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Will all future expansions and DLC launch together (all platforms )?

NewBlacksmurf
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So of all the threads I've not seen this discussed and answered.

It's clear that all platforms will get Morrowind on June 6th - http://www.elderscrollsonline.com/en-us/news/post/2017/01/31/the-elder-scrolls-online-morrowind--announcement-and-details

My question/discussion is will future dlc and or expansions follow?

I've always felt all platforms should be on the same release and I don't understand why a company wouldn't do it that way especially if you can better tweak your updates until all pass console certification, it makes the PC more solid (could make it )


I know we all saw it and I'm sure someone may have commented in news or what not but I missed it due to all the threads.

Feel free to comment (duplicate) if another pops up as I write this but let's discuss

What if all future releases hit the same date for all platforms.
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
  • jedtb16_ESO
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    they either will or won't.

    but...

    the game is probably developed on a pc....... never heard of that happening on a console.
  • SodanTok
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    You dont want to sit on patch build for 2 weeks doing nothing before its approved for consoles and then start working on next one. And again wait 2 weeks. You can release it on PC once it is done and immediately start working on next one.

    "especially if you can better tweak your updates until all pass console certification"

    You cannot tweak what is "in certification" thats the whole point of certifications.
  • NewBlacksmurf
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    @sodantokb16_ESO

    I would agree if the patches and dlc updates were higher quality but there's never been any updates or release of dlc on any platform that didn't add issues.

    So I can't agree with that point of view based on previous experiences of PC and Xbox One.
    Edited by NewBlacksmurf on February 2, 2017 10:33PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
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    @sodantokb16_ESO

    I would agree if the patches and dlc updates were higher quality but there's never been any updates or release of dlc on any platform that didn't add issues.

    So I can't agree with that point of view based on previous experiences of PC and Xbox One.

    How is that relevant tho? If you sync updates for all platforms they will be the same buggy updates, except 2 weeks late.
    Edited by SodanTok on February 2, 2017 10:35PM
  • NewBlacksmurf
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    @sodantokb16_ESO

    I would agree if the patches and dlc updates were higher quality but there's never been any updates or release of dlc on any platform that didn't add issues.

    So I can't agree with that point of view based on previous experiences of PC and Xbox One.

    How is that relevant tho? If you sync updates for all platforms they will be the same buggy updates, except 2 weeks late.

    @sodantokb16_ESO
    I think I'm looking at it from a completely different suggestion.

    I'm saying that "all" releases won't hit until they "all" are ready. In the short Bethesda news on their Twitch channel Tuesday and in the article on the website it suggests that their quarterly schedule was too aggressive.

    It then goes on to talk about a very different cadence. So seeing the all platform release date suggest that as of Feb 2017, that certification is already passed to some extent which allows 4 months of quality which wasn't their practice previously.

    I don't know all of this for sure but in the past dates were held until consoles confirmed.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
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    @sodantokb16_ESO

    I would agree if the patches and dlc updates were higher quality but there's never been any updates or release of dlc on any platform that didn't add issues.

    So I can't agree with that point of view based on previous experiences of PC and Xbox One.

    How is that relevant tho? If you sync updates for all platforms they will be the same buggy updates, except 2 weeks late.

    @sodantokb16_ESO
    I think I'm looking at it from a completely different suggestion.

    I'm saying that "all" releases won't hit until they "all" are ready. In the short Bethesda news on their Twitch channel Tuesday and in the article on the website it suggests that their quarterly schedule was too aggressive.

    It then goes on to talk about a very different cadence. So seeing the all platform release date suggest that as of Feb 2017, that certification is already passed to some extent which allows 4 months of quality which wasn't their practice previously.

    I don't know all of this for sure but in the past dates were held until consoles confirmed.

    But what you dont understand there is no advantage to it. You will have PC version rdy for release sooner than console. Always. The only thing to do to sync the release is to DELAY PC. And if you do that, you are just doing nothing in the meantime.
  • NewBlacksmurf
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    @sodantokb16_ESO

    I would agree if the patches and dlc updates were higher quality but there's never been any updates or release of dlc on any platform that didn't add issues.

    So I can't agree with that point of view based on previous experiences of PC and Xbox One.

    How is that relevant tho? If you sync updates for all platforms they will be the same buggy updates, except 2 weeks late.

    @sodantokb16_ESO
    I think I'm looking at it from a completely different suggestion.

    I'm saying that "all" releases won't hit until they "all" are ready. In the short Bethesda news on their Twitch channel Tuesday and in the article on the website it suggests that their quarterly schedule was too aggressive.

    It then goes on to talk about a very different cadence. So seeing the all platform release date suggest that as of Feb 2017, that certification is already passed to some extent which allows 4 months of quality which wasn't their practice previously.

    I don't know all of this for sure but in the past dates were held until consoles confirmed.

    But what you dont understand there is no advantage to it. You will have PC version rdy for release sooner than console. Always. The only thing to do to sync the release is to DELAY PC. And if you do that, you are just doing nothing in the meantime.

    @sodantokb16_ESO

    Why are we assuming they can't do both together?
    Honestly asking cause initially the game was going to release both and it was developed simultaneously

    The PTS last update is usually what we get on console so it's being done together now and releases days apart cause they aren't testing until the last minute due to the last update
    Edited by NewBlacksmurf on February 2, 2017 11:26PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MissBizz
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    @sodantokb16_ESO

    I would agree if the patches and dlc updates were higher quality but there's never been any updates or release of dlc on any platform that didn't add issues.

    So I can't agree with that point of view based on previous experiences of PC and Xbox One.

    How is that relevant tho? If you sync updates for all platforms they will be the same buggy updates, except 2 weeks late.

    @sodantokb16_ESO
    I think I'm looking at it from a completely different suggestion.

    I'm saying that "all" releases won't hit until they "all" are ready. In the short Bethesda news on their Twitch channel Tuesday and in the article on the website it suggests that their quarterly schedule was too aggressive.

    It then goes on to talk about a very different cadence. So seeing the all platform release date suggest that as of Feb 2017, that certification is already passed to some extent which allows 4 months of quality which wasn't their practice previously.

    I don't know all of this for sure but in the past dates were held until consoles confirmed.

    But what you dont understand there is no advantage to it. You will have PC version rdy for release sooner than console. Always. The only thing to do to sync the release is to DELAY PC. And if you do that, you are just doing nothing in the meantime.

