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Could changing Grim Focus be the key to making Nightblades viable?

Strider_Roshin
Strider_Roshin
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If we made it so that Grim Focus was re-casted every time we shot the spectral bow, it just could be the change that makes Nightblades viable in both PvE, and PvP (outside of ganking). Thoughts?
Edited by Strider_Roshin on February 2, 2017 2:43PM

Could changing Grim Focus be the key to making Nightblades viable? 34 votes

Yes
73%
MojmirLightspeedflashb14_ESOcavakthestampedepjwb16_ESOJitterbugmasterbroodub17_ESOAztlanninjaguymanolsborgOreyn_BearclawFearlessOne_2014Shader_ShibesStrider_RoshinTakes-No-PrisonerDuxesPC0523psychotic13Anti_VirusMartinDeShadeFerrumnCutem 25 votes
No
26%
alexj4596b14_ESOczarRajajshkaGreenSoup2HoTwolfxspiceSTEVILBurritoESOWhoThenNow7Yubarius 9 votes
  • Waffennacht
    Waffennacht
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    I do not know if it'll completely re spark NBs, but it should happen anyway.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Autolycus
    Autolycus
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    Nightblades are already viable. That being said, depending on the route they take, a rework of Grim Focus could prove beneficial. It's also one of the things that makes NB rotations and skill priorities interesting, and there are several methods revolving around the "ideal" way to prioritize it against other skills. It makes the rotation more challenging and skill selection more meaningful the way it is now. Considering they intend to "simply rotations" (are they still going to do that for other classes? /shrug), they might just change it for that reason alone.

    Anyway, they'll have to be careful when they address it (as they have already stated they are looking at it), so as not to unbalance it in pvp. Assassin's Will procs hit very hard with a proper build and can take people down fast. Part of the "skill" behind playing a magblade is knowing when and how to string it in specifically because of its inherent limitations.
  • Strider_Roshin
    Strider_Roshin
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    Yes
    Autolycus wrote: »
    Nightblades are already viable. That being said, depending on the route they take, a rework of Grim Focus could prove beneficial. It's also one of the things that makes NB rotations and skill priorities interesting, and there are several methods revolving around the "ideal" way to prioritize it against other skills. It makes the rotation more challenging and skill selection more meaningful the way it is now. Considering they intend to "simply rotations" (are they still going to do that for other classes? /shrug), they might just change it for that reason alone.

    Anyway, they'll have to be careful when they address it (as they have already stated they are looking at it), so as not to unbalance it in pvp. Assassin's Will procs hit very hard with a proper build and can take people down fast. Part of the "skill" behind playing a magblade is knowing when and how to string it in specifically because of its inherent limitations.

    My focus here is on competitiveness. Nightblades are not competitive healers, tanks, DPS, or duelists. And they're certainly not going to be desirable for battlegrounds. They need help.

    Considering they lack major mending or healing received; they're already at a disadvantage in terms of tanking, and healing. Therefore they should be superior to DKs, and Templars in terms of DPS.

    Also due to the lack of major mending, and healing received, Nightblades are not very competitive in dueling (DKs are the undisputed top dogs in this). So they also need some damage buffs when they're not in stealth, and to compensate for this, we need to either remove or reduce stealth damage done to players.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Yes
    I have said this often. This skill is the reason that Nightblades struggle in trials, and it is 2-fold. First it is supposed to be this great damage buff, but it is completely redundant with combat prayer. In other words, a good raid will already be giving it to you and it does NOT stack. So basically the buff is next to useless in a proper group (great when solo). Furthermore, firing the spectral bow requires 2 Globals so really, the damage is only half of what it hits for.
  • Izaki
    Izaki
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    Yes
    I have said this often. This skill is the reason that Nightblades struggle in trials, and it is 2-fold. First it is supposed to be this great damage buff, but it is completely redundant with combat prayer. In other words, a good raid will already be giving it to you and it does NOT stack. So basically the buff is next to useless in a proper group (great when solo). Furthermore, firing the spectral bow requires 2 Globals so really, the damage is only half of what it hits for.

