ESO isn't about "Playing as you want", it's about maximizing the possibilities of the build that you have regardless of whether it is the way you "want" to play or not.
I agree with the TC on most of the points and that is the reason why the elites are as elite as they are.
As a casual PvE player, I know better than to involve myself in the PvP environment on a regular basis as I simply am not good enough, nor do I have the patience to build up my skills sufficiently to compete with the elite players.
While I can admire them from afar and take to heart so many of their techniques and head their advice, I readily admit that I will never live up to what they have been able to accomplish.
Honestly, I admire it. I don't know how they find the time and patience, but, regardless, I admire it.
IcyDeadPeople wrote: »I suspect recent complaints about the state of class balance are from newer players, perhaps not aware of how much progress has already been made. It will never be perfect, but sweeping balance changes introduced with various patches over time have massively improved the PVP experience for good, average and even bad players.
During the first year after launch, the odds were rather severely stacked against anyone wearing medium or heavy armor, for example, and nightblades and stam sorcs had a particularly tough time. At this point, perhaps some classes are a bit stronger than others and perhaps it is a bit too easy to reach high damage potential in heavy armor, but at least you can finally make a reasonably viable character from any of the four classes, stamina or magicka and your choice of light, medium or heavy armor.
Sometimes the pendulum swings a bit too far in one direction or another, but these developers clearly listen to feedback from everyone, not just elite players. I've seen quite a few improvements come directly from suggestions made on the forum by us lowly average players.
This has also been my experience. Any time someone complains that "ZOS doesn't listen", I'm thinking to myself, "uhhh they listen a LOT and they're usually very smart about their balance changes..."Average player?
When 8 people are beating on a MK DK and he killing them and he is not dieing, how do you call that balance?
PFT.....
The point of the post was that if you look at the top-performing players, all of the classes are pretty balanced. The reason you saw 8 players failing to kill a single player, is simply because none of those 8 players knew how to. If just one of those players was as experienced and skilled as that MK DK, you would've seen a very different situation unfold. Sure, the other 7 players might have still died, but you would've seen those two duke it out in an epic duel with no clear winner.
I often see people complain that ZOS only balances the game for the "elite" players. It's the idea that if you're just an average player the game is horribly unbalanced. But that sentiment just shows a lack of understanding of how this game's balance works. My goal is to provide some clarification on how the balance works (without offending anyone, hopefully).
Some strategies counter other strategies. And other strategies, in turn, counter those strategies. It's as simple as that. Something is only "unbalanced" if there's no way to beat that strategy. And let me tell you, as a top-ranking PvP player, every strategy currently has a counter.
The reason you "feel" that the game is unbalanced is simply because you haven't reached the skill-level/understanding to successfully counter some strategy that you consistently lose to. It should be your goal, if you want to win, to decipher that strategy's weaknesses and leverage them to your advantage. Once you become skilled enough and knowledgable enough to successfully counter most (or all) strategies in the game, you'll find yourself to be a top-ranking PvPer. It's impossible to find a playstyle or build for yourself that doesn't have its own weaknesses, but your goal is to limit the enemy's opportunity to exploit those weaknesses you have. Doing this against every strategy that exists in the game IS VERY DIFFICULT and takes MONTHS or YEARS of dedication, thought, trial-and-error, and most importantly, practice. I have played this game since launch, and I can tell you, if you haven't spent thousands of hours perfecting your PvP strategy, you will lose to some other strategies, because that's what it takes. That's how games work. When you lose, you probably feel like "I had no chance whatsoever, that enemy was insanely OP". As a sorc main, that's how I always felt against Magicka Dragonknights. But let me tell you, there is hope, and there ARE ways to beat the Magicka Dragonknight as a sorc. ZOS won't give you that satisfaction, you have to earn it yourself.
willlienellson wrote: »I think you misunderstand some of the criticism.
There are two separate issues.
One is power creep and content design which is where the top 1% are catered to along side the Roleplayers, ignoring most people in the middle. A prime example of this is how you lock the best gear behind the hardest content, so the inevitable result is that the best players with the best builds unlock an even higher tier of performance resulting in their demand for even harder content. It's a negative feedback loop. They could already beat the hardest content without the better gear. Then you give them the better gear and it's even less of a challenge and the difference between average and top tier performance. The difference between average DPS and top DPS has increased by 200% in the last 18 months.
