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Crit or spell power

rentalman UK
rentalman UK
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Good morning

Please accept my apologies of this has been covered looking for some assistance in vma re damage output

I am a majica templer and I struggle on the last boss like so many but it is taking longer than it should or I am just a bad player

The question I ask is which gives more benefit as I am confused

Spell danage of 2253 with 82 percent crit majica at 36781 mundus theif wearing 5 mothers sorrow 5 aether and volkyn skoria maj recovery 868 on blue food health majica swords and staff aether 1 sharpened 1 precice

Or

Spell damage 2732 with 64 percent crit majica at 38933 5 Julionus 2 tourgs pact swords sharpened 3 will power leki lightning staff precise mag regen 1309

Also tbs with volkyn and willpower seems to be slightly higher 2838 both mundus on but mag regen is about 800

The reason I seek this is that on odd occasions on the last round I have got up to the top and the crystal seems to go down faster as well as the adds below. Problem seems to be in stamina 10k either setup

So may I ask which is better the higher spell damage setup or the higher crit setup


On testing the sets in marburak near shadow mundus I have noticed a weird thing eg

On arrival wearing Juli will power volkyn if I hit a thundering I get 6554 numbers per sweep then 7k when buffed per sweep. Then if I put on tbs willpower and tourgs buffed I hit 7238 which is nice. But on any other day with the exact same scenario as above I notice my initial is 5998 buffed 6480 then the display numbers stay the same buffed at 6448 which is showing me that first some unknown reason I have list 500 min spell damage but if I log out and light I a few times in the same instance the figures seem to go back up strange or am I being stupid


Please assist if possible with the 2 questions as I need assistance any advice on last round vma is appreciated. Just seem to struggle hard and over 25 hours on last round leaving and comming back seen videos but that just baffles me as I am used to my rotation


Your assistance is appreciated for my guidence

Regards


  • Dagoth_Rac
    Dagoth_Rac
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    Where are you having issues with final round? Getting upstairs in the first place? Getting the 3 crystals down upstairs? Killing Voriak once you return after destroying 3 crystals?
  • rentalman UK
    rentalman UK
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    Dagoth_Rac wrote: »
    Where are you having issues with final round? Getting upstairs in the first place? Getting the 3 crystals down upstairs? Killing Voriak once you return after destroying 3 crystals?

    At 1st getting up then keeping block and harness up then he slides me off platform and that's where I die unless I have time to do boss on life.

    I did notice using mothers sorrow reduces the time it takes to kill adds and damage the 1 Crystal I can get to hence question re spell crit on spell power
  • makeumrage
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    You can aleays chose to go down and repeat the process if its getting to draining on your resources up there. You just have to handle adds and kill the spectral clanfear on the portal again to go back up.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    hard to understand what you are saying but in the thunderbug test, it seems like you didn't have the second mundas, the shadow.

    Also it is always better to have 2 sharpened weapons in vMA, the last boss only had around 9k resists, so with 5180 from the swords and the passive from light, you end up with a little more the that.
  • Dagoth_Rac
    Dagoth_Rac
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    You should not be getting knocked down from upstairs. Boss will occasionally throw a skull at you. Block or dodge it. If you are out of stamina, stand as close to inner edge as possible. Skull may knock you to back edge of platform, not off. Boss will also occasionally do a shockwave that knocks you off platform unless you are behind a rotating wall up top. You will need practice to get timings and visual cues down to recognize these. Move around a lot when attacking crystals. He will throw red circles at you that CC you. But if you move a lot, you can stay out of these. These are all easier said than done, but are key to not getting knocked off platform.

    Since you are not going for #1 on Leaderboard, take the sigils. I start with Healing sigil, DPS boss like crazy until he teleports, run over and interrupt him. When you see portal for Daedroth appear, drop Destro ultimate. I like to aim it to cover all 3 enemies (Daedroth, boss, healer). Run in circle while using Sweeps on Daedroth to make it harder for him to target you with fire breath. Once Daedroth dies, boss should be close to 70% threshold to go up top. Finish him off. Go to the glowing portal and kill Clannfear. Don't go right upstairs. Go get Battle Axe sigil. Then go to take portal up. Battle Axe sigil will help you kill crystals faster. Crystal phase is probably phase where killing stuff as fast as possible is the most important, so I am big fan of power sigil before going up there.

