Maintenance for the week of March 9:
• NA megaservers for patch maintenance – March 9, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – March 11, 9:00AM EDT (13:00 UTC) - 1:00PM EDT (17:00 UTC)

with announcement of warden class being released in direct breaking of promises:

AzuraKin
AzuraKin
✭✭✭✭✭
i think some fundamental changes should be made to some features maybe new features added in.

achievements:
make lore books with exception of crafting style books univeral. find book on 1 all toons know book.
trophies universally shared
crafting: all general craft achievements except style books universal
dark anchors: universal for all excep the actual completion of dolmens
dungeons and vet dungeons: all achievements that are not completion of dungeon related, i.e. speed/assassin and general complete achievements universal
holiday events: all except achievements associated with learning craft knowledge be universal.
dlc: all achievements except those related to craft knowledge and quests become universal.

by making most achievements universal i think you will find people less reserved about new classes from achievement standpoint.

crafting styles
i am not for universal craft learning, but i do think a system for creating recipes/book pages/whole books should exist once known. wouldnt be a be a simple make page mechanic. by adding an item that can be used to create recipe for provisioning, style pages and books, you would up the number of crafters as more robust style/recipe trading would exist.
i propose the following:
green recipe blank page: 50g
blue recipe blank page: 200g
purple recipe blank page: 800g
gold recipe blank page 4k g
blue style blank book: 100g
purple style blank book: 30k
purple style blank page: 2.5k
gold style blank book: 100k
gold style blank page: 8k

that is the cost to buy them from npc. this would allow more robust trading of style and recipes.

v160 spellsword (nightblade)
v160 restoration archmage (Templar)
v160 battlemage (sorcerer)
v160 restoration archmage (Templar)
v160 warrior (DragonKnight)
v160 assassin (nightblade)
v160 swordsman (sorcerer)
v160 spellsword (nightblade)
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Question: what does this have to do with warden?
  • Skayaq
    Skayaq
    ✭✭✭✭✭
    DocFrost72 wrote: »
    Question: what does this have to do with warden?

    And another in that vein, what promises were broken with the Warden?
    Kazari-Dar, Khajiit Nightblade..........Jarkyr Storm-Blade, Nord Sorcerer .......... Dunric Amedain, Breton Templar

    Araniwen, Altmer Sorcerer..................Llirasa Andralu, Dunmer Templar...................Marzug gro-Borgaz, Orc Warden

    Calinchel, Bosmer Warden...................Jahrel-Xei, Argonian Nightblade....................Cienri Maraeud, Breton Sorcerer

    Inara Savicci, Imperial Templar...................Garoric Attilus, Imperial Dragonknight............ Maevina Tallian, Imperial Nightblade

    Ravanni-Ko, Khajiit Dragonknight..........Faevyn Ice-Heart, Nord Warden..........Nazran al-Taneth, Redguard Dragonknight
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    the fact they stated no new classes were needed or ever added means these changes should be implemented if they going to break that promise. and i never said this post was about warden, i stated it is about the breaking of thier promise.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Brangwen
    Brangwen
    ✭✭
    He probably doesn't want to have to do all achievements again on a new character when the new class is released. Which is understandable, but why would ZOS ever get rid of a system that makes you do their content more?
  • Skayaq
    Skayaq
    ✭✭✭✭✭
    AzuraKin wrote: »
    the fact they stated no new classes were needed or ever added means these changes should be implemented if they going to break that promise. and i never said this post was about warden, i stated it is about the breaking of thier promise.

    They never said no new classes would ever be added.
    Kazari-Dar, Khajiit Nightblade..........Jarkyr Storm-Blade, Nord Sorcerer .......... Dunric Amedain, Breton Templar

    Araniwen, Altmer Sorcerer..................Llirasa Andralu, Dunmer Templar...................Marzug gro-Borgaz, Orc Warden

    Calinchel, Bosmer Warden...................Jahrel-Xei, Argonian Nightblade....................Cienri Maraeud, Breton Sorcerer

    Inara Savicci, Imperial Templar...................Garoric Attilus, Imperial Dragonknight............ Maevina Tallian, Imperial Nightblade

    Ravanni-Ko, Khajiit Dragonknight..........Faevyn Ice-Heart, Nord Warden..........Nazran al-Taneth, Redguard Dragonknight
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Skayaq wrote: »
    DocFrost72 wrote: »
    Question: what does this have to do with warden?

