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Primary Residence

pipelighter
pipelighter
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Maybe I am a bit thick here but:-

3 characters one of whom has bought a house and made it the Primary Residence. Can either or both of the other two characters buy another House and make that their Primary residence without affecting anything else. That would mean, for example, that two separate characters have a {rimary Residence.

Hope that is clear
^ cp 549 characters - best game ever playerd ( actually the ONLY game ever played so who am I to judge others).:D

Best Answer

  • Johngo0036
    Johngo0036
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    I think the primary residence is linked to account and not character.
    PC EU Megaserver
    @Johngo0036
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    Answer ✓
  • TheShadowScout
    TheShadowScout
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    Johngo0036 wrote: »
    I think the primary residence is linked to account and not character.
    I fear so as well...
    ...which is a pity, really, since I for one would -loooove- to set my characters "prime residence" to different houses. Leska would have a hideout in Kragenmore, Kelas a nice house in Narsis, Kes some hut near a crafting station or arena... and in time, the others might also get something better then a dinky room at an inn barely large enough for a bed...
  • Johngo0036
    Johngo0036
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    remember you can use the attunable crafting station to get your most favourite crafting stations in your own house.......
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • Danikat
    Danikat
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    Setting a primary residence doesn't actually affect you in any way. All it does is determine which house your visitors go to when you're offline. (When you're online they can visit any of your houses by using the option to travel to you while you're in there.)

    I think "show home" would be a better name for it - it's the one you want people to see if they decide to check out your house.

    As far as the game is concerned all your characters share all the houses - they will all be able to visit all of them and add/remove furnishings. But you can easily assign each of them a different house just by buying all the ones you want and then only going there on that character (or only going to the other houses to 'visit' and not changing anything). You can even set a name for each house in the Collections menu so you call them "Character 1's house" "Character 2's house" etc. (Although the name which shows up on the map and the door is the original name of the property unfortunately.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • SantieClaws
    SantieClaws
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    Khajiit finds the whole visitor system much less helpful and useable than it might have been yes. Thus making the housing system itself much less functional than it could be.

    Firstly any visitor should be able to visit any of our properties if we are awake or not. Perhaps a proper visitor UI tab with the ability to choose a player and then choose which property to attend. Also if we walk up the door of a home we should be able to choose from the people that own it in some way - though khajiit understands this may be a very long list and perhaps we may need to type a name into a box as with the mail.

    We should have the option to know who has, or is presently, visiting our homes and businesses.

    We should also have the ability to set a permission to 'admit all'. The present system is not so good for the running of a tavern or other business that may depend upon the chance need of strangers for booze or entertainment or other services - before you ask Santie's Grotto is a perfectly respectable establishment. Khajiit will leave 'that' sort of thing to the dark elves.

    Yours with paws
    Santie Claws
    (CEO - Santie's Grotto, Southern Bangkorai)

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  • pipelighter
    pipelighter
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    Khajiit finds the whole visitor system much less helpful and useable than it might have been yes. Thus making the housing system itself much less functional than it could be.

    Firstly any visitor should be able to visit any of our properties if we are awake or not. Perhaps a proper visitor UI tab with the ability to choose a player and then choose which property to attend. Also if we walk up the door of a home we should be able to choose from the people that own it in some way - though khajiit understands this may be a very long list and perhaps we may need to type a name into a box as with the mail.

    We should have the option to know who has, or is presently, visiting our homes and businesses.

    We should also have the ability to set a permission to 'admit all'. The present system is not so good for the running of a tavern or other business that may depend upon the chance need of strangers for booze or entertainment or other services - before you ask Santie's Grotto is a perfectly respectable establishment. Khajiit will leave 'that' sort of thing to the dark elves.

    Yours with paws
    Santie Claws
    (CEO - Santie's Grotto, Southern Bangkorai)

    I entirely agree with 'that one'! My worry on this point was, however, more concerned with a possible Guilde purchase. One person has to buy/own the guild property which then has to be their 'primary residence'. This is unfair on the person/owner as they cannot then buy another private property and make that their primary residence or whatever. I am hoping That One understands the reasoning and I am also hoping that the forthcoming Guild Properties will address the problem.
    Edited by pipelighter on February 13, 2017 10:02AM
    ^ cp 549 characters - best game ever playerd ( actually the ONLY game ever played so who am I to judge others).:D
  • Danikat
    Danikat
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    Oh they are adding guild properties in future?

    That's good news, but probably should be publicised more widely as apparently some guilds are donating money to their leader (even real money in some cases) so he/she can buy a manor/island/cave on behalf of the guild to use as a hall.

    Some of them might prefer to hold off until they can see the options for actual guild halls.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • pipelighter
    pipelighter
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    Danikat wrote: »
    Oh they are adding guild properties in future?

    That's good news, but probably should be publicised more widely as apparently some guilds are donating money to their leader (even real money in some cases) so he/she can buy a manor/island/cave on behalf of the guild to use as a hall.

    Some of them might prefer to hold off until they can see the options for actual guild halls.

    So far as I understand it - there is an Island and another property that were not included in the original Housing Download - these are slated to become available in the future as 'guild purchase'. There will be a mechanism where the Guild can own rather than a character (although I suspect it will be the Guild Leader that has to suffer). Now, I cannot promise or substantiate this but this is what I have heard. if anyone else can confirm/deny (developers please note) then please do so.
    Edited by pipelighter on February 13, 2017 10:19AM
    ^ cp 549 characters - best game ever playerd ( actually the ONLY game ever played so who am I to judge others).:D
  • Danikat
    Danikat
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    Oh I see.

    On the PTS those were just normal houses, the only difference was that they could only be purchased with crowns, not gold. They belonged to one person and only that one person could set visitor permissions and add/remove items (decorators could move them around but not add or remove them).

    Several people predicted that they'd mainly be purchased by guilds to use as a guildhall because they're so big (and likely expensive), but they shared the same item and character limit (700 items and 24 people) as the manors which makes them impractical as guild halls.

    But maybe ZOS took the feedback on board and are planning to change that.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • pipelighter
    pipelighter
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    Danikat wrote: »
    Oh I see.

    On the PTS those were just normal houses, the only difference was that they could only be purchased with crowns, not gold. They belonged to one person and only that one person could set visitor permissions and add/remove items (decorators could move them around but not add or remove them).

    Several people predicted that they'd mainly be purchased by guilds to use as a guildhall because they're so big (and likely expensive), but they shared the same item and character limit (700 items and 24 people) as the manors which makes them impractical as guild halls.

    But maybe ZOS took the feedback on board and are planning to change that.

    Let us sincerely hope so. Considering the game spends so much time encouraging interaction and interactive play I feel this is a sad and sorry ommision.
    ^ cp 549 characters - best game ever playerd ( actually the ONLY game ever played so who am I to judge others).:D
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