choose from 4.
Conjured weapons isn't someting new in the elder scrolls series and i'd like to see a sort of spellsword playstyle being supported by either making using sword more viable with giving spelldamage or giving conjured weapons option that would do magic damage instead of physical. Right now the only viable end game builds are pure mage with staffs or pure warrior with traditional weapons.
I think ZOS should encourage different builds like they did with the ice staff changes instead of forcing players into a specific playstyle. Thoughts?
MalakithAlamahdi wrote: »Wait what? They removed spell damage from dual wield now? I though dual wield still did about 1% more damage than staves after this update.
CosmicSoul wrote: »MalakithAlamahdi wrote: »Wait what? They removed spell damage from dual wield now? I though dual wield still did about 1% more damage than staves after this update.
This is why you read the patch notes, the staffs got increases in aoe and single target depending on which element between fire and lightning, why doesn't anyone ever want to read the patch notes and act all shocked?
IzakiBrotherSs wrote: »This is false. Dual Wield still gives spell damage. Just like staves give weapon damage.
I'm using dual wield and I have just as much dmg as before the update, so it remains viable
MartinDeShade wrote: »What are you talking about? Dual wield just got a very small 3% nerf. You will still get about 10% more damage than a staff, plus you get an extra slot for set pieces. Now since weaving adds about 10% damage, the only advantage is not needing to weave plus the extra slot for set pieces.