    And another in that vein, what promises were broken with the Warden?

    how about during beta: warden and archer classes were removed because they do not add anything to the game. we have determined 4 classes provides all the necessary tools for balance of the game thus new classes will not be needed or added,
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont care. I welcome a new class
  • Dasovaruilos
    Dasovaruilos
    ✭✭✭✭✭
    You have some suggestions that could warrant a nice discussion, but that title will completely throw people away from actually clicking the post because they will dismiss it as another one of the 100s of thread complaining about the same thing.

    Try changing the title to something like "Suggestions for improving Achievements and Crafting Books".

    The content of the post has absolute no connection to Warden class or "broken promises"...
  • Balamoor
    Balamoor
    ✭✭✭✭✭
    I guess it's a hurl accusations to visit my thread day?

    lol
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    the fact they stated no new classes were needed or ever added means these changes should be implemented if they going to break that promise. and i never said this post was about warden, i stated it is about the breaking of thier promise.

    Can you cite this?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Now I hope they add more classes
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    AzuraKin wrote: »
    Skayaq wrote: »
    DocFrost72 wrote: »
    Question: what does this have to do with warden?

    And another in that vein, what promises were broken with the Warden?

    how about during beta: warden and archer classes were removed because they do not add anything to the game. we have determined 4 classes provides all the necessary tools for balance of the game thus new classes will not be needed or added,

    that is not a broken promise..... that is someone changing their mind.

    also... no to account wide anything. i don't think cp should be account wide.
    Edited by jedtb16_ESO on February 7, 2017 2:27PM
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    AzuraKin wrote: »
    Skayaq wrote: »
    DocFrost72 wrote: »
    Question: what does this have to do with warden?

    And another in that vein, what promises were broken with the Warden?

    how about during beta: warden and archer classes were removed because they do not add anything to the game. we have determined 4 classes provides all the necessary tools for balance of the game thus new classes will not be needed or added,
    That's not a "promise" from ZOS, that's a baseless assumption from you. ZOS never made any promises in any way regarding the addition/removal of character classes.

    And please quit using the "we" determinate, you speak only for yourself.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Zach2322
    Zach2322
    ✭✭✭
    They didn't break their terms of service that EVERYONE agreed to when they bought the game that does in fact say that they can change anything about the game, at anytime, without having to tell the user anything about it. Problem is though that people really don't like to read the ToS, they just skip over it like it's a obstacle in there way.

    True, it is heartbreaking that they go a direction they they wouldn't take ( many times) but they did not make that a promise. The promise is in the ToS, not in their words. Some examples being the crown crates and changing from pay to play over to buy to play.
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    i think some fundamental changes should be made to some features maybe new features added in.

    achievements:
    make lore books with exception of crafting style books univeral. find book on 1 all toons know book.
    trophies universally shared
    crafting: all general craft achievements except style books universal
    dark anchors: universal for all excep the actual completion of dolmens
    dungeons and vet dungeons: all achievements that are not completion of dungeon related, i.e. speed/assassin and general complete achievements universal
    holiday events: all except achievements associated with learning craft knowledge be universal.
    dlc: all achievements except those related to craft knowledge and quests become universal.

    by making most achievements universal i think you will find people less reserved about new classes from achievement standpoint.

    How about nope to all of those. Why would I play a Warden if he's never going to get a General he doesn't already have? Or have any of his chests opened count towards his 1000 chest achievement?

    How about the satisfaction of completing all the dungeons/world bosses/skyshards in a zone? Why should he be denied that which my other characters have had?

    crafting styles
    i am not for universal craft learning, but i do think a system for creating recipes/book pages/whole books should exist once known. wouldnt be a be a simple make page mechanic. by adding an item that can be used to create recipe for provisioning, style pages and books, you would up the number of crafters as more robust style/recipe trading would exist.
    i propose the following:
    green recipe blank page: 50g
    blue recipe blank page: 200g
    purple recipe blank page: 800g
    gold recipe blank page 4k g
    blue style blank book: 100g
    purple style blank book: 30k
    purple style blank page: 2.5k
    gold style blank book: 100k
    gold style blank page: 8k

    that is the cost to buy them from npc. this would allow more robust trading of style and recipes.

    I'm not sure what you mean to accomplish with that. People don't post green recipes because they don't usually sell. Blues and purples were the cheapest they've ever been, and I believe you have the option of farming them in specific zones. I don't know because my Provisioner knows everything.