Two is balance between the classes which has nothing to do with balancing FOR average players. But it has a lot to do with listening TO average players. When you listen to a small number of people who have very specific and unique experience in-game, you don't draw on as much feedback as you should to make informed balancing decisions.
Let me give you an example.
Let's imagine I was the best ganker in the game. I had the most burst damage of any player, period. If you were to give undue influence to my feedback it would lead you to the conclusion that Destro Ult is not at all OP and very well balanced because most of the time when someone casts destro Ult, I simply focus them and burst them down - out DPSing their ult and removing the threat.
But I don't think that's an accurate representation of most PvP experience and it would be a shame if my feedback was given more emphasis than others just because I was so good at that previously described playstyle that I had some big "reputation".
Ok, I'm a total pvp noob. I played pvp for two days just to get vigor for pve with my bow nightblade and I tell you what:
I did 4k dmg MAX (~2k was the norm) with a critical snipe wich did absolutley nothing at all and got nearly instantly destroyed by everyone. My Volley hit for 300dmg. Each ability, no matter what buffs did nothing at all.
If you think that this is fair in any way somethings wrong with your understanding of competitive gameplay. Yes I understand, gear matters, build matters, tactics matter but when those things create such a huge gap the game is simply broken.
Those two days in cyrodill where the most frustrating experience I ever had in this game and If I have to invest hours over hours to collect gear and learn everything just to be allowed to participate in pvp I honestly pass. Now you could say I'm not important but I bet I'm not the only one with that mindset and if the entry in pvp would be more intuitive alot more people would play it.
I mean seriously, you're telling me in your op that people just need to invest hundreds of hours into the game to play against other players on even ground. That is just insane.
I mean seriously, you're telling me in your op that people just need to invest hundreds of hours into the game to play against other players on even ground. That is just insane.
Ok, I'm a total pvp noob. I played pvp for two days just to get vigor for pve with my bow nightblade and I tell you what:
I did 4k dmg MAX (~2k was the norm) with a critical snipe wich did absolutley nothing at all and got nearly instantly destroyed by everyone. My Volley hit for 300dmg. Each ability, no matter what buffs did nothing at all.
If you think that this is fair in any way somethings wrong with your understanding of competitive gameplay. Yes I understand, gear matters, build matters, tactics matter but when those things create such a huge gap the game is simply broken.
Those two days in cyrodill where the most frustrating experience I ever had in this game and If I have to invest hours over hours to collect gear and learn everything just to be allowed to participate in pvp I honestly pass. Now you could say I'm not important but I bet I'm not the only one with that mindset and if the entry in pvp would be more intuitive alot more people would play it.
I mean seriously, you're telling me in your op that people just need to invest hundreds of hours into the game to play against other players on even ground. That is just insane.
Ok, I'm a total pvp noob. I played pvp for two days just to get vigor for pve with my bow nightblade and I tell you what:
I did 4k dmg MAX (~2k was the norm) with a critical snipe wich did absolutley nothing at all and got nearly instantly destroyed by everyone. My Volley hit for 300dmg. Each ability, no matter what buffs did nothing at all.
If you think that this is fair in any way somethings wrong with your understanding of competitive gameplay. Yes I understand, gear matters, build matters, tactics matter but when those things create such a huge gap the game is simply broken.
Those two days in cyrodill where the most frustrating experience I ever had in this game and If I have to invest hours over hours to collect gear and learn everything just to be allowed to participate in pvp I honestly pass. Now you could say I'm not important but I bet I'm not the only one with that mindset and if the entry in pvp would be more intuitive alot more people would play it.
I mean seriously, you're telling me in your op that people just need to invest hundreds of hours into the game to play against other players on even ground. That is just insane.
FriedEggSandwich wrote: »Ok, I'm a total pvp noob. I played pvp for two days just to get vigor for pve with my bow nightblade and I tell you what:
I did 4k dmg MAX (~2k was the norm) with a critical snipe wich did absolutley nothing at all and got nearly instantly destroyed by everyone. My Volley hit for 300dmg. Each ability, no matter what buffs did nothing at all.