    @sodantokb16_ESO

    Why are we assuming they can't do both together?
    Honestly asking cause initially the game was going to release both and it was developed simultaneously

    The PTS last update is usually what we get on console so it's being done together now and releases days apart cause they aren't testing until the last minute due to the last update

    That really goes against your argument Smurf. The game was not released for consoles the same time as PC.

    To me there's no sense in holding PC back. It's noticable the the pts is WAY busier at the beginning than near the end. Throwing it to PC live when they believe it's ready almost works better since essentially you have a larger testing crowd. I just don't believe that we would suddenly see entirely less buggy releases by waiting 2 weeks.

    Not to mind all platforms going live probably puts a strain on the people who work on making the updates go live. Instead of just possible issues on PC, or just possible issues on console during the update process... They could potentially have all their servers down due to update problems.. and then all 3 will likely take longer to fix as they are working on 3 instead of just 1 or 2...
    Edited by MissBizz on February 2, 2017 11:47PM
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • SodanTok
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    @sodantokb16_ESO

    I would agree if the patches and dlc updates were higher quality but there's never been any updates or release of dlc on any platform that didn't add issues.

    So I can't agree with that point of view based on previous experiences of PC and Xbox One.

    How is that relevant tho? If you sync updates for all platforms they will be the same buggy updates, except 2 weeks late.

    @sodantokb16_ESO
    I think I'm looking at it from a completely different suggestion.

    I'm saying that "all" releases won't hit until they "all" are ready. In the short Bethesda news on their Twitch channel Tuesday and in the article on the website it suggests that their quarterly schedule was too aggressive.

    It then goes on to talk about a very different cadence. So seeing the all platform release date suggest that as of Feb 2017, that certification is already passed to some extent which allows 4 months of quality which wasn't their practice previously.

    I don't know all of this for sure but in the past dates were held until consoles confirmed.

    But what you dont understand there is no advantage to it. You will have PC version rdy for release sooner than console. Always. The only thing to do to sync the release is to DELAY PC. And if you do that, you are just doing nothing in the meantime.

    @sodantokb16_ESO

    Why are we assuming they can't do both together?
    Honestly asking cause initially the game was going to release both and it was developed simultaneously

    The PTS last update is usually what we get on console so it's being done together now and releases days apart cause they aren't testing until the last minute due to the last update

    Are you even reading what I am saying to you. There is X TIME between finishing patch a being able to release it on console. There is ZERO TIME between finishing patch and being able to release it on PC. When you finish patch you can either release it on PC NOW, or wait that X TIME to release it on everything together.
    Edited by SodanTok on February 3, 2017 12:00AM
  • NewBlacksmurf
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    MissBizz wrote: »
    @sodantokb16_ESO

    I would agree if the patches and dlc updates were higher quality but there's never been any updates or release of dlc on any platform that didn't add issues.

    So I can't agree with that point of view based on previous experiences of PC and Xbox One.

    How is that relevant tho? If you sync updates for all platforms they will be the same buggy updates, except 2 weeks late.

    @sodantokb16_ESO
    I think I'm looking at it from a completely different suggestion.

    I'm saying that "all" releases won't hit until they "all" are ready. In the short Bethesda news on their Twitch channel Tuesday and in the article on the website it suggests that their quarterly schedule was too aggressive.

    It then goes on to talk about a very different cadence. So seeing the all platform release date suggest that as of Feb 2017, that certification is already passed to some extent which allows 4 months of quality which wasn't their practice previously.

    I don't know all of this for sure but in the past dates were held until consoles confirmed.

    But what you dont understand there is no advantage to it. You will have PC version rdy for release sooner than console. Always. The only thing to do to sync the release is to DELAY PC. And if you do that, you are just doing nothing in the meantime.

    @sodantokb16_ESO

    Why are we assuming they can't do both together?
    Honestly asking cause initially the game was going to release both and it was developed simultaneously

    The PTS last update is usually what we get on console so it's being done together now and releases days apart cause they aren't testing until the last minute due to the last update

    That really goes against your argument Smurf. The game was not released for consoles the same time as PC.

    To me there's no sense in holding PC back. It's noticable the the pts is WAY busier at the beginning than near the end. Throwing it to PC live when they believe it's ready almost works better since essentially you have a larger testing crowd. I just don't believe that we would suddenly see entirely less buggy releases by waiting 2 weeks.

    Not to mind all platforms going live probably puts a strain on the people who work on making the updates go live. Instead of just possible issues on PC, or just possible issues on console during the update process... They could potentially have all their servers down due to update problems.. and then all 3 will likely take longer to fix as they are working on 3 instead of just 1 or 2...

    @MissBizz

    During closed beta 2012-2013 we read, saw and listened to ZOS talk about how they were developing the game.

    The strategy was to release PC, Xbox and PS4 simultaneously.....then console was pushed back. The delay was based on console requirements not that they couldn't develop both. They just hadn't faced the next gen console cert process

    Once released all console updates are certified around the time of Pc PTS and once certified we get release dates. PC is already being "held back" so to speak if you consider that the PC release date is determined by the probability of console certifications but they are developed together.

    It's not as if PC hits and months later console hits.
    So considering the recent information and their new strategy that says the prior cadence was to aggressive we see a unified release date for June 6th.

    It could mean that all expansions will release together. Could....so in terms of dlc game packs, knowing they are being developed together, wouldn't it be likely that those align in the future?

    I'd PC were not "held back" as you say then it wouldn't have been a though but knowing the release dates are console bearing....what does the future hold.
    Edited by NewBlacksmurf on February 3, 2017 12:06AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
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    MissBizz wrote: »
    @sodantokb16_ESO

    I would agree if the patches and dlc updates were higher quality but there's never been any updates or release of dlc on any platform that didn't add issues.

    So I can't agree with that point of view based on previous experiences of PC and Xbox One.

    How is that relevant tho? If you sync updates for all platforms they will be the same buggy updates, except 2 weeks late.

    @sodantokb16_ESO
    I think I'm looking at it from a completely different suggestion.

    I'm saying that "all" releases won't hit until they "all" are ready. In the short Bethesda news on their Twitch channel Tuesday and in the article on the website it suggests that their quarterly schedule was too aggressive.