    And on PC, a purple book that you find already sells for barely above 2.5k, so I don't see how that would be an incentive. It's not like nobody is finding these.

    But I do list motifs and recipes regularly (blue and above) and often they expire without anyone buying them.

    Edit: Sorry, I really messed up those quotes!
    Edited by AlnilamE on February 7, 2017 3:07PM
    The Moot Councillor
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    AlnilamE wrote: »
    AzuraKin wrote: »
    i think some fundamental changes should be made to some features maybe new features added in.

    achievements:
    make lore books with exception of crafting style books univeral. find book on 1 all toons know book.
    trophies universally shared
    crafting: all general craft achievements except style books universal
    dark anchors: universal for all excep the actual completion of dolmens
    dungeons and vet dungeons: all achievements that are not completion of dungeon related, i.e. speed/assassin and general complete achievements universal
    holiday events: all except achievements associated with learning craft knowledge be universal.
    dlc: all achievements except those related to craft knowledge and quests become universal.

    by making most achievements universal i think you will find people less reserved about new classes from achievement standpoint.

    How about nope to all of those. Why would I play a Warden if he's never going to get a General he doesn't already have? Or have any of his chests opened count towards his 1000 chest achievement?

    How about the satisfaction of completing all the dungeons/world bosses/skyshards in a zone? Why should he be denied that which my other characters have had?

    crafting styles
    i am not for universal craft learning, but i do think a system for creating recipes/book pages/whole books should exist once known. wouldnt be a be a simple make page mechanic. by adding an item that can be used to create recipe for provisioning, style pages and books, you would up the number of crafters as more robust style/recipe trading would exist.
    i propose the following:
    green recipe blank page: 50g
    blue recipe blank page: 200g
    purple recipe blank page: 800g
    gold recipe blank page 4k g
    blue style blank book: 100g
    purple style blank book: 30k
    purple style blank page: 2.5k
    gold style blank book: 100k
    gold style blank page: 8k

    that is the cost to buy them from npc. this would allow more robust trading of style and recipes.

    [/quote]

    I'm not sure what you mean to accomplish with that. People don't post green recipes because they don't usually sell. Blues and purples were the cheapest they've ever been, and I believe you have the option of farming them in specific zones. I don't know because my Provisioner knows everything.

    And on PC, a purple book that you find already sells for barely above 2.5k, so I don't see how that would be an incentive. It's not like nobody is finding these.

    But I do list motifs and recipes regularly (blue and above) and often they expire without anyone buying them.

    [/quote]

    have you looked at prices recently? blue recipes going for 6-15k.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    Skayaq wrote: »
    DocFrost72 wrote: »
    Question: what does this have to do with warden?

    And another in that vein, what promises were broken with the Warden?

    how about during beta: warden and archer classes were removed because they do not add anything to the game. we have determined 4 classes provides all the necessary tools for balance of the game thus new classes will not be needed or added,

    that is not a broken promise..... that is someone changing their mind.

    also... no to account wide anything. i don't think cp should be account wide.

    That would kill alts... People don't want to grind 600 CP levels 12 (soon to be 14) times if they max their character limit.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Dhukath
    Dhukath
    ✭✭✭
    Was it a "Pinky Promise" because they may have had their fingers crossed
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    AzuraKin wrote: »
    funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.

    This is not how a public forum works though
    Susano'o

    Zerg Squad
  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    DocFrost72 wrote: »
    Question: what does this have to do with warden?

    Nothing. Nothing at all. Just a random forum complaint post with the word "Warden" thrown in there somewhere.


    XBox NA
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    AzuraKin wrote: »
    funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.
    This... is an ignorant rebuttal.

    These are public forums, meaning: If you post something, you need to be prepared that there are going to be people who will disagree with you.

    Further; the other people are very much adding to the thread with their posts, they're simply proving that you're wrong about the whole "promise" thing (which was never made in any way), and they're disagreeing about your suggested additions to the game.

    If you don't want other people to comment, send a private message to the community managers.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    ye well the point is, if they doing something as little of common sense as add a new class, then they should do something common sense and make things like many achievements that dont need to be earned multiple times universal. a lot of games have gone the way of universal achievements when they push alternate characters so much. these additions/changes would benefit the game a lot more then a new class would. in fact from a pvp standpoint, it would ruin the balance of the game a lot especially with the addition of 4v4 pvp matches. you going to have to have these 4 specific classes built a specific way to be successful in the battlegrounds which will automatically exclude a class which means they will not be balanced.
    Edited by AzuraKin on February 7, 2017 3:10PM
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.