    I'll finish it for you: so basically, because the damage is only half of what it hits for, Force Pulse and Rapid Strikes both out DPS this ability. I see stamina NBs focusing on the bow proc WAY too much and then complaining about crap DPS. Well, if you only fire the spectral bow proc every 20sec, you gain an extra 2 rapid strikes weaves, which is a significant increase to DPS. I'm not saying stamblades are fine, because they are not, just they are more capable than what most people think. If there was a skill which was viable enough to replace this bow proc nonsense, I'm sure no one would even use this skill in trials.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Autolycus
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    Autolycus wrote: »
    Nightblades are already viable. That being said, depending on the route they take, a rework of Grim Focus could prove beneficial. It's also one of the things that makes NB rotations and skill priorities interesting, and there are several methods revolving around the "ideal" way to prioritize it against other skills. It makes the rotation more challenging and skill selection more meaningful the way it is now. Considering they intend to "simply rotations" (are they still going to do that for other classes? /shrug), they might just change it for that reason alone.

    Anyway, they'll have to be careful when they address it (as they have already stated they are looking at it), so as not to unbalance it in pvp. Assassin's Will procs hit very hard with a proper build and can take people down fast. Part of the "skill" behind playing a magblade is knowing when and how to string it in specifically because of its inherent limitations.

    My focus here is on competitiveness. Nightblades are not competitive healers, tanks, DPS, or duelists. And they're certainly not going to be desirable for battlegrounds. They need help.

    Considering they lack major mending or healing received; they're already at a disadvantage in terms of tanking, and healing. Therefore they should be superior to DKs, and Templars in terms of DPS.

    Also due to the lack of major mending, and healing received, Nightblades are not very competitive in dueling (DKs are the undisputed top dogs in this). So they also need some damage buffs when they're not in stealth, and to compensate for this, we need to either remove or reduce stealth damage done to players.

    That's all a matter of opinion. I want to say right off that there is truth to what you say, but respectfully disagree with much of it. I've seen magblades pulling 45-50k in buffed trial settings (in meta groups, and higher from stamblades) - but take this with a grain of salt, because it assumes ideal conditions. I tank with a NB in vMoL (it's my main), and have been tanking as a NB in all forms of content, including pvp tanking, since Early Access. I also have a solid dueling setup with which I have competed in dueling tournaments and placed within the top 3 multiple times. My opinion on dueling as a magblade is that the two most challenging setups to face are heavy armor DKs and proc set stamblade gankers. As such, I've spent a considerably higher amount of time facing those builds specifically to figure out how to beat them. I do agree that DKs are the undisputed champs of dueling (at least for NBs), because I have extensive experience dueling one of the best DK duelists I know (a credit to him, not a discredit to others, I probably haven't had the pleasure of dueling them frankly). But I've also beaten him several times. NBs are more difficult to play, but not as bad as people make them out to be. That doesn't mean I disagree that Grim Focus can help rebalance to level the playing field though.

    The fact is, they are competitive, but of course there are differing opinions on the meaning of the word "competitive," too. They just aren't widely believed to be. They are far better off than ~90% of the forums make them out to be, and I know many groups who would sooner take an experienced and well-geared NB (particularly magblade) over a stam DK or stamblade in a competitive trial. Their inherent survivability and reasonably high dps potential (even if a little lower than other magicka classes), even at range, makes them very attractive to groups learning more challenging fights, especially those who struggle to keep their stam dps alive.

    Furthermore, Major Mending is unnecessary for tanking (I should know), and is accessible through resto staff as a healer, where it is also largely unnecessary, but very easy to maintain in a rotation through heavy attacks alone (specifically if using IA, where heavy attacks can fit seamlessly into the rotation for maximum up-time). I pride myself on using non-meta and unorthodox builds and classes for competitive content (I've also posted a few lengthy segments on DK healing), and I've seen much of this disproved first-hand. I'm not convinced that these things are true based on my own experience, but it's not a discredit to your opinions, just that mine is different.

    With respect to Grim Focus specifically, this pretty much sums up what I think about it:
    I have said this often. This skill is the reason that Nightblades struggle in trials, and it is 2-fold. First it is supposed to be this great damage buff, but it is completely redundant with combat prayer. In other words, a good raid will already be giving it to you and it does NOT stack. So basically the buff is next to useless in a proper group (great when solo). Furthermore, firing the spectral bow requires 2 Globals so really, the damage is only half of what it hits for.

