OutLaw_Nynx wrote: »Have you seen stam builds?
If you actually played it, it feels different to play magic classes.
Seraphayel wrote: »Can someone tell me why nearly all Magicka builds are 50-60% the same even with different classes? I was looking for builds and build ideas in the last weeks and one thing really baffled me: 9/10 builds are literally the same. Those builds follow the same pattern, same skills, same weapon choices, same set choices - not even the class matters anymore. I know this is called "meta" but isn't this a huge problem in ESO?
Most Magicka builds follow this scheme:
Mundus Stone: The Shadow
Weapons: Fire Staff + Lightning / Restoration Staff
Sets: Ilambris, Grothdarr, Valkyn Skoria, Burning Spellweave,
Skills:
One spammable skill: Force Pulse or class spammable (Funnel Health, Dark Flare, Lava Lash)
Two AoE ground target skills: Wall of Elements + class AoE (Eruption, Twisting Path, Liquid Lightning, Blazing Spear)
Flex slot (mostly DoTs or proc abilities): Merciless Resolve, Crystal Fragments, Reflective Light, Burning Embers
Finisher: Impale, Mage's Wrath, Radiant Destruction
Crit / Magicka boost: Inner Light and / or class skills (Inferno, Bound Aegis)
Ultimate: Meteor / Elemental Rage
+ healing abilities / shields on the off bar (Healing Ward, Combat Prayer, Dampen Magic, Hardened Ward etc.)
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Isn't this super boring? In the end every class has the exact same playstyle for Magicka DPS (in PvE). There is literally no difference. Throw your DoTs and keep spamming your fillers, throw an ultimate, rinse and repeat. It doesn't matter if you're a Sorcerer, Templar, Dragon Knight or Nightblade. You're doing the same rotation with mostly the same skills on all of them. If you arrange your skills right you could play all four classes with eyes closed due to their similarities when it comes to endgame PvE builds.
I know players tend to have the "best" builds for "best" damage but why is it so limited in ESO? This game was advertised as "play how you want" (yes, we know that was never a thing really) but since 12 (?) months or so Magicka DPS has become flat and boring because you literally have 4-5 "must have" skills or items, maybe more.
Why isn't Zenimax adressing this problem and trying to fix this? I mean, do all of you want to play the same as every other Magicka DPS out there? I don't know how it is for Stamina, maybe the same, maybe worse, but as a Magicka DPS I feel limited by the game because it forces me to use skills or items I don't really want to use.
This might be a rant thread for many players out there but I just wanted to discuss this issue. I want your opinion and I really would like to enforce a discussion about this topic (feel free to open up a Stamina thread as well if you think it's necessary). There are soooooooo many skills in game but players only use 20-30% because the rest of them is bad, very bad, terribad etc. - ZOS tries to "fix" these problems, take Scalding Rune as an example. They buffed the DoT damage by 30% in Homestead but... 30% of nothing is still nothing. So why are they ignoring so many skills while they totally overpower others (e.g. Puncturing Sweep - super cheap, AoE, amazing damage plus additional healing - this skill combines all of what's wrong with the balancing in this game).
So... what do you think?
Do you like how it is? Do you think ZOS needs to revaluate many skills? Do you feel a bit bored by the limitations?
Seraphayel wrote: »You are right, I meant a different Mundus Stone and mixed up their names.
But Giles, what's your point? Just because the skills have different animations and names it is different in the end when Liquid Lightning, Eruption, Blazing Spear do exactly the same? It follows the same pattern. That's my point. In the end it is still the same and as I said, if you arrange your bars all classes are nearly identical in their PvE playstyle.
Seraphayel wrote: »You are right, I meant a different Mundus Stone and mixed up their names.
But Giles, what's your point? Just because the skills have different animations and names it is different in the end when Liquid Lightning, Eruption, Blazing Spear do exactly the same? That's my point. In the end it is still the same and as I said, if you arrange your bars all class are nearly identical in their PvE playstyle.
It's all numbers. In the end, all of us are just trying to subtract our opponent's numbers to zero.