    There is this feature in game where you type /feedback and you can send feedback directly to ZOS.

    And disagreeing with your suggestion is not "not adding anything".

    We play the game differently from how you do it, obviously, so we will say something if we think your suggestion is detrimental to our gameplay.
    The Moot Councillor
  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    "Universal achievements would benefit the game a lot more then a new class." And you keep talking about "common sense?" Ha.


    XBox NA
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    AzuraKin wrote: »
    funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.
    This... is an ignorant rebuttal.

    These are public forums, meaning: If you post something, you need to be prepared that there are going to be people who will disagree with you.

    Further; the other people are very much adding to the thread with their posts, they're simply proving that you're wrong about the whole "promise" thing (which was never made in any way), and they're disagreeing about your suggested additions to the game.

    If you don't want other people to comment, send a private message to the community managers.

    people are not disagreeing, they just posting negatively without even thinking about what is said. all they see is ooh someone talking aobut making something universal, must be horrible.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    "Universal achievements would benefit the game a lot more then a new class." And you keep talking about "common sense?" Ha.

    the only people who want a new class are pve players from games like wow, moba's ect. they lvl up a class they finish gearing they move on to a new toon. these games add new classes all the time because that is the only option for them to shake things up. eso on the other hand has from the ground up been built to not need new classes. wanna shake things up, add new weapon tree, new guild tree, new sub-species tree. i mean we only got 2 of the miriad of sub-species from elder scrolls. where the wereboars, werebears.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    AzuraKin wrote: »
    "Universal achievements would benefit the game a lot more then a new class." And you keep talking about "common sense?" Ha.

    the only people who want a new class are pve players from games like wow, moba's ect. they lvl up a class they finish gearing they move on to a new toon. these games add new classes all the time because that is the only option for them to shake things up. eso on the other hand has from the ground up been built to not need new classes. wanna shake things up, add new weapon tree, new guild tree, new sub-species tree. i mean we only got 2 of the miriad of sub-species from elder scrolls. where the wereboars, werebears.

    I'm a PvPer and want new classes because I like new things. And I have never played anything before ESO.
    So your statement is already proven wrong then.
    Your spouting so much bs without any sort of evidence it's unbelievable.
    Susano'o

    Zerg Squad
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    AzuraKin wrote: »
    AzuraKin wrote: »
    funny how i dont make these posts for other people to put 2 cents in. this is a post for zos to read. if someone wants to post on here fine if they are mature enough to actually add to it. funny what some dozen people have posted and not 1 has added anything to the thread.
    This... is an ignorant rebuttal.

    These are public forums, meaning: If you post something, you need to be prepared that there are going to be people who will disagree with you.

    Further; the other people are very much adding to the thread with their posts, they're simply proving that you're wrong about the whole "promise" thing (which was never made in any way), and they're disagreeing about your suggested additions to the game.

    If you don't want other people to comment, send a private message to the community managers.

    people are not disagreeing, they just posting negatively without even thinking about what is said. all they see is ooh someone talking aobut making something universal, must be horrible.
    Which, by definition, is a disagreement.

    You just aren't happy that; people read your thread and are vocally disagreeing with you.

    Did you think you would make a post, and suddenly everyone would think your words were like the second coming of Christ? Or that you're some undiscovered genius of game design?

    People have fully read your OP, multiple times in fact, and they disagree with you. You can't handle that, and so now you're getting belligerent, and claiming that "no one has added anything..." simply because you don't like that the other people are disagreeing with you.

    Stop me when I get to something I've missed about the current situation in this thread.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    AzuraKin wrote: »
    "Universal achievements would benefit the game a lot more then a new class." And you keep talking about "common sense?" Ha.

    the only people who want a new class are pve players from games like wow, moba's ect. they lvl up a class they finish gearing they move on to a new toon. these games add new classes all the time because that is the only option for them to shake things up. eso on the other hand has from the ground up been built to not need new classes. wanna shake things up, add new weapon tree, new guild tree, new sub-species tree. i mean we only got 2 of the miriad of sub-species from elder scrolls. where the wereboars, werebears.

    I guess you speak for all pve players, like me, that never played WoW, or any moba's whatsoever? Cool. I guess someone has to.


    XBox NA
Sign In or Register to comment.