    It then goes on to talk about a very different cadence. So seeing the all platform release date suggest that as of Feb 2017, that certification is already passed to some extent which allows 4 months of quality which wasn't their practice previously.

    I don't know all of this for sure but in the past dates were held until consoles confirmed.

    But what you dont understand there is no advantage to it. You will have PC version rdy for release sooner than console. Always. The only thing to do to sync the release is to DELAY PC. And if you do that, you are just doing nothing in the meantime.

    @sodantokb16_ESO

    Why are we assuming they can't do both together?
    Honestly asking cause initially the game was going to release both and it was developed simultaneously

    The PTS last update is usually what we get on console so it's being done together now and releases days apart cause they aren't testing until the last minute due to the last update

    That really goes against your argument Smurf. The game was not released for consoles the same time as PC.

    To me there's no sense in holding PC back. It's noticable the the pts is WAY busier at the beginning than near the end. Throwing it to PC live when they believe it's ready almost works better since essentially you have a larger testing crowd. I just don't believe that we would suddenly see entirely less buggy releases by waiting 2 weeks.

    Not to mind all platforms going live probably puts a strain on the people who work on making the updates go live. Instead of just possible issues on PC, or just possible issues on console during the update process... They could potentially have all their servers down due to update problems.. and then all 3 will likely take longer to fix as they are working on 3 instead of just 1 or 2...

    @MissBizz

    During closed beta 2012-2013 we read, saw and listened to ZOS talk about how they were developing the game.

    The strategy was to release PC, Xbox and PS4 simultaneously.....then console was pushed back. The delay was based on console requirements not that they couldn't develop both. They just hadn't faced the next gen console cert process

    Once released all console updates are certified around the time of Pc PTS and once certified we get release dates. PC is already being "held back" so to speak if you consider that the PC release date is determined by the probability of console certifications but they are developed together.

    It's not as if PC hits and months later console hits.
    So considering the recent information and their new strategy that says the prior cadence was to aggressive we see a unified release date for June 6th.

    It could mean that all expansions will release together. Could....so in terms of dlc game packs, knowing they are being developed together, wouldn't it be likely that those align in the future?

    I'd PC were not "held back" as you say then it wouldn't have been a though but knowing the release dates are console bearing....what does the future hold.

    Releasing digital content and releasing physical content is totally different tho. You have to finish it before you can put it on disk. With digital content you can release it instantly after finishing it (if its for PC).

    There is nothing to certificate if its being tested on PTS. Once PTS test is finally done, THEN it can get sent for certification. But in that time its done so you can already release it on PC

    //EDIT:
    To make it even more readable:

    Patch1 is being build -> Patch1 is finished -> Patch1 is released on PC and sent to certification on consoles -> Patch2 is being build, Patch1 is played on PC, Patch 1 is waiting for approval on consoles -> Patch1 is approved and released on consoles

    //EDIT2:

    To further add, the current update (homestead) is definitely not certified for release on console even if you know the date of release. It is not finished, therefore it cannot be certified.
    Edited by SodanTok on February 3, 2017 12:13AM
  • jircris11
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    So of all the threads I've not seen this discussed and answered.

    It's clear that all platforms will get Morrowind on June 6th - http://www.elderscrollsonline.com/en-us/news/post/2017/01/31/the-elder-scrolls-online-morrowind--announcement-and-details

    My question/discussion is will future dlc and or expansions follow?

    I've always felt all platforms should be on the same release and I don't understand why a company wouldn't do it that way especially if you can better tweak your updates until all pass console certification, it makes the PC more solid (could make it )


    I know we all saw it and I'm sure someone may have commented in news or what not but I missed it due to all the threads.

    Feel free to comment (duplicate) if another pops up as I write this but let's discuss

    What if all future releases hit the same date for all platforms.

    remember pc gets stuff first so we can test it and make it so there is less of a delay for consoles seeing how microsoft and sony have a lot of regulations on updating games.
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  • Oompuh
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    Chapters will be be synchronous release due to having retail copies, DLC will have the same release schedule as now, consoles are delayed 2 weeks
    Xbox NA - Oompa
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  • NewBlacksmurf
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    @sodantokb16_ESO

    That's actually not accurate.
    Discs don't have to pass certification they could fail and require "day one" patches. It's become a very common thing for PS4 and Xbox one.

    Reading and reading you simple example.
    I follow that. It makes sense.

    Here's what I'm saying simplified:

    Prior:
    Patch 1 is completed start PTS 30-40 days before intended release (assumed complete for PC, Xbox PS4) sent for certification

    Patch 1 passes/fails and is resubmitted for certification for xbox and PS4 (15 days out)
    Patch 1 gets release date for all platforms

    Future:
    Patch 1 is completed sent for console cert 160 days out for expansion

    Patch 1 pass/fails and is resubmitted 145 days out

    Patch 1 gets all platform release date
    PTS starts for PC 45 days out
    PTS identifies first PC updates/fixes that is released immediately
    Consoles get update fixes 15 days after pc updates


    The point is the patch hits the same time but PTS is used for the bug fix updates for all therefore no platform is being held back because it starts ahead of time as there isn't another update that hit 90 days ago that has issues.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
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    @sodantokb16_ESO

    That's actually not accurate.
    Discs don't have to pass certification they could fail and require "day one" patches. It's become a very common thing for PS4 and Xbox one.

    Reading and reading you simple example.
    I follow that. It makes sense.

    Here's what I'm saying simplified:

    Prior:
    Patch 1 is completed start PTS 30-40 days before intended release (assumed complete for PC, Xbox PS4) sent for certification

    Patch 1 passes/fails and is resubmitted for certification for xbox and PS4 (15 days out)
    Patch 1 gets release date for all platforms

    Future:
    Patch 1 is completed sent for console cert 160 days out for expansion

    Patch 1 pass/fails and is resubmitted 145 days out

    Patch 1 gets all platform release date
    PTS starts for PC 45 days out
    PTS identifies first PC updates/fixes that is released immediately
    Consoles get update fixes 15 days after pc updates


    The point is the patch hits the same time but PTS is used for the bug fix updates for all therefore no platform is being held back because it starts ahead of time as there isn't another update that hit 90 days ago that has issues.

    Anything released on console requires approval.