    The latter portion regarding "efffectively" reducing the damage of Assassin's Will because it requires two globals is the real kicker. I can see the truth behind the "struggle" in trials, but I'd also suggest it's not as much of a struggle as it's made out to be. I believe that a significant portion of NBs who pull lower dps and then bench it against other magicka classes have a fair bit of room for improvement with respect to animation-cancelling and the way they string together and prioritize their skills, which is based primarily on my experience with teaching the rotations to aspiring NBs. And a really big part of forum bias against NBs don't see the whole picture; a great deal of it pertains directly to up-time on buffs provided by the rest of the group (note what Oreyn said here about Minor Berserk, b/c there's truth to that) The main point here is that we, the community, see posts about how amazing someone is in some build during some trial, and we tend to think we should "just be able to do that too." Well, some people can and are doing it, and the rest of us don't see it, so we are biased. Again though, this is not a direct discredit to these opinions; I do understand that perspective and acknowledge the truth of it to some extent.

    One final thought on Grim Focus with respect to dueling, or pvp in general. Assassin's Will is the bread&butter of our burst damage, and to use it to its full potential requires combining it with hard CCs and other burst. Stringing these skills together appropriately is just as important for a NB as any other class (assuming we're talking a duelist setup, not a gank setup ofc). The second global on it takes precious time away from our burst rotation, forcing us to either slow down the burst, or forego the buff. That's counterproductive to the intended design of the skill imo, and changing it could benefit in pvp to a large extent. But it's important that they are careful when they address it, so as not to skew the balance too far. There's a fine line between this being counterproductive and too powerful, as I am able to consistently land 12-13k crits against full heavy-armor DKs.
    Edited by Autolycus on February 2, 2017 9:22PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Yes
    Autolycus wrote: »
    Autolycus wrote: »
    Nightblades are already viable. That being said, depending on the route they take, a rework of Grim Focus could prove beneficial. It's also one of the things that makes NB rotations and skill priorities interesting, and there are several methods revolving around the "ideal" way to prioritize it against other skills. It makes the rotation more challenging and skill selection more meaningful the way it is now. Considering they intend to "simply rotations" (are they still going to do that for other classes? /shrug), they might just change it for that reason alone.

    Anyway, they'll have to be careful when they address it (as they have already stated they are looking at it), so as not to unbalance it in pvp. Assassin's Will procs hit very hard with a proper build and can take people down fast. Part of the "skill" behind playing a magblade is knowing when and how to string it in specifically because of its inherent limitations.

    My focus here is on competitiveness. Nightblades are not competitive healers, tanks, DPS, or duelists. And they're certainly not going to be desirable for battlegrounds. They need help.

    Considering they lack major mending or healing received; they're already at a disadvantage in terms of tanking, and healing. Therefore they should be superior to DKs, and Templars in terms of DPS.

    Also due to the lack of major mending, and healing received, Nightblades are not very competitive in dueling (DKs are the undisputed top dogs in this). So they also need some damage buffs when they're not in stealth, and to compensate for this, we need to either remove or reduce stealth damage done to players.

    That's all a matter of opinion. I want to say right off that there is truth to what you say, but respectfully disagree with much of it. I've seen magblades pulling 45-50k in buffed trial settings (in meta groups, and higher from stamblades) - but take this with a grain of salt, because it assumes ideal conditions. I tank with a NB in vMoL (it's my main), and have been tanking as a NB in all forms of content, including pvp tanking, since Early Access. I also have a solid dueling setup with which I have competed in dueling tournaments and placed within the top 3 multiple times. My opinion on dueling as a magblade is that the two most challenging setups to face are heavy armor DKs and proc set stamblade gankers. As such, I've spent a considerably higher amount of time facing those builds specifically to figure out how to beat them. I do agree that DKs are the undisputed champs of dueling (at least for NBs), because I have extensive experience dueling one of the best DK duelists I know (a credit to him, not a discredit to others, I probably haven't had the pleasure of dueling them frankly). But I've also beaten him several times. NBs are more difficult to play, but not as bad as people make them out to be. That doesn't mean I disagree that Grim Focus can help rebalance to level the playing field though.

    The fact is, they are competitive. They just aren't widely believed to be. They are far better off than ~90% of the forums make them out to be, and I know many groups who would sooner take an experienced and well-geared NB (particularly magblade) over a stam DK or stamblade in a competitive trial. Their inherent survivability and reasonably high dps potential (even if a little lower than other magicka classes), even at range, makes them very attractive to groups learning more challenging fights, especially those who struggle to keep their stam dps alive.

