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Question for my Fellow Dyslexic Players

alexj4596b14_ESO
alexj4596b14_ESO
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How do you animation cancel?

Or rather how do you stay coordinated enough to do it? So far i have been unable to time the button presses with the firing of both weapon swapping and light attack weaving on a constant basses. I can do for a string of attacks but then I get all messed up when i have to run around. And in pvp its about 1000% times worse. also since animation canceling is required to be able to be viable in any way in this game i have no choice but to do it. So how did you manage to do it? if so please explain.

Thanks,
  • Balamoor
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    I use a Razer Naga, I have always mapped buttons to what is logical to me and I have memorized my rotation/attacks

    I have never had any problems with it...but I have seen others who are Dyslexic and this doesn't work for them.
  • Voxicity
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    Practice practice practice practice practice

    My wife used to be adamant that she couldn't and wouldn't ever be able to do it, but she's now picked it up really well. She animation cancelled endless hail the other day too and it melted my heart <3

    Edit: sorry i didn't read the dyslexic part, neither of us are dyslexic so maybe what i said means nothing to you :p
    Edited by Voxicity on February 1, 2017 6:37PM
  • alexj4596b14_ESO
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    no other have any advice
  • DigitalShibby
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    My dyslexia doesn't have anything to do with animation cancelling so I don't really have any advice there. For me it's more like if I read the number 54 there is a high chance later on I'd stake my life that the number I read 2 seconds ago was 45. Lol
  • Rohamad_Ali
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    My brain , the dyslexia is there not in the fingers . Motor control I still have and spell check works .
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    @DigitalShibby
    My brain , the dyslexia is there not in the fingers . Motor control I still have and spell check works .

    So you have no trouble timing the spacing between attacks and bar swapping for the animation cancel all at the same time? You don't revers your left and right while actively thinking about the timing?



  • DigitalShibby
    DigitalShibby
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    @DigitalShibby
    My brain , the dyslexia is there not in the fingers . Motor control I still have and spell check works .

    So you have no trouble timing the spacing between attacks and bar swapping for the animation cancel all at the same time? You don't revers your left and right while actively thinking about the timing?



    No, I don't seem to struggle with that. I'm guessing there is a pretty broad spectrum of dyslexia though. I don't use bar swap for purposefully canceling animations, I block cancel them. Just one click of the right mouse after activating a skill.
  • Nestor
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    Not Dsylexic per say, but comfortably uncoordinated and old with failing hand eye coordination and muscle memory that is best described as muscle dementia. Here is what I do.

    Try not worrying about Animation Canceling, and instead just fold in the action that cancels the animation into your rotation.

    So, instead of 1/2/3/4 or what ever, it is 1/Block/2/Block/3/Block or 1/LA/2/LA/3/LA etc. Then the cancellations will happen most of the time at least. Also, why use a Bar Swap to animation cancel? Use a Bar Swap to swap bar skills and AC the other easier less confusing ways.

    As for my rotations I work those out ahead of time in the following manner, you can use any sequence you want. It does not matter what Class you play, or anything else

    1. Opener (there is always an opener whether it is a buff skill or opening attack or whatever, this is what you want to start things with)
    2. Set Up Skill (this is the skill that typically buffs the next skill being used or is a Damage over Time skill)
    3. Spam Damage Skill
    4. Other Spam Damage Skill
    5. Recovery Skill or Defense Skill

    The exact pattern above does not matter, but come up with something that makes sense to you. Then for each class and build you play, choose the skills that fit that same sequence. Then no matter what character or build you play, your not worrying about what skills are where, just 1 2 3 4 5 etc

    Edited by Nestor on February 1, 2017 10:14PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    While on the topic of AC which is better for beginners? Block cancelling or light attack cancelling? I have been trying to practice it a bit but I am having trouble with it.
  • Nestor
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    @FLuFFyxMuFFiN

    Block or Light Attack probably. I use an Inferno Staff so I always open with a Heavy Attack, then use the Skill to fire the Heavy Attack which also fires the skill. I use a 1/1000 type of count in my head for this.

    It probably also depends on the control you use. I tried to AC with a controller and it is much trickier than on a keyboard. I also find that some skills are easier to cancel with a Block, like Fire Whip/Block/Fire/Whip/Block. But Crushing shock is better to Cancel my Heavy Staff Attacks.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • alexj4596b14_ESO
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    Nestor wrote: »
    Not Dsylexic per say, but comfortably uncoordinated and old with failing hand eye coordination and muscle memory that is best described as muscle dementia. Here is what I do.

    Try not worrying about Animation Canceling, and instead just fold in the action that cancels the animation into your rotation.

    So, instead of 1/2/3/4 or what ever, it is 1/Block/2/Block/3/Block or 1/LA/2/LA/3/LA etc. Then the cancellations will happen most of the time at least. Also, why use a Bar Swap to animation cancel? Use a Bar Swap to swap bar skills and AC the other easier less confusing ways.