    That is probably enough for now. I think healing sigil + destro ult should be enough to consistently get you upstairs. And I think practicing handling skulls and hiding behind rotating wall upstairs are where you need most practice. I would even recommend ignoring crystals some times, just to practice skull/wall/shockwave mechanics. Once you can consistently get those mechanics down, you will be in much better spot. Key to upstairs is knowing those skull/wall/shockwave mechanics so well you can do them almost automatically, without thinking. That will free you up to DPS crystals without constantly being taken by surprise by unexpected mechanics. Note that when you destroy third crystal, he knocks you down immediately. Make sure to shield up just as third crystal is about to go down. You will be unable to use skills in lava you land in. So you need to have some kind of existing survivability skill before you go down and land in lava.

    And if stamina running out is constantly a problem, consider purple tri-food or tri-potions.
  • rentalman UK
    rentalman UK
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    Thanks all for assistance


    Re spell crit v spell damage any thoughts which is better

    2300 spell damage with 82 percent crit
    2738 spell damage with 65 percent crit

    Based on different armour as per original post
  • cpuScientist
    cpuScientist
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    Thanks all for assistance


    Re spell crit v spell damage any thoughts which is better

    2300 spell damage with 82 percent crit
    2738 spell damage with 65 percent crit

    Based on different armour as per original post

    Higher spell damage. The CRIT chance especially on a Templar will not be needed. As a templar all of your damage is dot, so your champion points will be placed in elemental expert and thuamaturge mostly. So the CRIT at ~60 is where you want to be. Your max magic is a little low. But yes always sharpened never ever precise. You are losing waaaaay to much damage if you use anything else.
  • rentalman UK
    rentalman UK
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    Thanks all for assistance


    Re spell crit v spell damage any thoughts which is better

    2300 spell damage with 82 percent crit
    2738 spell damage with 65 percent crit

    Based on different armour as per original post

    Higher spell damage. The CRIT chance especially on a Templar will not be needed. As a templar all of your damage is dot, so your champion points will be placed in elemental expert and thuamaturge mostly. So the CRIT at ~60 is where you want to be. Your max magic is a little low. But yes always sharpened never ever precise. You are losing waaaaay to much damage if you use anything else.

    Thank you
  • Dagoth_Rac
    Dagoth_Rac
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    FWIW, I find the second half of fight (after 3 crystals destroyed and you are back downstairs) to be easier than first half. Not that it is faceroll easy or anything. But the mechanics are a little less overwhelming, especially with Speed and Defense sigils. Speed to quickly get to gold ghosts and Defense to both reflect boss' spinning projectile attack and mitigate ice ghosts you invariably run into. If you do this right, you will never have to deal with a Daedroth. There are 3 gold ghosts per Daedroth appearance. If you go all Pokemon and "collect 'em all", you can stun Daedroth every time he appears.

    In other words, hang in there! I know it seems like you only have boss at 70% and most of fight is ahead of you. But you are at tipping point. If you can get consistently get past the crystal phase, learning that second half back downstairs is much easier.
  • Dagoth_Rac
    Dagoth_Rac
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    As someone mentioned, Sharpened best pure damage trait by a lot. It will do nothing for healing or utility skills. But the faster you kill stuff, the less healing and utility you need!

    As for Spell Crit versus Spell Damage. I am somewhat agnostic on this. Most magicka builds run with 60%-ish spell crit. High crit builds are more of a stamina build thing. So 60% crit is fine. But, ultimately, unless you are at 74 CP and 28k magicka or something painfully low, raw stats are not what get you through final round of VMA. 80% crit and lower spell damage would probably be fine, too. This final fight is all about knowing mechanics inside and out. You cannot burn this boss down the way some super-high-DPS builds can burn through other rounds. You need to know when bad things are about to happen and how to protect/mitigate them. They happen pretty consistently and repeatedly at same points in fight.
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