Most Stamina builds follow this schemeSeraphayel wrote: »Most Magicka builds follow this scheme:
also shadowSeraphayel wrote: »Mundus Stone: The Shadow
dual daggers/dagger with axe and bowSeraphayel wrote: »Weapons: Fire Staff + Lightning / Restoration Staff
kragh, TBS, NMG, VO/alkosh if on trialSeraphayel wrote: »Sets: Ilambris, Grothdarr, Valkyn Skoria, Burning Spellweave,
Seraphayel wrote: »Skills:
rapid strikes, doesnt matter which class if maelstrom duals (optionally surpise attack or jabs but also rarely seen)Seraphayel wrote: »One spammable skill: Force Pulse or class spammable (Funnel Health, Dark Flare, Lava Lash)
endless hail and? hurricane from sorc, thats allSeraphayel wrote: »Two AoE ground target skills: Wall of Elements + class AoE (Eruption, Twisting Path, Liquid Lightning, Blazing Spear)
rearming trap, poison injection under 50% boss health and only on dk additional venomous claw with noxious breath, no more skillsSeraphayel wrote: »Flex slot (mostly DoTs or proc abilities): Merciless Resolve, Crystal Fragments, Reflective Light, Burning Embers
*cough*only stamblade have finisher *cough*Seraphayel wrote: »Finisher: Impale, Mage's Wrath, Radiant Destruction
evil hunter(/flames of oblivion for dk) or only on sorc additional bound armramentsSeraphayel wrote: »Crit / Magicka boost: Inner Light and / or class skills (Inferno, Bound Aegis)
rend or standard of might for only dkSeraphayel wrote: »Ultimate: Meteor / Elemental Rage
*cough* only vigor *cough*...optionally deadly cloak but its only on aue attacks defense so viable only on trials and also not for every attackSeraphayel wrote: »+ healing abilities / shields on the off bar (Healing Ward, Combat Prayer, Dampen Magic, Hardened Ward etc.)
IzakiBrotherSs wrote: »Dark Flare? For real? People actually use that skill instead of Puncturing Sweeps? Seems like a DPS loss to me.
Btw OP, it seems to me you haven't played these classes. Sure the bar set up and gear might be similar, but the feel of each class is very different. If you're good on sorc, that doesn't make you good on DK. Its not nearly as simple as that.
Stamina classes though? Hell yeah, its the exact same thing, stamina NBs being kinda the exception cause they have an execute.
Giles.floydub17_ESO wrote: »IzakiBrotherSs wrote: »Dark Flare? For real? People actually use that skill instead of Puncturing Sweeps? Seems like a DPS loss to me.
Btw OP, it seems to me you haven't played these classes. Sure the bar set up and gear might be similar, but the feel of each class is very different. If you're good on sorc, that doesn't make you good on DK. Its not nearly as simple as that.
Stamina classes though? Hell yeah, its the exact same thing, stamina NBs being kinda the exception cause they have an execute.
Um, yea, outside of a good templar that needs to go ranged for one fight (vMoL Forgotten) there are some who dark flare it up as their main spam. Never understood since obvious loss of DPS and loss of great survival increase. But yea.
IzakiBrotherSs wrote: »Giles.floydub17_ESO wrote: »IzakiBrotherSs wrote: »Dark Flare? For real? People actually use that skill instead of Puncturing Sweeps? Seems like a DPS loss to me.
Btw OP, it seems to me you haven't played these classes. Sure the bar set up and gear might be similar, but the feel of each class is very different. If you're good on sorc, that doesn't make you good on DK. Its not nearly as simple as that.
Stamina classes though? Hell yeah, its the exact same thing, stamina NBs being kinda the exception cause they have an execute.
Um, yea, outside of a good templar that needs to go ranged for one fight (vMoL Forgotten) there are some who dark flare it up as their main spam. Never understood since obvious loss of DPS and loss of great survival increase. But yea.
Force Pulse would do more DPS though, would it not? Considering it doesn't have a cast time.
Seraphayel wrote: »You are right, I meant a different Mundus Stone and mixed up their names.
But Giles, what's your point? Just because the skills have different animations and names it is different in the end when Liquid Lightning, Eruption, Blazing Spear do exactly the same? It follows the same pattern. That's my point. In the end it is still the same and as I said, if you arrange your bars all classes are nearly identical in their PvE playstyle. What exactly is unique? The color of your damage?
Astanphaeus wrote: »You're playing PvE, of course it is cookie cutter boringness.
Astanphaeus wrote: »You're playing PvE, of course it is cookie cutter boringness.