    Furthermore, Major Mending is unnecessary for tanking (I should know), and is accessible through resto staff as a healer, where it is also largely unnecessary, but very easy to maintain in a rotation through heavy attacks alone (specifically if using IA, where heavy attacks can fit seamlessly into the rotation for maximum up-time). I pride myself on using non-meta and unorthodox builds and classes for competitive content (I've also posted a few lengthy segments on DK healing), and I've seen much of this disproved first-hand. I'm not convinced that these things are true based on my own experience, but it's not a discredit to your opinions, just that mine is different.

    With respect to Grim Focus specifically, this pretty much sums up what I think about it:
    I have said this often. This skill is the reason that Nightblades struggle in trials, and it is 2-fold. First it is supposed to be this great damage buff, but it is completely redundant with combat prayer. In other words, a good raid will already be giving it to you and it does NOT stack. So basically the buff is next to useless in a proper group (great when solo). Furthermore, firing the spectral bow requires 2 Globals so really, the damage is only half of what it hits for.

    The latter portion regarding "efffectively" reducing the damage of Assassin's Will because it requires two globals is the real kicker. I can see the truth behind the "struggle" in trials, but I'd also suggest it's not as much of a struggle as it's made out to be. I believe that a significant portion of NBs who pull lower dps and then bench it against other magicka classes have a fair bit of room for improvement with respect to animation-cancelling and the way they string together and prioritize their skills, which is based primarily on my experience with teaching the rotations to aspiring NBs. And a really big part of forum bias against NBs don't see the whole picture; a great deal of it pertains directly to up-time on buffs provided by the rest of the group (note what Oreyn said here about Minor Berserk, b/c there's truth to that) The main point here is that we, the community, see posts about how amazing someone is in some build during some trial, and we tend to think we should "just be able to do that too." Well, some people can and are doing it, and the rest of us don't see it, so we are biased. Again though, this is not a direct discredit to these opinions; I do understand that perspective and acknowledge the truth of it to some extent.

    One final thought on Grim Focus with respect to dueling, or pvp in general. Assassin's Will is the bread&butter of our burst damage, and to use it to its full potential requires combining it with hard CCs and other burst. Stringing these skills together appropriately is just as important for a NB as any other class (assuming we're talking a duelist setup, not a gank setup ofc). The second global on it takes precious time away from our burst rotation, forcing us to either slow down the burst, or forego the buff. That's counterproductive to the intended design of the skill imo, and changing it could benefit in pvp to a large extent. But it's important that they are careful when they address it, so as not to skew the balance too far. There's a fine line between this being counterproductive and too powerful, as I am able to consistently land 12-13k crits against full heavy-armor DKs.

    99% of what I said is from a PVE perspective so take that for what its worth. If you accept the fact that the buff is redundant (not totally true as 100% combat prayer uptime is not realistic), then the only benefit is the bow. It does take two globals to cast, so from a PVE DPS perspective, it really is half. I do agree that Nightblades aren't as bad as people make them out to be, and you are right that they are probably the most difficult to play effectively. I think the number one thing making that the case is the functionality of merciless.

    As for PVP, yep the Devs would be really careful on this. Magic NB is doing just fine I PVP. The burst is real. I usually main a mDK for PVP and duals and there are a couple of magic Nightblades that just wreck me. Haha
  • STEVIL
    STEVIL
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    No
    Like many powers which combine a buff and a damage effect the buffs value is totally dependent on circumstance.

    if others are providing the group berserk then its just a two-click wait for it damage shot which isn't that viabl;e.
    if you are solo, its a 20 second buff plus a big hit right before you refresh.

    Auto-refresh wont solve that difference.

    One way to address it is to give it a debuff to target instead of a buff to your damage. Still wont help if that debuff is one you get elsewhere so it would need to be rather unique.

    But if it were me i would rework it into a "vampire" power kind of deal... where you take the light attack and heavy attack damage you do to the target for up to 20s (or less) and then on second click release x% of it as an attack (if target is targeted) or heal (if no target) with morphs that make it single target (higher X%) or AOE for either option.

    think of it as a building and accumulating variant of siphoning attacks, building from the pain.



