DocFrost72 wrote: »Question: what does this have to do with warden?
the fact they stated no new classes were needed or ever added means these changes should be implemented if they going to break that promise. and i never said this post was about warden, i stated it is about the breaking of thier promise.
DocFrost72 wrote: »Question: what does this have to do with warden?
And another in that vein, what promises were broken with the Warden?
the fact they stated no new classes were needed or ever added means these changes should be implemented if they going to break that promise. and i never said this post was about warden, i stated it is about the breaking of thier promise.
DocFrost72 wrote: »Question: what does this have to do with warden?
And another in that vein, what promises were broken with the Warden?
how about during beta: warden and archer classes were removed because they do not add anything to the game. we have determined 4 classes provides all the necessary tools for balance of the game thus new classes will not be needed or added,
That's not a "promise" from ZOS, that's a baseless assumption from you. ZOS never made any promises in any way regarding the addition/removal of character classes.DocFrost72 wrote: »Question: what does this have to do with warden?
And another in that vein, what promises were broken with the Warden?
how about during beta: warden and archer classes were removed because they do not add anything to the game. we have determined 4 classes provides all the necessary tools for balance of the game thus new classes will not be needed or added,
i think some fundamental changes should be made to some features maybe new features added in.
achievements:
make lore books with exception of crafting style books univeral. find book on 1 all toons know book.
trophies universally shared
crafting: all general craft achievements except style books universal
dark anchors: universal for all excep the actual completion of dolmens
dungeons and vet dungeons: all achievements that are not completion of dungeon related, i.e. speed/assassin and general complete achievements universal
holiday events: all except achievements associated with learning craft knowledge be universal.
dlc: all achievements except those related to craft knowledge and quests become universal.
by making most achievements universal i think you will find people less reserved about new classes from achievement standpoint.
crafting styles
i am not for universal craft learning, but i do think a system for creating recipes/book pages/whole books should exist once known. wouldnt be a be a simple make page mechanic. by adding an item that can be used to create recipe for provisioning, style pages and books, you would up the number of crafters as more robust style/recipe trading would exist.
i propose the following:
green recipe blank page: 50g
blue recipe blank page: 200g
purple recipe blank page: 800g
gold recipe blank page 4k g
blue style blank book: 100g
purple style blank book: 30k
purple style blank page: 2.5k
gold style blank book: 100k
gold style blank page: 8k
that is the cost to buy them from npc. this would allow more robust trading of style and recipes.
crafting stylesi think some fundamental changes should be made to some features maybe new features added in.
achievements:
make lore books with exception of crafting style books univeral. find book on 1 all toons know book.
trophies universally shared
crafting: all general craft achievements except style books universal
dark anchors: universal for all excep the actual completion of dolmens
dungeons and vet dungeons: all achievements that are not completion of dungeon related, i.e. speed/assassin and general complete achievements universal
holiday events: all except achievements associated with learning craft knowledge be universal.
dlc: all achievements except those related to craft knowledge and quests become universal.
by making most achievements universal i think you will find people less reserved about new classes from achievement standpoint.
How about nope to all of those. Why would I play a Warden if he's never going to get a General he doesn't already have? Or have any of his chests opened count towards his 1000 chest achievement?
How about the satisfaction of completing all the dungeons/world bosses/skyshards in a zone? Why should he be denied that which my other characters have had?
jedtb16_ESO wrote: »DocFrost72 wrote: »Question: what does this have to do with warden?
And another in that vein, what promises were broken with the Warden?
how about during beta: warden and archer classes were removed because they do not add anything to the game. we have determined 4 classes provides all the necessary tools for balance of the game thus new classes will not be needed or added,
that is not a broken promise..... that is someone changing their mind.
also... no to account wide anything. i don't think cp should be account wide.
funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.
DocFrost72 wrote: »Question: what does this have to do with warden?
This... is an ignorant rebuttal.funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.
funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.
Uriel_Nocturne wrote: »This... is an ignorant rebuttal.funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.
These are public forums, meaning: If you post something, you need to be prepared that there are going to be people who will disagree with you.
Further; the other people are very much adding to the thread with their posts, they're simply proving that you're wrong about the whole "promise" thing (which was never made in any way), and they're disagreeing about your suggested additions to the game.
If you don't want other people to comment, send a private message to the community managers.
Shad0wfire99 wrote: »"Universal achievements would benefit the game a lot more then a new class." And you keep talking about "common sense?" Ha.
Shad0wfire99 wrote: »"Universal achievements would benefit the game a lot more then a new class." And you keep talking about "common sense?" Ha.
the only people who want a new class are pve players from games like wow, moba's ect. they lvl up a class they finish gearing they move on to a new toon. these games add new classes all the time because that is the only option for them to shake things up. eso on the other hand has from the ground up been built to not need new classes. wanna shake things up, add new weapon tree, new guild tree, new sub-species tree. i mean we only got 2 of the miriad of sub-species from elder scrolls. where the wereboars, werebears.
Which, by definition, is a disagreement.Uriel_Nocturne wrote: »This... is an ignorant rebuttal.funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.
These are public forums, meaning: If you post something, you need to be prepared that there are going to be people who will disagree with you.
Further; the other people are very much adding to the thread with their posts, they're simply proving that you're wrong about the whole "promise" thing (which was never made in any way), and they're disagreeing about your suggested additions to the game.
If you don't want other people to comment, send a private message to the community managers.
people are not disagreeing, they just posting negatively without even thinking about what is said. all they see is ooh someone talking aobut making something universal, must be horrible.
Shad0wfire99 wrote: »"Universal achievements would benefit the game a lot more then a new class." And you keep talking about "common sense?" Ha.
the only people who want a new class are pve players from games like wow, moba's ect. they lvl up a class they finish gearing they move on to a new toon. these games add new classes all the time because that is the only option for them to shake things up. eso on the other hand has from the ground up been built to not need new classes. wanna shake things up, add new weapon tree, new guild tree, new sub-species tree. i mean we only got 2 of the miriad of sub-species from elder scrolls. where the wereboars, werebears.