    I may have some problem understanding you, because from what I getting, you're suggesting releasing big updates without any PTS testing and even make potentially very buggy DLC release without any fixes for 14 days?

    If you check current PTS, it is still being tested and last version was released just this Monday. Now they are probably still working on some changes that will be finished and released with monday official release of homestead patch.

    //Edit:
    For day one patches, a lot of them arent even day one patches, they are day -x days patches that vere approved to be released with game release. Of course there is possibility that Sony/MS are cooperating with developers closely with release and are ready to approve patches faster than its the usual time of several days.
    Edited by SodanTok on February 3, 2017 12:31AM
  • Imryll
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    How could anyone, even ZOS, know? Even if they hope to make future releases simultaneously, they've been around the block enough times not to say anything that could be reasonably construed as a promise. We''very all seen gamers wail, "You lied," when something hasn't materialized after a device said, "We're considering X."
  • NewBlacksmurf
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    @sodantokb16_ESO

    That's actually not accurate.
    Discs don't have to pass certification they could fail and require "day one" patches. It's become a very common thing for PS4 and Xbox one.

    Reading and reading you simple example.
    I follow that. It makes sense.

    Here's what I'm saying simplified:

    Prior:
    Patch 1 is completed start PTS 30-40 days before intended release (assumed complete for PC, Xbox PS4) sent for certification

    Patch 1 passes/fails and is resubmitted for certification for xbox and PS4 (15 days out)
    Patch 1 gets release date for all platforms

    Future:
    Patch 1 is completed sent for console cert 160 days out for expansion

    Patch 1 pass/fails and is resubmitted 145 days out

    Patch 1 gets all platform release date
    PTS starts for PC 45 days out
    PTS identifies first PC updates/fixes that is released immediately
    Consoles get update fixes 15 days after pc updates


    The point is the patch hits the same time but PTS is used for the bug fix updates for all therefore no platform is being held back because it starts ahead of time as there isn't another update that hit 90 days ago that has issues.

    Anything released on console requires approval.

    I may have some problem understanding you, because from what I getting, you're suggesting releasing big updates without any PTS testing and even make potentially very buggy DLC release without any fixes for 14 days?

    If you check current PTS, it is still being tested and last version was released just this Monday. Now they are probably still working on some changes that will be finished and released with monday official release of homestead patch.

    //Edit:
    For day one patches, a lot of them arent even day one patches, they are day -x days patches that vere approved to be released with game release. Of course there is possibility that Sony/MS are cooperating with developers closely with release and are ready to approve patches faster than its the usual time of several days.

    @sodantokb16_ESO

    Agreed all console updates and all console add-ons require updates. Yes. We are on the same page here

    -Releasing without PTS.
    No, I'm not intending to say this sorry if it reads as such.

    -Current PTS PC still being tested.
    Yep same page there too

    -Console day one updates
    Yep agree

    If I can try and clarify the confusion

    -Today things are done back to back because of the cadence per the article and it's too aggressive. We also get PTS and then get it ready vs getting it ready and then go into PTS

    - Future state - things will be spread out a lot more (3 small dlc's and 1 expansion assumed larger) but that's still a 90 da frequency.
    -Well not technically.


    Going forward we will see June 6th, dungeon dlc is sept oct and a content update in Nov- December-ish.

    So all expansion will have same release but they're being done 4 +months out (cause we got a release date 2/1 for a 6/6 launch

    June we expect to hit PTS or assume it will and then release which means between March - June they can offer PTS more than 40 days out and the smaller Q3 release is like SoTH so it could be worked into the simultaneous release schedule

    So on and so forth cause they have 12 months not 90 days

    Edited by NewBlacksmurf on February 3, 2017 12:43AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    Imryll wrote: »
    How could anyone, even ZOS, know? Even if they hope to make future releases simultaneously, they've been around the block enough times not to say anything that could be reasonably construed as a promise. We''very all seen gamers wail, "You lied," when something hasn't materialized after a device said, "We're considering X."

    @Imryll

    I don't think I'm expecting them to give dates this far out but they can if they choose decide to release simultaneously going forward. I don't think it has to be said other than the expansion that was confirmed

    Just the change of pace and size of dlc or expansion and content update goes big to small
    Edited by NewBlacksmurf on February 3, 2017 12:46AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
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    @sodantokb16_ESO

    That's actually not accurate.
    Discs don't have to pass certification they could fail and require "day one" patches. It's become a very common thing for PS4 and Xbox one.

    Reading and reading you simple example.
    I follow that. It makes sense.

    Here's what I'm saying simplified:

    Prior:
    Patch 1 is completed start PTS 30-40 days before intended release (assumed complete for PC, Xbox PS4) sent for certification

    Patch 1 passes/fails and is resubmitted for certification for xbox and PS4 (15 days out)
    Patch 1 gets release date for all platforms

    Future:
    Patch 1 is completed sent for console cert 160 days out for expansion

    Patch 1 pass/fails and is resubmitted 145 days out

    Patch 1 gets all platform release date
    PTS starts for PC 45 days out
    PTS identifies first PC updates/fixes that is released immediately
    Consoles get update fixes 15 days after pc updates


    The point is the patch hits the same time but PTS is used for the bug fix updates for all therefore no platform is being held back because it starts ahead of time as there isn't another update that hit 90 days ago that has issues.

    Anything released on console requires approval.

    I may have some problem understanding you, because from what I getting, you're suggesting releasing big updates without any PTS testing and even make potentially very buggy DLC release without any fixes for 14 days?

    If you check current PTS, it is still being tested and last version was released just this Monday. Now they are probably still working on some changes that will be finished and released with monday official release of homestead patch.

    //Edit:
    For day one patches, a lot of them arent even day one patches, they are day -x days patches that vere approved to be released with game release. Of course there is possibility that Sony/MS are cooperating with developers closely with release and are ready to approve patches faster than its the usual time of several days.

    @sodantokb16_ESO

    Agreed all console updates and all console add-ons require updates. Yes. We are on the same page here

    -Releasing without PTS.
    No, I'm not intending to say this sorry if it reads as such.

    -Current PTS PC still being tested.
    Yep same page there too

    -Console day one updates
    Yep agree

    If I can try and clarify the confusion

    -Today things are done back to back because of the cadence per the article and it's too aggressive. We also get PTS and then get it ready vs getting it ready and then go into PTS

    - Future state - things will be spread out a lot more (3 small dlc's and 1 expansion assumed larger) but that's still a 90 da frequency.
    -Well not technically.