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  • Oreyn_Bearclaw
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    Yes
    STEVIL wrote: »
    Like many powers which combine a buff and a damage effect the buffs value is totally dependent on circumstance.

    if others are providing the group berserk then its just a two-click wait for it damage shot which isn't that viabl;e.
    if you are solo, its a 20 second buff plus a big hit right before you refresh.

    Auto-refresh wont solve that difference.

    One way to address it is to give it a debuff to target instead of a buff to your damage. Still wont help if that debuff is one you get elsewhere so it would need to be rather unique.

    But if it were me i would rework it into a "vampire" power kind of deal... where you take the light attack and heavy attack damage you do to the target for up to 20s (or less) and then on second click release x% of it as an attack (if target is targeted) or heal (if no target) with morphs that make it single target (higher X%) or AOE for either option.

    think of it as a building and accumulating variant of siphoning attacks, building from the pain.

    Agree and Disagree with parts. Auto refresh would change this in PVE rather significantly. Even if you cast right before it expires, you are still spending two global cooldowns on the proc. In PVE DPS, when it comes to casting skills, it is all about comparing the skill you plan to cast to the alternative. The obvious example here is comparing the bow proc to your spam.

    Just for example (making up numbers): IF my spectral bow its for 35K and my spam skill hits for 20K, it is never worth casting. With two globals, I could get one 35K damage with bow proc OR 40K with two Spam skills. If the spectal bow hits for 35K and my spam hits for 15K, then it is worth casting. I dont have good numbers in front of me, but if memory serves, the spectral bow is worth firing, but barely. If it auto refreshed, it would definitely be worth using.

    The bolded part above is spot on. If you want to increase Nightblade effectiveness in Raid settings, than the buff (or debuff) should be one that is not typically given in raids. In other words, "it would need to be rather unique."

    Personally I would like to see it give a flat value of penetration for you and your group. NBs would become very popular and perhaps precise weapons could be viable again.
  • Autolycus
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    STEVIL wrote: »
    Like many powers which combine a buff and a damage effect the buffs value is totally dependent on circumstance.

    if others are providing the group berserk then its just a two-click wait for it damage shot which isn't that viabl;e.
    if you are solo, its a 20 second buff plus a big hit right before you refresh.

    Auto-refresh wont solve that difference.

    One way to address it is to give it a debuff to target instead of a buff to your damage. Still wont help if that debuff is one you get elsewhere so it would need to be rather unique.

    But if it were me i would rework it into a "vampire" power kind of deal... where you take the light attack and heavy attack damage you do to the target for up to 20s (or less) and then on second click release x% of it as an attack (if target is targeted) or heal (if no target) with morphs that make it single target (higher X%) or AOE for either option.

    think of it as a building and accumulating variant of siphoning attacks, building from the pain.

    Agree and Disagree with parts. Auto refresh would change this in PVE rather significantly. Even if you cast right before it expires, you are still spending two global cooldowns on the proc. In PVE DPS, when it comes to casting skills, it is all about comparing the skill you plan to cast to the alternative. The obvious example here is comparing the bow proc to your spam.

    Just for example (making up numbers): IF my spectral bow its for 35K and my spam skill hits for 20K, it is never worth casting. With two globals, I could get one 35K damage with bow proc OR 40K with two Spam skills. If the spectal bow hits for 35K and my spam hits for 15K, then it is worth casting. I dont have good numbers in front of me, but if memory serves, the spectral bow is worth firing, but barely. If it auto refreshed, it would definitely be worth using.

    The bolded part above is spot on. If you want to increase Nightblade effectiveness in Raid settings, than the buff (or debuff) should be one that is not typically given in raids. In other words, "it would need to be rather unique."

    Personally I would like to see it give a flat value of penetration for you and your group. NBs would become very popular and perhaps precise weapons could be viable again.

    This is very accurate according to my own findings and testing with Assassin's Will procs as well. The proc itself can prove to be exceedingly valuable from a damage perspective, but it's not as "simple" in design as most other skills. There is a high opportunity cost associated with Assassin's Will procs, and that's what makes the rotation difficult and our decisions in the rotation meaningful.

    There are a variety of ways to play against the inherent strengths and weaknesses of Merciless Resolve / Assassin's Will, the most prominent being animation cancelling. To describe it via text is extremely challenging imo, which is why whenever I coach someone on a magblade rotation (although many of the underlying concepts about Grim Focus in general apply to both stamina and magicka), I always do it in person to illustrate precisely what I mean by showing them and telling them simultaneously. But, in an effort to simplify the concept, basically there are a couple of different ways that we can string light/medium/spammables/buffs/bar swaps together that reduce the potential opportunity cost of using the skill itself. The ultimate objective behind doing this is to maximize the benefit of the proc (which does considerable damage) while simultaneously minimizing the "maintenance" required to keep it active.

