That's a very good point as well. Yo-yo health bars are really fun in PvE, since you're just constantly playing on the edge of your seat, something really needs to be done with them in PvP. Damage and healing need to be a lot more consistent in PvP. If you wipe out 80% of someone else's health, it should be hard for them to recover from that, but right now, they just block-cast BoL/Vigor and get back to full. Add CDB from MagDK's to that list next patch.I hate proc sets just like everyone else does but honestly, until weapon skills are revisited and or new weapon skills are introduced with more damage included, then a lot of folks are going to rely on proc sets to compensate for overall weak damage from skills and abilities...
If healing wasn't so damn strong, then I'd be arguing differently.
EldritchPenguin wrote: »It could be an interesting idea, but I think they could have done something different with it.
The way I see it, there are three primary problems with proc sets right now:
- Many proc sets are individually overtuned, providing too much burst damage, too much overall damage, too much AoE potential, or a combination of those. The biggest culprits overall are Velidreth, Selene, Grothdarr, Ilambris, Viper, and Widowmaker, in no particular order.
- Proc set stacking allows them to define builds, rather than supplement them. Chaining procs is far too rewarding and has far too few drawbacks.
- Proc sets scaling off of solely crit and CP shoehorns players into building crit to make the most of their proc sets.
While resource costs would fix the second problem, they wouldn't really touch on the first or third problem at all. I think there needs to be a more thorough solution, rather than swinging an axe at all of them and calling it good.
- Rebalance damage values of proc sets across the board. The exact damage values are open to scrutiny, but the overall damage of proc sets on a high-end build should be lower than it is now. Additionally, weak sets such as Ashen Grip should be brought up to be a reasonable competitor with sets like Red Mountain.
- In addition to crit, proc sets should scale off of maximum Magicka/Stamina and Spell Damage/Weapon Damage, whichever is higher. In compensation, the damage values of proc sets should be lowered more or less across the board. That way, stacking sets causes each set to be far weaker; a Velidreth tooltip might start at 8k with high-end DPS sets, but adding Viper might drop it down to 6k, and adding Widowmaker would drop it further.
- Global 2 second cooldown to all damage procs.
I think this would be a far more elegant solution. It would make balancing stats far more important to proc set users and add meaningful drawbacks to stacking sets, all while keeping them relevant. Grothdarr and Ilambris wouldn't absolutely disintegrate mobs, Viper+Velidreth builds wouldn't vaporize players, and hopefully proc sets would be a more meaningful choice to run rather than being a no-brainer.
Resource costs could be a good idea, but I don't think it goes far enough to solving the problem. It doesn't feel like a final solution, because it does nothing to address the imbalance between individual proc sets, nor does it limit their burst potential at all. Gankers would still be able to chain proc sets to instagib their victims. The only difference it would really make for gankers is that they'd have an even harder time in a sustained fight, which isn't that much of a drawback since the goal of ganking is to avoid fighting a sustained battle in the first place.