If you think that this is fair in any way somethings wrong with your understanding of competitive gameplay. Yes I understand, gear matters, build matters, tactics matter but when those things create such a huge gap the game is simply broken.
Those two days in cyrodill where the most frustrating experience I ever had in this game and If I have to invest hours over hours to collect gear and learn everything just to be allowed to participate in pvp I honestly pass. Now you could say I'm not important but I bet I'm not the only one with that mindset and if the entry in pvp would be more intuitive alot more people would play it.
I mean seriously, you're telling me in your op that people just need to invest hundreds of hours into the game to play against other players on even ground. That is just insane.
Why is that insane? If you look at dota 2, LoL or CSGO the same is true there; if you want to compete at the highest level you need to have invested 1000s of hours. The difference with those games is that they have matchmaking. Your post tells me that there are lots of mechanics that you don't yet know of or understand. So, for me at least, your post kind of proves the point the op was trying to make.
QahnaarinDynar wrote: »4k damage? That's incredibly low, ....
Can you tell me a game where you can just go in for the first time and compete evenly against someone that has hundred, if not thousands hours of playtime?
I can tell you right now, even if you had capped CP, golden bis gear and whatever, you would have died just as fast against good players. Sure, you might have been able to do somewhat more damage, but you would still lack the knowledge that you can only acquire with time.
The bad part is right now starting out in the game is the worst experience ever for a new/average player in PvP. Sadly they will use the "balance and buff me" as a crutch.
https://www.youtube.com/watch?v=b9Voz3Fet2cOk, I'm a total pvp noob. I played pvp for two days just to get vigor for pve with my bow nightblade and I tell you what:
I did 4k dmg MAX (~2k was the norm) with a critical snipe wich did absolutley nothing at all and got nearly instantly destroyed by everyone. My Volley hit for 300dmg. Each ability, no matter what buffs did nothing at all.
If you think that this is fair in any way somethings wrong with your understanding of competitive gameplay. Yes I understand, gear matters, build matters, tactics matter but when those things create such a huge gap the game is simply broken.
Those two days in cyrodill where the most frustrating experience I ever had in this game and If I have to invest hours over hours to collect gear and learn everything just to be allowed to participate in pvp I honestly pass. Now you could say I'm not important but I bet I'm not the only one with that mindset and if the entry in pvp would be more intuitive alot more people would play it.
I mean seriously, you're telling me in your op that people just need to invest hundreds of hours into the game to play against other players on even ground. That is just insane.
FearlessOne_2014 wrote: »The bad part is right now starting out in the game is the worst experience ever for a new/average player in PvP. Sadly they will use the "balance and buff me" as a crutch.
Nope you guys are all wrong. It's not the fact that starting out is the worst experience. It's that despite outplaying a opponent and winning. ZOS turned the game into something where if you just grind PvE content, or got lucky with drops.
Instead of getting outplayed. You would have players stacking multiple proc sets. Then just instantly wiping players out, even those with impend. I remember the days before stam proc set stacking became a thing. PvP in Cyrodiil was beyond fun. I would dare to say second to none. I used to pull 3 to 6 hours and some days even more hours.https://www.youtube.com/watch?v=b9Voz3Fet2c
After the fact stam proc set stacking became a thing. The game far as PvP wise became very dry and boring. I the know the fact that people can just hit one button from stealth and just have 3 gear sets proc and just erase me in full impend. Made me completely redraw from PvP. And since GW2's WvW went through a even worst skill less power creep. Pretty much pushed me to PvP in MOBAs.
Since SotH DLC I think I have troubles logging in 3 hours/month in Cyrodiil since. A far cry from being active pulling about at least 3 hours of Cyrodiil a day. I think some of the other ESO and even MMO genre PvP streamers pretty much evacuated, the MMO pvp scene to PvP in games like MOBAs and Overwatch. Not because PvP was harder. But because PvP in MMORPGs across the boards just became a joke where either gear procs kill players, or expansion power creep.