    @Oreyn_Bearclaw We often see eye to eye on this stuff. I know that with respect to the functionality of Grim Focus, our opinions from using and testing it are very similar, if not altogether the same. If there's one aspect upon which I agree with you most, it's that the functionality of Merciless Resolve is likely both the most complicated aspect of our rotation (thereby making the rotation harder), but also the most limiting. I like the concept of flat penetration for the whole group, that could actually prove to be a very valuable tool to add to the "progression group arsenal," so-to-speak, and would strengthen the need for build diversity, which is something we are starting to stray away from.

    I also agree that having the Assassin's Will proc auto-fire is not the correct approach. I would instead have it auto-refresh Merciless Resolve. There are a couple of reasons for this, but it ties into both pvp and pve. An auto-cast of Assassin's Will would do away with a very large and meaningful component of our burst potential in pvp. As I eluded to in a prior post, Assassin's Will is the bread&butter of our burst in dueling, and it needs to coupled with hard CCs and other minor burst/utility as compliments to be most effective. Auto-casting the proc itself would take away our control of it, and most of them will be dodged (they are already dodged effectively by good players who know what to look for, and randomly by Evasion). The skill component is forcing your opponent to take the brunt of the attack, therefore timing is crucial and must be under player control.

    Making Merciless Resolve auto-refresh, however, does not have a negative impact on anyone in pve or pve, but with constraints: it only refreshes itself after an Assasin's Will is fired off (meaning the player chooses to use the global for that instead of a spammable, rather than 2 globals every X seconds), and only within that 20s window. A second global must occur at 20s for this to be balanced imho. I also think that any Assassin's Will procs that are not fired off within that 20s window should be lost, and only one should be able to proc at any given time. This last point ensures that our decisions are still meaningful in the rotation, because if we continue to weave basic attacks in between skills when we already have a proc, that proc is effectively wasted. We would want to fire it off as often as possible to maximize damage, so it is still up to us to decide how to use that global. I think this results in a simplified rotation, but without diminishing the value of our decisions surrounding the skill itself.
    Edited by Autolycus on February 3, 2017 5:26PM
  • RavenSworn
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    what if it was a slotted passive? like: Relentless Focus - while slotted, every 4th light / heavy attack will proc the Spectral Assassin, dealing disease damage. Activate the ability to add 20% more stamina recovery and 8% more damage done for 4s.

    to balance this, the damage from the Spectral Assassin has to be significantly lower but it might help with the rotation problems many magblade has?
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  • STEVIL
    STEVIL
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    No

    The bolded part above is spot on. If you want to increase Nightblade effectiveness in Raid settings, than the buff (or debuff) should be one that is not typically given in raids. In other words, "it would need to be rather unique."

    Personally I would like to see it give a flat value of penetration for you and your group. NBs would become very popular and perhaps precise weapons could be viable again.

    but in fact, this is true of almost any buff on every class or any skill.

    They created the named buff type system to make it that stacking pen or crit or dam boosts from all the different places wouldn't all be cumulative. This power is not different from any of the others in that regard.

    having surge provide a flat bonus to damage instead of the sor/brut or inner light do flat crit bonus instead of its named bonus.

    What if we remove the damage buff from combat prayer so the buff from this spell is more meaningful?

    So to me a minor group buff that isn't all that common and something stronger as the "meat" of the power might be good.

    maybe as someone mentioned above letting it just run for 20s per click and then apply the small group buff and every 5th light attack by caster is the bigge?

    Or maybe...

    AW/MR:
    Runs for 20s.
    Every 5th light/hvy attack by the caster is replaced by the AW/MR hit for magic or disease big damage whammy. no choice, no click on the power, just the 5th, 10th, 15th, 20th light/hvy click goes big-boom.
    Every 10th light/hvy by allies does the same if they are within Xm of the assassin.


    So no buff naming clash... and a beneift even in groups.

    So it improves weaving for the caster significantly and for his allies as well.

    One global click generate a general dps rise for solo and group over 20s.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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