    Going forward we will see June 6th, dungeon dlc is sept oct and a content update in Nov- December-ish.

    So all expansion will have same release but they're being done 4 +months out (cause we got a release date 2/1 for a 6/6 launch

    June we expect to hit PTS or assume it will and then release which means between March - June they can offer PTS more than 40 days out and the smaller Q3 release is like SoTH so it could be worked into the simultaneous release schedule

    So on and so forth

    But again, there is no advantage to simultaneous release, except that you get to play it the same time PC does. If after Morrowind release players find bug, PC can get it fixed immediately (or with next maintenance), while console players will have to wait. While now both PC players and console players have to wait the same amount, because console players are running delayed version of the game, so ZoS is already rdy to incorporate the fix to next "approval" of update.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    @sodantokb16_ESO

    That's actually not accurate.
    Discs don't have to pass certification they could fail and require "day one" patches. It's become a very common thing for PS4 and Xbox one.

    Reading and reading you simple example.
    I follow that. It makes sense.

    Here's what I'm saying simplified:

    Prior:
    Patch 1 is completed start PTS 30-40 days before intended release (assumed complete for PC, Xbox PS4) sent for certification

    Patch 1 passes/fails and is resubmitted for certification for xbox and PS4 (15 days out)
    Patch 1 gets release date for all platforms

    Future:
    Patch 1 is completed sent for console cert 160 days out for expansion

    Patch 1 pass/fails and is resubmitted 145 days out

    Patch 1 gets all platform release date
    PTS starts for PC 45 days out
    PTS identifies first PC updates/fixes that is released immediately
    Consoles get update fixes 15 days after pc updates


    The point is the patch hits the same time but PTS is used for the bug fix updates for all therefore no platform is being held back because it starts ahead of time as there isn't another update that hit 90 days ago that has issues.

    Anything released on console requires approval.

    I may have some problem understanding you, because from what I getting, you're suggesting releasing big updates without any PTS testing and even make potentially very buggy DLC release without any fixes for 14 days?

    If you check current PTS, it is still being tested and last version was released just this Monday. Now they are probably still working on some changes that will be finished and released with monday official release of homestead patch.

    //Edit:
    For day one patches, a lot of them arent even day one patches, they are day -x days patches that vere approved to be released with game release. Of course there is possibility that Sony/MS are cooperating with developers closely with release and are ready to approve patches faster than its the usual time of several days.

    @sodantokb16_ESO

    Agreed all console updates and all console add-ons require updates. Yes. We are on the same page here

    -Releasing without PTS.
    No, I'm not intending to say this sorry if it reads as such.

    -Current PTS PC still being tested.
    Yep same page there too

    -Console day one updates
    Yep agree

    If I can try and clarify the confusion

    -Today things are done back to back because of the cadence per the article and it's too aggressive. We also get PTS and then get it ready vs getting it ready and then go into PTS

    - Future state - things will be spread out a lot more (3 small dlc's and 1 expansion assumed larger) but that's still a 90 da frequency.
    -Well not technically.


    Going forward we will see June 6th, dungeon dlc is sept oct and a content update in Nov- December-ish.

    So all expansion will have same release but they're being done 4 +months out (cause we got a release date 2/1 for a 6/6 launch

    June we expect to hit PTS or assume it will and then release which means between March - June they can offer PTS more than 40 days out and the smaller Q3 release is like SoTH so it could be worked into the simultaneous release schedule

    So on and so forth

    But again, there is no advantage to simultaneous release, except that you get to play it the same time PC does. If after Morrowind release players find bug, PC can get it fixed immediately (or with next maintenance), while console players will have to wait. While now both PC players and console players have to wait the same amount, because console players are running delayed version of the game, so ZoS is already rdy to incorporate the fix to next "approval" of update.

    @sodantokb16_ESO

    I can't say one way or another that's there's no benefit cause I don't know.
    I'm just wondering and thinking it would make sense due to June 6th and staying consistent going forward

    I do expect pc fixes to go immediately. I'm just talking about the release being simultaneous.
    Edited by NewBlacksmurf on February 3, 2017 12:55AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    @sodantokb16_ESO

    That's actually not accurate.
    Discs don't have to pass certification they could fail and require "day one" patches. It's become a very common thing for PS4 and Xbox one.

    Reading and reading you simple example.
    I follow that. It makes sense.

    Here's what I'm saying simplified:

    Prior:
    Patch 1 is completed start PTS 30-40 days before intended release (assumed complete for PC, Xbox PS4) sent for certification

    Patch 1 passes/fails and is resubmitted for certification for xbox and PS4 (15 days out)
    Patch 1 gets release date for all platforms

    Future:
    Patch 1 is completed sent for console cert 160 days out for expansion

    Patch 1 pass/fails and is resubmitted 145 days out

    Patch 1 gets all platform release date
    PTS starts for PC 45 days out
    PTS identifies first PC updates/fixes that is released immediately
    Consoles get update fixes 15 days after pc updates


    The point is the patch hits the same time but PTS is used for the bug fix updates for all therefore no platform is being held back because it starts ahead of time as there isn't another update that hit 90 days ago that has issues.

    Anything released on console requires approval.

    I may have some problem understanding you, because from what I getting, you're suggesting releasing big updates without any PTS testing and even make potentially very buggy DLC release without any fixes for 14 days?

    If you check current PTS, it is still being tested and last version was released just this Monday. Now they are probably still working on some changes that will be finished and released with monday official release of homestead patch.

    //Edit:
    For day one patches, a lot of them arent even day one patches, they are day -x days patches that vere approved to be released with game release. Of course there is possibility that Sony/MS are cooperating with developers closely with release and are ready to approve patches faster than its the usual time of several days.

    @sodantokb16_ESO

    Agreed all console updates and all console add-ons require updates. Yes. We are on the same page here

    -Releasing without PTS.
    No, I'm not intending to say this sorry if it reads as such.

    -Current PTS PC still being tested.
    Yep same page there too

    -Console day one updates
    Yep agree

    If I can try and clarify the confusion

    -Today things are done back to back because of the cadence per the article and it's too aggressive. We also get PTS and then get it ready vs getting it ready and then go into PTS

    - Future state - things will be spread out a lot more (3 small dlc's and 1 expansion assumed larger) but that's still a 90 da frequency.
    -Well not technically.