I can't speak for others, however after seeing the devs of ESO views on the stam proc set stacking in Cyrodiil. I can honestly say until that view change that I more then likely will be hard press to spend time in Cyrodiil other then the fact to grind Alliance War skill lines. To more then likely not return on that character. The good ole days of meaningful PvP action is gone in ESO. But luckily there are games on the market who do profit off of good PvP. Making even harder to do anything other then PvE in ESO.
It had nothing to do with the fact players that I was less skilled then kicked my ass. It was more so dued to the fact that players who was less skilled that just spent more time in PvE was just giving a I Win Button in Cyrodiil in order to simply dumb down PvP in Cyrodiil for player who couldn't be bother to learn how to play the game.
Rohamad_Ali wrote: »I don't think the average player worries about balance tbh . The average player just plays , avoids the forums and gets upset when something gets nerfed in PVE . It is the people that live ESO that care about balance and its effect on every minute of their waking life online .
willlienellson wrote: »I think you misunderstand some of the criticism.
There are two separate issues.
One is power creep and content design which is where the top 1% are catered to along side the Roleplayers, ignoring most people in the middle. A prime example of this is how you lock the best gear behind the hardest content, so the inevitable result is that the best players with the best builds unlock an even higher tier of performance resulting in their demand for even harder content. It's a negative feedback loop. They could already beat the hardest content without the better gear. Then you give them the better gear and it's even less of a challenge and the difference between average and top tier performance. The difference between average DPS and top DPS has increased by 200% in the last 18 months.
Rohamad_Ali wrote: »I don't think the average player worries about balance tbh . The average player just plays , avoids the forums and gets upset when something gets nerfed in PVE . It is the people that live ESO that care about balance and its effect on every minute of their waking life online .
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
Ok, I'm a total pvp noob. I played pvp for two days just to get vigor for pve with my bow nightblade and I tell you what:
I did 4k dmg MAX (~2k was the norm) with a critical snipe wich did absolutley nothing at all and got nearly instantly destroyed by everyone. My Volley hit for 300dmg. Each ability, no matter what buffs did nothing at all.
If you think that this is fair in any way somethings wrong with your understanding of competitive gameplay. Yes I understand, gear matters, build matters, tactics matter but when those things create such a huge gap the game is simply broken.
Those two days in cyrodill where the most frustrating experience I ever had in this game and If I have to invest hours over hours to collect gear and learn everything just to be allowed to participate in pvp I honestly pass. Now you could say I'm not important but I bet I'm not the only one with that mindset and if the entry in pvp would be more intuitive alot more people would play it.
I mean seriously, you're telling me in your op that people just need to invest hundreds of hours into the game to play against other players on even ground. That is just insane.
OnThaLoose wrote: »And where does pve stand with your interpretation of game balance? Pvp got my radiant destruction nerfed by 21% and monster sets no longer critically hitting. I understand why this was done in pvp, but because of pvp, I'm losing 25-35% in trials on my templar. It's ridiculous. What should have happened is radiants range nerfed to 10-15 meters and proc sets dont critical ONLY IN CYRODIIL.
Well you'll be happy to hear that on Monday proc sets were sevearly nerfed. You don't see them very much anymore, and when you do, it's probably an inexperienced player because proc sets are no longer the dominant strategy.
makes me feel funny every time when I hear statement that game is balances around "elite" players.
ZoS made this game casual as never before. you can easily play your way in the worst build ever, having 4k dps and reach 500+ cp without even close understanding of mechanics of basic combat. not even talking about vet dungeons. The progress of leveling in this game is so fast, that people simply have no time and desire to learn because TESO are not punishing them for wrong builds and low efficiently in any way. , unless they are guided by skilled friend. And now they made leveling even more faster.
As an officer in in pve social guild, it feels painful trying to teach new players. It's simply doesn't work. Out of 200 new members, only 5 asking and listening for an advices. And worst part, as long as this new "majority" of players will face the problems, they not thinking about improving themselves, they complain, that game is hard. Take a look, majority of content is nerfed. vICP? vWGT? joke! even vMA in new patch can be done so easy-cheesy on pet sorc that now even worst player can finish it. you just press 2 bottoms and everything around melts.
LFM v16 ftw.