    As for my rotations I work those out ahead of time in the following manner, you can use any sequence you want. It does not matter what Class you play, or anything else

    1. Opener (there is always an opener whether it is a buff skill or opening attack or whatever, this is what you want to start things with)
    2. Set Up Skill (this is the skill that typically buffs the next skill being used or is a Damage over Time skill)
    3. Spam Damage Skill
    4. Other Spam Damage Skill
    5. Recovery Skill or Defense Skill

    The exact pattern above does not matter, but come up with something that makes sense to you. Then for each class and build you play, choose the skills that fit that same sequence. Then no matter what character or build you play, your not worrying about what skills are where, just 1 2 3 4 5 etc

    Thank you, I will try to do block canceling and see what happens, light attack canceling does not seem to work for me, as my skills always seem to over ride the light attack because i can not seem to get the timing correct.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    @Nestor

    Thanks for the response. One more question. Do I use the light attack to cancel the skill or the skill to cancel the light attack?
  • pjwb16_ESO
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    @Nestor

    Thanks for the response. One more question. Do I use the light attack to cancel the skill or the skill to cancel the light attack?

    Doesnt really matter if you have fights that are longer then 10s
    Edited by pjwb16_ESO on February 1, 2017 10:41PM
    ~ here since Beta

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  • Nestor
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    @FLuFFyxMuFFiN

    Depends really.

    I use Heavy Attacks with the Fire Staff so I rev up the heavy, using a 1/1000 count, then hit the skill key. So, press and hold the Melee Attack until its a Heavy, then hit the #4 which fires my Crushing Shock. You could even do it with a Ligth attack I imagine, but in this case the Heavy really helps my DPS.

    On other skills I use the Melee Attack to cancel the skill, like with the Whip Skill from DK, Whip Skill, Light Attack or Block (block works better for me on this particular combo). Here I don't think the HA really helps the DPS so I use a LA or Block to cancel.
    Edited by Nestor on February 1, 2017 10:48PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • FLuFFyxMuFFiN
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    Cool. Thanks for the info. I'll continue to practice it until I get the hang of it and hope it increases my DPS some more.
  • Nestor
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    Thank you, I will try to do block canceling and see what happens, light attack canceling does not seem to work for me, as my skills always seem to over ride the light attack because i can not seem to get the timing correct.

    One thing that can help in all of this is your attacks, whether it is a Melee or Skill attack, are fired on Button Release or Key Release. Of course a Heavy Attack is going to fire when its good and ready, if your not trying to cancel the Heavy.

    Also, the 1onethousand type of count is going to help with the timings as your basically not going to fire attacks faster than about .9 a second. So having that count in your mind as you do things can help with the timings. But, over all the button release thing, knowing that, is probably the biggest hurdle to getting this down.

    Edited by Nestor on February 1, 2017 10:49PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • FriedEggSandwich
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    I'm not dyslexic, I used to always get top marks in spelling and reading tests, but I am dyspraxic which affects my fine motor control. The only noticable effect that has on my gameplay is that I feel like I take longer to build muscle memory than the average person. Once I have delveloped muscle memory I feel like my dexterity is then just as good as the next person.

    I use a razer naga and stick to one class so that I don't have to keep re-developing muscle memory. I have my rotation well practiced now for both pvp and pve so I don't feel like I'm at any disadvantage as long as I stick to playing sorc. Practice is the best way to overcome dyspraxia. I could never be one of those people who switch class several times daily. Additionally make sure you don't play with low blood sugar, that won't help with co-ordination. Keep some biscuits handy ;)

    Animation cancelling is all about timing and rhythm. I originally learned by watching videos and just practicing with my razer naga. You will soon learn how much time you need to leave after using a light attack before casting a skill. I feel like it's easier to learn with a staff because it's easier to see the results of a light/medium attack. I also think it's easier to learn how to medium weave than it is to light weave. Light attack weaving feels like it has less room for error.

    So I would recommend learning with a fire staff if you're struggling because both light and medium attacks are pretty easy to weave. Start by holding down left mouse button for about a second and then hitting a skill like force pulse fractionally before releasing the left mouse button (LMB). What you should see if you did it correctly is your heavy (medium) attack hitting your target at the same time as force pulse. As soon as you release the LMB get straight back on it to charge another medium attack. Now repeat this over and over until you can do it faster. You should now be medium weaving.

    I could go on explaining but I think it's easier if you watch a video, like this one from alcast:
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I dont have problems so much with the timing it is the fingers. Which one does what. So i usually use a g13 game pad. I can make the buttons whatever i want. So I just line them up.
  • FriedEggSandwich
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    @Nestor

    Thanks for the response. One more question. Do I use the light attack to cancel the skill or the skill to cancel the light attack?

    Light/heavy attacks have the lowest priority so you can't cancel anything with a light/heavy attack. Skills have the next highest priority so you can only cancel a light/heavy attack with a skill. Block/bash/dodge roll/weapon swap all have the highest priority so any of these actions will cancel both a light/heavy attack and a skill.
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