    Going forward we will see June 6th, dungeon dlc is sept oct and a content update in Nov- December-ish.

    So all expansion will have same release but they're being done 4 +months out (cause we got a release date 2/1 for a 6/6 launch

    June we expect to hit PTS or assume it will and then release which means between March - June they can offer PTS more than 40 days out and the smaller Q3 release is like SoTH so it could be worked into the simultaneous release schedule

    So on and so forth

    But again, there is no advantage to simultaneous release, except that you get to play it the same time PC does. If after Morrowind release players find bug, PC can get it fixed immediately (or with next maintenance), while console players will have to wait. While now both PC players and console players have to wait the same amount, because console players are running delayed version of the game, so ZoS is already rdy to incorporate the fix to next "approval" of update.

    @sodantokb16_ESO

    I can't say one way or another that's there's no benefit cause I don't know.
    I'm just wondering and thinking it would make sense due to June 6th and staying consistent going forward

    I do expect pc fixes to go immediately. I'm just talking about the release being simultaneous.

    Then we go full cycle to the beginning of this thread. Staying concistent (in sync) means delaying PC release. Release of Morrowind is delayed PC release (because once it is done, it needs to be put on disk and send to shops).
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    @sodantokb16_ESO

    That's actually not accurate.
    Discs don't have to pass certification they could fail and require "day one" patches. It's become a very common thing for PS4 and Xbox one.

    Reading and reading you simple example.
    I follow that. It makes sense.

    Here's what I'm saying simplified:

    Prior:
    Patch 1 is completed start PTS 30-40 days before intended release (assumed complete for PC, Xbox PS4) sent for certification

    Patch 1 passes/fails and is resubmitted for certification for xbox and PS4 (15 days out)
    Patch 1 gets release date for all platforms

    Future:
    Patch 1 is completed sent for console cert 160 days out for expansion

    Patch 1 pass/fails and is resubmitted 145 days out

    Patch 1 gets all platform release date
    PTS starts for PC 45 days out
    PTS identifies first PC updates/fixes that is released immediately
    Consoles get update fixes 15 days after pc updates


    The point is the patch hits the same time but PTS is used for the bug fix updates for all therefore no platform is being held back because it starts ahead of time as there isn't another update that hit 90 days ago that has issues.

    Anything released on console requires approval.

    I may have some problem understanding you, because from what I getting, you're suggesting releasing big updates without any PTS testing and even make potentially very buggy DLC release without any fixes for 14 days?

    If you check current PTS, it is still being tested and last version was released just this Monday. Now they are probably still working on some changes that will be finished and released with monday official release of homestead patch.

    //Edit:
    For day one patches, a lot of them arent even day one patches, they are day -x days patches that vere approved to be released with game release. Of course there is possibility that Sony/MS are cooperating with developers closely with release and are ready to approve patches faster than its the usual time of several days.

    @sodantokb16_ESO

    Agreed all console updates and all console add-ons require updates. Yes. We are on the same page here

    -Releasing without PTS.
    No, I'm not intending to say this sorry if it reads as such.

    -Current PTS PC still being tested.
    Yep same page there too

    -Console day one updates
    Yep agree

    If I can try and clarify the confusion

    -Today things are done back to back because of the cadence per the article and it's too aggressive. We also get PTS and then get it ready vs getting it ready and then go into PTS

    - Future state - things will be spread out a lot more (3 small dlc's and 1 expansion assumed larger) but that's still a 90 da frequency.
    -Well not technically.


    Going forward we will see June 6th, dungeon dlc is sept oct and a content update in Nov- December-ish.

    So all expansion will have same release but they're being done 4 +months out (cause we got a release date 2/1 for a 6/6 launch

    June we expect to hit PTS or assume it will and then release which means between March - June they can offer PTS more than 40 days out and the smaller Q3 release is like SoTH so it could be worked into the simultaneous release schedule

    So on and so forth

    But again, there is no advantage to simultaneous release, except that you get to play it the same time PC does. If after Morrowind release players find bug, PC can get it fixed immediately (or with next maintenance), while console players will have to wait. While now both PC players and console players have to wait the same amount, because console players are running delayed version of the game, so ZoS is already rdy to incorporate the fix to next "approval" of update.

    @sodantokb16_ESO

    I can't say one way or another that's there's no benefit cause I don't know.
    I'm just wondering and thinking it would make sense due to June 6th and staying consistent going forward

    I do expect pc fixes to go immediately. I'm just talking about the release being simultaneous.

    Then we go full cycle to the beginning of this thread. Staying concistent (in sync) means delaying PC release. Release of Morrowind is delayed PC release (because once it is done, it needs to be put on disk and send to shops).

    @sodantokb16_ESO

    No it doesn't because June 6th starts the new cadence not Feb

    Nothing is being delayed
    Edited by NewBlacksmurf on February 3, 2017 1:01AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    @sodantokb16_ESO

    Ok said differently.

    ZOS has an update schedule for Q3 and Q4

    They aren't big updates therefor they can prioritize the Dungeon update seperate from the content update which would also be seperate from the expansion update which is seperate from the dlc update.

    Instead of trying release something, they can release the specific therefore teams work on the specific update ahead of time.

    June 6th is being finalized now so to speak for PTS.

    The Q3 update is next 7-9 months and the Q4 update is 10-11 months out.

    In the past it seems they had people spread out vs focused together.

    It's like finishing a school project with a full year syllabus. You can target things way ahead of their due date so that it's not last minute. It means small chunks rather than many chunks
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    @sodantokb16_ESO

    Ok said differently.

    ZOS has an update schedule for Q3 and Q4

    They aren't big updates therefor they can prioritize the Dungeon update seperate from the content update which would also be seperate from the expansion update which is seperate from the dlc update.

    Instead of trying release something, they can release the specific therefore teams work on the specific update ahead of time.

    June 6th is being finalized now so to speak for PTS.

    The Q3 update is next 7-9 months and the Q4 update is 10-11 months out.

    In the past it seems they had people spread out vs focused together.

    It's like finishing a school project with a full year syllabus. You can target things way ahead of their due date so that it's not last minute. It means small chunks rather than many chunks

    But thats exactly how it is not. You definitely can work on later things ahead of time but they will never be finished until the time catches up with you. If you write book and have some story prepared for later you cant just glue the pages in. Once you reach the point in story you have to write in the story you prepared and once you do, you finished the book and can sell it immediately (or... Delay it)

    If you drive a car and someone else drives another one, you both have same speed, same road but one took 10s to start, how can it ever get to sync without delaying the second one.
    Edited by SodanTok on February 3, 2017 1:40AM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    @sodantokb16_ESO

    Ok said differently.

    ZOS has an update schedule for Q3 and Q4

    They aren't big updates therefor they can prioritize the Dungeon update seperate from the content update which would also be seperate from the expansion update which is seperate from the dlc update.

    Instead of trying release something, they can release the specific therefore teams work on the specific update ahead of time.

    June 6th is being finalized now so to speak for PTS.

    The Q3 update is next 7-9 months and the Q4 update is 10-11 months out.

    In the past it seems they had people spread out vs focused together.

    It's like finishing a school project with a full year syllabus. You can target things way ahead of their due date so that it's not last minute. It means small chunks rather than many chunks

    But thats exactly how it is not. You definitely can work on later things ahead of time but they will never be finished until the time catches up with you. If you write book and have some story prepared for later you cant just glue the pages in. Once you reach the point in story you have to write in the story you prepared and once you do, you finished the book and can sell it immediately (or... Delay it)

    @sodantokb16_ESO

    My understanding was that's the change which led my ask would all updates align based on what's been said and what's happening in June

    Asking: How have you determined that is isn't how it's going to be done?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    @sodantokb16_ESO

    Ok said differently.

    ZOS has an update schedule for Q3 and Q4

    They aren't big updates therefor they can prioritize the Dungeon update seperate from the content update which would also be seperate from the expansion update which is seperate from the dlc update.

    Instead of trying release something, they can release the specific therefore teams work on the specific update ahead of time.

    June 6th is being finalized now so to speak for PTS.

    The Q3 update is next 7-9 months and the Q4 update is 10-11 months out.

    In the past it seems they had people spread out vs focused together.

    It's like finishing a school project with a full year syllabus. You can target things way ahead of their due date so that it's not last minute. It means small chunks rather than many chunks

    But thats exactly how it is not. You definitely can work on later things ahead of time but they will never be finished until the time catches up with you. If you write book and have some story prepared for later you cant just glue the pages in. Once you reach the point in story you have to write in the story you prepared and once you do, you finished the book and can sell it immediately (or... Delay it)

    @sodantokb16_ESO

    My understanding was that's the change which led my ask would all updates align based on what's been said and what's happening in June

    Asking: How have you determined that is isn't how it's going to be done?

    Easy. There was never said they will run synced release model and there is no advtange for it. Of course that does doesnt mean it wont happen, only that it probably will not.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    @sodantokb16_ESO

    Ok said differently.

    ZOS has an update schedule for Q3 and Q4

    They aren't big updates therefor they can prioritize the Dungeon update seperate from the content update which would also be seperate from the expansion update which is seperate from the dlc update.

    Instead of trying release something, they can release the specific therefore teams work on the specific update ahead of time.

    June 6th is being finalized now so to speak for PTS.

    The Q3 update is next 7-9 months and the Q4 update is 10-11 months out.

    In the past it seems they had people spread out vs focused together.

    It's like finishing a school project with a full year syllabus. You can target things way ahead of their due date so that it's not last minute. It means small chunks rather than many chunks

    But thats exactly how it is not. You definitely can work on later things ahead of time but they will never be finished until the time catches up with you. If you write book and have some story prepared for later you cant just glue the pages in. Once you reach the point in story you have to write in the story you prepared and once you do, you finished the book and can sell it immediately (or... Delay it)

    @sodantokb16_ESO

    My understanding was that's the change which led my ask would all updates align based on what's been said and what's happening in June

    Asking: How have you determined that is isn't how it's going to be done?

    Easy. There was never said they will run synced release model and there is no advtange for it. Of course that does doesnt mean it wont happen, only that it probably will not.

    @sodantokb16_ESO

    Uhmmm Naah actually we do know June6 and we do know they changed their cadence. That doesn't suggest things will remain the same and honestly I don't know that any advantage or disadvantage but neither do you so it doesn't conclude that it problably won't.

    Edited by NewBlacksmurf on February 3, 2017 1:49AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    @sodantokb16_ESO

    Ok said differently.

    ZOS has an update schedule for Q3 and Q4

    They aren't big updates therefor they can prioritize the Dungeon update seperate from the content update which would also be seperate from the expansion update which is seperate from the dlc update.

    Instead of trying release something, they can release the specific therefore teams work on the specific update ahead of time.

    June 6th is being finalized now so to speak for PTS.

    The Q3 update is next 7-9 months and the Q4 update is 10-11 months out.

    In the past it seems they had people spread out vs focused together.

    It's like finishing a school project with a full year syllabus. You can target things way ahead of their due date so that it's not last minute. It means small chunks rather than many chunks

    But thats exactly how it is not. You definitely can work on later things ahead of time but they will never be finished until the time catches up with you. If you write book and have some story prepared for later you cant just glue the pages in. Once you reach the point in story you have to write in the story you prepared and once you do, you finished the book and can sell it immediately (or... Delay it)

    @sodantokb16_ESO

    My understanding was that's the change which led my ask would all updates align based on what's been said and what's happening in June

    Asking: How have you determined that is isn't how it's going to be done?

    Easy. There was never said they will run synced release model and there is no advtange for it. Of course that does doesnt mean it wont happen, only that it probably will not.

    @sodantokb16_ESO

    Uhmmm Naah actually we do know June6 and we do know they changed their cadence. That doesn't suggest things will remain the same and honestly I don't know that any advantage or disadvantage but neither do you so it doesn't conclude that it problably won't.

    Why did you ask all those questions if you think you have already answers and are completly ignoring mine? June6 is physical release. The expansion will be finished long before, because they need to put it on disk. Therefore they will have finished and ready to sell expansion all platforms at given date.

    Digital updates are different. They can be released once they are done (on PC) or once they are approved (on console) Approval always happen later than finishing, therefore the only way to sync the release is to delay PC update until console update is ready. That means they will have to commit workforce to handle all platforms in same day while not working on any updates for several days prior (because there is nothing to work on if current version is not even played/tested yet). Also any serious bugs they find on day one will get patched on PC instantly, but consoles will have to wait. So since day one, you are already out of sync again and even have to wait several days to actually fix that big bug that could have been fixed on day one if PC was released sooner.
    Edited by SodanTok on February 3, 2017 2:02AM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    @sodantokb16_ESO

    Ok said differently.

    ZOS has an update schedule for Q3 and Q4

    They aren't big updates therefor they can prioritize the Dungeon update seperate from the content update which would also be seperate from the expansion update which is seperate from the dlc update.

    Instead of trying release something, they can release the specific therefore teams work on the specific update ahead of time.

    June 6th is being finalized now so to speak for PTS.

    The Q3 update is next 7-9 months and the Q4 update is 10-11 months out.

    In the past it seems they had people spread out vs focused together.

    It's like finishing a school project with a full year syllabus. You can target things way ahead of their due date so that it's not last minute. It means small chunks rather than many chunks

    But thats exactly how it is not. You definitely can work on later things ahead of time but they will never be finished until the time catches up with you. If you write book and have some story prepared for later you cant just glue the pages in. Once you reach the point in story you have to write in the story you prepared and once you do, you finished the book and can sell it immediately (or... Delay it)

    @sodantokb16_ESO

    My understanding was that's the change which led my ask would all updates align based on what's been said and what's happening in June

    Asking: How have you determined that is isn't how it's going to be done?

    Easy. There was never said they will run synced release model and there is no advtange for it. Of course that does doesnt mean it wont happen, only that it probably will not.

    @sodantokb16_ESO

    Uhmmm Naah actually we do know June6 and we do know they changed their cadence. That doesn't suggest things will remain the same and honestly I don't know that any advantage or disadvantage but neither do you so it doesn't conclude that it problably won't.

    Why did you ask all those questions if you think you have already answers and are completly ignoring mine? June6 is physical release. The expansion will be finished long before, because they need to put it on disk. Therefore they will have finished and ready to sell expansion all platforms at given date.

    Digital updates are different. They can be released once they are done (on PC) or once they are approved (on console) Approval always happen later than finishing, therefore the only way to sync the release is to delay PC update until console update is ready. That means they will have to commit workforce to handle all platforms in same day while not working on any updates for several days prior (because there is nothing to work on if current version is not even played/tested yet). Also any serious bugs they find on day one will get patched on PC instantly, but consoles will have to wait. So since day one, you are already out of sync again and even have to wait several days to actually fix that big bug that could have been fixed on day one if PC was released sooner.

    @sodantokb16_ESO
    It's a discussion but then you went full Nope, Nope, not gonna happen, can't happen, doesn't make sense without any info behind it.

    Considering info does point to change and we already see a confirmed one it's worth discussing but you dismissed it all and seemed to ignore the announced cadence and future release schedule and strategy.


    It actually doesn't me what you say cause we don't know if that's how it's going to be done going forward. We do know they worked on them together in the past from their own articles and interviews.
    Edited by NewBlacksmurf on February 3, 2017 2:06AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SodanTok
    SodanTok
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    @sodantokb16_ESO

    Ok said differently.

    ZOS has an update schedule for Q3 and Q4

    They aren't big updates therefor they can prioritize the Dungeon update seperate from the content update which would also be seperate from the expansion update which is seperate from the dlc update.

    Instead of trying release something, they can release the specific therefore teams work on the specific update ahead of time.

    June 6th is being finalized now so to speak for PTS.

    The Q3 update is next 7-9 months and the Q4 update is 10-11 months out.

    In the past it seems they had people spread out vs focused together.

    It's like finishing a school project with a full year syllabus. You can target things way ahead of their due date so that it's not last minute. It means small chunks rather than many chunks

    But thats exactly how it is not. You definitely can work on later things ahead of time but they will never be finished until the time catches up with you. If you write book and have some story prepared for later you cant just glue the pages in. Once you reach the point in story you have to write in the story you prepared and once you do, you finished the book and can sell it immediately (or... Delay it)

    @sodantokb16_ESO

    My understanding was that's the change which led my ask would all updates align based on what's been said and what's happening in June

    Asking: How have you determined that is isn't how it's going to be done?

    Easy. There was never said they will run synced release model and there is no advtange for it. Of course that does doesnt mean it wont happen, only that it probably will not.

    @sodantokb16_ESO

    Uhmmm Naah actually we do know June6 and we do know they changed their cadence. That doesn't suggest things will remain the same and honestly I don't know that any advantage or disadvantage but neither do you so it doesn't conclude that it problably won't.

    Why did you ask all those questions if you think you have already answers and are completly ignoring mine? June6 is physical release. The expansion will be finished long before, because they need to put it on disk. Therefore they will have finished and ready to sell expansion all platforms at given date.

    Digital updates are different. They can be released once they are done (on PC) or once they are approved (on console) Approval always happen later than finishing, therefore the only way to sync the release is to delay PC update until console update is ready. That means they will have to commit workforce to handle all platforms in same day while not working on any updates for several days prior (because there is nothing to work on if current version is not even played/tested yet). Also any serious bugs they find on day one will get patched on PC instantly, but consoles will have to wait. So since day one, you are already out of sync again and even have to wait several days to actually fix that big bug that could have been fixed on day one if PC was released sooner.

    @sodantokb16_ESO
    It's a discussion but then you went full Nope, Nope, not gonna happen, can't happen, doesn't make sense without any info behind it.

    Considering info does point to change and we already see a confirmed one it's worth discussing but you dismissed it all and seemed to ignore the announced cadence and future release schedule and strategy.


    It actually doesn't me what you say cause we don't know if that's how it's going to be done going forward. We do know they worked on them together in the past from their own articles and interviews.

    There was no confirmed change that is in any way relevant to what are you asking for. They were always working on them together and they always could delay PC version to releass everything at the same time. If you make one dlc each day or each year it has zero actual relevance, same things apply to it, you finish it and either release it on PC or wait for certifications to release it on both together.

    In your first post, you literally contemplated your feelings how it should be, demonstrating clear lack of understanding how building app and pushing updates work. I offered these. My bad for trying. Wont try to force any knowledge or experience based answers to you anymore. HF
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